Commit Graph

  • 2dd20ce8e7 Fixed building for Xbox One Sam Lantinga 2025-04-03 09:08:56 -0700
  • 756b455d3a Fixed building for Xbox One Sam Lantinga 2025-04-03 09:08:56 -0700
  • bfab0a968f SDL_cpuinfo.h: only include immintrin.h for x86 targets. Ozkan Sezer 2025-04-03 18:55:04 +0300
  • d308df6d62 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-03 15:48:38 +0000
  • f51b88e6b5 Note that you might get a different size window than you expect Sam Lantinga 2025-04-03 08:47:23 -0700
  • 25232c077d Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-03 15:53:43 +0000
  • f78aa4d8ea GPU: Expose debug information from devices Lucas Murray 2025-04-02 17:29:29 +1100
  • 008690d016 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-03 15:48:38 +0000
  • df32827407 Note that you might get a different size window than you expect Sam Lantinga 2025-04-03 08:47:23 -0700
  • cf0ae7a99f
    Merge f6bd702b46 into ab34ea5a26 Nikita Kogut 2025-04-03 21:15:03 +0800
  • 6ede8df511
    only build static library in some feature tests Max Bachmann 2025-04-03 11:08:12 +0200
  • 0cef2454c3 GPU Vulkan: Fix recursive Submit calls causing defrag to fail cosmonaut 2025-04-03 01:08:49 -0700
  • 7cb0fa5c56 Fixed documentation for SDL_GL_*_SIZE Sam Lantinga 2025-04-02 22:32:11 -0700
  • ab34ea5a26 Fixed documentation for SDL_GL_*_SIZE Sam Lantinga 2025-04-02 22:32:11 -0700
  • c7e86abc39 GPU: Expose debug information from devices Lucas Murray 2025-04-02 17:29:29 +1100
  • 2cff4f215a
    x11: Don't set the hidden flag when minimizing windows Frank Praznik 2025-04-02 20:20:19 -0400
  • 87d6beb895 Rename cmake/sdltargets.cmake -> cmake/sdlcommands.cmake Anonymous Maarten 2025-04-02 22:59:28 +0200
  • ec860ac9ae Rename cmake/sdltargets.cmake -> cmake/sdlcommands.cmake Anonymous Maarten 2025-04-02 22:59:28 +0200
  • 208ec18292
    Update README-documentation-rules.md Ryan C. Gordon 2025-04-02 14:08:18 -0400
  • 5709466ddd Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-02 15:34:18 +0000
  • b521400861 Note that the Emscripten window properties are strings Sam Lantinga 2025-04-02 08:33:16 -0700
  • 976c92a2fb Added support for the HORI Taiko No Tatsujin Drum Controller Sam Lantinga 2025-04-02 08:30:26 -0700
  • 82b245d13a Added support for the HORI Taiko No Tatsujin Drum Controller Sam Lantinga 2025-04-02 08:30:26 -0700
  • 12ef57edeb Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-02 14:36:00 +0000
  • 735b685816 Fixed wiki reformatting Sam Lantinga 2025-04-02 07:35:09 -0700
  • cc8ec6cf18
    Handle global mouse state for Emscripten (#12669) Temdog007 2025-04-02 07:21:21 -0700
  • 53d053279e Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-02 14:20:46 +0000
  • cbc26fe2c4 Add Emscripten window data to window properties Temdog007 2025-04-01 22:01:08 -0700
  • 0f8d6f8255 GPU: Make D3D12 debug layers optional Lucas Murray 2025-04-02 21:15:30 +1100
  • 10f0701e5a Add Emscripten window data to window properties Temdog007 2025-04-01 22:01:08 -0700
  • 4aefde015e Only send sensor data if sensors are enabled for 8BitDo controllers Sam Lantinga 2025-04-01 19:58:28 -0700
  • 15db51d7ff cocoa: Ignore both clicks and motion on tooltip windows Frank Praznik 2025-03-07 14:59:46 -0500
  • 4aa4e6a18e
    x11: Enable legacy synchronization for external window resize and move events Frank Praznik 2025-03-05 12:24:25 -0500
  • 6d78273442 Return early in stead of goto siery 2025-04-02 01:43:10 +0200
  • e2f9d506db Return early in stead of goto siery 2025-04-02 01:43:10 +0200
  • c3ce216c4d Fixed crash at shutdown on Windows Sam Lantinga 2025-04-01 14:54:53 -0700
  • e87a00c07c tests: port failing SDL_Renderer test from pysdl2 to testautomation Anonymous Maarten 2025-03-15 20:01:51 +0100
  • 10819273bf tests: port failing SDL_Renderer test from pysdl2 to testautomation Anonymous Maarten 2025-03-15 01:18:33 +0100
  • ffbd434a11 tests: port failing window test from pysdl2 to testautomation Anonymous Maarten 2025-03-16 22:40:27 +0100
  • 2775e7a78f tests: port failing SDL_Rect tests from pysdl2 to testautomation Anonymous Maarten 2025-03-14 04:57:48 +0100
  • 39eed1d233 tests: port failing SDL_Hint tests from pysdl2 to testautomation Anonymous Maarten 2025-03-14 00:43:32 +0100
  • a815c120cf Update to use typeless formats for depth buffer Logan 2025-04-02 08:16:43 +1300
  • fe1e074d45 tests: port failing SDL_Renderer test from pysdl2 to testautomation Anonymous Maarten 2025-03-15 20:01:51 +0100
  • 573900aa8b tests: port failing SDL_Renderer test from pysdl2 to testautomation Anonymous Maarten 2025-03-15 01:18:33 +0100
  • 54689a451b tests: port failing window test from pysdl2 to testautomation Anonymous Maarten 2025-03-16 22:40:27 +0100
  • 117b4b9815 tests: port failing SDL_Rect tests from pysdl2 to testautomation Anonymous Maarten 2025-03-14 04:57:48 +0100
  • afe95e4be4 tests: port failing SDL_Hint tests from pysdl2 to testautomation Anonymous Maarten 2025-03-14 00:43:32 +0100
  • 366a5281b9 Fixed comment Sam Lantinga 2025-04-01 09:07:20 -0700
  • 79a41ca7fc Implemented DEBUG_8BITDO_PROTOCOL Sam Lantinga 2025-04-01 09:06:30 -0700
  • 5922e2cb78 Corrected comment with 8BitDo controller report sizes Sam Lantinga 2025-04-01 09:01:32 -0700
  • 0d9ff082fe 8BitDo HIDAPI driver cleanup Sam Lantinga 2025-04-01 09:00:39 -0700
  • e236a48e13 8BitDo 8BitDo 2025-04-01 10:50:48 +0800
  • 6d38fb87c5 8BitDo 8BitDo 2025-04-01 10:50:48 +0800
  • 0759f22a91 More clarification for high DPI support Sam Lantinga 2025-03-31 18:53:40 -0700
  • 4de396734d More clarification for high DPI support Sam Lantinga 2025-03-31 18:53:40 -0700
  • 02036ee643 Fixed texture colorspace when creating a texture from a surface Sam Lantinga 2025-03-31 18:49:58 -0700
  • 36fc1c2c9c Fixed texture colorspace when creating a texture from a surface Sam Lantinga 2025-03-31 18:49:58 -0700
  • 9109e05f3f fix vulkan vertex buffer indexing blukai 2025-04-01 01:55:16 +0200
  • 512485869c fix vulkan vertex buffer indexing blukai 2025-04-01 01:55:16 +0200
  • 1179d069d1 fix vulkan vertex buffer indexing blukai 2025-04-01 01:55:16 +0200
  • 2103451d00 Clarify high DPI support and best practices Sam Lantinga 2025-03-31 16:49:18 -0700
  • 2e494fda30 Clarify high DPI support and best practices Sam Lantinga 2025-03-31 16:49:18 -0700
  • b6db091d60 Fixed A/B/X/Y buttons on Nintendo 3DS Sam Lantinga 2025-03-31 15:36:03 -0700
  • 44faac2921 Fixed A/B/X/Y buttons on Nintendo 3DS Sam Lantinga 2025-03-31 15:36:03 -0700
  • 9827653c38 Updated to version 3.2.11 for development Sam Lantinga 2025-03-31 13:54:19 -0700
  • 877399b2b2 Updated to version 3.2.10 for release release-3.2.10 Sam Lantinga 2025-03-31 13:12:19 -0700
  • 64ad33884d Updated to version 2.32.5 for development Sam Lantinga 2025-03-31 12:58:50 -0700
  • 38c2081ae3 Temporarily default SDL_HINT_JOYSTICK_HIDAPI_8BITDO off Sam Lantinga 2025-03-31 10:00:11 -0700
  • bcacc37e3e Sync SDL3 wiki -> header SDL Wiki Bot 2025-03-31 16:56:54 +0000
  • e18c6bd2e7
    8BitDo (#12661) 8BitDo 2025-04-01 00:56:01 +0800
  • 2df0ffe71f Added SDL_hidapi_8bitdo.c to the Visual Studio projects Sam Lantinga 2025-03-31 09:28:28 -0700
  • ddf2270231 Added SDL_hidapi_8bitdo.c to the Xcode project Sam Lantinga 2025-03-31 09:26:10 -0700
  • 2359383fc1 Updated to version 2.32.4 for release release-2.32.4 Sam Lantinga 2025-03-31 09:12:51 -0700
  • 3f059376ac
    wayland: Commit the confinement region upon creation Frank Praznik 2025-03-30 14:33:32 -0400
  • 30a6d01cc5
    wayland: Defer creating cursor confinement regions until the surface is mapped Frank Praznik 2025-03-30 14:32:32 -0400
  • 6b1d6bfbe7
    wayland: Commit the confinement region upon creation Frank Praznik 2025-03-30 14:33:32 -0400
  • 266ee41c86
    wayland: Defer creating cursor confinement regions until the surface is mapped Frank Praznik 2025-03-30 14:32:32 -0400
  • b6fb47aa70 Sync SDL3 wiki -> header SDL Wiki Bot 2025-03-31 15:51:57 +0000
  • 7ecae856e5 Update include/SDL3/SDL_power.h Vittorio Romeo 2025-03-31 17:47:10 +0200
  • 5db7694f22 Add performance disclaimer in `SDL_GetPowerInfo` documentation Vittorio Romeo 2025-03-31 16:39:05 +0200
  • cb1d79db39 Sync SDL3 wiki -> header SDL Wiki Bot 2025-03-31 15:51:57 +0000
  • 088ad66f70 Update include/SDL3/SDL_power.h Vittorio Romeo 2025-03-31 17:47:10 +0200
  • 032d696021 Add performance disclaimer in `SDL_GetPowerInfo` documentation Vittorio Romeo 2025-03-31 16:39:05 +0200
  • d3b78bda28
    Update include/SDL3/SDL_power.h Vittorio Romeo 2025-03-31 17:47:10 +0200
  • 1aae08e386
    Add performance disclaimer in `SDL_GetPowerInfo` documentation Vittorio Romeo 2025-03-31 16:39:05 +0200
  • 6740ccfb86 8BitDo 8BitDo 2025-03-31 16:19:33 +0800
  • 366294e1c5 Fixed build Sam Lantinga 2025-03-30 21:35:14 -0700
  • 0d04e9ea6a Fixed build Sam Lantinga 2025-03-30 21:35:14 -0700
  • f0a8e09f7c Skip the Jack audio server test Sam Lantinga 2025-03-30 16:17:05 -0700
  • 4d966ff546 Set the alpha opaque when blending to an RGB format Sam Lantinga 2025-03-30 21:24:53 -0700
  • 6b665066f0 Added SIMD blitters for 8888 -> 8888 format conversion Sam Lantinga 2025-03-06 00:50:28 -0800
  • 7bb95bde49 Set the alpha opaque when blending to an RGB format Sam Lantinga 2025-03-30 21:24:53 -0700
  • 609e99cb46 8BitDo 8BitDo 2025-03-31 09:51:17 +0800
  • 701f94cc63
    Update src/joystick/hidapi/SDL_hidapi_8bitdo.c 8BitDo 2025-03-31 09:26:53 +0800
  • dc0a25274a
    Update src/joystick/hidapi/SDL_hidapi_8bitdo.c 8BitDo 2025-03-31 09:26:44 +0800
  • 173393ba22
    Update src/joystick/hidapi/SDL_hidapi_8bitdo.c 8BitDo 2025-03-31 09:26:13 +0800
  • de27091da2
    Update src/joystick/hidapi/SDL_hidapi_8bitdo.c 8BitDo 2025-03-31 09:26:04 +0800
  • ed85017d3f
    Update include/SDL3/SDL_hints.h 8BitDo 2025-03-31 09:25:22 +0800
  • df6be0ef3d
    Merge branch 'libsdl-org:main' into main 8BitDo 2025-03-31 09:23:13 +0800
  • 8eb57c5a42
    diskaudio: Use SDL_GetAudioFormatName instead of recreating it from scratch. Ryan C. Gordon 2025-03-30 19:25:38 -0400