Commit Graph

  • faaaf6c572 Static analysis fix: "Value stored to 'p' is never read" Ryan C. Gordon 2014-03-19 16:52:26 -0400
  • 7b893acdc1 Don't overwrite SDL_dynapi.h in checker-buildbot.sh. Ryan C. Gordon 2014-03-19 16:02:25 -0400
  • 055d5679a4 Make checker-buildbot.sh work just about anywhere Clang is installed. Ryan C. Gordon 2014-03-19 15:25:27 -0400
  • ff3f49f073 Reenable static builds for now with static analysis. Ryan C. Gordon 2014-03-19 13:22:09 -0400
  • 7b7856252b Buildbot static analysis script: use configure script instead of cmake. Ryan C. Gordon 2014-03-19 03:29:14 -0400
  • 80bb859c31 Just build shared libraries for static analysis. Ryan C. Gordon 2014-03-19 03:04:04 -0400
  • f53d1669f6 Added a script to let buildslaves run Clang static analysis. Ryan C. Gordon 2014-03-19 00:58:32 -0400
  • 18c9a4e96b Fixed SDL_HapticNewEffect() failing on various DirectInput devices. Ryan C. Gordon 2014-03-18 17:16:28 -0400
  • 2a2fb611d5 Fixed PS4 game controller config on Windows. Ryan C. Gordon 2014-03-18 12:53:01 -0400
  • 978566a65b Whitespace fix. Ryan C. Gordon 2014-03-18 12:52:51 -0400
  • 1f45d4b614 controllermap: Don't treat SDL_HAT_CENTERED as a valid input. Ryan C. Gordon 2014-03-18 12:33:57 -0400
  • 1496be6e4b Fixed a build error in SDL_platform.h when using Code Blocks and MinGW David Ludwig 2014-03-18 12:08:49 -0400
  • 7eaf899796 Fixed SDL_HapticOpenFromJoystick() with DirectInput devices. Ryan C. Gordon 2014-03-17 19:11:18 -0400
  • cf3ff16e94 Added tag release-2.0.3 for changeset d0af6b2f53ca Sam Lantinga 2014-03-15 19:31:20 -0700
  • d4f2f01580 Fixed iOS build release-2.0.3 Sam Lantinga 2014-03-15 19:30:52 -0700
  • a2e77a2470 Added tag release-2.0.3 for changeset 9ac15210f445 Sam Lantinga 2014-03-15 16:48:32 -0700
  • adddf26964 Added a patch note for 2.0.3 Sam Lantinga 2014-03-15 16:43:58 -0700
  • 56b40ce046 Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared Sam Lantinga 2014-03-15 16:32:45 -0700
  • 9245c93044 Only show the window if it's supposed to be shown. Sam Lantinga 2014-03-15 16:27:06 -0700
  • c663d731f1 Mac: Make sure window is still showing when we exit a fullscreen space. Ryan C. Gordon 2014-03-15 15:35:15 -0400
  • f25ee50b03 Fixed broken rotation detection routines on WinRT David Ludwig 2014-03-15 14:54:23 -0400
  • 5281f9f1ea Fixed a crash on Windows Phone 8 that occurred after rotating a device David Ludwig 2014-03-15 13:27:18 -0400
  • 205266fa03 Fixed a build error when including WinRT's SDLmain file directly in an app David Ludwig 2014-03-15 10:37:40 -0400
  • 26e8e387e1 Fixed Mac OS X window level when leaving fullscreen mode Sam Lantinga 2014-03-14 18:06:09 -0700
  • 2216ab93dc Added a missing file related to WinRT power management/reporting. David Ludwig 2014-03-14 01:36:05 -0400
  • f9a5896819 Added missing copyright notices Sam Lantinga 2014-03-13 21:21:26 -0700
  • ed02f61da1 Fixed the copyright date on files contributed by David Ludwig Sam Lantinga 2014-03-13 00:40:08 -0700
  • 7124034ba9 Windows XP toolchain fix from Bruce Dawson: Fix to allow using SDL when compiling with v110_xp or v120_xp -- compiling with VS2012/VS2013 with the XP targeting option. Sam Lantinga 2014-03-12 23:44:23 -0700
  • 646cdedb18 Fixed line endings (CRLF to LF) in WinRT source code David Ludwig 2014-03-12 12:14:47 -0400
  • 4cd5ed7ba2 Merged various WinRT build fixes David Ludwig 2014-03-12 12:12:20 -0400
  • b68b6e23d1 Fixed various build and runtime errors when using WinRT with VS2012. David Ludwig 2014-03-12 11:57:15 -0400
  • c515b79423 Updated framework version to match dylib version. Actually the dylib compatibility version is 3.0.0, but don't break compatibility with previous frameworks, which were compatibility version 1.0.0 Sam Lantinga 2014-03-12 07:55:32 -0700
  • 641ba09975 Fixed compiling Windows RT code on Visual Studio 2013 Sam Lantinga 2014-03-12 07:26:07 -0700
  • 36e7c8d92d Fixed compiler errors in the D3D11 renderer when building for WinRT David Ludwig 2014-03-11 12:40:31 -0400
  • ce3c5b842f Made VS2012 build the D3D11 renderer David Ludwig 2014-03-10 22:53:03 -0400
  • b2fcdfca71 Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. Ryan C. Gordon 2014-03-11 10:33:51 -0400
  • 7a36070a95 Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError Andreas Schiffler 2014-03-11 07:17:56 -0700
  • b677d1d883 Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context. Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now. Sam Lantinga 2014-03-10 19:59:06 -0700
  • e99dc1f1bd Fixed binary compatibility with the new Windows RT support Sam Lantinga 2014-03-10 19:11:52 -0700
  • 7d98754a72 Temporarily disabled the D3D11 renderer so we can get a build. Sam Lantinga 2014-03-10 19:11:50 -0700
  • 28398109a1 Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore. Sam Lantinga 2014-03-10 18:45:07 -0700
  • e8eb142748 build fixes for most WinRT-related files David Ludwig 2014-03-10 21:21:35 -0400
  • 2c558ca24d Fixed D3D9 initialization on Windows 8, which doesn't have D3DX Sam Lantinga 2014-03-10 17:19:19 -0700
  • 9c2fb684af Implemented fullscreen <-> windowed transition on Windows 8 Sam Lantinga 2014-03-10 15:00:59 -0700
  • 7e8b25534d Fixed line endings Sam Lantinga 2014-03-10 14:35:37 -0700
  • 3df586cef5 Fixed creating the rendering context on a specific device Sam Lantinga 2014-03-10 12:49:15 -0700
  • 9aa5b1d457 Implemented YV12 and IYUV texture support for the D3D11 renderer Sam Lantinga 2014-03-10 05:44:34 -0700
  • cb7a408f47 testoverlay2 depends on SDL2, SDL2main, and SDL2test Sam Lantinga 2014-03-10 05:37:25 -0700
  • 1e6ac69119 Added testoverlay2 to the Visual Studio 2013 solution Sam Lantinga 2014-03-10 03:59:47 -0700
  • 965cdf10d4 Minor style tweaks Sam Lantinga 2014-03-10 02:13:44 -0700
  • 1a35f32b68 Converted David Ludwig's D3D11 renderer to C and optimized it. The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build. Sam Lantinga 2014-03-10 01:51:03 -0700
  • a8f540fe4a Fixed renderer flags to include support for target textures after the renderer is created. Sam Lantinga 2014-03-09 22:48:38 -0700
  • 8c7ee701a1 Removed unused variable. Ryan C. Gordon 2014-03-10 00:48:41 -0400
  • 8d2dcbc1b7 Updated WinCE readme to note WinRT work. Ryan C. Gordon 2014-03-10 00:31:31 -0400
  • ea333d2e6b Turn off Mir support in the buildbot Raspberry Pi script. Ryan C. Gordon 2014-03-10 00:26:40 -0400
  • 89648a9a3c Drop the default requested OpenGL version to 1.2. Ryan C. Gordon 2014-03-10 00:01:14 -0400
  • 1fe7b27a96 Fixed 64-bit warnings Sam Lantinga 2014-03-09 12:27:31 -0700
  • e58ee5403b Fixed compiling with mingw64 Sam Lantinga 2014-03-09 12:08:07 -0700
  • 1367bf8748 Integrated David Ludwig's support for Windows RT Sam Lantinga 2014-03-09 11:36:47 -0700
  • 05c23063bb Fixed line endings on WinRT source code Sam Lantinga 2014-03-09 11:06:11 -0700
  • c167d1f6a8 Updated SDL to version 2.0.3 Sam Lantinga 2014-03-09 10:38:30 -0700
  • 360f1101c3 Visual Studio 2013 project updates Sam Lantinga 2014-03-09 10:37:45 -0700
  • db568d69d8 Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!). Ryan C. Gordon 2014-03-09 11:52:52 -0400
  • 5755fa4b9e Patched to compile on C89 compilers. Ryan C. Gordon 2014-03-08 15:34:54 -0500
  • 0f1a72c012 Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped. Ryan C. Gordon 2014-03-08 15:32:12 -0500
  • 20dc4214e2 Added tag release-2.0.2 for changeset c20e24653d40 Sam Lantinga 2014-03-07 23:16:24 -0800
  • 2b92d9b431 CMake: Don't use /NODEFAULTLIB on Windows unless we're Visual Studio. release-2.0.2 Ryan C. Gordon 2014-03-07 00:18:37 -0500
  • e9eb7ecd08 Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch Sam Lantinga 2014-03-06 20:02:17 -0800
  • 61ae0c1b50 WinRT: emit SDL_APP_TERMINATING David Ludwig 2014-03-04 19:49:11 -0500
  • 844ad50018 WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events David Ludwig 2014-03-04 19:30:36 -0500
  • 9e67444a36 Mac: Added a hint to opt-out of new Spaces code. Ryan C. Gordon 2014-03-03 21:25:16 -0500
  • 3889d47887 Removed unused variable. Ryan C. Gordon 2014-03-02 22:55:12 -0500
  • 0e5cc8dff4 Mac: Don't lose the menu/dock when switching back to a resizable window Space. Ryan C. Gordon 2014-03-02 22:51:31 -0500
  • 86be83215a Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP. Ryan C. Gordon 2014-03-02 22:16:49 -0500
  • 460f97ff96 A bunch of fixes for the new Spaces code. Ryan C. Gordon 2014-03-02 16:36:40 -0500
  • da324233e2 Fixed dictionary initialization Sam Lantinga 2014-03-02 13:06:51 -0800
  • 0f9bb0cda6 Updated to build on Mac OS X 10.7 with Xcode 4.6 Sam Lantinga 2014-03-02 12:58:00 -0800
  • 5eccbac4b9 Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key. Ryan C. Gordon 2014-03-02 15:35:24 -0500
  • 4ca76b3e59 Add support for the freedesktop.org Idle Inhibition specification, as per: http://people.freedesktop.org/~hadess/idle-inhibition-spec/ Bastien Nocera 2014-03-02 14:59:06 -0500
  • c2c08f68e4 Backed out changeset 9357a2ca3473 Sam Lantinga 2014-03-02 11:10:00 -0800
  • 2cf453dd3e Make sure we return version 0 if XInput detection fails Sam Lantinga 2014-03-02 11:08:05 -0800
  • 51faf449bb Reworked fullscreen policy on Mac OS X. Ryan C. Gordon 2014-03-02 12:45:51 -0500
  • afc74d9843 Better attempt to detect available X11 XInput2 features. Ryan C. Gordon 2014-03-02 02:00:40 -0500
  • fc0daeba75 Fixed X11 XInput2 multitouch test to work in configure script. Ryan C. Gordon 2014-03-02 01:59:25 -0500
  • 1005c93402 Windows: Fixed crash if quitting without closing an XInput haptic device. Ryan C. Gordon 2014-03-02 00:02:56 -0500
  • 754067db7e Added a FIXME. Ryan C. Gordon 2014-03-01 22:27:21 -0500
  • 7fa4eece25 Fixed a typo in a comment. Ryan C. Gordon 2014-03-01 22:27:13 -0500
  • bafa4c7ae8 Dynamically load glGetString(), to avoid direct dependency on OpenGL. Ryan C. Gordon 2014-03-01 21:33:48 -0500
  • 73936208b0 Added some FIXMEs. Ryan C. Gordon 2014-03-01 20:59:43 -0500
  • 99583397e6 Mac OS X: Make OpenGL context selection more robust, avoid software fallback. Ryan C. Gordon 2014-03-01 20:46:45 -0500
  • 3e541f306d Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs. Ryan C. Gordon 2014-03-01 20:28:40 -0500
  • 6687ece1d5 WinRT: cleaned up some hard-to-read SDL_DisplayMode management code David Ludwig 2014-03-01 16:37:30 -0500
  • f4a5a0fad1 WinRT: fixed a crash in SDL_Quit David Ludwig 2014-03-01 16:08:16 -0500
  • 63106e4729 Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear. Sam Lantinga 2014-03-01 12:21:15 -0800
  • 54ba385b4e Fixed compiler warning Sam Lantinga 2014-03-01 11:42:12 -0800
  • 86655b64ef Fixed compiler warning Sam Lantinga 2014-03-01 11:40:41 -0800
  • d49962359a Fixed test for libuuid.a Sam Lantinga 2014-03-01 11:39:39 -0800
  • 2a67548a3f Updated with the latest 2.0.2 API changes Sam Lantinga 2014-03-01 11:05:58 -0800
  • c916f388d4 Fixed bug 2368 - Security Software is blocking RegisterRawInputDevices() Sam Lantinga 2014-03-01 09:59:06 -0800
  • e663b4eb76 Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch Sam Lantinga 2014-03-01 09:50:52 -0800