Commit Graph

  • 2995fd8a12 Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8. Alex Szpakowski 2014-07-29 00:05:48 -0300
  • b9bf7cf79a Changed local var names in SDL assert macro. Ryan C. Gordon 2014-07-28 10:54:25 -0400
  • cecf52ffbd Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest Sam Lantinga 2014-07-27 19:56:53 -0700
  • ec58b7073d Remove dependency on C runtime from Windows SDLmain. Ryan C. Gordon 2014-07-27 19:52:52 -0400
  • 6867843f0f Fixed bug 2537 - _allmul in SDL_lib.c is not working properly Sam Lantinga 2014-07-27 17:44:10 -0700
  • d8fa24d5db Fixed uninitialized variable in some cases Sam Lantinga 2014-07-27 17:43:36 -0700
  • 43eb4ed272 Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made. Alex Szpakowski 2014-07-24 22:35:25 -0300
  • 78ae18009e Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660) Alex Szpakowski 2014-07-23 22:35:14 -0300
  • 944d2f6661 Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully. Alex Szpakowski 2014-07-23 21:55:42 -0300
  • 88151c2063 More cleanup of the iOS Objective-C code. Alex Szpakowski 2014-07-23 03:05:31 -0300
  • 78d587e249 90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1. Alex Szpakowski 2014-07-23 01:33:59 -0300
  • b705acdf85 Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity. Alex Szpakowski 2014-07-23 01:28:24 -0300
  • bfa60a63db Added audio device buffer queueing API. Ryan C. Gordon 2014-07-22 21:41:49 -0400
  • 36bfd16161 Fixed bug 2657 - Memory leak in GL_CreateTexture function Sam Lantinga 2014-07-26 16:52:26 -0700
  • 110ede5e66 Clarifying hard-to-understand piece of code. Ryan C. Gordon 2014-07-22 23:12:21 -0400
  • 874fcd3584 Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+ Alex Szpakowski 2014-07-22 20:06:13 -0300
  • 38e0165644 Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame. Alex Szpakowski 2014-07-22 16:48:35 -0300
  • 62f287fc39 The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it. Alex Szpakowski 2014-07-21 02:46:53 -0300
  • 1c6cd4c21e Dont redeclare DBusMessage* msg; Brandon Schaefer 2014-07-18 14:10:45 -0700
  • 0514962ed2 Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows. Alex Szpakowski 2014-07-17 22:55:59 -0300
  • dd01303f0c Properly send a window resize event in all cases when viewDidLayoutSubviews is triggered. Alex Szpakowski 2014-07-17 18:05:12 -0300
  • 27c62b38af Fixed SDL_HINT_ORIENTATIONS to properly allow disabling custom orientations if the hint is set with no valid orientations. Alex Szpakowski 2014-07-16 21:06:15 -0300
  • e20e404631 The iOS 7 transparent status bar now uses white text rather than black. Alex Szpakowski 2014-07-16 20:05:00 -0300
  • 289274c38a Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+ Alex Szpakowski 2014-07-16 16:12:20 -0300
  • 651add99ff Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit. Alex Szpakowski 2014-07-15 02:04:08 -0300
  • 86058b6653 iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK. Alex Szpakowski 2014-07-15 02:01:43 -0300
  • 6e8b8fb997 Changed the way retina resolutions are handled in iOS. Alex Szpakowski 2014-07-14 22:35:48 -0300
  • a434d81635 Misc. iOS code improvements. Alex Szpakowski 2014-07-14 16:50:25 -0300
  • 3360c453ca Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window Sam Lantinga 2014-07-13 09:04:55 -0700
  • 64e18efb88 Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka Sam Lantinga 2014-07-12 16:21:56 -0700
  • 03c28da7d8 Fixed bug 2638 - (Signed) Can't create signed apps in Android Sam Lantinga 2014-07-12 13:05:41 -0700
  • dbec882475 Fixed Visual Studio 2010 build Sam Lantinga 2014-07-11 22:15:34 -0700
  • a635ed21d8 Fixed build for arm platforms Sam Lantinga 2014-07-11 22:14:14 -0700
  • e053a30790 Fixed bug in AVX detection and added AVX2 detection Sam Lantinga 2014-07-11 22:02:50 -0700
  • 32d5e6cacf Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events. Sam Lantinga 2014-07-09 01:34:40 -0700
  • 8274386984 The Gimp puts out a different bogus color mask for 32-bit .bmp files. :) Ryan C. Gordon 2014-07-09 00:09:57 -0400
  • 0195994dd9 Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick. Ryan C. Gordon 2014-07-09 00:01:34 -0400
  • 41cf80fc76 Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0. Ryan C. Gordon 2014-07-08 16:17:06 -0400
  • 5c9e8aa05b Skip JUNK chunks in wave files Sam Lantinga 2014-07-08 00:42:14 -0700
  • 473339df13 Strip the binaries before signing them, in release configuration Sam Lantinga 2014-07-08 00:23:36 -0700
  • dc025a74bc Fixed supporting multiple frameworks Sam Lantinga 2014-07-07 23:48:21 -0700
  • 53e838c19f Fixed code signing release frameworks Sam Lantinga 2014-07-07 23:40:10 -0700
  • 22933d6bb0 Update audio testautomation: more coverage; added SDL_PauseAudio test /w callback coverage Andreas Schiffler 2014-07-07 23:33:57 -0700
  • 0693eefd89 Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90 Sam Lantinga 2014-07-07 23:26:34 -0700
  • e782a7aa86 Updated configure after removing pthread spinlock support Sam Lantinga 2014-07-07 21:34:04 -0700
  • 91ae3619a8 Fixed bug 2618 - incomplete pthread-based lock support should be removed Sam Lantinga 2014-07-07 21:27:42 -0700
  • 913ca88dbb Fixed bug 2628 - invalidate surface->map in SDL_SurfacePalette() Sam Lantinga 2014-07-07 21:21:05 -0700
  • d09fa4f396 Enable 2 disabled audio tests (since bug 1396 is fixed and they pass now) Andreas Schiffler 2014-07-07 20:26:21 -0700
  • d8f3d290f8 Hopefully fixed Cygwin build Sam Lantinga 2014-07-07 13:21:54 -0700
  • 91c3fd505d Removed useless assert Sam Lantinga 2014-07-07 13:19:53 -0700
  • a429e24d4d Fixed bug 2631 - Mac: minor code cleanup Sam Lantinga 2014-07-07 12:48:25 -0700
  • cb562f19c6 SDL_SYS_IsXInputGamepad_DeviceIndex() is only available if SDL_JOYSTICK_XINPUT is true. Sam Lantinga 2014-07-07 11:44:14 -0700
  • 0b7ce643b9 Fixed indentation for pnacl configuration Sam Lantinga 2014-07-07 11:13:19 -0700
  • a4c3f84bf4 Fixed compiler warnings on iOS Sam Lantinga 2014-07-07 11:00:25 -0700
  • 2b28bf4a9b Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion Sam Lantinga 2014-07-07 10:42:19 -0700
  • 014311e2bd Fixed compiler warning Sam Lantinga 2014-07-07 10:39:02 -0700
  • 91b5592527 Fixed compiler warning on Mac OS X Sam Lantinga 2014-07-07 10:38:10 -0700
  • 6be3928369 2620 solaris port missing atomics if not using gcc Shawn Walker 2014-07-05 16:11:23 -0700
  • 31b538d6a3 Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context Sam Lantinga 2014-07-07 10:33:32 -0700
  • 4b927b70ff Call dbus_shutdown to make valgrind happy. Alex Baines 2014-07-06 22:15:31 +0100
  • e45d532fe3 Fixed mingw64 build and warnings Sam Lantinga 2014-07-07 10:26:28 -0700
  • 9156d965c8 Fix option for forced run of disabled tests in test harness Andreas Schiffler 2014-07-06 20:41:39 -0700
  • 407e0c79a9 Fixed haptic refcount bug (thanks David Ludwig!) Sam Lantinga 2014-07-04 17:20:22 -0700
  • 8426abdbfc Made the latest XInput + Haptic changes compile and run on WinRT David Ludwig 2014-07-04 18:20:23 -0400
  • 3aa3d98886 Split the XInput and DirectInput code so Windows RT can use the existing XInput support. Sam Lantinga 2014-07-03 15:39:55 -0700
  • 74bea33260 Maybe fixes bug #2291 (red tinted screen on some Samsung Android devices) Gabriel Jacobo 2014-07-03 17:36:08 -0300
  • 2b82e68121 add a comment to SDL_InitSubSystem explaining its refcounting behavior Alfred Reynolds 2014-07-03 10:22:26 -0700
  • 01415c921a The YUV offset is 16 / 255, not 16 / 256 Alfred Reynolds 2014-07-03 10:22:12 -0700
  • 1906663665 Apply WIN32_LEAN_AND_MEAN redefine fix to SDL_syswm.h too. J?rgen P. Tjern? 2014-06-30 17:22:08 -0700
  • 0626a73a54 Fixed null terminating the X11 error string Sam Lantinga 2014-06-28 19:51:26 -0700
  • 965c0e6b53 Better fix to support EGL_KHR_create_context and not fail to build on Android ...or Raspberry Pi (EGL < 1.4 systems) Gabriel Jacobo 2014-06-28 13:05:16 -0300
  • c94484e120 Another fix to prevent dereferencing a null window pointer in SDL_mouse.c Gabriel Jacobo 2014-06-28 12:50:17 -0300
  • d33d7acea3 Disable desktop OpenGL for EGL under Android Gabriel Jacobo 2014-06-28 12:48:29 -0300
  • 48823a8685 Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain Gabriel Jacobo 2014-06-28 12:36:44 -0300
  • 6a1fe29bb2 SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context Knut Andre Tidemann 2014-06-28 12:17:29 -0300
  • 8f36a7dfcd Fixed compiler warning on Android Sam Lantinga 2014-06-26 12:42:15 -0700
  • b5f0c1fac3 Updated the template project for iOS, thanks to Davide Coppola Sam Lantinga 2014-06-25 21:40:56 -0700
  • f66728b089 Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain! Sam Lantinga 2014-06-25 21:06:47 -0700
  • ec7f4d1b60 WinRT: Fixed game controller axis mappings David Ludwig 2014-06-25 22:38:40 -0400
  • 536c52e4d5 WinRT build fix David Ludwig 2014-06-25 22:03:05 -0400
  • cbe334b15b Patched to compile on Windows. Ryan C. Gordon 2014-06-25 17:24:06 -0400
  • c5032062ff Whoops, lost this in the merge. Ryan C. Gordon 2014-06-25 17:20:22 -0400
  • 37377d1237 Patched to compile with -Werror=declaration-after-statement Ryan C. Gordon 2014-06-25 17:13:43 -0400
  • 189dad5eee Merged Ryan's SDL-gui-backend branch. Ryan C. Gordon 2014-06-25 17:06:12 -0400
  • e1d50149f0 Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState(). Ryan C. Gordon 2014-06-25 16:16:55 -0400
  • 07d60bae8d Fixed bug 2525 - Keyboard focus crash Sam Lantinga 2014-06-25 02:08:37 -0700
  • 1eff68ce06 Fixed compiler warning - HRESULT is set to FFERR_* values, but is an int Sam Lantinga 2014-06-25 01:43:58 -0700
  • 53ac3a0da4 Made the RLE code (semi) readable again Sam Lantinga 2014-06-25 01:35:17 -0700
  • 390a00dafb Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer Sam Lantinga 2014-06-25 00:58:40 -0700
  • a60a4102bb Fixed bug 2556 - add compilation flag -Wshadow Sam Lantinga 2014-06-25 00:43:10 -0700
  • c77387f453 Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer Sam Lantinga 2014-06-25 00:20:21 -0700
  • 7d0fd42120 Fixed bug 2553 - Add support to all XInput devices Sam Lantinga 2014-06-24 13:31:25 -0700
  • f99f6fc10d Fixed bug 2467 - bad memcpy in SDL_OpenAudio/open_audio_device/prepare_audiospec chain Sam Lantinga 2014-06-24 01:38:21 -0700
  • 235775e6e2 Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings Sam Lantinga 2014-06-23 11:06:50 -0700
  • 113f250014 Fixed grab interaction with Windows Classic theme Sam Lantinga 2014-06-23 10:09:15 -0700
  • 20e9dffc14 Added names for some theme related windows messages Sam Lantinga 2014-06-23 10:09:13 -0700
  • 57fc19c183 Fixes OpenGL ES 2 renderer (Thanks Sylvain Becker) Gabriel Jacobo 2014-06-23 09:25:27 -0300
  • 3db420864e Fix compiler warning Gabriel Jacobo 2014-06-23 09:18:31 -0300
  • 43962fe0d6 Partial fix for bug 2556 - add compilation flag -Wshadow Sam Lantinga 2014-06-22 11:02:56 -0700
  • b2157ebad1 Fixed bug 1673 - BEXT wave files only have extra metadata that you can easily skip through Sam Lantinga 2014-06-22 10:05:59 -0700