Commit Graph

  • 4d8f5758cf Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-22 06:18:11 +0000
  • c080bb8417 GPU: Fix non-triangle D3D12 primitive topology types Caleb Cornett 2024-12-21 20:01:34 -0500
  • fa40d942de GPU: Fix non-triangle D3D12 primitive topology types Caleb Cornett 2024-12-21 20:01:34 -0500
  • bc5fd5a9c2 d3d12: Fix primitive type translation for PSO creation Ethan Lee 2024-12-21 15:59:14 -0500
  • 8b45558653 SDL_GetNumAllocations returns -1 when allocation counting is disabled Anonymous Maarten 2024-12-21 20:25:06 +0100
  • e26c3525e5 SDL_test: disable memory tracking if SDL does not count allocations Anonymous Maarten 2024-12-21 19:30:02 +0100
  • 33442701ca Use the monitor as the client rect for maximized borderless windows Sam Lantinga 2024-12-21 08:19:51 -0800
  • 7e298f50fe Make windows resizable if we're about to maximize them programmatically Sam Lantinga 2024-12-21 08:19:31 -0800
  • 34974d4d2b Don't remove the resizable style for borderless windows Sam Lantinga 2024-12-21 08:18:55 -0800
  • cadeec9cc9 SDL_SoftStretch() doesn't handle large pixel formats Sam Lantinga 2024-12-21 06:16:10 -0800
  • 59fcae27d0 Use the monitor as the client rect for maximized borderless windows Sam Lantinga 2024-12-21 08:19:51 -0800
  • bd6ff154bb Make windows resizable if we're about to maximize them programmatically Sam Lantinga 2024-12-21 08:19:31 -0800
  • 0d45fc42a6 Don't remove the resizable style for borderless windows Sam Lantinga 2024-12-21 08:18:55 -0800
  • 6fa7343e7a SDL_SoftStretch() doesn't handle large pixel formats Sam Lantinga 2024-12-21 06:16:10 -0800
  • 883223ab98 Disable tracking memory allocation counts by default Sam Lantinga 2024-12-21 05:34:12 -0800
  • f37eef948c Removed raw mouse events Sam Lantinga 2024-12-21 04:58:54 -0800
  • d07bb0e679 Removed raw key events Sam Lantinga 2024-12-21 04:46:37 -0800
  • c44fa5bb07 Updated raw input events to match SDL style Sam Lantinga 2024-12-19 16:18:05 -0800
  • 1025087c2e Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-21 13:15:56 +0000
  • 3bedccad71 Removed raw mouse events Sam Lantinga 2024-12-21 04:58:54 -0800
  • c1c39be71b Removed raw key events Sam Lantinga 2024-12-21 04:46:37 -0800
  • 7ecaa48694 [PS2]: Replace timer and thread to unix. Wolf3s 2024-12-21 06:05:53 -0300
  • 5d05caac76 Updated raw input events to match SDL style Sam Lantinga 2024-12-19 16:18:05 -0800
  • a47b62d1fe Removed PS2 compiler definition Sam Lantinga 2024-12-20 15:51:39 -0800
  • f3c194f39a Remove EXTRA_CFLAGS. Wolfywolfy 2024-12-20 17:42:40 -0300
  • 2e99b6e9ce Remove EXTRA_CFLAGS. Wolfywolfy 2024-12-20 17:42:40 -0300
  • 9491389baf Remove EXTRA_CFLAGS. Wolfywolfy 2024-12-20 17:42:40 -0300
  • ed875c6c04 Remove EXTRA_CFLAGS. Wolfywolfy 2024-12-20 17:42:40 -0300
  • 7e8576fd19 gpu: Xbox fixes for swapchain presentation Ethan Lee 2024-12-20 14:56:21 -0500
  • f7580374a1 include: Always declare SDL_GDKSuspendComplete. Ethan Lee 2024-12-20 13:14:55 -0500
  • 232c2970d3 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-20 15:57:39 +0000
  • 5ec5f23fff
    tests: Print accurate enabled/disabled relative mode status in testrelative Frank Praznik 2024-12-20 10:57:12 -0500
  • b815123cf2 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-20 07:48:16 +0000
  • 819e1cc95b
    SDL_stdinc.h: A couple wikiheaders fixes. Ryan C. Gordon 2024-12-20 02:45:04 -0500
  • b2eb23a617
    SDL_filesystem.h: Fill in missing documentation. Ryan C. Gordon 2024-12-20 02:36:16 -0500
  • 0b401137d2
    SDL_stdinc.h: Document more stuff. Ryan C. Gordon 2024-12-20 02:28:34 -0500
  • b83dd793fd
    SDL_stdinc.h: Tons of documentation updates. Ryan C. Gordon 2024-12-20 00:51:18 -0500
  • a0864799f2 GDK: Fix compile_shaders_xbox.bat build events Ethan Lee 2024-12-20 00:57:25 -0500
  • 5d9ccb6296 gpu: Add explicit casts to D3D12 staging descriptor changes Ethan Lee 2024-12-20 00:56:48 -0500
  • e992522cb2 Xbox buildfixes for WarpCursor jitter fix, dark mode Ethan Lee 2024-12-20 00:55:54 -0500
  • b2c15a8c2a Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-20 00:35:23 +0000
  • 0f9e86fe1c tests: Fix GPU tests crashing when window is minimized cosmonaut 2024-12-19 16:19:13 -0800
  • c9e22d4672 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-20 00:13:34 +0000
  • ff366fba87
    include: Move SDL_HAS_BUILTIN to SDL_begin_code.h, document it. Ryan C. Gordon 2024-12-19 19:11:47 -0500
  • e46d8756e5 tests: Update GPU tests to use new swapchain best practice cosmonaut 2024-12-19 15:55:04 -0800
  • 401c8f8e4e
    SDL_timer.h: Fixed doxygen typo. Ryan C. Gordon 2024-12-19 16:46:26 -0500
  • 2f9a45af60 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-19 21:44:12 +0000
  • 0c42891826
    include: Filled in more documentation gaps. Ryan C. Gordon 2024-12-19 16:42:14 -0500
  • 3ce68f80bc
    wayland: Clean up the relative pointer if the seat capability is removed Frank Praznik 2024-12-19 14:33:06 -0500
  • 7c8171da92
    wayland: Handle the relative pointer manager appearing after the seat has been initialized Frank Praznik 2024-12-19 14:26:51 -0500
  • 4bfc8f84f7
    tests: Add a raw event mode to testrelative Frank Praznik 2024-12-19 13:35:20 -0500
  • 8c849ecc6c
    wayland: Add support for the MOUSE_RAW_* events Frank Praznik 2024-12-19 13:15:39 -0500
  • fce922b66c
    wayland: Add support for the SDL_MOUSE_RELATIVE_SYSTEM_SCALE hint Frank Praznik 2024-12-19 12:04:29 -0500
  • d6a95ae198 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-19 18:54:59 +0000
  • 42de2ac6a9 Fixed typo Sam Lantinga 2024-12-19 10:51:02 -0800
  • e08f34c3be Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP Sam Lantinga 2024-12-18 17:49:51 -0800
  • e82297d90c Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP Sam Lantinga 2024-12-18 17:49:51 -0800
  • 6e0df0af24 Reduce the possibility of SDL_LockMutex getting called on a destroyed mutex after SDL_StopEventLoop Sam Lantinga 2024-12-19 09:32:31 -0800
  • 519923ea80 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-19 17:20:47 +0000
  • 624a4d5f26
    include: Documented important SDL_begin_code symbols. Ryan C. Gordon 2024-12-19 12:19:46 -0500
  • 15569bf80c Fix memory management for Windows dialog title Semphris 2024-12-18 20:53:27 -0500
  • 5c0f8dc179
    add alternate raw mouse motion events with windows implementation (#10042) expikr 2024-12-19 09:29:27 +0800
  • 345cab1e36
    streamline cursor clipping logic on windows (#11237) expikr 2024-12-19 09:25:06 +0800
  • 35a9d156a6 render: convert tmotion vectors to render basis Marcin Serwin 2024-12-08 12:08:58 +0100
  • 3739749404
    Improve Win32 darkmode and fix title bar's context menu (#11543) pixelsuft‮ 2024-12-19 08:11:31 +0700
  • 10f868abf4 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-19 01:06:43 +0000
  • f81472d767 Document that you should read from processes before waiting for them to exit. Sam Lantinga 2024-12-18 16:18:44 -0800
  • 3001c61de0 x11: Use the master pointer device for absolute motion Frank Praznik 2024-12-18 12:08:28 -0500
  • e305da0baf Enable high refresh rates on iOS Sam Lantinga 2024-12-18 14:18:11 -0800
  • 974098464f Enable high refresh rates on iOS Sam Lantinga 2024-12-18 14:18:11 -0800
  • 835b6e0c1a Enable high refresh rates on iOS Sam Lantinga 2024-12-18 14:18:11 -0800
  • da80b9bce5 Fixed an inaccuracy in the documentation for SDL_ConvertPixelsAndColorspace Eduard Gushchin 2024-12-18 23:46:27 +0300
  • 2ce21d1fed Fixed an inaccuracy in the documentation for SDL_CancelGPUCommandBuffer Eduard Gushchin 2024-12-18 23:45:05 +0300
  • fa8f0645e2 Enable high refresh rates on iOS Sam Lantinga 2024-12-18 14:18:11 -0800
  • 0ca8027205 Fixed an inaccuracy in the documentation for SDL_PenProximityEvent and SDL_PenMotionEvent Eduard Gushchin 2024-12-18 23:43:53 +0300
  • 2dac903e9c
    Fixed an inaccuracy in the documentation for SDL_ConvertPixelsAndColorspace Eduard Gushchin 2024-12-18 23:46:27 +0300
  • 043fd1d9bf
    Fixed an inaccuracy in the documentation for SDL_CancelGPUCommandBuffer Eduard Gushchin 2024-12-18 23:45:05 +0300
  • a1cb532604
    Fixed an inaccuracy in the documentation for SDL_PenProximityEvent and SDL_PenMotionEvent Eduard Gushchin 2024-12-18 23:43:53 +0300
  • 4d9e7a2a68 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-18 19:09:01 +0000
  • b5eea03d1e GPU: Clarify presentation concerns in SDL_gpu.h cosmonaut 2024-12-18 11:08:08 -0800
  • 7dd523fbb1 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-18 18:57:45 +0000
  • 986d73b5f6
    x11: Use the master pointer device for absolute motion Frank Praznik 2024-12-18 12:08:28 -0500
  • 48a0adb2ac Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-18 15:41:13 +0000
  • 4d4a2786bb render: Updates to format-string versions of SDL_RenderDebugText. Ryan C. Gordon 2024-12-18 02:05:53 -0500
  • 6abebca943 Fix format string in debug-text example williamist 2024-12-07 11:20:39 -0500
  • 1d0e28a5b3 Add SDL_RenderDebugTextF & SDL_RenderDebugTextV williamistGitHub 2024-12-07 00:14:55 -0500
  • b561f7eb93
    render: Updates to format-string versions of SDL_RenderDebugText. Ryan C. Gordon 2024-12-18 02:05:53 -0500
  • 5608bf5866 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-18 06:22:41 +0000
  • 0fbcd0d586
    GPU: Optimize usage of D3D12 staging descriptors (#11657) Evan Hemsley 2024-12-17 22:22:22 -0800
  • e957840d34
    include: Filling in some more documentation gaps. Ryan C. Gordon 2024-12-18 01:18:23 -0500
  • 684098fac3 Fix possible bug with Windows dialogs Semphris 2024-12-17 23:03:42 -0500
  • bc9c86bcc2 Dialog: Add suffix to filters all the time Semphris 2024-12-17 22:52:26 -0500
  • b58e6d7274
    .wikiheaders-options: Include CPU intrinsics macros in quick reference. Ryan C. Gordon 2024-12-17 23:37:28 -0500
  • c9ab8ad8d9
    SDL_intrin.h: Added missing NEON and Altivec documentation. Ryan C. Gordon 2024-12-17 23:32:41 -0500
  • d38c09e5c4 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-18 04:26:44 +0000
  • 6730cf7bed
    SDL_intrin.h: Add documentation. Ryan C. Gordon 2024-12-17 23:24:28 -0500
  • 2f68efda83
    wikiheaders: Add underscore to the "big ascii" character table. Ryan C. Gordon 2024-12-17 23:23:13 -0500
  • 9c4e8a66d4 Fix possible bug with Windows dialogs Semphris 2024-12-17 23:03:42 -0500
  • 8feb2e47ad Dialog: Add suffix to filters all the time Semphris 2024-12-17 22:52:26 -0500
  • 4f623319d1 Add check for Sequoia XBOX360 wired Tom Grimwood 2024-12-18 16:08:56 +1300