Commit Graph

  • e3507b390e examples: added audio/05-planar-data Ryan C. Gordon 2025-04-22 16:54:06 -0400
  • 3905aa0587 audio: Added SDL_PutAudioStreamPlanarData. Ryan C. Gordon 2025-04-22 02:51:23 -0400
  • d9b205d5c3
    examples: added audio/05-planar-data Ryan C. Gordon 2025-04-22 16:54:06 -0400
  • 79749147e7
    audio: Added SDL_PutAudioStreamPlanarData. Ryan C. Gordon 2025-04-22 02:51:23 -0400
  • 483d1c36ed
    comments: Fixed a few typos I ran into in the audio code. Ryan C. Gordon 2025-04-22 19:40:40 -0400
  • b4380991c6
    Merge branch 'libsdl-org:SDL2' into SDL2 Stern 2025-04-22 17:52:50 -0400
  • eec8186fae Flydigi: Add FN (circle) button bakatrouble 2025-04-23 00:39:03 +0300
  • 727a5fae59 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-22 21:34:48 +0000
  • 5a8be8e4c2 Fixed formatting Sam Lantinga 2025-04-22 14:33:47 -0700
  • b564b86227 Flydigi: report CZ buttons only for VADER3 and VADER4 bakatrouble 2025-04-23 00:33:46 +0300
  • 916ddb1ef8 Sync SDL2 wiki -> header SDL Wiki Bot 2025-04-22 21:18:56 +0000
  • 1c75cb4f8a Revert "Sync SDL2 wiki -> header" Sam Lantinga 2025-04-22 14:17:22 -0700
  • 6e4ace310c GPU: Validate shader bytecode Lucas Murray 2025-04-02 21:32:15 +1100
  • f5ac58c9f4 Added tests to cover invalid surface blits Sam Lantinga 2025-04-22 13:05:38 -0700
  • c1779ca4a5 SDL_BlitSurfaceScaled(): Do not divide by zero Petar Popovic 2025-04-19 17:09:31 +0200
  • 6d8309f72e SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data Petar Popovic 2025-04-19 17:29:51 +0200
  • 89d7d406ab Added tests to cover invalid surface blits Sam Lantinga 2025-04-22 13:05:38 -0700
  • fe849f1572 SDL_BlitSurfaceScaled(): Do not divide by zero Petar Popovic 2025-04-19 17:09:31 +0200
  • 8017d38adc SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data Petar Popovic 2025-04-19 17:29:51 +0200
  • cf95db46a7 Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER Sam Lantinga 2025-04-22 10:27:27 -0700
  • 18fbe6a92f Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER Sam Lantinga 2025-04-22 10:27:27 -0700
  • 6a6917b0df Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-22 17:25:51 +0000
  • e70a49892b Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID Maia 2025-04-20 17:01:06 +0200
  • 5696677558 SDL_BlitSurface() comment: only dstrect is modified in function Petar Popovic 2025-04-20 21:40:47 +0200
  • 26e946ef08 Sync SDL2 wiki -> header SDL Wiki Bot 2025-04-22 17:22:42 +0000
  • 035518d065 SDL_BlitSurface() comment: only dstrect is modified in function Petar Popovic 2025-04-20 21:40:47 +0200
  • b8abfeb7f3 SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect Petar Popovic 2025-04-20 21:48:41 +0200
  • a696b108ac SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect Petar Popovic 2025-04-20 21:48:41 +0200
  • 014e24e1a8 Removed incorrect documentation for SDL_RenderViewportSet() Sam Lantinga 2025-04-22 10:17:11 -0700
  • c076b0d17f Removed incorrect documentation for SDL_RenderViewportSet() Sam Lantinga 2025-04-22 10:17:11 -0700
  • 093307f1f4 [SDL2] Fix using of DXSDK_DIR in older CMake Boris I. Bendovsky 2025-04-21 12:31:57 +0300
  • 40b1eac541 [SDL2] Fix using of DXSDK_DIR in older CMake Boris I. Bendovsky 2025-04-21 12:31:57 +0300
  • e42071a47c x11: Send key events for dead keys consumed by the IME Cameron Gutman 2025-04-20 15:18:47 -0500
  • 47162a4168 x11: Send key events for dead keys consumed by the IME Cameron Gutman 2025-04-20 15:18:47 -0500
  • 1543f523b7 Updated documentation for SDL_HINT_GPU_DRIVER Sam Lantinga 2025-04-22 08:58:44 -0700
  • 3aed80cd82 Updated documentation for SDL_HINT_GPU_DRIVER Sam Lantinga 2025-04-22 08:58:44 -0700
  • 86b3369491 wayland: Check the origin of clipboard offers before forwarding them to the client Frank Praznik 2025-04-18 12:57:53 -0400
  • 644614462b Revert testcontroller.c bakatrouble 2025-04-22 18:27:58 +0300
  • 546b9aea55
    wayland: Check the origin of clipboard offers before forwarding them to the client Frank Praznik 2025-04-18 12:57:53 -0400
  • 6a70110f27 Flydigi VADER 4 Pro: fix mapping bakatrouble 2025-04-22 18:03:11 +0300
  • b4df0b559c Flydigi VADER 4 Pro: cleanup unused features bakatrouble 2025-04-22 17:58:26 +0300
  • 8e93608cb3 Add Flydigi VADER 4 Pro mapping bakatrouble 2025-04-22 17:55:21 +0300
  • 23a7a74133 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-22 14:50:56 +0000
  • 3be0ec5631 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-22 14:46:54 +0000
  • f2d0e965fc
    wayland: Account for timer rollover when calculating the elapsed time for key repeats. Frank Praznik 2025-04-21 16:45:11 -0400
  • f97cfbf4f3
    Merge branch 'libsdl-org:main' into feat/flydigi-vader4 bakatrouble 2025-04-22 17:44:30 +0300
  • f02b5d94e2 Add Flydigi VADER 4 Pro support bakatrouble 2025-04-22 17:44:07 +0300
  • 5bd1578a45 wayland: Account for timer rollover when calculating the elapsed time for key repeats. Frank Praznik 2025-04-21 16:45:11 -0400
  • fd2b7c5ac1
    wayland: Account for timer rollover when calculating the elapsed time for key repeats. Frank Praznik 2025-04-21 16:45:11 -0400
  • f782278d20 cocoa: Use CGFLOAT_MAX for unbounded max window dimensions Frank Praznik 2025-04-21 13:37:35 -0400
  • 10f51da28d cocoa: Use CGFLOAT_MAX for unbounded max window dimensions Frank Praznik 2025-04-21 13:37:35 -0400
  • 3519a59d8f The SDL_BUTTON_*MASK defines must come immediately after the SDL_MouseButtonFlags typedef to be associated Maia 2025-04-21 23:01:05 +0200
  • 6638b04bc6 The SDL_BUTTON_*MASK defines must come immediately after the SDL_MouseButtonFlags typedef to be associated Maia 2025-04-21 23:01:05 +0200
  • 9e244f632b
    cocoa: Use CGFLOAT_MAX for unbounded max window dimensions Frank Praznik 2025-04-21 13:37:35 -0400
  • b48894ad2a Remove unclear comment, that viewport is reset when switching render targets Petar Popovic 2025-04-20 01:16:19 +0200
  • 90e6af2e94
    [SDL2] Fix using of DXSDK_DIR in older CMake Boris I. Bendovsky 2025-04-21 12:31:57 +0300
  • 9331b470aa x11: Send key events for dead keys consumed by the IME Cameron Gutman 2025-04-20 15:18:47 -0500
  • 191df49f37 SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect Petar Popovic 2025-04-20 21:48:41 +0200
  • b418099d01 SDL_BlitSurface() comment: only dstrect is modified in function Petar Popovic 2025-04-20 21:40:47 +0200
  • fefc0bb15a
    Wayland: Log a warning on fifo-v1 not being available Dallas Strouse 2025-04-20 14:00:09 -0500
  • b754cf99a2 Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID Maia 2025-04-20 17:01:06 +0200
  • 251f7b6837 SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data Petar Popovic 2025-04-19 17:29:51 +0200
  • 3604f97f4f SDL_BlitSurfaceScaled(): Do not divide by zero Petar Popovic 2025-04-19 17:09:31 +0200
  • 652e3513ca SDL_CreateSurface(): Disallow creation of zero-sized surfaces Petar Popovic 2025-04-18 23:49:22 +0200
  • 6fb98b6336 - Restructured cmake to ensure SDL builds as a static library - added cmake flag to toggle print_summary (off by default) - is categorised as a dependency of the project Jackson-Luff 2025-04-18 10:05:17 -0400
  • 8e0b39f465 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-17 18:06:43 +0000
  • 7908c755e9 Port over the SDL3 keymap API Tom 2025-04-16 15:45:30 +0100
  • 39db56a9e5 SDL2: Update from Visual Studio 2019 to Visual Studio 2022 SternXD 2025-04-17 01:07:03 -0400
  • 3b17d08eb2
    win32: Check internal data when positioning child windows Frank Praznik 2025-04-16 12:47:29 -0400
  • 9da46bc37f win32: Check internal data when positioning child windows Frank Praznik 2025-04-16 12:47:29 -0400
  • 923e62b9a2 win32: Check internal data when positioning child windows Frank Praznik 2025-04-16 12:47:29 -0400
  • 5486373296 Format fix Temdog007 2025-04-13 15:22:13 -0700
  • 3bac1c96a5 Fix message box position on multi monitor setup Temdog007 2025-04-13 15:12:14 -0700
  • 90fd2a3cbe Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-13 16:33:01 +0000
  • edd08771a9
    wayland: Add xdg_toplevel v7 edge constraint support Frank Praznik 2025-04-13 10:49:20 -0400
  • 44bbbb1756 Fix crash in UIKit indirect pointer handling kiddkaffeine 2025-04-13 06:49:01 -0400
  • 6d31c4aeea windows: fix Unicode function and type inconsistencies nmlgc 2025-04-12 20:04:27 +0200
  • 113475acbd wayland: Add multi-seat support Frank Praznik 2025-03-11 18:18:15 -0400
  • 18d367afd2 Fixed process I/O redirection to NUL on Windows Sam Lantinga 2025-04-11 15:33:55 -0700
  • 9a4faf9ab9 Add the CREATE_NO_WINDOW flag for background processes Sam Lantinga 2025-04-11 15:32:32 -0700
  • 4093e4a193 Fixed process I/O redirection to NUL on Windows Sam Lantinga 2025-04-11 15:33:55 -0700
  • c025fdbb7c Add the CREATE_NO_WINDOW flag for background processes Sam Lantinga 2025-04-11 15:32:32 -0700
  • 1adbc8a427 Fixed process I/O redirection to NUL on Windows Sam Lantinga 2025-04-11 15:33:55 -0700
  • 891e29fd6c Add the CREATE_NO_WINDOW flag for background processes Sam Lantinga 2025-04-11 15:32:32 -0700
  • 8a57c83ff9 Updated to GameInput v1.1 Sam Lantinga 2025-04-11 11:58:12 -0700
  • 53a4365c12 Updated to GameInput v1.1 Sam Lantinga 2025-04-11 11:58:12 -0700
  • d620f1af1f
    wayland: Add multi-seat support Frank Praznik 2025-03-11 18:18:15 -0400
  • cb0ba020d4 Don't reset the render target when invalidating GPU renderer cache state Sam Lantinga 2025-04-11 09:23:02 -0700
  • f35a2736b7 Don't reset the render target when invalidating GPU renderer cache state Sam Lantinga 2025-04-11 09:23:02 -0700
  • 2fecc11a99
    Use `DXGI_SWAP_EFFECT_FLIP_DISCARD` Lalit Shankar Chowdhury 2025-04-11 07:07:00 +0530
  • 47e52ab37b Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-10 17:53:43 +0000
  • 6a3dbe34d5 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-10 17:52:25 +0000
  • d84c000ac5 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-10 17:25:30 +0000
  • f705e2f9f7 Fixed conflict when linking both SDL and hidapi statically Sam Lantinga 2025-04-10 09:57:37 -0700
  • 98e76d283f Fixed conflict when linking both SDL and hidapi statically Sam Lantinga 2025-04-10 09:57:37 -0700
  • e76bffa183 Add Turtle Beach VelocityOne Patrick José Pereira 2025-04-10 07:08:50 -0300
  • f6db5ba4c9 Add Turtle Beach VelocityOne Patrick José Pereira 2025-04-10 07:08:50 -0300
  • a1016bd06f Allow 01-joystick-polling example to be resizable Patrick José Pereira 2025-04-10 08:19:12 -0300
  • 43f2ac2249
    Use `WS_OVERLAPPED` style for borderless windows Vittorio Romeo 2025-04-10 14:45:20 +0200
  • da396adcab Allow 01-joystick-polling example to be resizable Patrick José Pereira 2025-04-10 08:19:12 -0300