Commit Graph

  • 50da48eebf We don't have API changes documented yet. Sam Lantinga 2013-10-21 02:38:23 -0700
  • bcf5472d16 Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode Sam Lantinga 2013-10-21 02:37:03 -0700
  • d08634e2c6 Better fix for bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Sam Lantinga 2013-10-21 02:32:34 -0700
  • c10389cf5b Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Sam Lantinga 2013-10-21 02:20:39 -0700
  • b8b9bfbe5b Fixed some warnings building for 64-bit Windows Sam Lantinga 2013-10-21 01:16:16 -0700
  • 11d38d696e Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function Sam Lantinga 2013-10-21 00:30:05 -0700
  • 80930559a3 Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode Sam Lantinga 2013-10-21 00:25:43 -0700
  • 6f76bc290a Fixed bug 2061 - SDL_filesystem API not built using cmake Sam Lantinga 2013-10-21 00:22:07 -0700
  • deb8086b08 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] Sam Lantinga 2013-10-21 00:20:27 -0700
  • 360c3d853a Better cleanup if OpenGL initialization fails Sam Lantinga 2013-10-21 00:15:24 -0700
  • 5697089d98 Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z Sam Lantinga 2013-10-20 23:52:02 -0700
  • a503dabe01 Fixed a crash initializing Android touch IDs Sam Lantinga 2013-10-20 23:23:25 -0700
  • f8c11bb955 Fixed the status bar visibility in iOS 7 Sam Lantinga 2013-10-20 23:05:53 -0700
  • 85c2e2367c Fixed Y axis inversion on iOS; positive is up, negative is down. Sam Lantinga 2013-10-20 22:23:09 -0700
  • 08fa8da77c Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Sam Lantinga 2013-10-20 21:56:15 -0700
  • 4ca34ad4a4 Prevent conflicts when linking both SDL2 and SDL2_gfx Sam Lantinga 2013-10-20 21:34:38 -0700
  • aa86e05d21 Fixed windows compile Sam Lantinga 2013-10-20 20:49:36 -0700
  • f5fa492e26 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons. Sam Lantinga 2013-10-20 20:42:55 -0700
  • 04e170ceb7 Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms Sam Lantinga 2013-10-20 20:41:30 -0700
  • d710399671 Fix some edge cases in XInput haptic timing. Ryan C. Gordon 2013-10-20 23:38:19 -0400
  • dddb878761 Disable Win32 thread naming again. See Bugzilla #2089. Ryan C. Gordon 2013-10-20 23:08:45 -0400
  • 0e699eb5bb Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!). Ryan C. Gordon 2013-10-20 21:18:05 -0400
  • d1bde399af Backed out changeset 737771c47c6f, done testing Buildbot changes. Ryan C. Gordon 2013-10-20 20:24:00 -0400
  • df3680846b Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change. Ryan C. Gordon 2013-10-20 20:02:02 -0400
  • f28c7fe8a5 Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type. Ryan C. Gordon 2013-10-20 16:03:11 -0400
  • c521ae84bc Patched to compile on non-C99 Microsoft compiler. Ryan C. Gordon 2013-10-20 16:02:24 -0400
  • a614f18666 Patched to compile on Windows. Ryan C. Gordon 2013-10-20 16:01:10 -0400
  • b285b60092 Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!). Ryan C. Gordon 2013-10-20 15:55:47 -0400
  • 6e1169ddc2 Fixed goofy logic in haptic device comparison code. Ryan C. Gordon 2013-10-20 15:49:52 -0400
  • 54dce3f53a Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices. Ryan C. Gordon 2013-10-20 15:45:48 -0400
  • 5e74299a83 Fix adding of XInput devices (thanks, Mitchell!) Ryan C. Gordon 2013-10-20 15:40:20 -0400
  • ade13fd741 It's okay to quit things more than once. Sam Lantinga 2013-10-20 10:39:26 -0700
  • 20f5167d27 Use vertex arrays for drawing points in addition to lines Sam Lantinga 2013-10-20 10:35:51 -0700
  • 8fc4fdf10b Fixed bug 1392 - Debian patch: do not propagate -lpthread Sam Lantinga 2013-10-20 10:19:51 -0700
  • 82b8e6df87 Fixed bug 2158 - Pixel missing in SDL_RenderDrawLines Sam Lantinga 2013-10-20 10:10:14 -0700
  • a25b51923a Fixed compiling with the new X11 symbol wrapping Sam Lantinga 2013-10-20 09:58:37 -0700
  • 6a3478c235 Fix bug 1300 by querying current border size in ConfigureNotify, and adjusting window coordinates accordingly. Stefanos Apostolopoulos 2013-10-20 17:23:43 +0200
  • e343273abb Fixed bug 2162 - SDL_RenderClear not clearing entire render target Sam Lantinga 2013-10-19 01:29:23 -0700
  • b4a00144fb Fixed the XInput2 X11 symbols. Ryan C. Gordon 2013-10-18 10:56:45 -0400
  • 5a02600647 Fixed bug 2108 - CMake does not set X11 includes properly for sdl2-config and friends Sam Lantinga 2013-10-18 00:49:59 -0700
  • 379c0054dc Fixed bug 2123 - SDL_BlitScaled crashes in src/video/SDL_blit_N.c:2145 Sam Lantinga 2013-10-18 00:47:22 -0700
  • a329c7f1c9 Fixed bug 2139 - SDL_CreateWindow/WIN_GL_LoadLibrary fails due to external iconv not being able to convert path Sam Lantinga 2013-10-18 00:13:51 -0700
  • 7ae171d15e Fixed bug 2155 - automatically remap accelerometer coordinates according to screen orientation on Android Sam Lantinga 2013-10-17 23:44:30 -0700
  • 7ad441a37c Fixed bug 2069 - Device addition/removal queries all USB devices rather than only HID devices. Sam Lantinga 2013-10-17 23:40:13 -0700
  • 3f8df1097c Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c Sam Lantinga 2013-10-17 23:15:27 -0700
  • 888d807a71 Removed redundant #ifdef Sam Lantinga 2013-10-17 23:05:40 -0700
  • 12ca3ce3fa Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined. Sam Lantinga 2013-10-17 23:02:29 -0700
  • a2bd897064 Don't supply duplicate X11 symbols inside SDL. Ryan C. Gordon 2013-10-18 01:36:41 -0400
  • 95dc9940a2 Fix to unbreak SDL_GetSystemRAM() on FreeBSD Sam Lantinga 2013-10-17 20:49:30 -0700
  • 14e13e13c4 Fixed compiler warning if dynamic X11 loading isn't enabled. Sam Lantinga 2013-10-17 17:38:55 -0700
  • 7db31223e6 Fixed using the wrong variable when reporting a missing SDL scancode mapping. Sam Lantinga 2013-10-17 17:37:23 -0700
  • 2e6b4b960d Fixed compiling on Mac OS X, added a system RAM test Sam Lantinga 2013-10-17 11:56:33 -0700
  • 852004a22a The _SC_PHYS_PAGES method of calculating RAM works on Linux. Sam Lantinga 2013-10-17 11:32:14 -0700
  • 8b79cbadef Added an API to get the amount of system RAM Sam Lantinga 2013-10-17 11:32:56 -0700
  • 01164655c0 Merged Sam Lantinga 2013-10-14 09:15:41 -0700
  • 64e1b1ca36 Fixed project conflict during commit Sam Lantinga 2013-10-14 09:14:09 -0700
  • 6435a82d08 Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone. Sam Lantinga 2013-10-14 09:12:30 -0700
  • 4b603abfd7 For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this. Sam Lantinga 2013-10-14 08:56:55 -0700
  • fea2699c25 Fixed the windows message debug output so it works without HAVE_LIBC Sam Lantinga 2013-10-14 08:56:50 -0700
  • e7e86c6dcd Adding static lib to SDL builds on Windows. Sam Lantinga 2013-10-14 08:56:45 -0700
  • 06cab8575e Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X Sam Lantinga 2013-10-14 08:56:37 -0700
  • 8ec3ba3829 Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000 Sam Lantinga 2013-10-13 19:59:40 -0700
  • 080c919b79 Fixed function feature test for Visual Studio 2012 Sam Lantinga 2013-10-13 19:51:58 -0700
  • 2337a684b3 Fixed bug 2149 - Don't search for libusbhid except on BSD Sam Lantinga 2013-10-13 19:49:45 -0700
  • a7b2db05cd Added an assert to catch init/quit call mismatch that might bite people. Sam Lantinga 2013-10-13 19:48:45 -0700
  • e9d2133934 Prevent keystrokes from leaking through to the console when using evdev. Gabriel Jacobo 2013-10-13 17:15:43 -0300
  • 074a1c4c63 Fixes X11 video backend compilation when no GL is available Gabriel Jacobo 2013-10-12 16:29:34 -0300
  • 7bc9815772 added simple Drag & drop test Edward Rudd 2013-10-12 11:21:40 -0400
  • f6fa41588c Updates the Raspberry Pi README Gabriel Jacobo 2013-10-12 11:35:47 -0300
  • 9a0954c510 Do a full sysroot for the Raspberry Pi buildbot. Ryan C. Gordon 2013-10-11 10:58:05 -0400
  • 4349cb5769 Fixed bug 2146 - Enable static linking of libSDL on Android Sam Lantinga 2013-10-10 21:51:39 -0700
  • a7e1fdddea Updated SDL to version 2.0.1 Sam Lantinga 2013-10-10 21:50:25 -0700
  • 15682c0c5f Report joystick added/removed events even if we don't have udev. Sam Lantinga 2013-10-10 20:58:20 -0700
  • 2568a367c8 Mac: Better handling when someone else is the app delegate. J?rgen P. Tjern? 2013-10-07 16:01:40 -0700
  • 69e1e779c2 Raspberry Pi build script: let caller specify final tarball name. Ryan C. Gordon 2013-10-10 02:37:36 -0400
  • f7e0a9b2b0 Patched to compile in C90 mode. Ryan C. Gordon 2013-10-10 02:21:41 -0400
  • 6b2291d1cf Fixed tarball name in Raspberry Pi build script. Ryan C. Gordon 2013-10-10 02:06:14 -0400
  • 4f305b85a9 Added script that the buildbot will use for cross-compiling to Raspberry Pi. Ryan C. Gordon 2013-10-10 01:46:39 -0400
  • 89131435f8 Adds gl_profile_mask to test framework, uses it in testgles Gabriel Jacobo 2013-10-10 00:49:57 -0300
  • d0fddfab84 Fixes Bug 2134 - [Android] Black screen after resume (sometimes) Gabriel Jacobo 2013-10-10 00:30:03 -0300
  • eaa4300faf Fixes testgles and testgl Gabriel Jacobo 2013-10-09 11:30:01 -0300
  • 24f237710f Adds test framework to Android.mk and a simple utility to build Android projects Gabriel Jacobo 2013-10-09 10:29:01 -0300
  • c455f7291c Fix SDL_SetWindowPosition on fullscreen windows. J?rgen P. Tjern? 2013-10-07 14:16:38 -0700
  • cca094225a Only allocate a joystick instance ID once we know it's a joystick. This fixes compatibility with code that assumes 0 based joystick instance IDs. Sam Lantinga 2013-10-06 20:39:23 -0700
  • 11c45c4ede Removed unused variables (thanks Joseph!) Sam Lantinga 2013-10-06 13:50:36 -0700
  • 8f46bcfd6d Check for NULL joystick in SDL_JoystickGetGUID() Sam Lantinga 2013-10-06 13:49:23 -0700
  • 90a219a375 Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices. Sam Lantinga 2013-10-05 21:15:55 -0700
  • 529664278f Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed Sam Lantinga 2013-10-05 19:09:03 -0700
  • 0db36f51aa Added detection of touch devices before first touch events happen on Android. Philipp Wiesemann 2013-10-05 17:08:19 +0200
  • 36b759174f Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds. Sam Lantinga 2013-10-05 12:29:05 -0700
  • 5607cc45c5 Avoid redundant state changes in the GLES2 renderer. Ryan C. Gordon 2013-10-05 00:29:57 -0400
  • 500e4f6f9a Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere. Ryan C. Gordon 2013-10-04 11:25:14 -0400
  • 9c489c7c0d Fix EGL/OpenGL ES paths Gabriel Jacobo 2013-10-04 08:23:37 -0300
  • 9cbd05df1e Report an error if creating a render target fails Sam Lantinga 2013-10-03 21:41:09 -0700
  • 509898460c Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer. You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); Sam Lantinga 2013-10-03 20:48:52 -0700
  • e5ef978e13 Fixed a potential double-free bug if glGenTextures() failed. Sam Lantinga 2013-10-03 20:42:43 -0700
  • b39a4daf04 SDL_TEXTINPUT support for EVDEV Gabriel Jacobo 2013-10-03 10:28:10 -0300
  • 1f21484bdd Fixed const/non-const warning Sam Lantinga 2013-10-03 03:31:05 -0700
  • 1df1e69691 Added the platform specific messagebox function to the video function list Sam Lantinga 2013-07-14 11:28:44 -0700
  • 8fbd7dc735 Fixed bug 2130 - Two members of Windows WindowData not initialized Sam Lantinga 2013-10-03 00:54:58 -0700