Commit Graph

  • 65f0142fac Fixed access of command line arguments on Android in two test programs. Philipp Wiesemann 2013-12-25 00:11:28 +0100
  • 36cbd50685 Fixed unused local variable warning in test program source. Philipp Wiesemann 2013-12-25 00:04:31 +0100
  • 9285537180 Fixed missing @Override annotation warning in source for Android. Philipp Wiesemann 2013-12-24 20:04:53 +0100
  • b97e077e47 Fixed unused local variable warning in joystick source for Android. Philipp Wiesemann 2013-12-24 20:00:58 +0100
  • 28309c1d13 Fixed implicit declaration of SDL_Log() warning in joystick source for Android. Philipp Wiesemann 2013-12-24 19:59:35 +0100
  • 18125f76df Fixed missing return warning in test program source. Philipp Wiesemann 2013-12-24 19:55:41 +0100
  • 2521e49769 Setting the mouse in relative mode implies grabbing the mouse. This fixes getting mouse button events in raw input relative mode on X11. Sam Lantinga 2013-12-23 17:55:06 -0800
  • 7aef2350cf Added a relative mouse mode that uses mouse warping instead of raw input. To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1" Sam Lantinga 2013-12-23 17:37:22 -0800
  • 7fe277cd6a Fixed float to int conversion warning, which was a legitimate bug. Sam Lantinga 2013-12-23 17:15:32 -0800
  • 8e0dfef153 Print events with SDL_Log() so they show up in Visual Studio debug output Added some joystick and controller events to the set that are printed out. Sam Lantinga 2013-12-23 15:55:47 -0800
  • 112f60a486 Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does. Sam Lantinga 2013-12-23 15:55:08 -0800
  • 03aece5452 Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup Sam Lantinga 2013-12-23 15:10:03 -0800
  • 746928350f Added support for double-clicks, through a new "clicks" field in the mouse button event. Sam Lantinga 2013-12-23 12:17:52 -0800
  • 3666c1f7ca Explicitly initialize COM with multi-threaded support. This is the safest option for applications that use COM, multi-threaded or not. Sam Lantinga 2013-12-23 10:54:27 -0800
  • b5a6c407d0 [Android] Define SDL_VIDEO_OPENGL_ES2 Gabriel Jacobo 2013-12-16 10:03:26 -0300
  • 45f785f0af Enable ccache for Raspberry Pi buildbot script. Ryan C. Gordon 2013-12-15 00:21:42 -0500
  • ec1cb49eab Wayland support Gabriel Jacobo 2013-12-14 20:18:43 -0300
  • 4a8c296712 Context sharing for EGL Gabriel Jacobo 2013-12-13 09:48:12 -0300
  • 2159de66c4 [Android] Poll joysticks every three seconds Gabriel Jacobo 2013-12-12 14:55:33 -0300
  • 35ab76d083 Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa Sam Lantinga 2013-12-11 21:17:24 -0800
  • fcf692276a Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0. Sam Lantinga 2013-12-11 21:13:45 -0800
  • bfcd28c1e6 [Android] Hotplugging support for joysticks Gabriel Jacobo 2013-12-10 16:24:11 -0300
  • d01ad02be7 Hook up SDL_acos and SDL_asin properly. Ryan C. Gordon 2013-12-09 15:17:20 -0500
  • 5e656f8950 Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11. Sam Lantinga 2013-12-07 11:19:52 -0800
  • 44afc2a305 Fixed crash if no window has keyboard focus Sam Lantinga 2013-12-06 16:12:18 -0800
  • 4ab350d4f2 Fixed detecting the wired XBox 360 controller on Linux Also added some more debug output to detect issues Sam Lantinga 2013-12-06 09:13:31 -0800
  • c78476dadc Fixed compiler warning on Visual Studio Sam Lantinga 2013-12-06 08:24:00 -0800
  • fc78e98221 Added missing header for file IO Sam Lantinga 2013-12-05 09:54:22 -0800
  • 7afb76824e Added code missed in the resolve Sam Lantinga 2013-12-05 09:29:04 -0800
  • 43825e275a Clean up the cursor clipping area when quitting SDL. This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor Sam Lantinga 2013-12-05 09:14:56 -0800
  • 77d2d55e1e [Android] Handle native thread finishing when not commanded from the Java side Gabriel Jacobo 2013-12-05 10:51:38 -0300
  • 6c495a806a [Android] Signal the resume semaphore after pushing the relevant events Gabriel Jacobo 2013-12-03 12:09:58 -0300
  • 5ac1813451 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap Gabriel Jacobo 2013-12-03 12:01:28 -0300
  • 013d99823d Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak Sam Lantinga 2013-12-02 23:54:35 -0800
  • d0d07decc1 Adding WhatsNew.txt changes Gabriel Jacobo 2013-12-02 19:51:48 -0300
  • 95ec90aa8a Adds controllermap utility to test suite. Gabriel Jacobo 2013-12-02 19:35:04 -0300
  • 45ae148aef Adds SDL_GameControllerAddMappingsFromFile Gabriel Jacobo 2013-12-02 19:34:08 -0300
  • 7d9e42f28c Select EGL config when creating the EGL surface Gabriel Jacobo 2013-12-02 10:08:57 -0300
  • f848adff5f Improve Android pause/resume behavior. Gabriel Jacobo 2013-11-29 10:06:08 -0300
  • c933166401 Fixed bug 2258 - Crash when using Android clipboard Philipp Wiesemann 2013-11-23 23:38:16 +0100
  • e9af6dcd93 Fixed a few public APIs that we accidentally neglected to mark as SDLCALL. Ryan C. Gordon 2013-11-23 15:52:49 -0500
  • 5aa702fe74 Removed second return statement. Philipp Wiesemann 2013-11-23 18:37:36 +0100
  • 01acbd389b Fixed spaces in license comment. Philipp Wiesemann 2013-11-23 18:34:27 +0100
  • 2aa4974bf9 Removed include of no more needed header. Philipp Wiesemann 2013-11-23 18:29:36 +0100
  • 7a18a6747b [Android] Fixes #2264, handle joystick open/closed state properly Gabriel Jacobo 2013-11-23 09:47:25 -0300
  • a3bb007ee5 Fixed double-free of the window shape path Sam Lantinga 2013-11-23 02:02:29 -0800
  • 4abeed93c7 Fixes compilation on Mingw. Gabriel Jacobo 2013-11-22 14:19:52 -0300
  • 61959aa67b OpenGL ES support for Windows Gabriel Jacobo 2013-11-22 13:24:53 -0300
  • 45dbff2ee4 [Android] Fixes #2247, enable hardware acceleration by default. Gabriel Jacobo 2013-11-22 10:26:28 -0300
  • a218717111 Query version for X11 XInput2 multitouch separately from base XInput2. Ryan C. Gordon 2013-11-20 21:17:26 -0500
  • 9095952ac4 Clean up X11 OpenGL ES backend Gabriel Jacobo 2013-11-20 12:51:18 -0300
  • 2f30140418 Fixed SONAME lookup for runtime loading of shared libraries in CMake project. Ryan C. Gordon 2013-11-19 15:25:00 -0500
  • 825a68983a -fvisibility=hidden is no longer a requirement for dynamic X11. Ryan C. Gordon 2013-11-19 15:00:39 -0500
  • 131a072503 Find the best EGL config available between those returned by eglChooseConfig Gabriel Jacobo 2013-11-19 11:04:05 -0300
  • 47139fb3eb Adds testgles2 Gabriel Jacobo 2013-11-19 10:56:38 -0300
  • fdfea4ad1f [Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices Gabriel Jacobo 2013-11-19 10:00:05 -0300
  • 48954ba194 Accidentally committed debug code Sam Lantinga 2013-11-18 20:22:36 -0800
  • d75498f6be Textures need to be freed before renderers Sam Lantinga 2013-11-18 20:21:45 -0800
  • 48cffe33f9 Added missing resource release in test source. Philipp Wiesemann 2013-11-18 23:45:46 +0100
  • 3cba79970c Fixed unreachable return statement warning in gamecontroller source. Philipp Wiesemann 2013-11-18 23:43:15 +0100
  • b5c6811108 Fixed implicit function declaration warning in joystick source for Android. Philipp Wiesemann 2013-11-18 23:38:59 +0100
  • 2f6198edb6 Fixes building for RPi using --no-undefined Gabriel Jacobo 2013-11-17 11:07:55 -0300
  • ec080ff892 Restore evdev sources to configure script Gabriel Jacobo 2013-11-17 10:41:16 -0300
  • 9dd923fb9a When the mouse is grabbed it's constrained to the client area, not the window frame. Sam Lantinga 2013-11-16 21:19:16 -0800
  • e4146267fa Fixed bug 2245 - add SDL_acos and SDL_asin Sam Lantinga 2013-11-16 18:56:02 -0800
  • 923709a699 Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now. Ryan C. Gordon 2013-11-16 21:52:56 -0500
  • 5a68214b7a Fixed bug 2232 - Version Mismatch in VS2013 Solution File Sam Lantinga 2013-11-16 12:11:19 -0800
  • 8acec42a06 Fixed up configure so it doesn't reference input/evdev anymore Sam Lantinga 2013-11-16 12:04:00 -0800
  • 4e1ee55739 Fixed bug 2231 - Move src/input/evdev into src/core/linux Sam Lantinga 2013-11-16 12:02:09 -0800
  • 744cd465e1 Fixed bug 2238 - Enable GCC atomics for clang Sam Lantinga 2013-11-16 11:58:21 -0800
  • 3b52058f6c Fixed bug 2241 - SSE intrinsic in fillrect MMX path Sam Lantinga 2013-11-16 11:54:16 -0800
  • 517747d536 Added information on reporting bugs to the README.txt file Sam Lantinga 2013-11-16 10:27:46 -0800
  • 104ceb864a Fixed compile warning, thanks to Michael Pohoreski Sam Lantinga 2013-11-16 10:25:46 -0800
  • 8093cfd8ce Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer At least, it works better here on my Mac. :) Sam Lantinga 2013-11-15 22:07:35 -0800
  • 44959a21ef Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon. If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square. Sam Lantinga 2013-11-15 22:05:26 -0800
  • 30f7e86882 Added space in the common state structure for render targets Sam Lantinga 2013-11-15 22:01:58 -0800
  • 4f39f0115b Fix viewport being upside down in OpenGL renderer. Ryan C. Gordon 2013-11-15 23:20:50 -0500
  • 4295a92f97 Fixed bug 2240 - On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register Sam Lantinga 2013-11-14 22:26:49 -0800
  • ef97aab9cf Backed out changeset 6c59f7c8ec17 - it didn't actually do anything useful Sam Lantinga 2013-11-14 21:39:54 -0800
  • 346ebbb47e Turning --no-undefined back on, to see what platforms are still broken. Ryan C. Gordon 2013-11-14 20:24:15 -0500
  • b2f8b351d4 Fixed comment typo. Ryan C. Gordon 2013-11-14 20:24:40 -0500
  • 35915d4f99 Clean up the EGL related video backends (X11, Android, RPi) Gabriel Jacobo 2013-11-14 20:14:02 -0300
  • a4a7c78ce8 Apparently Haiku is removing /boot/common (thanks, scottmc!). Ryan C. Gordon 2013-11-14 14:45:00 -0500
  • e899f0c4e0 Haiku: fixed uninitialized variable. Ryan C. Gordon 2013-11-14 14:42:20 -0500
  • f9f064d533 merged with repo Apoorv Upreti 2013-11-14 22:35:28 +0530
  • 00003e8c00 Renamed things named after BeOS to be named after Haiku instead. Ryan C. Gordon 2013-11-14 11:51:24 -0500
  • 1c138785d7 Fixed visualtest build on VS2012 SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly. Apoorv Upreti 2013-11-14 22:19:07 +0530
  • 85dd689ff9 Adds joystick/udev troubleshooting information to README-linux.txt Gabriel Jacobo 2013-11-14 10:19:07 -0300
  • dd325b9762 Patched to compile on Haiku. Ryan C. Gordon 2013-11-14 01:00:08 -0500
  • 8d6e03f353 Added SDL_DetachThread() API. Ryan C. Gordon 2013-11-14 00:52:39 -0500
  • 7550ddcc05 Started BeOS removal: merged BeOS thread and pthread code. Ryan C. Gordon 2013-11-13 22:35:26 -0500
  • b36d98bd9c Diagonal flipping with RenderCopyEx Sam Lantinga 2013-11-13 21:50:59 -0800
  • 5b8b403e3e [Windows] Fixes bug #1555, handle ALT+F4 on Windows Gabriel Jacobo 2013-11-13 11:18:37 -0300
  • f8e1d350a4 Updated androidbuild.sh to enable parallel builds and ndk-build parameters Gabriel Jacobo 2013-11-13 09:41:21 -0300
  • ad4ba2d572 Added a few notes from Ryan's email to README-linux.txt Gabriel Jacobo 2013-11-12 11:31:13 -0300
  • bcece01c6c Linux README explaining build vs runtime, and build deps for Ubuntu 13.04 Gabriel Jacobo 2013-11-12 11:28:42 -0300
  • 397f5a850d Retain the high dpi flag when recreating the window (e.g when creating a renderer context) Sam Lantinga 2013-11-12 02:18:52 -0800
  • 12961352d3 Fixed build error with SDK < 10.7 Sam Lantinga 2013-11-12 02:04:12 -0800
  • 253b9ba815 We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X. Sam Lantinga 2013-11-12 02:02:12 -0800
  • 75145ea023 Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X. Sam Lantinga 2013-11-12 01:52:54 -0800