Commit Graph

  • 96b613eab3 Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window Sam Lantinga 2014-07-13 09:04:55 -0700
  • fd1da994fa Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka Sam Lantinga 2014-07-12 16:21:56 -0700
  • d1ca658c45 Fixed bug 2638 - (Signed) Can't create signed apps in Android Sam Lantinga 2014-07-12 13:05:41 -0700
  • 454c4a019f Fixed Visual Studio 2010 build Sam Lantinga 2014-07-11 22:15:34 -0700
  • 6a1011ae6d Fixed build for arm platforms Sam Lantinga 2014-07-11 22:14:14 -0700
  • eb1c6044b2 Fixed bug in AVX detection and added AVX2 detection Sam Lantinga 2014-07-11 22:02:50 -0700
  • f1ca7bd167 Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events. Sam Lantinga 2014-07-09 01:34:40 -0700
  • f7461cdc9a The Gimp puts out a different bogus color mask for 32-bit .bmp files. :) Ryan C. Gordon 2014-07-09 00:09:57 -0400
  • a91f1a1adc Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick. Ryan C. Gordon 2014-07-09 00:01:34 -0400
  • 0e9c0855f5 Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0. Ryan C. Gordon 2014-07-08 16:17:06 -0400
  • 19d878d711 Skip JUNK chunks in wave files Sam Lantinga 2014-07-08 00:42:14 -0700
  • 35ec0075cf Strip the binaries before signing them, in release configuration Sam Lantinga 2014-07-08 00:23:36 -0700
  • ed30c80c5c Fixed supporting multiple frameworks Sam Lantinga 2014-07-07 23:48:21 -0700
  • 9bd483439e Fixed code signing release frameworks Sam Lantinga 2014-07-07 23:40:10 -0700
  • 962c9911ce Update audio testautomation: more coverage; added SDL_PauseAudio test /w callback coverage Andreas Schiffler 2014-07-07 23:33:57 -0700
  • d23d9c88e5 Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90 Sam Lantinga 2014-07-07 23:26:34 -0700
  • ef39d1d1ff Updated configure after removing pthread spinlock support Sam Lantinga 2014-07-07 21:34:04 -0700
  • 8077bf3d10 Fixed bug 2618 - incomplete pthread-based lock support should be removed Sam Lantinga 2014-07-07 21:27:42 -0700
  • 0c8e33764c Fixed bug 2628 - invalidate surface->map in SDL_SurfacePalette() Sam Lantinga 2014-07-07 21:21:05 -0700
  • 97bdefe2ab Enable 2 disabled audio tests (since bug 1396 is fixed and they pass now) Andreas Schiffler 2014-07-07 20:26:21 -0700
  • cd8f63f280 Hopefully fixed Cygwin build Sam Lantinga 2014-07-07 13:21:54 -0700
  • a2d5dd0234 Removed useless assert Sam Lantinga 2014-07-07 13:19:53 -0700
  • fc4e798d79 Fixed bug 2631 - Mac: minor code cleanup Sam Lantinga 2014-07-07 12:48:25 -0700
  • febc47976b SDL_SYS_IsXInputGamepad_DeviceIndex() is only available if SDL_JOYSTICK_XINPUT is true. Sam Lantinga 2014-07-07 11:44:14 -0700
  • c1d29725a8 Fixed indentation for pnacl configuration Sam Lantinga 2014-07-07 11:13:19 -0700
  • 7187b74cf4 Fixed compiler warnings on iOS Sam Lantinga 2014-07-07 11:00:25 -0700
  • 017c5dc381 Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion Sam Lantinga 2014-07-07 10:42:19 -0700
  • de1b22e74e Fixed compiler warning Sam Lantinga 2014-07-07 10:39:02 -0700
  • 73cb234b5c Fixed compiler warning on Mac OS X Sam Lantinga 2014-07-07 10:38:10 -0700
  • c5812c5511 2620 solaris port missing atomics if not using gcc Shawn Walker 2014-07-05 16:11:23 -0700
  • d44f392265 Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context Sam Lantinga 2014-07-07 10:33:32 -0700
  • 1c6cd67819 Call dbus_shutdown to make valgrind happy. Alex Baines 2014-07-06 22:15:31 +0100
  • 1ee96bb994 Fixed mingw64 build and warnings Sam Lantinga 2014-07-07 10:26:28 -0700
  • ac112e5f09 Fix option for forced run of disabled tests in test harness Andreas Schiffler 2014-07-06 20:41:39 -0700
  • 9b1b74e6c0 Fixed haptic refcount bug (thanks David Ludwig!) Sam Lantinga 2014-07-04 17:20:22 -0700
  • cf4ff728a0 Made the latest XInput + Haptic changes compile and run on WinRT David Ludwig 2014-07-04 18:20:23 -0400
  • b79e7f32cc Split the XInput and DirectInput code so Windows RT can use the existing XInput support. Sam Lantinga 2014-07-03 15:39:55 -0700
  • 5a3c553d0a Maybe fixes bug #2291 (red tinted screen on some Samsung Android devices) Gabriel Jacobo 2014-07-03 17:36:08 -0300
  • 321af03ff9 add a comment to SDL_InitSubSystem explaining its refcounting behavior Alfred Reynolds 2014-07-03 10:22:26 -0700
  • 2748e28230 The YUV offset is 16 / 255, not 16 / 256 Alfred Reynolds 2014-07-03 10:22:12 -0700
  • 744d4f02e6 Apply WIN32_LEAN_AND_MEAN redefine fix to SDL_syswm.h too. J?rgen P. Tjern? 2014-06-30 17:22:08 -0700
  • 610225b451 Fixed null terminating the X11 error string Sam Lantinga 2014-06-28 19:51:26 -0700
  • 765894e3cd Better fix to support EGL_KHR_create_context and not fail to build on Android ...or Raspberry Pi (EGL < 1.4 systems) Gabriel Jacobo 2014-06-28 13:05:16 -0300
  • 9dc2614e7d Another fix to prevent dereferencing a null window pointer in SDL_mouse.c Gabriel Jacobo 2014-06-28 12:50:17 -0300
  • a9bb889864 Disable desktop OpenGL for EGL under Android Gabriel Jacobo 2014-06-28 12:48:29 -0300
  • 1ed1f7f2e3 Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain Gabriel Jacobo 2014-06-28 12:36:44 -0300
  • 02e9f81ebe SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context Knut Andre Tidemann 2014-06-28 12:17:29 -0300
  • e592b04683 Fixed compiler warning on Android Sam Lantinga 2014-06-26 12:42:15 -0700
  • 82849f0733 Updated the template project for iOS, thanks to Davide Coppola Sam Lantinga 2014-06-25 21:40:56 -0700
  • 3d5f4a6901 Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain! Sam Lantinga 2014-06-25 21:06:47 -0700
  • 65023e0767 WinRT: Fixed game controller axis mappings David Ludwig 2014-06-25 22:38:40 -0400
  • a838a56d45 WinRT build fix David Ludwig 2014-06-25 22:03:05 -0400
  • 95864f86d8 Patched to compile on Windows. Ryan C. Gordon 2014-06-25 17:24:06 -0400
  • 4318910e02 Whoops, lost this in the merge. Ryan C. Gordon 2014-06-25 17:20:22 -0400
  • 84cb232067 Patched to compile with -Werror=declaration-after-statement Ryan C. Gordon 2014-06-25 17:13:43 -0400
  • b29740b88f Merged Ryan's SDL-gui-backend branch. Ryan C. Gordon 2014-06-25 17:06:12 -0400
  • 8436956711 Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState(). Ryan C. Gordon 2014-06-25 16:16:55 -0400
  • 704d9bd30d Fixed bug 2525 - Keyboard focus crash Sam Lantinga 2014-06-25 02:08:37 -0700
  • 724d9380ba Fixed compiler warning - HRESULT is set to FFERR_* values, but is an int Sam Lantinga 2014-06-25 01:43:58 -0700
  • a8955f2640 Made the RLE code (semi) readable again Sam Lantinga 2014-06-25 01:35:17 -0700
  • b4deeeba05 Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer Sam Lantinga 2014-06-25 00:58:40 -0700
  • afe14829b8 Fixed bug 2556 - add compilation flag -Wshadow Sam Lantinga 2014-06-25 00:43:10 -0700
  • 6a632eb23c Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer Sam Lantinga 2014-06-25 00:20:21 -0700
  • 52ec151fb0 Fixed bug 2553 - Add support to all XInput devices Sam Lantinga 2014-06-24 13:31:25 -0700
  • cbafb158b0 Fixed bug 2467 - bad memcpy in SDL_OpenAudio/open_audio_device/prepare_audiospec chain Sam Lantinga 2014-06-24 01:38:21 -0700
  • 3344db40ff Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings Sam Lantinga 2014-06-23 11:06:50 -0700
  • 67e55655a3 Fixed grab interaction with Windows Classic theme Sam Lantinga 2014-06-23 10:09:15 -0700
  • 9e2a2639f8 Added names for some theme related windows messages Sam Lantinga 2014-06-23 10:09:13 -0700
  • e63e1a5e64 Fixes OpenGL ES 2 renderer (Thanks Sylvain Becker) Gabriel Jacobo 2014-06-23 09:25:27 -0300
  • 620510b337 Fix compiler warning Gabriel Jacobo 2014-06-23 09:18:31 -0300
  • 553028c9ec Partial fix for bug 2556 - add compilation flag -Wshadow Sam Lantinga 2014-06-22 11:02:56 -0700
  • 9f5e3ed7e7 Fixed bug 1673 - BEXT wave files only have extra metadata that you can easily skip through Sam Lantinga 2014-06-22 10:05:59 -0700
  • cff9eac637 Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined Sam Lantinga 2014-06-22 09:48:46 -0700
  • 1b3d4e6d0e 565 textures have higher priority than 555 textures Sam Lantinga 2014-06-22 09:42:43 -0700
  • d65ac7785f Restore window OpenGL state if creating an OpenGL renderer fails Sam Lantinga 2014-06-22 02:48:43 -0700
  • b7b6d8ab7a Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails Sam Lantinga 2014-06-22 02:30:36 -0700
  • 5df11f8aa1 Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations. Sam Lantinga 2014-06-21 21:46:42 -0700
  • 7b7828a46e You shouldn't get axis and hat events when your application doesn't have focus (unless you use the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint) Sam Lantinga 2014-06-21 21:30:49 -0700
  • f8b75b1a14 Fixed bug 2562 - SDL_hapticlist/_tail not set correctly Sam Lantinga 2014-06-21 20:40:00 -0700
  • f0652739ad Closing the APK branch Sam Lantinga 2014-06-21 20:37:13 -0700
  • e8d84fbfaa Merged changes from Alexey Petruchik to support Android obb files http://developer.android.com/google/play/expansion-files.html Sam Lantinga 2014-06-21 20:35:36 -0700
  • f448815e82 Added libibus-1.0-dev build dependency Sam Lantinga 2014-06-21 17:31:36 -0700
  • b56b37cde6 Fixed warning when building without ibus Sam Lantinga 2014-06-21 17:25:59 -0700
  • fe63e00be9 Generated configure from recent configure.in changes (for ibus support) Sam Lantinga 2014-06-21 12:50:03 -0700
  • 62bdecc80c Fixed compiler warning with new OpenGL ES header files Sam Lantinga 2014-06-21 12:45:54 -0700
  • d7924c73d6 Fixed bug 2563 - Remove obsolete code for supporting iOS < 5 Sam Lantinga 2014-06-21 12:43:57 -0700
  • e8f8e6727a Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer Sam Lantinga 2014-06-21 12:38:46 -0700
  • 41a39837ca Add IBus IME Support, move DBus code to its own file. (v3.3 squashed) Alex Baines 2014-06-18 20:11:39 +0100
  • 0d673844ac Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf Sam Lantinga 2014-06-21 11:52:53 -0700
  • 6c0a7b99fa Added NaCl to the supported platforms list Sam Lantinga 2014-06-21 11:50:18 -0700
  • 80e401ab08 Added NaCl to SDL_GetPlatform() Sam Lantinga 2014-06-21 11:48:12 -0700
  • 640e0415ae Added OpenGL ES headers to public headers Sam Lantinga 2014-06-21 11:42:46 -0700
  • 8ef5651185 Fixed compiler warning Sam Lantinga 2014-06-21 11:36:00 -0700
  • ce84813a80 commit 9e211e646f9d51dc1372c9f3c8f47a78caf4f2a5 Author: Sam Clegg <sbc@chromium.org> Date: Fri Jun 20 12:52:11 2014 Sam Lantinga 2014-06-21 11:24:06 -0700
  • 61fea2a807 Removed references to Raspberry Pi Sam Lantinga 2014-06-21 11:16:26 -0700
  • 879805260a Added script for buildbot to use on NaCl target. Ryan C. Gordon 2014-06-20 22:38:36 -0400
  • 3b217eefd7 Fix another NaCl warning Gabriel Jacobo 2014-06-20 11:50:31 -0300
  • 7e52722dfd Fix compiler warnings in Native Client and Linux builds. Sam Clegg 2014-06-20 11:10:16 -0300
  • 6c5cb5400f Ooops, code that resists erasure, I've seen that in a movie. Gabriel Jacobo 2014-06-20 11:01:05 -0300
  • 553cc07e9d Initialize nacl_io, removes SDL_NaClMount/Umount Gabriel Jacobo 2014-06-20 10:59:51 -0300