Commit Graph

  • daf6fe38f8 Fixed comment typo. Ryan C. Gordon 2013-11-14 20:24:40 -0500
  • 0e8875203d Clean up the EGL related video backends (X11, Android, RPi) Gabriel Jacobo 2013-11-14 20:14:02 -0300
  • ae8251cdc3 Apparently Haiku is removing /boot/common (thanks, scottmc!). Ryan C. Gordon 2013-11-14 14:45:00 -0500
  • b7e9f9e7f7 Haiku: fixed uninitialized variable. Ryan C. Gordon 2013-11-14 14:42:20 -0500
  • b1c0984408 merged with repo Apoorv Upreti 2013-11-14 22:35:28 +0530
  • 7c7d47ddf8 Renamed things named after BeOS to be named after Haiku instead. Ryan C. Gordon 2013-11-14 11:51:24 -0500
  • 07f802a4ab Fixed visualtest build on VS2012 SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly. Apoorv Upreti 2013-11-14 22:19:07 +0530
  • a2ec410593 Adds joystick/udev troubleshooting information to README-linux.txt Gabriel Jacobo 2013-11-14 10:19:07 -0300
  • 75398616b9 Patched to compile on Haiku. Ryan C. Gordon 2013-11-14 01:00:08 -0500
  • 0bed0fce3b Added SDL_DetachThread() API. Ryan C. Gordon 2013-11-14 00:52:39 -0500
  • adae60bdfb Started BeOS removal: merged BeOS thread and pthread code. Ryan C. Gordon 2013-11-13 22:35:26 -0500
  • 8877ae5c9c Diagonal flipping with RenderCopyEx Sam Lantinga 2013-11-13 21:50:59 -0800
  • 141f2e85c7 [Windows] Fixes bug #1555, handle ALT+F4 on Windows Gabriel Jacobo 2013-11-13 11:18:37 -0300
  • 7c50995830 Updated androidbuild.sh to enable parallel builds and ndk-build parameters Gabriel Jacobo 2013-11-13 09:41:21 -0300
  • a149394304 Added a few notes from Ryan's email to README-linux.txt Gabriel Jacobo 2013-11-12 11:31:13 -0300
  • 3e6fad56c5 Linux README explaining build vs runtime, and build deps for Ubuntu 13.04 Gabriel Jacobo 2013-11-12 11:28:42 -0300
  • 0b218e4acd Retain the high dpi flag when recreating the window (e.g when creating a renderer context) Sam Lantinga 2013-11-12 02:18:52 -0800
  • 33408f7847 Fixed build error with SDK < 10.7 Sam Lantinga 2013-11-12 02:04:12 -0800
  • 04bc0aa312 We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X. Sam Lantinga 2013-11-12 02:02:12 -0800
  • 8f00e64090 Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X. Sam Lantinga 2013-11-12 01:52:54 -0800
  • 751d7eb1ef Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode Sam Lantinga 2013-11-12 00:32:29 -0800
  • 2f0e4b4750 Made sure the window had the correct border when manually being brought back from fullscreen mode. Sam Lantinga 2013-11-11 23:42:43 -0800
  • 98b4630ec8 Fixed assertion when quickly toggling from fullscreen back to fullscreen: "Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'backgroundWindows not nil in enterFullScreenTransitionWithOptions:animated:activatingIt:'" Sam Lantinga 2013-11-11 22:43:05 -0800
  • 4025a77906 Fixed window resizing when entering and leaving fullscreen mode Sam Lantinga 2013-11-11 21:38:11 -0800
  • 6a8b5d5f42 Fixed assertion failure when minimizing a fullscreen window. Sam Lantinga 2013-11-11 21:21:18 -0800
  • 037202598f Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS Sam Lantinga 2013-11-11 20:51:19 -0800
  • e8fb359b7e Properly handle toggling fullscreen state when another fullscreen state change is in progress. Sam Lantinga 2013-11-11 20:42:59 -0800
  • b049b68ba5 [X11] Fix up compilation when EGL headers are not present. Gabriel Jacobo 2013-11-11 19:17:32 -0300
  • cb16d495b3 [Android] Try to improve handling of some dpad+gamepad+keyboard corner cases Gabriel Jacobo 2013-11-11 11:12:43 -0300
  • a8ff773bd8 [Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard Gabriel Jacobo 2013-11-11 10:59:15 -0300
  • 731568aa04 [Android] Improve handling of keyboard, dpad and gamepad events Gabriel Jacobo 2013-11-11 10:49:48 -0300
  • d8694c321c [Android] Fixes bug 2217, better joystick axes handling on Android. Gabriel Jacobo 2013-11-11 10:15:35 -0300
  • 56aa85d145 Fixed compiling with older Mac OS X SDK Sam Lantinga 2013-11-11 03:29:11 -0800
  • 222afb7e53 Fixed compiling with ISO C90 Sam Lantinga 2013-11-11 03:12:50 -0800
  • 06acf9e866 Don't minimize by default when in fullscreen desktop mode. This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops. The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background. Sam Lantinga 2013-11-11 03:02:42 -0800
  • 44cf2543f4 Added support for new style fullscreen transitions on Mac OS X Sam Lantinga 2013-11-11 02:53:00 -0800
  • feea7bf299 Turn off resizable flag by default, you can always pass the --resize command line option if you need it. Sam Lantinga 2013-11-11 02:00:58 -0800
  • a4663516e4 Fixed whitespace style Sam Lantinga 2013-11-11 01:59:40 -0800
  • 0df03d8955 Toggling fullscreen now takes fullscreen flags Sam Lantinga 2013-11-11 01:59:20 -0800
  • 5096150695 Fixed pool memory leak Sam Lantinga 2013-11-10 19:19:44 -0800
  • 943f36509c Fixed bug 1965 - Mac: dead code for supporting OS 10.4 Sam Lantinga 2013-11-10 17:56:07 -0800
  • 6380cb6304 Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang Sam Lantinga 2013-11-10 17:40:35 -0800
  • 99ed8d2fd9 [X11] Ignore both NotifyGrab and NotifyUngrab modes in FocusIn/FocusOut events Gabriel Jacobo 2013-11-10 20:38:50 -0300
  • 6453b8126a Fixes bugs #2213 and #2214, improves the Android joystick code button handling Gabriel Jacobo 2013-11-10 20:13:27 -0300
  • 8e39c22d2e Fixed issue with dead key press/release events being filtered out. Sam Lantinga 2013-11-10 14:48:44 -0800
  • f5248b226b Hopefully fixed focus problems when handling a global hotkey on X11. See this thread for details: https://bugzilla.mozilla.org/show_bug.cgi?id=578265 Sam Lantinga 2013-11-10 14:33:01 -0800
  • ea0ce86124 Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows Also fixed minimize and maximize state detection for Windows. Sam Lantinga 2013-11-10 14:10:00 -0800
  • 136a12c205 Added project files for Visual Studio 2013 Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL) Sam Lantinga 2013-11-10 11:51:06 -0800
  • f2f35724e5 Fixed joystick crash on Android if joystick subsystem not initialized. Philipp Wiesemann 2013-11-10 17:50:40 +0100
  • ecb5963972 Replaced search loop with indexOf() in Java file. Philipp Wiesemann 2013-11-10 17:44:51 +0100
  • b1adfb916f Replaced implicit boxing with explicit boxing in Java file. Philipp Wiesemann 2013-11-10 17:42:01 +0100
  • 248093ee64 Renamed a class in Java file for consistency. Philipp Wiesemann 2013-11-10 17:40:26 +0100
  • 10867d1aa7 Removed not needed imports from Java file. Philipp Wiesemann 2013-11-10 17:38:03 +0100
  • d24f79080e Added missing @Override annotations in Java file. Philipp Wiesemann 2013-11-10 17:35:07 +0100
  • 36e0e72f6d Changed motion listener implementation not to inherit from Activity class. Philipp Wiesemann 2013-11-10 15:04:58 +0100
  • 90b645c067 Moved two function calls so they are only called if needed. Philipp Wiesemann 2013-11-10 14:58:48 +0100
  • 7aa02692c3 Added a new unused key code from Android 4.4 (API 19). Philipp Wiesemann 2013-11-10 14:50:37 +0100
  • 64afbe2123 Changed function to return -1 through SDL_Error() instead of plain -1. Philipp Wiesemann 2013-11-10 14:47:05 +0100
  • b639da41f8 Changed function to be static. Philipp Wiesemann 2013-11-10 14:44:50 +0100
  • 5b6e1f1151 Removed unused local variable to fix warning. Philipp Wiesemann 2013-11-10 14:42:41 +0100
  • 191ad02493 Fixed implicit function declarations by including the missing header. Philipp Wiesemann 2013-11-10 14:39:38 +0100
  • e1d47b9ccb Corrected source comment. Philipp Wiesemann 2013-11-10 14:36:41 +0100
  • 143d760dad Added Ben Henning's GSoC2013 work: premake build system. Ryan C. Gordon 2013-11-10 00:38:37 -0500
  • 8d83cf65fb Added Apoorv Upreti's GSoC2013 work: visual test suite. Ryan C. Gordon 2013-11-10 00:32:23 -0500
  • 34b35a08b9 Updated notes about building with the Windows 8 SDK: Get the DirectX SDK. Sam Lantinga 2013-11-09 01:15:17 -0800
  • a2e918eeeb Fixed signed/unsigned warning Sam Lantinga 2013-11-09 01:08:21 -0800
  • df7aa2c7bb Fixed signed/unsigned warning Sam Lantinga 2013-11-09 00:56:05 -0800
  • 1c663147a8 Fixed bug 2172 - Window loses maximized state when activated Sam Lantinga 2013-11-08 14:05:23 -0800
  • b5ffb8e747 Added a Linux game controller mapping for the Valve Streaming Gamepad Sam Lantinga 2013-11-08 14:05:19 -0800
  • bd89e42715 Made helper window creation depend on initializing the Haptics or Joystick subsystems. Sam Lantinga 2013-11-08 14:05:15 -0800
  • a92cd27b16 Mac: Fix a crash with SDL_MAC_NO_SANDBOX. Sam Lantinga 2013-11-08 14:05:08 -0800
  • bca81b0844 Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter. Sam Lantinga 2013-11-08 14:04:59 -0800
  • 0485158060 Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX. Sam Lantinga 2013-11-08 14:04:51 -0800
  • 108096988d Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead. Sam Lantinga 2013-11-08 14:04:35 -0800
  • ce0ed68f92 Fixed bug 2219 - BMP loader do not handle big BITMAPINFOHEADER structure Sam Lantinga 2013-11-07 19:15:58 -0800
  • 08f7841fd2 Fixed Windows compile error Sam Lantinga 2013-11-06 23:59:24 -0800
  • 336abec3a5 Horizontal wheel support in windows Sam Lantinga 2013-11-06 23:35:08 -0800
  • b6bfa5b16f [Android] Fixes Bug 2041 - can't get SDL_QUIT event... Gabriel Jacobo 2013-11-06 11:23:24 -0300
  • 5d9861228a Fixes Bug 1944 - Linux events, joysticks having only hat are not read Gabriel Jacobo 2013-11-06 09:48:45 -0300
  • 5cc0491099 Fixed performance regression caused by the fix for bug 2158 Sam Lantinga 2013-11-05 21:01:25 -0800
  • 5426d6b03b Adds Joystick support for Android Gabriel Jacobo 2013-11-05 20:07:39 -0300
  • 2a791cd071 WinRT: added experimental OpenGL ES 2.0 support David Ludwig 2013-11-04 19:54:29 -0500
  • 807625dcc7 Fixed bug 2180 - debian/rules: Makefiles should use tabs Sam Lantinga 2013-11-03 11:34:03 -0800
  • ad9d1ee700 Fixed bug 2190 - test/testdrawchessboard.c line endings Sam Lantinga 2013-11-03 11:27:06 -0800
  • 9e9195825c Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers Sam Lantinga 2013-11-03 11:13:06 -0800
  • 319c4f2e4d Fixed bug 2187 - CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors. Sam Lantinga 2013-11-03 11:00:28 -0800
  • ec9e89de53 Fixed bug 1990 - focus/keyboard events not generated correctly for multiple windows Sam Lantinga 2013-11-03 09:55:27 -0800
  • c0ed6de08e Clarified that SDL_memset4 is a 32-bit assignment and fixed a compiler warning Sam Lantinga 2013-11-03 09:42:23 -0800
  • b8f901ed38 Changed parameter name for gesture template save functions from "src" to "dst". Philipp Wiesemann 2013-11-02 12:07:21 +0100
  • af486836c1 Removed unreachable return statement in gesture source. Philipp Wiesemann 2013-11-02 11:51:23 +0100
  • 7666eccf17 Changed function to return -1 through SDL_Error() instead of plain -1. Philipp Wiesemann 2013-11-02 11:46:43 +0100
  • 5b9dc3ca03 Corrected typo in source comment. Philipp Wiesemann 2013-11-02 11:42:00 +0100
  • cd9f0f947f WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY David Ludwig 2013-11-01 22:54:39 -0400
  • 655a6d4f99 Fixes Bug #2191,incorrect test for egl_context validity Thanks David Binderman! Gabriel Jacobo 2013-10-31 10:02:21 -0300
  • b84cc445bc Fixed common test usage string (was "hidpi", should be "highdpi"). Ryan C. Gordon 2013-10-30 16:39:35 -0400
  • 632d820e34 Updated GL version tests for Mac OS X 10.9 ("Mavericks"). Ryan C. Gordon 2013-10-28 22:43:39 -0400
  • d3ce62198b WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT David Ludwig 2013-10-28 15:52:04 -0400
  • 4c5f6b46bb WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath David Ludwig 2013-10-28 15:41:22 -0400
  • c074330b65 WinRT: spelling fix in SDL_hints.h David Ludwig 2013-10-27 23:19:35 -0400
  • 3f9417763d WinRT: build fixes, post SDL 2.0.1 update David Ludwig 2013-10-27 23:03:11 -0400