Commit Graph

  • a2710516ef Generated dynapi stuff for the new WinRT entry points. Ryan C. Gordon 2014-05-24 01:23:57 -0400
  • 0d97030e40 Generated dynapi stuff for the new WinRT entry points. Ryan C. Gordon 2014-05-24 01:23:57 -0400
  • 25313c3bb1 added comment stopiccot 2014-04-30 23:05:05 +0300
  • 9fde0bc640 added comment stopiccot 2014-04-30 23:05:05 +0300
  • 3727528eb9 access google apk library through reflection stopiccot 2014-04-30 22:51:29 +0300
  • dec5c34d49 access google apk library through reflection stopiccot 2014-04-30 22:51:29 +0300
  • 3cdae42d65 Fixing issues discovered by Philipp Wiesemann stopiccot 2014-04-23 03:42:32 +0300
  • 93cd7d36de Fixing issues discovered by Philipp Wiesemann stopiccot 2014-04-23 03:42:32 +0300
  • 612f4a69db inital apk extension support stopiccot 2014-04-07 21:20:39 +0300
  • ae82297845 inital apk extension support stopiccot 2014-04-07 21:20:39 +0300
  • d5c109b2f4 Fail if we couldn't create the specified renderer Sam Lantinga 2014-04-05 16:25:30 -0700
  • 83200a3225 Removed empty statements. Philipp Wiesemann 2014-04-05 23:50:09 +0200
  • a24745f48d Fixed names of four hint environment variables. Philipp Wiesemann 2014-04-05 23:32:41 +0200
  • 2d8b86bb07 Fixed unused local variable warning. Philipp Wiesemann 2014-04-05 23:24:33 +0200
  • aeebdc501a Fixed typos in header comments. Philipp Wiesemann 2014-04-05 23:22:21 +0200
  • 9a56cde24c Removed unused variable from test program. Philipp Wiesemann 2014-04-04 23:56:15 +0200
  • 02045dcb3a Fixed doxygen comment in header. Philipp Wiesemann 2014-04-04 23:52:23 +0200
  • abcb264c12 WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names. David Ludwig 2014-03-30 11:50:59 -0400
  • c3c24a335d Fixed the joystick side of XInput haptic detection on Windows 8 Sam Lantinga 2014-03-31 10:38:26 -0700
  • 764aa147ad Fixed XInput haptic support on Windows 8 It turns out the XBox 360 controller driver never reports force feedback capability, so we'll try to set 0 state and see if that succeeds. Sam Lantinga 2014-03-29 12:29:38 -0700
  • 229b438d42 Fixed assertion loading button.bmp in testgamecontroller Sam Lantinga 2014-03-29 12:27:27 -0700
  • 20680d7db0 Added testrumble to the Visual Studio 2013 solution Sam Lantinga 2014-03-29 12:27:02 -0700
  • 6123f15e77 Raspberry Pi builds should upload as .tar.xz instead of .tar.bz2. Ryan C. Gordon 2014-03-28 09:59:32 -0400
  • 17a8d2934d Changed a C++ single-line comment to /* */ style. Ryan C. Gordon 2014-03-26 16:19:52 -0400
  • 833cfe534a Remove the RaiseWindow call from OnWindowRestored for now. Pierre-Loup A. Griffais 2014-03-26 12:54:51 -0700
  • 8938c2b5db Ignore unused mir event functions, need headers in Ubuntu 14.04 to use them. Brandon Schaefer 2014-03-25 15:24:43 -0700
  • 2298ed170f Remove two unused variables, causing compiler warnings. Brandon Schaefer 2014-03-25 15:18:18 -0700
  • b0502ce831 Re-enable Mir/Wayland support now that 2.0.3 has been released. Brandon Schaefer 2014-03-25 14:33:34 -0700
  • a99bf4d705 WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1 David Ludwig 2014-03-24 22:51:03 -0400
  • cbf718461c WinRT: Line ending fixes (CRLF to LF) David Ludwig 2014-03-24 22:12:38 -0400
  • 22a7dd0be8 Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov) Gabriel Jacobo 2014-03-24 11:42:09 -0300
  • 1f92c9dcac Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated Gabriel Jacobo 2014-03-24 11:04:42 -0300
  • dd81dad1ad Added an assert to help static analyzer. Ryan C. Gordon 2014-03-24 07:12:26 -0400
  • 26823b1bb4 Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated. Sam Lantinga 2014-03-23 23:09:22 -0700
  • 25919bf252 Fixed warning on Mac OS X Sam Lantinga 2014-03-23 23:08:26 -0700
  • 3317e4340d Fixing Alt-Enter handling, submitted by Nader Golbaz Sam Lantinga 2014-03-23 22:53:50 -0700
  • 119dff5546 WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts David Ludwig 2014-03-23 22:07:01 -0400
  • 6ab50a5e2e Tossed in some SDL_asserts to make static analyzer happier. Ryan C. Gordon 2014-03-23 18:56:47 -0400
  • 46a80b04d8 D3D11: Fixed a crash after a GPU device-reset on Win32 David Ludwig 2014-03-23 16:08:32 -0400
  • 6ce684e92b D3D11: Added code to handle GPU-device-removed scenarios David Ludwig 2014-03-23 13:48:16 -0400
  • c3d1037665 Better keyboard detection when some of the keys are remapped, thanks to Lewis Wall Sam Lantinga 2014-03-23 09:44:04 -0700
  • c2243092d7 WinRT: Miscellaneous app-backgrounding/restoring event fixes and additions David Ludwig 2014-03-23 11:04:47 -0400
  • 50ee99ecb2 WinRT: Made app-backgrounded events get sent at separate, distinct times. David Ludwig 2014-03-23 08:56:52 -0400
  • 823bf72130 WinRT globals cleanup: Removed WINRT_GlobalSDLVideoDevice David Ludwig 2014-03-22 21:08:05 -0400
  • b51a3206c8 WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT. David Ludwig 2014-03-22 20:48:18 -0400
  • cc52939853 Static analysis fix: more cleanups of unused variables, etc, in blitters. Ryan C. Gordon 2014-03-21 10:40:15 -0400
  • 7bf36abfc0 Static analysis fix: more dead stores. Ryan C. Gordon 2014-03-21 00:57:43 -0400
  • ba4b3aa944 Patched to compile on C89 compilers, removed more streamer code. Ryan C. Gordon 2014-03-20 18:00:41 -0400
  • e177b1cc49 Static analysis fix: clean up unused variables and dead stores in blitters. Ryan C. Gordon 2014-03-20 17:55:24 -0400
  • 6d6fba4b0a #ifdef'd out the audio streamer code. Ryan C. Gordon 2014-03-20 17:00:33 -0400
  • a43dbfad0d Static analysis fix: Removed unused variable. Ryan C. Gordon 2014-03-20 16:56:37 -0400
  • 3aae0ed2c5 Static analysis fix: uninitialized data. Ryan C. Gordon 2014-03-20 16:54:20 -0400
  • d7a253b5ec Static analysis fix: uninitialized data. Ryan C. Gordon 2014-03-20 16:25:30 -0400
  • 93ba5bd899 Static analysis fix: uninitialized value. Ryan C. Gordon 2014-03-20 16:23:18 -0400
  • a25bd63cc5 Static analysis fix: leaking Objective-C object. Ryan C. Gordon 2014-03-20 16:05:57 -0400
  • 84b919a2a7 Static analysis fix: dereference of a NULL pointer. Ryan C. Gordon 2014-03-20 11:22:57 -0400
  • b99a6253da Static analysis fix: let clang know _this->displays isn't NULL. Ryan C. Gordon 2014-03-20 11:14:02 -0400
  • 415675bef0 Static analysis fix: division by zero. Ryan C. Gordon 2014-03-20 11:14:44 -0400
  • b659c70080 Static analysis fix: uninitialized variables. Ryan C. Gordon 2014-03-20 10:41:47 -0400
  • 1a2a3e9c8b Static analysis fix: Fixed leaking Objective-C object. Ryan C. Gordon 2014-03-20 10:04:23 -0400
  • bcc2ed09b5 Static analysis fix: bad release. Ryan C. Gordon 2014-03-19 23:19:34 -0400
  • a7b84069ec Fix visualstudio build break introduced by changeset 8645 Andreas Schiffler 2014-03-19 21:48:32 -0700
  • f018ca4694 Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite Andreas Schiffler 2014-03-19 21:39:55 -0700
  • 6ca112739e Minor comment cleanups in checker-buildbot.sh Ryan C. Gordon 2014-03-19 22:43:30 -0400
  • e84fc5a368 Static analysis fix: division by zero. Ryan C. Gordon 2014-03-19 18:25:21 -0400
  • 546cb8901e Static analysis fix: Value stored to '[bcd]' is never read. Ryan C. Gordon 2014-03-19 16:55:38 -0400
  • faaaf6c572 Static analysis fix: "Value stored to 'p' is never read" Ryan C. Gordon 2014-03-19 16:52:26 -0400
  • 7b893acdc1 Don't overwrite SDL_dynapi.h in checker-buildbot.sh. Ryan C. Gordon 2014-03-19 16:02:25 -0400
  • 055d5679a4 Make checker-buildbot.sh work just about anywhere Clang is installed. Ryan C. Gordon 2014-03-19 15:25:27 -0400
  • ff3f49f073 Reenable static builds for now with static analysis. Ryan C. Gordon 2014-03-19 13:22:09 -0400
  • 7b7856252b Buildbot static analysis script: use configure script instead of cmake. Ryan C. Gordon 2014-03-19 03:29:14 -0400
  • 80bb859c31 Just build shared libraries for static analysis. Ryan C. Gordon 2014-03-19 03:04:04 -0400
  • f53d1669f6 Added a script to let buildslaves run Clang static analysis. Ryan C. Gordon 2014-03-19 00:58:32 -0400
  • 18c9a4e96b Fixed SDL_HapticNewEffect() failing on various DirectInput devices. Ryan C. Gordon 2014-03-18 17:16:28 -0400
  • 2a2fb611d5 Fixed PS4 game controller config on Windows. Ryan C. Gordon 2014-03-18 12:53:01 -0400
  • 978566a65b Whitespace fix. Ryan C. Gordon 2014-03-18 12:52:51 -0400
  • 1f45d4b614 controllermap: Don't treat SDL_HAT_CENTERED as a valid input. Ryan C. Gordon 2014-03-18 12:33:57 -0400
  • 1496be6e4b Fixed a build error in SDL_platform.h when using Code Blocks and MinGW David Ludwig 2014-03-18 12:08:49 -0400
  • 7eaf899796 Fixed SDL_HapticOpenFromJoystick() with DirectInput devices. Ryan C. Gordon 2014-03-17 19:11:18 -0400
  • cf3ff16e94 Added tag release-2.0.3 for changeset d0af6b2f53ca Sam Lantinga 2014-03-15 19:31:20 -0700
  • d4f2f01580 Fixed iOS build release-2.0.3 Sam Lantinga 2014-03-15 19:30:52 -0700
  • a2e77a2470 Added tag release-2.0.3 for changeset 9ac15210f445 Sam Lantinga 2014-03-15 16:48:32 -0700
  • adddf26964 Added a patch note for 2.0.3 Sam Lantinga 2014-03-15 16:43:58 -0700
  • 56b40ce046 Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared Sam Lantinga 2014-03-15 16:32:45 -0700
  • 9245c93044 Only show the window if it's supposed to be shown. Sam Lantinga 2014-03-15 16:27:06 -0700
  • c663d731f1 Mac: Make sure window is still showing when we exit a fullscreen space. Ryan C. Gordon 2014-03-15 15:35:15 -0400
  • f25ee50b03 Fixed broken rotation detection routines on WinRT David Ludwig 2014-03-15 14:54:23 -0400
  • 5281f9f1ea Fixed a crash on Windows Phone 8 that occurred after rotating a device David Ludwig 2014-03-15 13:27:18 -0400
  • 205266fa03 Fixed a build error when including WinRT's SDLmain file directly in an app David Ludwig 2014-03-15 10:37:40 -0400
  • 26e8e387e1 Fixed Mac OS X window level when leaving fullscreen mode Sam Lantinga 2014-03-14 18:06:09 -0700
  • 2216ab93dc Added a missing file related to WinRT power management/reporting. David Ludwig 2014-03-14 01:36:05 -0400
  • f9a5896819 Added missing copyright notices Sam Lantinga 2014-03-13 21:21:26 -0700
  • ed02f61da1 Fixed the copyright date on files contributed by David Ludwig Sam Lantinga 2014-03-13 00:40:08 -0700
  • 7124034ba9 Windows XP toolchain fix from Bruce Dawson: Fix to allow using SDL when compiling with v110_xp or v120_xp -- compiling with VS2012/VS2013 with the XP targeting option. Sam Lantinga 2014-03-12 23:44:23 -0700
  • 646cdedb18 Fixed line endings (CRLF to LF) in WinRT source code David Ludwig 2014-03-12 12:14:47 -0400
  • 4cd5ed7ba2 Merged various WinRT build fixes David Ludwig 2014-03-12 12:12:20 -0400
  • b68b6e23d1 Fixed various build and runtime errors when using WinRT with VS2012. David Ludwig 2014-03-12 11:57:15 -0400
  • c515b79423 Updated framework version to match dylib version. Actually the dylib compatibility version is 3.0.0, but don't break compatibility with previous frameworks, which were compatibility version 1.0.0 Sam Lantinga 2014-03-12 07:55:32 -0700
  • 641ba09975 Fixed compiling Windows RT code on Visual Studio 2013 Sam Lantinga 2014-03-12 07:26:07 -0700
  • 36e7c8d92d Fixed compiler errors in the D3D11 renderer when building for WinRT David Ludwig 2014-03-11 12:40:31 -0400