Commit Graph

  • a91935023e Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11 Sam Lantinga 2015-05-04 21:47:40 -0700
  • dd66af496b X11: send keypress events before textinput events. Ryan C. Gordon 2015-05-01 01:20:28 -0400
  • a9794cc9f4 checkkeys: report SDL_TEXTEDITING events. Ryan C. Gordon 2015-05-01 01:19:00 -0400
  • c9e98e33e4 checkkeys: Readded the KEYUP event test. Ryan C. Gordon 2015-05-01 01:12:48 -0400
  • aaf76b7a34 Android: Deactivated debug log messages on joystick device events. Philipp Wiesemann 2015-04-30 21:45:29 +0200
  • 667227df90 X11: Use our own cut-buffer for intermediate clipboard storage. Dimitris Zenios 2015-04-26 13:53:46 +0300
  • a123760fd0 Moved code signature step to after the framework build step is complete, and don't hardcode the codesign identity Sam Lantinga 2015-04-26 20:46:07 -0700
  • b98bf5cf2b Turn off code signing by default Code signature can be added after build with the following command line: codesign --force --sign 76BB5ACAC44CA5EFA5F879434D157B81DA842CFB SDL2.framework/Versions/A Sam Lantinga 2015-04-26 20:21:06 -0700
  • ecb27b0ae4 Updated project and added code signing for release builds Sam Lantinga 2015-04-26 15:47:40 -0700
  • e00cda53aa Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!). Ryan C. Gordon 2015-04-25 20:49:26 -0400
  • e5e0259ad1 Remove trailing spaces in Android source code. Reto Schneider 2015-04-08 12:14:36 +0200
  • 77ccc412f5 CMake: Minor cleanup up on the new SDL_*_ENABLED_BY_DEFAULT vars. Ryan C. Gordon 2014-12-13 02:40:52 -0500
  • fe40a17224 Initial merge of Emscripten port! Ryan C. Gordon 2014-12-18 00:19:52 -0500
  • a228b67d88 CMake: Replace "else(condition)" with "else()", etc. Ryan C. Gordon 2014-12-13 02:33:52 -0500
  • 708a43f50e Treat any key device as a keyboard This matches commit d325f1bbbab4 for when udev is not running Sam Lantinga 2014-12-13 13:20:19 -0800
  • b9707732e3 Removed unused includes and functions from test program. Philipp Wiesemann 2014-12-12 21:51:30 +0100
  • 269c2476b6 Replaced sqrt() with SDL_sqrt() in test program. Philipp Wiesemann 2014-12-12 21:02:46 +0100
  • 701c97074f Removed global variable from test program. Philipp Wiesemann 2014-12-12 21:00:25 +0100
  • e2a5c1d203 Removed extern declaration of not existing SDL_numhaptics from internal header. Philipp Wiesemann 2014-12-11 23:38:02 +0100
  • 0f87761bf3 Removed dependency to stdbool.h in implementation file for Android. Philipp Wiesemann 2014-12-10 21:20:41 +0100
  • d99911544f Fixed setting text to clipboard in controllermap program. Philipp Wiesemann 2014-12-10 21:13:43 +0100
  • 45fa5642ea Added comments in example program. Philipp Wiesemann 2014-12-10 21:10:55 +0100
  • fbbd593230 Fixed bug 2811 - [patch] Android core: Fix JNI 'nativeGetHint' symbol not being exported Philipp Wiesemann 2014-12-09 22:49:16 +0100
  • a830fbc70f Fixed warnings about possible loss of data in conversion. Philipp Wiesemann 2014-12-06 00:17:52 +0100
  • 4f26e7760a Replaced free() with SDL_free() because related allocation also uses wrapper. Philipp Wiesemann 2014-12-04 21:41:30 +0100
  • 8dc56f2b31 Corrected header file guard comment. Philipp Wiesemann 2014-12-04 21:33:59 +0100
  • ec6b9b27a6 Fixed some paths in the new buildbot windows zipper script. Ryan C. Gordon 2014-12-04 02:24:22 -0500
  • 5789cb4a3b Added a script to handle packing up Windows builds for the buildbot. Ryan C. Gordon 2014-12-04 02:09:07 -0500
  • 623b9d6d91 ugh.. stray character Edward Rudd 2014-12-03 12:47:39 -0500
  • 06d357fb17 fix SDL_PRIs64 on windows compilers.. (should end in d) Edward Rudd 2014-12-03 12:45:04 -0500
  • 73daadb74e switch to use SDL_PRI* macros for long long formatting everywhere. Edward Rudd 2014-12-03 12:23:17 -0500
  • 7810d19812 fix incorrect struct member name in test code for wheel direction Edward Rudd 2014-12-03 11:04:07 -0500
  • 1f636f4245 Adds support to control the scaling policy/mode of SDL_RenderSetLogicalSize for both letterbox (current behavior) and a new overscan mode (expand to fill the entire screen, even if some parts draw off the screen). Eric Wing 2014-12-03 04:41:26 -0800
  • 313881175d Adds support to control the scaling policy/mode of SDL_RenderSetLogicalSize for both letterbox (current behavior) and a new overscan mode (expand to fill the entire screen, even if some parts draw off the screen). Eric Wing 2014-12-03 04:41:26 -0800
  • 5fee84f24b WinRT: removed SDL_HINT_WINRT_PREF_PATH_ROOT (introduced post-2.0.3 & pre-2.0.4) David Ludwig 2014-12-02 21:18:50 -0500
  • cc0631a095 Merged default into iOS-improvements Alex Szpakowski 2014-12-02 02:52:45 -0400
  • ba6392d79d Fixed SDL_GetRendererOutputSize on iOS when high-DPI mode is enabled on a Retina device. Alex Szpakowski 2014-12-01 07:31:22 -0400
  • 52760dcdf1 Fix assert format strings/parameters in testautomation modules; improve output of SDL_CompareSurfaces to aid debugging; update platform_testSetErrorInvalidInput for SDL changes Andreas Schiffler 2014-11-30 20:55:27 -0800
  • 0d38073a54 Removed generated doxygen output of visual test suite. Philipp Wiesemann 2014-11-30 22:17:12 +0100
  • f86af130f5 Fixed bug 2795 - SDL library detection selects the wrong lib Sam Lantinga 2014-11-29 14:41:18 -0800
  • 265b219e3e Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Sam Lantinga 2014-11-29 11:51:13 -0800
  • a5ce9c1113 Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Sam Lantinga 2014-11-29 11:49:58 -0800
  • ef8c3d89ce Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Sam Lantinga 2014-11-29 11:48:43 -0800
  • 48481c8e55 Improved the pitch variable description Sam Lantinga 2014-11-29 11:18:49 -0800
  • ce64b4ad3a WinRT: bug and data-integrity fixes for SDL_GetPrefPath() David Ludwig 2014-11-29 10:09:30 -0500
  • 4dab32a2bc Fixed bug 2786 - "UCS-2-INTERNAL" iconv encoding is not supported everywhere, use UTF-16LE instead Sam Lantinga 2014-11-28 04:51:33 -0800
  • 767bb36364 Fixed bug 2676 - xdnd_version check issue in case ClientMessage Sam Lantinga 2014-11-28 04:42:46 -0800
  • 7ed41da0b0 Fixed bug 2411 - Even if built with --enable-clock_gettime, SDL2 still calls gettimeofday() Sam Lantinga 2014-11-28 04:37:50 -0800
  • bc4b6f061b Minor Objective-C code tweaks. Alex Szpakowski 2014-11-27 20:25:54 -0400
  • 6df55c6608 Removed an ugly hack to make windows rotate properly on iOS 8+. Recent commits apparently resolved the issue that made the hack necessary. Alex Szpakowski 2014-11-23 23:29:24 -0400
  • 9b8a1768f2 Cleaned up the iOS text input code, fixed the orientation of the view offset when the onscreen keyboard is shown in iOS 8+, and changed UIKit_SetTextInputRect to update the view offset if the keyboard is currently visible. Alex Szpakowski 2014-11-23 23:23:47 -0400
  • bd4dd2b568 update logging of events in test core Edward Rudd 2014-11-23 21:10:55 -0500
  • 5b5823eeb5 add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event Edward Rudd 2014-11-23 21:09:54 -0500
  • 70438be272 WinRT: fixed bug whereby SDL would override an app's default orientation David Ludwig 2014-12-03 10:55:23 -0500
  • 6d85f52228 The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews. Alex Szpakowski 2014-11-21 10:03:02 -0400
  • 38c6e9d13b Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS. More misc. code cleanup. Alex Szpakowski 2014-11-21 03:29:57 -0400
  • feb2ab1e85 Minor objective-c code style improvements Alex Szpakowski 2014-11-20 18:45:04 -0400
  • 650ace88ca Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used. Alex Szpakowski 2014-11-20 17:19:26 -0400
  • 0b02de757d Merged default into iOS-improvements Alex Szpakowski 2014-11-15 22:59:16 -0400
  • e695ec907e WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support David Ludwig 2014-11-15 15:07:55 -0500
  • 646025b6c2 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown' David Ludwig 2014-11-15 10:19:39 -0500
  • e6cca5e929 WinRT: build fix for Visual C++ 2013 Update 4 David Ludwig 2014-11-15 10:12:36 -0500
  • 8366bbdd7b Fixed gcc-fat.sh failing to build Objective-C sources correctly. Ryan C. Gordon 2014-11-14 11:21:15 -0500
  • 49c9b48ed9 WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving David Ludwig 2014-11-09 14:20:53 -0500
  • 743ba2f499 Added missing brackets in test source assert messages. Philipp Wiesemann 2014-11-07 10:02:45 +0100
  • e11969a72f Fixed two typos in test source. Philipp Wiesemann 2014-11-07 10:01:20 +0100
  • b561f20316 WinRT: removed '-' from build script file names David Ludwig 2014-11-03 13:07:51 -0500
  • f055ea70f8 WinRT: added scripts to build Release copies of SDL for all WinRT variants David Ludwig 2014-11-03 08:58:49 -0500
  • ef559ddb4c iOS: Added support for iOS 8 LaunchScreen NIBs. Eric Wing 2014-11-02 20:55:13 -0800
  • ecc014740a WinRT: added SDL_HINT_WINRT_PREF_PATH_ROOT David Ludwig 2014-11-27 09:55:34 -0500
  • 506a1efc22 WinRT: removed a completed TODO item from an inline comment David Ludwig 2014-11-27 08:50:11 -0500
  • 6a5b3bb425 WinRT: added initial SDL_TEXTINPUT support David Ludwig 2014-11-26 21:34:15 -0500
  • 5bdc9913ac Corrected header file guard comments. Philipp Wiesemann 2014-11-25 22:37:12 +0100
  • 8cab5ae300 Fixed limitation for number of custom main() arguments on Android. Philipp Wiesemann 2014-11-25 22:31:14 +0100
  • 94539137a2 Mac: Add drag & drop support. J?rgen P. Tjern? 2014-11-24 11:46:20 -0800
  • 084642d3f4 Cocoa: add in handling of "lost" touches on OS X. [bug #2635] Edward Rudd 2014-11-23 15:48:52 -0500
  • 8c9341b92d add "i" shortcut to testgesture tool to log # of fingers down on the touch devices. Edward Rudd 2014-11-23 15:39:28 -0500
  • d7cc6fabee add controllermap program to SDLTest xcode project Edward Rudd 2014-11-23 15:21:49 -0500
  • 43e5c9ee00 Fixed doxygen tags in header file documentation comments. Philipp Wiesemann 2014-11-23 20:46:34 +0100
  • c0165972c3 Fixed typos in header file documentation comments. Philipp Wiesemann 2014-11-23 20:40:48 +0100
  • 097ad55000 Fixed local reference leaks in messagebox implementation for Android. Philipp Wiesemann 2014-11-23 20:38:18 +0100
  • c121ff7f9a Added name for second Java Thread on Android. Philipp Wiesemann 2014-11-23 20:35:51 +0100
  • d9a42c76b1 WinRT: fixed an invalid comment in SDL_GetPrefPath() (for WinRT) David Ludwig 2014-11-23 08:59:01 -0500
  • 13c511697c WinRT: allowed 'roaming' and 'temp' folder paths to be retrieved on WinPhone 8.1 David Ludwig 2014-11-23 08:52:10 -0500
  • a690944e44 Fixed typo in header file documentation comment. Philipp Wiesemann 2014-11-23 11:26:46 +0100
  • 5575948b37 Fixed bug 2726 - WinRT touches not setting 'which' field in virtual mouse events David Ludwig 2014-11-22 21:13:46 -0500
  • 9c398852e6 Corrected header file documentation comment. Philipp Wiesemann 2014-11-22 22:20:40 +0100
  • 167b3bb4cd WinRT: updated docs to include details of recently-expanded GLES2 support David Ludwig 2014-11-02 11:26:54 -0500
  • 577ef5e0b6 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer David Ludwig 2014-11-02 10:38:29 -0500
  • bbe1df0d51 WinRT: enabled OpenGL ES 2 support on Windows Phone David Ludwig 2014-11-02 10:32:25 -0500
  • 18ecc34dfd WinRT: updated an OpenGL-related code-comment David Ludwig 2014-11-02 09:02:01 -0500
  • 0bcc254e4f WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT David Ludwig 2014-11-02 08:47:05 -0500
  • 1c85ba23df WinRT: moved documentation + setup related TODO items out of README-winrt.md David Ludwig 2014-11-01 11:41:18 -0400
  • 796f7bbf0c WinRT: made README-winrt.md slightly easier to read in an 80-column text editor David Ludwig 2014-11-01 11:17:07 -0400
  • 438a55a49c WinRT: added details of the port's status, to README-winrt.md David Ludwig 2014-11-01 11:14:46 -0400
  • 43ad9670e6 Patched to compile on pre-C99 compilers. Ryan C. Gordon 2014-10-30 13:44:31 -0400
  • 3a916c6d7b X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. Dmitry Rekman 2014-10-29 22:55:40 -0400
  • 37720dd5f2 Fixed gamecontroller database sorting script not sorting the whole database. Philipp Wiesemann 2014-10-29 22:44:35 +0100
  • 0c60f023f5 Removed unnecessary NULL check. Philipp Wiesemann 2014-10-29 22:41:01 +0100
  • 2bdc5c9d7a Updated gamecontroller database sorting script to work with Python 3. Philipp Wiesemann 2014-10-29 20:35:21 +0100