Commit Graph

  • 4750fe7390 When the window fullscreen mode changes, update the display resolution Sam Lantinga 2014-06-04 10:56:37 -0700
  • aa571c0948 When the window fullscreen mode changes, update the display resolution Sam Lantinga 2014-06-04 10:56:37 -0700
  • 707fd9f071 Fixed bug where changing the window border would change the window size on Windows. Sam Lantinga 2014-06-04 10:56:30 -0700
  • 7d6e91f7a0 Fixed bug where changing the window border would change the window size on Windows. Sam Lantinga 2014-06-04 10:56:30 -0700
  • 1e00c03f14 Fixed Mac OS X build Sam Lantinga 2014-06-04 10:56:17 -0700
  • b46aa60ed2 Fixed Mac OS X build Sam Lantinga 2014-06-04 10:56:17 -0700
  • 45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() Sam Lantinga 2014-06-04 10:55:26 -0700
  • 47969e5649 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() Sam Lantinga 2014-06-04 10:55:26 -0700
  • 3e3b34adc9 Added a hint to disable windows message processing in SDL_PumpEvents() SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" ); Sam Lantinga 2014-06-04 10:52:34 -0700
  • 00e35a050f Added a hint to disable windows message processing in SDL_PumpEvents() SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" ); Sam Lantinga 2014-06-04 10:52:34 -0700
  • 0d1f0fed71 Added a hint to disable window frame and title bar interaction when the cursor is hidden Sam Lantinga 2014-06-04 10:50:32 -0700
  • 54dff325d5 Added a hint to disable window frame and title bar interaction when the cursor is hidden Sam Lantinga 2014-06-04 10:50:32 -0700
  • d34184461f SDL_opengl: Fix Mac build for SDK 10.9 too. J?rgen P. Tjern? 2014-06-04 10:33:23 -0700
  • 192998c93a SDL_opengl: Fix Mac build for SDK 10.9 too. J?rgen P. Tjern? 2014-06-04 10:33:23 -0700
  • d623c0b443 SDL_opengl: Fix Mac build with new glext.h J?rgen P. Tjern? 2014-06-04 09:59:10 -0700
  • 6cbee1c54e SDL_opengl: Fix Mac build with new glext.h J?rgen P. Tjern? 2014-06-04 09:59:10 -0700
  • 65133ebc1b Wait for the fullscreen transition to complete before allowing the application to continue. This fixes Alt-Enter in the Steam streaming client, which sets the window size and position immediately after switching out of fullscreen mode. Sam Lantinga 2014-06-04 09:39:08 -0700
  • f5f22034ea Wait for the fullscreen transition to complete before allowing the application to continue. This fixes Alt-Enter in the Steam streaming client, which sets the window size and position immediately after switching out of fullscreen mode. Sam Lantinga 2014-06-04 09:39:08 -0700
  • 16360b1979 Fixed escape cancelling fullscreen mode now that the SDL window is the first res ponder. Sam Lantinga 2014-06-04 01:56:14 -0700
  • a6be6c929e Fixed escape cancelling fullscreen mode now that the SDL window is the first res ponder. Sam Lantinga 2014-06-04 01:56:14 -0700
  • a2085da216 SDL_opengles2: Update to latest Khronos headers. J?rgen P. Tjern? 2014-06-04 01:35:36 -0700
  • 74fe7ff5df SDL_opengles2: Update to latest Khronos headers. J?rgen P. Tjern? 2014-06-04 01:35:36 -0700
  • 0887f5184c SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. J?rgen P. Tjern? 2014-06-04 01:32:52 -0700
  • 14b356a150 SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. J?rgen P. Tjern? 2014-06-04 01:32:52 -0700
  • f45a2fd05d SDL_opengles2: Separate out GLES2 headers. J?rgen P. Tjern? 2014-06-04 01:27:13 -0700
  • 2be3e6a915 SDL_opengles2: Separate out GLES2 headers. J?rgen P. Tjern? 2014-06-04 01:27:13 -0700
  • 8793657db7 SDL_opengl: Move glext.h to a separate file. J?rgen P. Tjern? 2014-06-04 01:21:00 -0700
  • 14b63905d9 SDL_opengl: Move glext.h to a separate file. J?rgen P. Tjern? 2014-06-04 01:21:00 -0700
  • c1e11f699e X11: Provide specific X error when SDL_GL_CreateContext fails. J?rgen P. Tjern? 2014-06-03 21:13:00 -0700
  • 6efa829fe0 X11: Provide specific X error when SDL_GL_CreateContext fails. J?rgen P. Tjern? 2014-06-03 21:13:00 -0700
  • ece2a9bf06 Hopefully really fixed the Android build Sam Lantinga 2014-06-02 09:20:09 -0700
  • cb02e36f97 Hopefully really fixed the Android build Sam Lantinga 2014-06-02 09:20:09 -0700
  • 5186be4a12 Fixed Android build Sam Lantinga 2014-06-02 09:12:51 -0700
  • 6bdf549b6f Fixed Android build Sam Lantinga 2014-06-02 09:12:51 -0700
  • a8fcbc466a Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode Sam Lantinga 2014-06-02 09:09:40 -0700
  • b4d9d15e7c Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode Sam Lantinga 2014-06-02 09:09:40 -0700
  • 6b90d7f58a Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible Sam Lantinga 2014-06-02 09:06:38 -0700
  • eb58ee6f76 Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible Sam Lantinga 2014-06-02 09:06:38 -0700
  • 32665131f6 Added a way to get the native Android window and EGL context Sam Lantinga 2014-06-02 09:01:26 -0700
  • efcd55471d Added a way to get the native Android window and EGL context Sam Lantinga 2014-06-02 09:01:26 -0700
  • 3905b910f3 Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed Sam Lantinga 2014-06-02 09:01:10 -0700
  • 5289c99280 Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed Sam Lantinga 2014-06-02 09:01:10 -0700
  • 75c57f8db7 Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic. Sam Lantinga 2014-06-02 08:58:07 -0700
  • 57852a28ec Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic. Sam Lantinga 2014-06-02 08:58:07 -0700
  • 9d00f75a27 Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event Sam Lantinga 2014-05-31 14:03:04 -0700
  • 72354db2ae Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event Sam Lantinga 2014-05-31 14:03:04 -0700
  • 70df9cd0cd Fullscreen to windowed mode switch Sam Lantinga 2014-05-31 12:21:55 -0700
  • ecba16317b Fullscreen to windowed mode switch Sam Lantinga 2014-05-31 12:21:55 -0700
  • 18c31dec54 Fixed Direct3DCreate9Ex prototype Sam Lantinga 2014-05-31 11:53:19 -0700
  • 553ce55c6d Fixed Direct3DCreate9Ex prototype Sam Lantinga 2014-05-31 11:53:19 -0700
  • 0c6b99d576 Fixed cast Sam Lantinga 2014-05-31 11:48:52 -0700
  • f7c6013913 Fixed cast Sam Lantinga 2014-05-31 11:48:52 -0700
  • 49c53fd280 Use D3D9Ex when available This hopefully works around crashes in Intel D3D9 support in Windows 8.1. Sam Lantinga 2014-05-31 11:37:12 -0700
  • fba78f0a29 Use D3D9Ex when available This hopefully works around crashes in Intel D3D9 support in Windows 8.1. Sam Lantinga 2014-05-31 11:37:12 -0700
  • 52222db255 Fixed SDL error when filtering events after shutdown. This can happen when restoring video modes during video system shutdown Sam Lantinga 2014-05-31 11:33:25 -0700
  • e95d6012b2 Fixed SDL error when filtering events after shutdown. This can happen when restoring video modes during video system shutdown Sam Lantinga 2014-05-31 11:33:25 -0700
  • 7153c2dad1 Fixed using SDL_PointInRect() from C++. Ryan C. Gordon 2014-05-30 09:50:47 -0400
  • 1884520514 Fixed using SDL_PointInRect() from C++. Ryan C. Gordon 2014-05-30 09:50:47 -0400
  • bb7a27fadd Fixed up SDL_CaptureMouse() on Windows to work like I expected. Ryan C. Gordon 2014-05-30 01:51:13 -0400
  • c2569ea534 Fixed up SDL_CaptureMouse() on Windows to work like I expected. Ryan C. Gordon 2014-05-30 01:51:13 -0400
  • bcc2cc8722 Fixed hit-testing on Windows. Ryan C. Gordon 2014-05-30 01:49:26 -0400
  • 0882795876 Fixed hit-testing on Windows. Ryan C. Gordon 2014-05-30 01:49:26 -0400
  • bf03bec120 Patched to compile on Visual Studio. Ryan C. Gordon 2014-05-30 01:48:26 -0400
  • 3358f1bf93 Patched to compile on Visual Studio. Ryan C. Gordon 2014-05-30 01:48:26 -0400
  • 4ef6eddaf7 Make some printf() calls into SDL_Log() so I can see them on Windows. :) Ryan C. Gordon 2014-05-30 01:48:08 -0400
  • deac70085b Make some printf() calls into SDL_Log() so I can see them on Windows. :) Ryan C. Gordon 2014-05-30 01:48:08 -0400
  • f29ac39934 Added javadoc comments to document methods used by JNI. Philipp Wiesemann 2014-05-29 23:05:18 +0200
  • 365480c940 Added javadoc comments to document methods used by JNI. Philipp Wiesemann 2014-05-29 23:05:18 +0200
  • eac27bcd2f Added javadoc comments to prevent unused parameter warning. Philipp Wiesemann 2014-05-29 22:58:06 +0200
  • 662e2f85aa Added javadoc comments to prevent unused parameter warning. Philipp Wiesemann 2014-05-29 22:58:06 +0200
  • 1f111f3ddc Fixed implicit boxing and unboxing of Java Objects warning. Philipp Wiesemann 2014-05-29 22:53:53 +0200
  • 0c76d90525 Fixed implicit boxing and unboxing of Java Objects warning. Philipp Wiesemann 2014-05-29 22:53:53 +0200
  • 8d11db2f93 Added missing stdio include in test program. Philipp Wiesemann 2014-05-29 22:48:10 +0200
  • 0301a2d821 Added missing stdio include in test program. Philipp Wiesemann 2014-05-29 22:48:10 +0200
  • 3a8033587b Fixed use of uninitialized variable warning in test program. Philipp Wiesemann 2014-05-29 22:44:08 +0200
  • 7a9da79d6c Fixed use of uninitialized variable warning in test program. Philipp Wiesemann 2014-05-29 22:44:08 +0200
  • 89ad793407 First shot (not even compiled) at Windows hit-testing support. Ryan C. Gordon 2014-05-29 13:39:02 -0400
  • 87b93ca214 First shot (not even compiled) at Windows hit-testing support. Ryan C. Gordon 2014-05-29 13:39:02 -0400
  • 661548c8f3 Tweaked hit-testing documentation. Ryan C. Gordon 2014-05-29 13:38:39 -0400
  • 3a10eb3a58 Tweaked hit-testing documentation. Ryan C. Gordon 2014-05-29 13:38:39 -0400
  • 7364ed016b Added a few debug printf() calls. Ryan C. Gordon 2014-05-28 01:27:27 -0400
  • 533954ddf8 Added a few debug printf() calls. Ryan C. Gordon 2014-05-28 01:27:27 -0400
  • 98c03f391d Changed drag area API to a hit-testing API. Ryan C. Gordon 2014-05-28 01:22:47 -0400
  • d2865b5831 Changed drag area API to a hit-testing API. Ryan C. Gordon 2014-05-28 01:22:47 -0400
  • 7a4ddcd8c6 Don't hardcode an 8 here. Ryan C. Gordon 2014-05-27 15:47:25 -0400
  • d237ce565b Don't hardcode an 8 here. Ryan C. Gordon 2014-05-27 15:47:25 -0400
  • 20ac4bae89 Some updates for the X11 drag areas work. Ryan C. Gordon 2014-05-27 15:40:03 -0400
  • 853598e5d2 Some updates for the X11 drag areas work. Ryan C. Gordon 2014-05-27 15:40:03 -0400
  • 2744c0195a Initial work on X11 implementation of SDL_SetWindowDragAreas(). Damian Kaczmarek 2014-05-27 14:41:16 -0400
  • ef97be0069 Initial work on X11 implementation of SDL_SetWindowDragAreas(). Damian Kaczmarek 2014-05-27 14:41:16 -0400
  • 3cbc83ef11 First shot at SDL_SetWindowDragAreas(). Ryan C. Gordon 2014-05-27 01:27:42 -0400
  • bc06a4573f First shot at SDL_SetWindowDragAreas(). Ryan C. Gordon 2014-05-27 01:27:42 -0400
  • b7f90442df Added SDL_PointInRect(). Ryan C. Gordon 2014-05-27 00:26:47 -0400
  • 73e5062385 Added SDL_PointInRect(). Ryan C. Gordon 2014-05-27 00:26:47 -0400
  • dd5277d65c Fixed stack overflow in X11_CreateWindow() (thanks, rapha and Brad!). Ryan C. Gordon 2014-05-24 21:06:40 -0400
  • d24e9f445a Fixed stack overflow in X11_CreateWindow() (thanks, rapha and Brad!). Ryan C. Gordon 2014-05-24 21:06:40 -0400
  • 4db368e625 Added note about Wayland and Mir packages for Ubuntu 14.04. Ryan C. Gordon 2014-05-24 19:49:03 -0400
  • 706f92ed9b Added note about Wayland and Mir packages for Ubuntu 14.04. Ryan C. Gordon 2014-05-24 19:49:03 -0400
  • ded970f70f Flip this around to do the simpler condition first. Ryan C. Gordon 2014-05-24 18:23:56 -0400
  • aea05b8ec3 Flip this around to do the simpler condition first. Ryan C. Gordon 2014-05-24 18:23:56 -0400