Commit Graph

  • cfa5d07fd2 GPU: Doc touch ups Lucas Murray 2024-12-26 12:46:42 +1100
  • b8036bdd41 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-25 21:15:58 +0000
  • ca4f5dd40d Added SDL_GetThreadState Moritz 2024-12-25 18:46:59 +0100
  • b7dac5072b correct termination of windows openfiledialog filters lunasorcery 2024-12-25 16:31:30 +0000
  • 4a709128d0 Added SDL_GetThreadState Moritz 2024-12-25 18:46:59 +0100
  • 52a5a326e9 correct termination of windows openfiledialog filters lunasorcery 2024-12-25 16:31:30 +0000
  • 0becdad392 Add missing includes to SDL_tray.h Maia 2024-12-25 13:03:37 +0100
  • 62a964d5d7 Add missing includes to SDL_tray.h Maia 2024-12-25 13:03:37 +0100
  • 5bf742daa6 Fix documentation for SDL_sinf Brody Eller 2024-12-24 22:17:05 -0500
  • b469d4c58c
    Fix documentation for SDL_sinf Brody Eller 2024-12-24 22:17:05 -0500
  • bed16f77d1 cmake: define HAVE_MALLOC_H when malloc.h is found Anonymous Maarten 2024-12-25 02:10:53 +0100
  • 1c3ad751de Corrected CoreAudio surround sound channel layouts Sam Lantinga 2024-12-24 15:03:25 -0800
  • 348bb53cc1 Corrected CoreAudio surround sound channel layouts Sam Lantinga 2024-12-24 15:03:25 -0800
  • b2178857dc Corrected CoreAudio surround sound channel layouts Sam Lantinga 2024-12-24 15:03:25 -0800
  • f40a530fd9 subclass the builtin system message class instead expikr 2024-12-25 03:01:04 +0800
  • cf946e32ba Fix memory management for Windows dialog title Semphris 2024-12-18 20:53:27 -0500
  • e586f2f810 gpu: Document why VertexID/InstanceID builtins are unreliable Ethan Lee 2024-12-24 14:52:32 -0500
  • abf73346ca subclass the builtin system message class instead expikr 2024-12-25 03:01:04 +0800
  • 4c70aa33ae Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-24 18:50:21 +0000
  • 76920a230f Fixed Xcode build Sam Lantinga 2024-12-24 10:49:58 -0800
  • 01b9b0edb7
    Add system tray support (#10873) Semphriss 2024-12-24 13:36:39 -0500
  • 8a0af17329 Update build files Semphris 2024-12-24 11:31:06 -0500
  • 17a029502a Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-24 17:37:33 +0000
  • a27c139b12 GPU: Explicitly check Metal hardware support on device creation Caleb Cornett 2024-12-23 22:29:28 -0500
  • aa817a67d1 GPU: Document system requirements for each driver Caleb Cornett 2024-12-23 22:31:06 -0500
  • 8653a5821b Fixed mingw64 Windows build Sam Lantinga 2024-12-24 08:58:08 -0800
  • 60dce94583 Fixed building with older Windows SDKs Sam Lantinga 2024-12-24 08:26:05 -0800
  • e79b0ce2e4 Use `pthread_setname_np` also on Android Blaž Tomažič 2024-12-24 08:17:18 +0100
  • 440d5754f8 build_configs: remove unused symbols_to_check, added Windows ones L zard 2024-12-24 13:22:36 +0100
  • 052cb5773e build_configs: remove `HAVE_LIBUNWIND_H` L zard 2024-12-24 13:16:48 +0100
  • 42c67756cc build_configs: fix spacing L zard 2024-11-02 13:25:10 +0100
  • 286cc2ebd0 build_config: change unnecessary replacement variables to 1 L zard 2024-11-02 17:22:48 +0100
  • c2508d5d99 Fix various `#if defined`s L zard 2024-11-02 16:47:44 +0100
  • f2b7495adc SDL_camera_pipewire: use `SDL_CAMERA_DRIVER_PIPEWIRE_DYNAMIC` L zard 2024-11-02 16:45:13 +0100
  • ade829d7ca build_config: fix `SDL_DEFAULT_ASSERT_LEVEL` L zard 2024-11-02 13:18:43 +0100
  • e73d98ad72 build_config: add missing macros L zard 2024-11-02 13:08:07 +0100
  • 7f1c9c9053 build_config: move unconditionally defined macros L zard 2024-11-02 12:44:42 +0100
  • 6f462e244f build_config: remove unused `SIZEOF_VOIDP` L zard 2024-11-02 12:41:28 +0100
  • ddd7d0f927 build_configs: remove unused macros L zard 2024-11-02 13:12:53 +0100
  • b33c4799e3
    Merge branch 'main' into tray Sam Lantinga 2024-12-24 07:11:37 -0800
  • 1e19fda5c7 build_configs: remove unused symbols_to_check, added Windows ones L zard 2024-12-24 13:22:36 +0100
  • fec6e51a8c build_configs: remove `HAVE_LIBUNWIND_H` L zard 2024-12-24 13:16:48 +0100
  • df24e0ee02 build_configs: fix spacing L zard 2024-11-02 13:25:10 +0100
  • c70b6cb331 build_config: change unnecessary replacement variables to 1 L zard 2024-11-02 17:22:48 +0100
  • c373eb7cbe Fix various `#if defined`s L zard 2024-11-02 16:47:44 +0100
  • c76d1043c1 SDL_camera_pipewire: use `SDL_CAMERA_DRIVER_PIPEWIRE_DYNAMIC` L zard 2024-11-02 16:45:13 +0100
  • d2e3633a9d build_config: fix `SDL_DEFAULT_ASSERT_LEVEL` L zard 2024-11-02 13:18:43 +0100
  • e983449f58 build_config: add missing macros L zard 2024-11-02 13:08:07 +0100
  • f7d777f6ad build_config: move unconditionally defined macros L zard 2024-11-02 12:44:42 +0100
  • 3b6d0fcd1b build_config: remove unused `SIZEOF_VOIDP` L zard 2024-11-02 12:41:28 +0100
  • 0dd7495d02 build_configs: remove unused macros L zard 2024-11-02 13:12:53 +0100
  • da24cff3bf Associate text input state with the `UITextField`'s focus state instead Salman Alshamrani 2024-12-24 04:55:22 -0500
  • 739ab7b7f7 Reset text field content on text input stop Salman Alshamrani 2024-12-24 05:10:01 -0500
  • 49c3bdf734 Use `pthread_setname_np` also on Android Blaž Tomažič 2024-12-24 08:17:18 +0100
  • b852f0117a GPU: Explicitly check Metal hardware support on device creation Caleb Cornett 2024-12-23 22:29:28 -0500
  • 77da5c7711 GPU: Document system requirements for each driver Caleb Cornett 2024-12-23 22:31:06 -0500
  • 483e79bf82 Fixed mouse click count for relative mode and multiple mice Sam Lantinga 2024-12-23 18:12:50 -0800
  • d5205114a2 Fixed mouse click count for relative mode and multiple mice Sam Lantinga 2024-12-23 18:12:50 -0800
  • ed75d9d22a Document that the mouse ID is only valid in mouse relative mode Sam Lantinga 2024-12-23 17:09:22 -0800
  • 024e5da6fb Mouse events only get a mouse ID in relative mode Sam Lantinga 2024-12-23 17:07:00 -0800
  • 8a0f649363 windows: fix BITMAPINFOHEADER values when getting bitmap from Clipboard evertonse 2024-11-04 15:31:45 -0300
  • af2dbbcb53 Merge SDL_wasapi_win32 into SDL_wasapi L zard 2024-11-08 15:23:52 +0100
  • 4d301b88d6 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-24 00:54:10 +0000
  • 5a2eb60389 Only save the pending flags we will restore when hiding a window Sam Lantinga 2024-12-23 16:53:23 -0800
  • 969f03d9f0 Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER Sam Lantinga 2024-12-23 16:30:18 -0800
  • 2b7adc2ae3 Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER Sam Lantinga 2024-12-23 16:30:18 -0800
  • 7a22076a7c Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-23 23:58:24 +0000
  • 3a1810f9a9 Fixed the Linux mapping for the NVIDIA Controller v1.03 Sam Lantinga 2024-12-23 15:41:50 -0800
  • 7b8dfd6afc
    Merge d8d91934c6 into 49610fd1e8 Arias800 2024-12-23 15:25:09 -0800
  • 49610fd1e8 Leave mouse relative mode when losing focus Sam Lantinga 2024-12-23 15:22:50 -0800
  • 6b77fbe3d6 Fix text field resetting text when replaced with a short string Salman Alshamrani 2024-12-23 18:15:59 -0500
  • 62124e2c28
    GPU: Enable Metal validation in debug mode (#11691) Caleb Cornett 2024-12-23 18:08:14 -0500
  • 18115ef6bd Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-23 23:01:15 +0000
  • 8691408baf Clarify that you shouldn't make any assumptions about the an SDL_FingerID value. Sam Lantinga 2024-12-23 14:28:11 -0800
  • 68a95e98f1 Add comment explaining the environment variable quirk Caleb Cornett 2024-12-23 17:16:14 -0500
  • 169ad5aee7 GPU: Enable Metal validation in debug mode Caleb Cornett 2024-12-23 16:03:39 -0500
  • 37b87f79fb Fixed Bluetooth Steam Controller detection on iOS and Android Sam Lantinga 2024-12-23 12:55:25 -0800
  • eccd76a6ac Allow rendering during the modal resize loop on macOS Sam Lantinga 2024-12-23 11:09:46 -0800
  • 884c8b684a Allow rendering during the modal resize loop on macOS Sam Lantinga 2024-12-23 11:09:46 -0800
  • 9a43c08146 Allow rendering during the modal resize loop on macOS Sam Lantinga 2024-12-23 11:09:46 -0800
  • 225c0e2ad9 Removed unused function declaration Sam Lantinga 2024-12-23 11:21:00 -0800
  • 67f21ad9f1 Allow rendering during the modal resize loop on macOS Sam Lantinga 2024-12-23 11:09:46 -0800
  • 4add7e2005 Round the window size values when using fixed aspect ratio Sam Lantinga 2024-12-23 09:03:38 -0800
  • 3ac28bae6a Removed references to non-existent method SDL_GetAsyncIOTaskResult Eduard Gushchin 2024-12-23 16:03:00 +0300
  • b3b1fd8ec9
    Removed references to non-existent method SDL_GetAsyncIOTaskResult Eduard Gushchin 2024-12-23 16:03:00 +0300
  • da37e1541b Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-23 05:32:13 +0000
  • ecea3471f6 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-22 20:20:41 +0000
  • f8d8bf8066 SDL_GetNumAllocations returns -1 when allocation counting is disabled Anonymous Maarten 2024-12-21 20:25:06 +0100
  • a33144fbc9 SDL_test: disable memory tracking if SDL does not count allocations Anonymous Maarten 2024-12-21 19:30:02 +0100
  • 2e4dc9c109 Disable tracking memory allocation counts by default Sam Lantinga 2024-12-21 05:34:12 -0800
  • 80c1b1e1a0 Fix testautomation pixels_saveLoadBMP big endian issue capehill 2024-12-22 15:10:57 +0200
  • 478ac0b9bf Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-22 19:01:42 +0000
  • 03d6e4b69e Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-22 18:53:26 +0000
  • ca4ffc8a00 Fix missing parens in preprocessor defined op Maia 2024-12-22 15:41:59 +0100
  • 8475c496b4 Fix typo Maia 2024-12-22 16:19:28 +0100
  • 85a0cf07af Fix typo Maia 2024-12-22 16:19:28 +0100
  • 66f8c6d8e1 Fix missing parens in preprocessor defined op Maia 2024-12-22 15:41:59 +0100
  • 01a4b77aa2 Fix testautomation pixels_saveLoadBMP big endian issue capehill 2024-12-22 15:10:57 +0200
  • 56cf8d8dc9 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-22 07:09:56 +0000
  • f0fad41f2c
    include: Filled in all remaining missing documentation! Ryan C. Gordon 2024-12-22 01:57:07 -0500