Commit Graph

  • aef52c3501 [Linux] Test config script: Add the X11 library search path if it is not empty Gabriel Jacobo 2013-08-28 12:43:29 -0300
  • 7fc50affaa Fixes test building Gabriel Jacobo 2013-08-28 10:41:25 -0300
  • ad20c801cb Fixes typo in EGL code (thanks jmcfarlane!) Gabriel Jacobo 2013-08-26 14:23:18 -0300
  • 2abe45e8cb Removed obvious comment to trigger buildbot. Ryan C. Gordon 2013-08-25 21:28:03 -0400
  • 833fd30eb8 reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled. Edward Rudd 2013-08-25 11:24:01 -0400
  • 9ce449e6cd update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) Edward Rudd 2013-08-25 11:20:14 -0400
  • 64e6eeac7f Fixes "error: conflicting types for 'GLintptr'" Gabriel Jacobo 2013-08-25 11:48:49 -0300
  • c9c6852f84 Minor FreeBSD code cleanup. Ryan C. Gordon 2013-08-24 21:15:10 -0400
  • 5f45f4224f make the examples in the doc comments match the actual output of the SDL_GetPrefPath function Edward Rudd 2013-08-24 09:43:14 -0400
  • e5b65e4e03 Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars Edward Rudd 2013-08-24 09:05:18 -0400
  • 58a558e326 Patched to compile on Solaris. Ryan C. Gordon 2013-08-23 23:34:23 -0400
  • 88cd94a0eb Patched to compile on FreeBSD. Ryan C. Gordon 2013-08-23 21:48:40 -0400
  • 97948aef66 Add support for some BSDs and Solaris to SDL_GetBasePath(). Ryan C. Gordon 2013-08-23 21:38:54 -0400
  • f60bcf8b50 Fix warning in GL ES2 renderer Gabriel Jacobo 2013-08-22 17:26:22 -0300
  • 1c6d55767c Separate EGL / GL ES detection in CMake Gabriel Jacobo 2013-08-22 14:56:07 -0300
  • faf760d203 XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!). Ryan C. Gordon 2013-08-22 13:32:27 -0400
  • f77c2372e0 Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!). Ryan C. Gordon 2013-08-22 13:00:05 -0400
  • cc122ce520 Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android. Gabriel Jacobo 2013-08-22 10:22:22 -0300
  • cd27a1ef05 Fixed compiling on old versions of the DirectX SDK Sam Lantinga 2013-08-21 12:12:04 -0700
  • 9faefccd48 SDL - detect that you tried to open a gamecontroller in xinput mode and failed, then re-get the mapping for the dinput variant you did open (and most likely now just fail the open) Sam Lantinga 2013-08-21 10:32:04 -0700
  • 05d8c2dcd2 Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized. Sam Lantinga 2013-08-21 10:31:44 -0700
  • 3d217ed7b5 Fixed crash if the IC isn't set up for some reason (bad X11 locale?) Sam Lantinga 2013-08-21 10:07:48 -0700
  • 6107705a40 Fix a couple of warnings Gabriel Jacobo 2013-08-21 10:34:32 -0300
  • 5f8de2b936 Patched to compile on Darwin Gabriel Jacobo 2013-08-21 10:27:39 -0300
  • 29dfdd1edc More fixes for -Wdeclaration-after-statement Gabriel Jacobo 2013-08-21 10:13:12 -0300
  • 2490166d2d Fixes for -Wdeclaration-after-statement Gabriel Jacobo 2013-08-21 10:12:16 -0300
  • 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) Gabriel Jacobo 2013-08-21 09:47:10 -0300
  • 695344d163 OCD fixes: Adds a space before */ Gabriel Jacobo 2013-08-21 09:43:09 -0300
  • 3984c7d8e3 Actually, this should be a memcpy(). Ryan C. Gordon 2013-08-20 23:20:32 -0400
  • 38dc821b0a Added filesystem code to Mac and iOS Xcode projects. Ryan C. Gordon 2013-08-20 21:29:40 -0400
  • 9ff379ba67 Patched to compile on iOS. Ryan C. Gordon 2013-08-20 21:21:57 -0400
  • fb7a02912a More Haiku fixes. Ryan C. Gordon 2013-08-20 20:39:22 -0400
  • 24006be288 Fixed compiler warning. Ryan C. Gordon 2013-08-20 20:31:57 -0400
  • ad8aa33bce More Windows fixes for filesystem code. Ryan C. Gordon 2013-08-20 20:29:30 -0400
  • 13e67150b9 Regenerate configure script. Ryan C. Gordon 2013-08-20 20:27:42 -0400
  • 06f6a59212 Corrected Haiku build. Ryan C. Gordon 2013-08-20 20:16:15 -0400
  • c9152adcb0 Patched new filesystem code to compile. Ryan C. Gordon 2013-08-20 20:15:15 -0400
  • 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. Ryan C. Gordon 2013-08-20 19:57:11 -0400
  • 6344736696 Fixed cut-and-paste error. Ryan C. Gordon 2013-08-20 15:28:14 -0400
  • abbaa90dd6 Added SDL_DEPRECATED #define. Ryan C. Gordon 2013-08-20 14:21:35 -0400
  • 094a72b8f7 Added SDL_assert_always (never disabled). Ryan C. Gordon 2013-08-20 14:17:48 -0400
  • 552b04c58a More non C89 compliant comments Gabriel Jacobo 2013-08-20 20:34:40 -0300
  • 63fe3a7753 Fixes a few non C89 compliant comments Gabriel Jacobo 2013-08-20 19:49:24 -0300
  • d8f66188d1 add missing SDL_bits.h from OS X framework Edward Rudd 2013-08-20 15:56:08 -0400
  • e43ff8fb59 Added some FIXMEs for later. Ryan C. Gordon 2013-08-20 12:43:06 -0400
  • 0eeb76d869 Fixes bug #2037, common EGL code for Android and X11 Gabriel Jacobo 2013-08-19 16:29:46 -0300
  • b44267693d Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!). Ryan C. Gordon 2013-08-19 11:02:44 -0400
  • 0ca506611c Fixed warnings building with gcc 2 and gcc 4 on Haiku Sam Lantinga 2013-08-18 23:18:11 -0700
  • c2a29aede9 Fixed Haiku build (thanks Alexander!) Sam Lantinga 2013-08-18 22:05:53 -0700
  • a46437f798 Replaced introduction in header file with more recent version from README.txt. Philipp Wiesemann 2013-08-18 11:15:30 +0200
  • ad608e2dc3 Corrected file names in header file comments. Philipp Wiesemann 2013-08-18 11:12:46 +0200
  • 8cf730554b Changed some documentation comments in header files to be used by doxygen. Philipp Wiesemann 2013-08-18 11:08:52 +0200
  • 7e3b7dbcb6 Patched to compile with Visual Studio. Ryan C. Gordon 2013-08-17 20:46:34 -0400
  • 1455a94714 Fixed Windows build Sam Lantinga 2013-08-17 17:14:15 -0700
  • d7817f424b Fixed for consistency with the other platforms Sam Lantinga 2013-08-17 17:04:14 -0700
  • e187810eca auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer Edward Rudd 2013-08-17 18:07:29 -0400
  • 6995ff18d3 Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8. Sam Lantinga 2013-08-17 09:54:30 -0700
  • 9ab14aa554 Fixed windows build Sam Lantinga 2013-08-16 17:50:44 -0700
  • ff77ca8d0b The keyboard text events should be sent after the key down events Sam Lantinga 2013-08-16 15:38:06 -0700
  • b4b12d950e Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input Sam Lantinga 2013-08-16 15:35:10 -0700
  • bb2671b7e7 Android quirk:Some devices don't report GL_OES_framebuffer_object but support it Gabriel Jacobo 2013-08-16 14:38:04 -0300
  • 4cb0ead795 Patched to compile. Ryan C. Gordon 2013-08-16 12:51:29 -0400
  • 02868b6903 [Bug 2042] OpenGL ES renderer tries to load OES functions unconditionally Gabriel Jacobo 2013-08-16 13:37:27 -0300
  • 76b7b1e96c Fixed alpha composition when destination alpha is transparent. Sam Lantinga 2013-08-16 09:20:33 -0700
  • 89bc80f1ae Fixed alpha blending for the MMX blit functions Sam Lantinga 2013-08-16 06:59:19 -0700
  • 65728477af Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency Andreas Schiffler 2013-08-14 23:30:10 -0700
  • 67367be019 Don't print "unrecognized key" message for an X11 keycode of 0. This can happen with composed characters. Sam Lantinga 2013-08-12 22:00:21 -0700
  • 5d1865c245 Fixed the tag name for the SDL 2.0 release Sam Lantinga 2013-08-12 19:18:48 -0700
  • 14bf230d76 Mac: Fix restoring of Cmd-H-hidden fullscreen desktop windows. J?rgen P. Tjern? 2013-08-12 11:09:13 -0700
  • a84a97fe85 Added Julian Winter to the credits for the SDL 2.0 website. Sam Lantinga 2013-08-12 08:45:37 -0700
  • 03477ef6e3 Added tag release_2.0.0 for changeset d4ce48ff30d1 Sam Lantinga 2013-08-12 08:40:49 -0700
  • dad420670f Fixes #2022, do not resume on Android when surfaceChanged Gabriel Jacobo 2013-08-12 11:13:50 -0300
  • e14e0ef947 Fixed crash if the OpenGL library hasn't been loaded yet Sam Lantinga 1970-01-01 04:04:21 +0000
  • d12d7952f1 Align pointer in SDL_memset before doing Uint32 loop Yuri Kunde Schlesner 2014-05-10 21:48:46 -0300
  • 9bc47465ca Changed C++ style comments. Philipp Wiesemann 2014-05-18 21:11:30 +0200
  • f5c77149bf Fixed typo in header comment. Philipp Wiesemann 2014-05-18 21:05:39 +0200
  • ca11d7c8b5 Changed C++ style comments to fix pedantic warnings. Philipp Wiesemann 2014-05-17 22:02:25 +0200
  • 0d196c3099 Removed unused standard library includes from gesture source. Philipp Wiesemann 2014-05-17 21:52:05 +0200
  • 660a57f906 Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled Gabriel Jacobo 2014-05-13 19:42:40 -0300
  • e772f0df2b Added a binding for the NVIDIA Shield controller Sam Lantinga 2014-05-13 12:10:37 -0700
  • 6735097332 Updated coding style to match the rest of SDL Sam Lantinga 2014-05-13 11:32:36 -0700
  • 81c574b8cb Fixed typo in header comment. Philipp Wiesemann 2014-05-11 15:59:22 +0200
  • 49cef77e31 WinRT: fixed the max-button count for WinPhone 8.1 message boxes David Ludwig 2014-05-10 23:39:54 -0400
  • ea99e0c03e Added limited message-box support for Windows Phone 8.1 David Ludwig 2014-05-10 23:28:53 -0400
  • d5a2e55d48 Improve handling of focus behaviour on Android. Patch by Alexey Petruchik Gabriel Jacobo 2014-05-10 18:24:39 -0300
  • b701175ab5 Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW. Gabriel Jacobo 2014-05-10 17:00:37 -0300
  • de0d349e68 Fixes #2512, handle configuration change messages sent by Wayland. Patch by Bryan Cain. Gabriel Jacobo 2014-05-10 16:50:05 -0300
  • d57d99a108 Updated iOS deployment target to iOS 5.1 Sam Lantinga 2014-05-10 12:34:16 -0700
  • fb389950a7 Fixes #2529, guard SDL_d3math.* with the proper defines Gabriel Jacobo 2014-05-10 16:23:06 -0300
  • 536dd01307 Fixes #2519, clear error if using the default library path for EGL succeeds. Gabriel Jacobo 2014-05-10 16:13:22 -0300
  • f565d81af7 A few more ANDROID for __ANDROID__ replacements Gabriel Jacobo 2014-05-10 15:57:09 -0300
  • 548a0ee7b8 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK. Dimitris Zenios 2014-05-05 22:21:26 +0300
  • 3672aeb497 Export android jni functions even when build with -fvisibility=hidden flag Dimitris Zenios 2014-05-05 22:26:21 +0300
  • fd2d26ebbe Show android video or android audio if detected in autotools summary. Dimitris Zenios 2014-05-05 22:36:47 +0300
  • 1a4c0dacbc Temporary fix for bug 2494 - Crashes due to the non thread-safe SDL_malloc/SDL_free on Windows Sam Lantinga 2014-05-10 11:27:43 -0700
  • 164e5b89d5 WinRT: display-information code cleanups David Ludwig 2014-05-09 21:28:52 -0400
  • d4f1d2257e Fixed bug: touch input on WinPhone 8.0 was wrong, in some cases David Ludwig 2014-05-09 20:32:06 -0400
  • 0a879d63bd Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotated David Ludwig 2014-05-09 20:16:21 -0400
  • 33f81a0da5 WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts David Ludwig 2014-05-06 20:31:10 -0400
  • b614809203 eglGetProcAddress fails the same way on MIR as ANDROID does on arm. Thanks Sylvain Becker for the patch! Brandon Schaefer 2014-05-06 15:08:43 -0700