Commit Graph

  • 216c3364f2 X11: Fixed missing error message if SDL_GetDisplayDPI() failed. Philipp Wiesemann 2016-05-20 22:14:40 +0200
  • 2a18b34539 WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events David Ludwig 2016-05-14 23:29:49 -0400
  • 7e4a6c619e X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown. Philipp Wiesemann 2016-05-11 21:11:12 +0200
  • ca5ab0bc00 EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error. Philipp Wiesemann 2016-05-11 21:10:41 +0200
  • 4ee486620e Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom(). Philipp Wiesemann 2016-05-11 21:09:45 +0200
  • 4289b4c056 iOS: Added brackets to function names in README so that doxygen links them. Philipp Wiesemann 2016-05-10 21:15:11 +0200
  • 6fa18cb0f0 Fixed missing error message if SDL_GetDisplayDPI() is unsupported. Philipp Wiesemann 2016-05-10 21:14:36 +0200
  • 885de6cae5 Fixed crash in shape test program if memory allocation failed. Philipp Wiesemann 2016-05-10 21:13:58 +0200
  • d44478ba89 Fixed error return values in filesystem test program. Philipp Wiesemann 2016-05-10 21:12:48 +0200
  • 71dad6d3be WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only David Ludwig 2016-05-07 21:41:59 -0400
  • 4ac971611f Fixed memory leak in game controller test program. Philipp Wiesemann 2016-05-05 22:05:21 +0200
  • 4b16119bf0 Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file. Philipp Wiesemann 2016-05-05 22:04:16 +0200
  • 388056c942 Added missing links at documentation of SDL_FreeCursor() in header file. Philipp Wiesemann 2016-05-05 22:03:52 +0200
  • 42074ae4bf Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312. Alex Szpakowski 2016-05-01 21:41:30 -0300
  • 19efbe81d2 Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb Alex Szpakowski 2016-05-01 19:51:10 -0300
  • 8a9d7e1336 Android: Updated name of README file. Philipp Wiesemann 2016-04-25 22:17:38 +0200
  • 411dbbfb70 WinRT: another README tweak David Ludwig 2016-04-17 22:56:20 -0400
  • 664c89a51c WinRT: README tweaks David Ludwig 2016-04-17 22:54:45 -0400
  • 7e2d05faea Wayland: Removed not needed including and setting of errno. Philipp Wiesemann 2016-04-14 21:11:43 +0200
  • a9cfb790ab Fixed markdown formatting in porting README for doxygen output. Philipp Wiesemann 2016-04-14 21:10:57 +0200
  • 739aa0b4ca Added missing error return in test program. Philipp Wiesemann 2016-04-14 21:10:08 +0200
  • 3c4f2bad9f PSP: Fixed compile error. Philipp Wiesemann 2016-04-14 21:09:45 +0200
  • b7d2e5470d WinRT: build/link fix David Ludwig 2016-04-13 21:59:50 -0400
  • c934c0782f Patched to compile on Haiku...? Ryan C. Gordon 2016-04-12 18:40:44 -0400
  • 8ae5fbf3ab windows: created threads' stack sizes should be reserved, not committed. Ryan C. Gordon 2016-04-12 18:12:04 -0400
  • 709964f6eb Patched to compile on various platforms. Ryan C. Gordon 2016-04-12 18:11:36 -0400
  • 9e61c97041 threads: Move SDL's own thread creation to a new internal API. Ryan C. Gordon 2016-04-12 16:45:10 -0400
  • 4302c8a341 threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere. Ryan C. Gordon 2016-04-12 14:38:50 -0400
  • 4b1e0a35bd WinRT: bug hack-fix - gamepad detection was failing on Xbox One David Ludwig 2016-04-11 00:22:39 -0400
  • f6d4f4cc81 iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older. Alex Szpakowski 2016-04-10 22:07:10 -0300
  • 4615a2ad81 alsa: Make device enumeration robust against weird results with NULL strings. Ryan C. Gordon 2016-04-04 22:49:13 -0400
  • a55bd73e74 iOS: Also do the Dictation crash workaround before executing the animation callback. Alex Szpakowski 2016-04-02 13:21:01 -0300
  • 79965c0fe2 Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X. Alex Szpakowski 2016-04-02 11:54:05 -0300
  • f093d5cd78 iOS: Workaround for a crash after Dictation is used. Alex Szpakowski 2016-04-01 19:18:50 -0300
  • e52362ae03 iOS: Fixed compiling demos on C89 compilers. Philipp Wiesemann 2016-04-01 21:14:49 +0200
  • 831883a5be PSP: Fixed returning success from unsupported SDL_RenderReadPixels(). Philipp Wiesemann 2016-04-01 21:13:58 +0200
  • 5fff285ae4 PSP: Fixed returning success for unsupported SDL_SetTextureColorMod(). Philipp Wiesemann 2016-04-01 21:12:37 +0200
  • 3d38cd92e6 PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom(). Philipp Wiesemann 2016-04-01 21:11:31 +0200
  • 50e9a10607 Updated info about required Ubuntu version for Mir support in README. Philipp Wiesemann 2016-04-01 21:10:43 +0200
  • ae6d9cf018 Wayland: Fixed missing error message if creating a custom cursor failed. Philipp Wiesemann 2016-03-28 21:03:04 +0200
  • 8fc2962b74 Removed not needed SDL_WINDOW_SHOWN from chessboard test program. Philipp Wiesemann 2016-03-28 21:02:30 +0200
  • 3b6b53cc94 iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo. Philipp Wiesemann 2016-03-28 21:01:46 +0200
  • 26a90492d2 iOS: Fixed keyboard demo ignoring quit requests and window closing. Philipp Wiesemann 2016-03-28 21:01:26 +0200
  • 77b0c874b7 iOS: Replaced #import with #include in two demos. Philipp Wiesemann 2016-03-27 22:26:34 +0200
  • 1f5347125b iOS: Restored older version of rectangles demo. Philipp Wiesemann 2016-03-27 22:25:13 +0200
  • 01ccc8505f iOS: Updated SDL version in demo README. Philipp Wiesemann 2016-03-27 22:24:10 +0200
  • 43ce0c7585 Fixed comment in gesture source. Philipp Wiesemann 2016-03-27 22:22:13 +0200
  • 4a68cad07f Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6. Alex Szpakowski 2016-03-20 15:35:34 -0300
  • 8907b74a06 Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset. Alex Szpakowski 2016-03-18 22:15:53 -0300
  • 5ca43889cb Wayland: Fixed crash if memory mapping failed while creating a custom cursor. Philipp Wiesemann 2016-03-16 22:09:39 +0100
  • cfce19f2f2 Wayland: Fixed storing a theme cursor which is never used in video data. Philipp Wiesemann 2016-03-16 22:09:23 +0100
  • 6ed9917b36 Pick up new display mode information after a mode change (Windows only right now). Sam Lantinga 2016-03-11 08:33:47 -0800
  • 5bee222d87 Quick fix for qsort off-by-one error. Sam Lantinga 2016-03-11 08:30:18 -0800
  • 19378ee307 Emscripten: Deactivated custom cursor support because it created system cursors. Philipp Wiesemann 2016-03-11 22:10:35 +0100
  • d90f6155d6 Wayland: Fixed drawing created cursors without transparency. Philipp Wiesemann 2016-03-11 22:10:15 +0100
  • c29ecfd33a Wayland: Fixed showing created cursors incorrectly before the first redraw. Philipp Wiesemann 2016-03-11 22:09:50 +0100
  • d1d229c804 WinRT: Removed dead code and fixed memory leak if allocation for driver failed. Philipp Wiesemann 2016-03-10 21:00:44 +0100
  • e9dfaf33e9 Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers. Philipp Wiesemann 2016-03-10 21:00:27 +0100
  • 68f971108f Removed unnecessary include statement in test program. Philipp Wiesemann 2016-03-10 21:00:13 +0100
  • d1c4c200f0 A simple test program for SDL_qsort(). Ryan C. Gordon 2016-03-10 01:50:43 -0500
  • 63d34ce031 Another commit to test revision control. Ryan C. Gordon 2016-03-08 20:26:26 -0500
  • 74a155a9d9 Minor tweak to a README to test Mercurial server. Ryan C. Gordon 2016-03-08 20:24:20 -0500
  • efb6903c86 Fixed infinite timeout in SDL_WaitEventTimeout() - thanks ?????????? ???????? Sam Lantinga 2016-03-08 13:55:50 -0800
  • 1ab078f576 Allow mappings to be added before GameControllerInit Ethan Lee 2016-03-07 08:22:55 -0500
  • 7219b27c5a alsa: Implemented basic device detection. Ryan C. Gordon 2016-03-05 23:25:23 -0500
  • e082295363 x11: Fix a few more XMoveWindow() calls to adjust for border size. Ryan C. Gordon 2016-03-04 19:41:16 -0500
  • e363be76bd x11: Deal with window borders better. Ryan C. Gordon 2016-03-04 18:47:19 -0500
  • 3bdb2cc3b0 Raspberry: Fixed crash if memory allocation for cursor failed. Philipp Wiesemann 2016-03-03 20:12:51 +0100
  • 3636c1429f Fixed compile warnings about unused variables in IME test program. Philipp Wiesemann 2016-03-03 20:11:43 +0100
  • 6f8ba45a38 Wayland: Fixed fault in event handling which might have caused a crash someday. Philipp Wiesemann 2016-03-02 20:25:23 +0100
  • 2335cd45bc Wayland: Fixed crash if allocating memory for cursor failed. Philipp Wiesemann 2016-03-02 20:25:09 +0100
  • 0fa6381dc6 Replaced strlen() with SDL_strlen() in IME test program. Philipp Wiesemann 2016-03-02 20:24:43 +0100
  • 0dcbbb8175 wayland: Add wl_proxy_marshal_constructor_versioned sym Jonas ?dahl 2016-02-17 15:14:20 +0800
  • 5b729407e7 Mir: Do not use opengl to find the valid pixel format if we dont use opengl Brandon Schaefer 2016-02-25 10:06:33 -0800
  • 7e53438b08 Mir: Replaced memcpy() with SDL_memcpy(). Philipp Wiesemann 2016-02-24 21:07:19 +0100
  • 4fc6f6fbe2 Mir: Fixed comment at conditional compilation macro. Philipp Wiesemann 2016-02-24 21:06:46 +0100
  • 39984dac39 Fixed doxygen warnings about markdown formatting. Philipp Wiesemann 2016-02-24 21:05:19 +0100
  • cfc61ed1f5 Mir: Fixed crash if allocating memory for cursor failed. Philipp Wiesemann 2016-02-22 19:00:22 +0100
  • 4381bdf9c7 Regenerated configure script with Mir changes. Ryan C. Gordon 2016-02-21 19:21:21 -0500
  • b3ab3aa817 Fix API/ABI breakage in Mir 0.13/0.14. bschaefer 2016-02-21 15:19:35 -0800
  • 5ca92fba08 Windows: Just use WaitForSingleObjectEx() everywhere. Ryan C. Gordon 2016-02-21 17:21:29 -0500
  • deb481bbd3 Windows: let threads be named in the debugger. Ryan C. Gordon 2016-02-21 17:05:25 -0500
  • 4b52fd7992 stdlib: Restored previous qsort() implementation; the licensing is resolved. Ryan C. Gordon 2016-02-21 13:07:14 -0500
  • 87202cceab x11: better fix for the previous commit's fullscreen vs maximized issue. Ryan C. Gordon 2016-02-20 01:03:39 -0500
  • f35520e55d x11: Don't mess with fullscreen vs maximized window state on unmapped windows. Ryan C. Gordon 2016-02-20 00:44:42 -0500
  • d5e3ae8276 Android: Restored Philipp's joystick change, lost in the previous merge. Ryan C. Gordon 2016-02-19 00:28:53 -0500
  • 4f88214b05 Merge Android C89 fixes from Eric Wing. Ryan C. Gordon 2016-02-19 00:24:00 -0500
  • 1f62ac772c x11/wayland/mir: Make the dynamic loading macro salsa a little less messy. Ryan C. Gordon 2016-02-18 23:27:58 -0500
  • baccd86b89 Added support for the Mad Catz FightStick TE S+ PS3 Sam Lantinga 2016-02-17 14:15:37 -0800
  • 9093243f87 Added support for the Mad Catz FightStick TE S+ PS4 Sam Lantinga 2016-02-16 13:51:24 -0800
  • 2d1a6754a1 Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818 Sam Lantinga 2016-02-16 13:51:15 -0800
  • 1c10afbdf2 Added support for several Mad Catz arcade sticks Sam Lantinga 2016-02-16 13:48:46 -0800
  • e0c27d4f5c Allow using the game controller API with arcade sticks and other XInput devices Sam Lantinga 2016-02-16 13:47:37 -0800
  • ed1149cbf7 Android: Changed an internal joystick function to return count instead of id. Philipp Wiesemann 2016-02-16 20:32:22 +0100
  • 6b8e593520 x11: Patched to compile with DEBUG_XEVENTS on C89 compilers. Ryan C. Gordon 2016-02-12 00:27:21 -0500
  • f6fbd05cc0 x11: Removed an assert. Ryan C. Gordon 2016-02-15 21:49:09 -0500
  • 355426c6d9 Another attempt to fix Windows build. Ryan C. Gordon 2016-02-15 03:37:01 -0500
  • a0c4ffb7c8 Patched to compile on Visual Studio. Ryan C. Gordon 2016-02-15 03:21:26 -0500
  • 68950708a5 Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/ Ryan C. Gordon 2016-02-15 03:16:46 -0500
  • 73223c06b1 Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called. Alex Szpakowski 2016-02-14 21:17:25 -0400