Commit Graph

  • 8deb10ebde Android: Fixed opening previously closed joystick (thanks, Sylvain!). Philipp Wiesemann 2016-08-17 21:04:32 +0200
  • ad6c1a0322 testaudiocapture: ask for way more output samples. Ryan C. Gordon 2016-08-12 22:50:48 -0400
  • 54a0483905 emscripten: send fake mouse events for touches, like other targets do. Ryan C. Gordon 2016-08-12 19:59:00 -0400
  • 27c72bb1f8 emscripten audio: check for an "undefined" object, remove some console.log(). Ryan C. Gordon 2016-08-12 00:03:58 -0400
  • 39c0028019 audio: Cleaned up "extern AudioBootStrap" list. Ryan C. Gordon 2016-08-11 22:26:58 -0400
  • 7e5baf5cde audio: Renamed some internal driver symbols in various targets. Ryan C. Gordon 2016-08-11 22:22:09 -0400
  • b629175351 android: implement audio capture support. Ryan C. Gordon 2016-08-11 22:04:49 -0400
  • 77ed1a0c11 directsound: Implemented audio capture support. Ryan C. Gordon 2016-08-10 16:00:16 -0400
  • 4347b1cbee windows: directsound should also map audio device GUIDs to proper names. Ryan C. Gordon 2016-08-10 15:34:24 -0400
  • 29c66baadb audio: Patched to compile on C89 compilers. Ryan C. Gordon 2016-08-10 14:14:14 -0400
  • 70ee9e7757 emscripten audio: fix timer on capture's silence callback. Ryan C. Gordon 2016-08-10 14:13:48 -0400
  • 11fda8d6e6 directsound: recalculate audiospec size before creating secondary buffer. Ryan C. Gordon 2016-08-09 19:35:46 -0400
  • e67c0c860a emscripten audio: Added audio capture support. Ryan C. Gordon 2016-08-09 16:58:32 -0400
  • 5cc60a62f4 Added a FIXME. Ryan C. Gordon 2016-08-09 16:58:06 -0400
  • 2b5733b7bf testaudiocapture: open capture device to same spec as output device. Ryan C. Gordon 2016-08-09 16:57:49 -0400
  • 7fe36844d5 audio: Only allocate fake_stream if we're using the standard audio threads. Ryan C. Gordon 2016-08-09 00:44:59 -0400
  • 45216f5dc1 audio: simplifed check for internal callback. Ryan C. Gordon 2016-08-09 00:44:05 -0400
  • a5fca49f63 [ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed. Sam Lantinga 2016-08-08 12:17:53 -0700
  • c350b894c9 dsp: Implemented audio capture support. Ryan C. Gordon 2016-08-07 02:43:20 -0400
  • ced8bb7d64 winmm: Try to get full device names from the Windows Registry. Ryan C. Gordon 2016-08-07 01:48:38 -0400
  • 702a70639a winmm: Added a FIXME for truncated device names. Ryan C. Gordon 2016-08-06 23:05:02 -0400
  • f64b5a1fe0 winmm: Implemented audio capture support. Ryan C. Gordon 2016-08-06 19:34:32 -0400
  • abbdd8b697 Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver. Mikkel Krautz 2016-08-06 15:09:20 +0200
  • fd22b992b7 disk audio: Make default i/o delay match what device is meant to be running at. Ryan C. Gordon 2016-08-06 03:45:45 -0400
  • 9e12436979 disk audio: Implemented "capture" support, cleaned up some things. Ryan C. Gordon 2016-08-06 03:39:15 -0400
  • 8b823f9c80 testaudiocapture: use capture device buffer queueing, for better test coverage. Ryan C. Gordon 2016-08-06 02:48:00 -0400
  • 0d7f555ff7 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()). Ryan C. Gordon 2016-08-06 02:47:27 -0400
  • f93003c33d testaudiocapture: don't use fullscreen for the window. Ryan C. Gordon 2016-08-06 02:45:51 -0400
  • ec84a298df audio: SDL_ClearQueuedAudio() should free everything but two packets. Ryan C. Gordon 2016-08-06 02:27:55 -0400
  • 232a393725 nas: initial shot at audio capture support. Compiles, but not tested. Ryan C. Gordon 2016-08-05 04:23:32 -0400
  • ca04111aa2 audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice. Ryan C. Gordon 2016-08-05 02:04:48 -0400
  • c99b35e39e audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections. Ryan C. Gordon 2016-08-05 01:59:06 -0400
  • 8bc6d72391 audio: Removed internal SDL_audiomem.h and macros. Ryan C. Gordon 2016-08-05 01:44:15 -0400
  • d6b8792174 audio: Clean up some CloseDevice() interface details. Ryan C. Gordon 2016-08-05 01:44:41 -0400
  • d498ff5bad arts: backed out audio capture support. Ryan C. Gordon 2016-08-04 11:51:17 -0400
  • 27f28dba2c dummy audio: Patched to compile. Ryan C. Gordon 2016-08-03 16:54:10 -0400
  • e66d19a3af Fixed two old identifiers in header comments. Philipp Wiesemann 2016-08-03 22:39:44 +0200
  • 8d49bceb63 PSP: Fixed memory leak if video init failed. Philipp Wiesemann 2016-08-03 22:32:20 +0200
  • 6fd7b11043 WinRT: Removed not needed SDL_zerop() after SDL_calloc(). Philipp Wiesemann 2016-08-03 22:32:02 +0200
  • 1d9ebdaa0b Added brackets to function names in header comments so that doxygen links them. Philipp Wiesemann 2016-08-03 22:30:31 +0200
  • 5926dc1c40 dummy audio: Implemented dummy audio capture support. :) Ryan C. Gordon 2016-08-03 02:18:47 -0400
  • cf4dcd7722 bsdaudio: first shot at audio capture support! Ryan C. Gordon 2016-08-03 01:57:41 -0400
  • 235d76d612 bsdaudio: this appears to be using the wrong variable...? Ryan C. Gordon 2016-08-03 01:56:58 -0400
  • 4bd8f484b9 arts: Patched to (maybe) compile. Ryan C. Gordon 2016-08-03 01:53:59 -0400
  • b92bb39ee1 arts: implemented audio capture support. Ryan C. Gordon 2016-08-03 01:01:44 -0400
  • aa2e3a0c7c alsa: capture devices don't need a mixbuf allocated. Ryan C. Gordon 2016-08-03 01:00:30 -0400
  • 040ee805ab testaudiocapture: made test app interactive. Ryan C. Gordon 2016-08-03 00:31:08 -0400
  • 0f26b9ccab coreaudio: Implemented audio capture for iOS. Ryan C. Gordon 2016-08-03 00:30:12 -0400
  • f2c4d86dc1 testaudiocapture: Make a simple green/red window when recording/playing. Ryan C. Gordon 2016-08-02 19:17:51 -0400
  • 327721bdd1 alsa: Implemented audio capture support! Ryan C. Gordon 2016-08-02 15:06:40 -0400
  • e84c91e864 alsa: Cleaned up the 5.1 swizzle mess a little. Ryan C. Gordon 2016-08-02 15:06:05 -0400
  • 25ae29eaae audio: a little more robustness in the capture device's thread. Ryan C. Gordon 2016-08-02 15:04:33 -0400
  • 0e5a518f1e pulseaudio: Implemented audio capture support! Ryan C. Gordon 2016-08-02 13:50:58 -0400
  • 1badb45097 audio: implemented higher level infrastructure for running capture devices. Ryan C. Gordon 2016-08-02 13:50:21 -0400
  • 7afd01e32a audio: Made some SDL_AudioDevice fields atomic. Ryan C. Gordon 2016-08-02 13:48:52 -0400
  • ac3d3afd7f testaudiocapture: Let specific devices be opened. Ryan C. Gordon 2016-08-02 13:38:56 -0400
  • a36c1c811f BUGS.txt: Bugzilla supports SSL; changed link to https:// ... Ryan C. Gordon 2016-08-01 13:36:43 -0400
  • e63dd87d00 audio: changed some internal ints to be SDL_bools. Ryan C. Gordon 2016-08-01 13:32:27 -0400
  • 3c1efa569f nacl: unlock audio thread mutex when done with it. Ryan C. Gordon 2016-08-01 11:47:02 -0400
  • 11ea8f43e7 audio: Make SDL_AudioDevice::shutdown an atomic value. Ryan C. Gordon 2016-08-01 11:45:45 -0400
  • adb9285346 audio: Implemented capture support for Mac OS X CoreAudio. Ryan C. Gordon 2016-08-01 00:20:47 -0400
  • 5fad55a6f1 audio: Initial bits to enable audio capture support. Ryan C. Gordon 2016-08-01 00:18:56 -0400
  • e8a6fea28d Fixed information in touch README and changed identifiers so doxygen links them. Philipp Wiesemann 2016-07-27 20:47:31 +0200
  • 40b394a2b0 Android: Updated a comment. Philipp Wiesemann 2016-07-27 20:47:08 +0200
  • 9aefacb2d8 Android: Replaced deprecated AbsoluteLayout with RelativeLayout. Philipp Wiesemann 2016-07-27 20:46:18 +0200
  • 5d18ff1478 Linux: Fixed memory leak in haptic implementation (thanks, Martin!). Philipp Wiesemann 2016-07-20 21:01:14 +0200
  • 36cfc84b1a Pandora: Fixed memory leak in video implementation. Philipp Wiesemann 2016-07-20 21:00:52 +0200
  • 26326688ca Pandora: Fixed compile warnings in video implementation (thanks, Bombo!). Philipp Wiesemann 2016-07-20 21:00:36 +0200
  • bac30495a6 ALSA: Fixed adding wrong status to error message (thanks, romain145!). Philipp Wiesemann 2016-07-19 21:02:44 +0200
  • 943d7ae5d6 Pandora: Fixed SDL version in debug output. Philipp Wiesemann 2016-07-19 21:02:09 +0200
  • 3a6396f3e8 Pandora: Updated SDL version in Makefile. Philipp Wiesemann 2016-07-19 21:01:30 +0200
  • c9cee0547f Pandora: Fixed referring to no more existing atomic source file in Makefile. Philipp Wiesemann 2016-07-19 21:01:13 +0200
  • 2653ea87c4 Updated comments in video implementations. Philipp Wiesemann 2016-07-18 22:03:47 +0200
  • d2f41eced4 Pandora: Fixed compile error in video implementation (thanks, Bombo!). Philipp Wiesemann 2016-07-18 22:02:17 +0200
  • 03808e5155 Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!). Philipp Wiesemann 2016-07-18 22:01:01 +0200
  • 31beea2b4b Android: Fixed missing export of a JNI function (thanks, Andrii!). Philipp Wiesemann 2016-07-17 21:43:12 +0200
  • 488b8a1c55 Android: Fixed compile warning about a missing prototype (thanks, Sylvain!). Philipp Wiesemann 2016-07-17 21:42:53 +0200
  • 0389390ef0 Fixed compile warnings about evaluating undefined identifiers. Philipp Wiesemann 2016-07-17 20:32:44 +0200
  • c776d7a222 Tests: Would be wise to compile this Brandon Schaefer 2016-07-13 09:41:43 -0700
  • b30dd8d391 Tests: Somehow tabs leaked in... Brandon Schaefer 2016-07-13 07:39:01 -0700
  • 15e5dc28fe Tests: Add a manual test for a custom cursor (Taken from the API docs) Brandon Schaefer 2016-07-13 07:34:06 -0700
  • 69c4729f33 Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2 Brandon Schaefer 2016-07-13 07:07:46 -0700
  • df65027ea7 MIR: Fix system cursors. Been broken since custom cursor support was added! Brandon Schaefer 2016-07-13 07:07:08 -0700
  • e52005cb83 Android: Added new key codes from API 24. Philipp Wiesemann 2016-07-09 22:06:00 +0200
  • 7cd27bc3b7 iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Alex Szpakowski 2016-07-02 13:38:31 -0300
  • d100d3d28b Fixed three source comments in tests. Philipp Wiesemann 2016-06-28 21:15:16 +0200
  • a7c7cb58a5 Added a simple test case for SDL_sscanf() to tests. Philipp Wiesemann 2016-06-28 21:14:11 +0200
  • 11a83b566e Fixed freeing strings created by strdup() with SDL_free(). Philipp Wiesemann 2016-06-28 21:08:23 +0200
  • e9d1800711 Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters. Philipp Wiesemann 2016-06-26 21:08:57 +0200
  • b559f063ca Fixed compile warnings in test library about formats strings not being literals. Philipp Wiesemann 2016-06-25 19:40:44 +0200
  • b21b009804 Mac: Updated file name in README. Philipp Wiesemann 2016-06-25 19:40:02 +0200
  • e21c53ded7 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528 David Ludwig 2016-06-24 22:17:56 -0400
  • c2911e9ea4 Mac: Updated availability macro in build script. Philipp Wiesemann 2016-06-24 19:06:06 +0200
  • a7ed955383 MIR: Add better error handling for a failed connection Brandon Schaefer 2016-06-08 08:01:21 -0700
  • 724c1a6796 MIR: Support relative mouse mode Brandon Schaefer 2016-06-07 09:01:23 -0700
  • f7feba7a59 Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!) Alex Szpakowski 2016-05-23 15:29:25 -0300
  • b7bb356337 Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB. Alex Szpakowski 2016-05-21 12:09:23 -0300
  • e22a906e51 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!) Alex Szpakowski 2016-05-21 00:20:52 -0300
  • 0e3b779639 Updated documentation of SDL_IsScreenSaverEnabled(). Philipp Wiesemann 2016-05-20 22:18:15 +0200
  • 9b57b8bfa7 Windows: Fixed missing error message if SDL_GetDisplayDPI() failed. Philipp Wiesemann 2016-05-20 22:15:58 +0200