Commit Graph

  • db4c7e47f1 Added support for the share button on the GameSir-K1 FLUX controller Sam Lantinga 2025-05-02 10:15:16 -0700
  • ab12b7cbba Added support for the share button on the GameSir-K1 FLUX controller Sam Lantinga 2025-05-02 10:15:16 -0700
  • 362445460e Added support for the PowerA Battle Dragon Advanced Wireless Controller Sam Lantinga 2025-05-02 10:01:13 -0700
  • 1e6a25324c Added support for the PowerA Battle Dragon Advanced Wireless Controller Sam Lantinga 2025-05-02 10:01:13 -0700
  • de5cb9db23 dialog: Cocoa backend should reactivate the app after the modal dialog. Ryan C. Gordon 2025-05-02 01:48:13 -0400
  • 418eab29eb uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes. Ryan C. Gordon 2025-05-01 18:28:53 -0400
  • 57346f2ba8 dialog: Cocoa backend should reactivate the app after the modal dialog. Ryan C. Gordon 2025-05-02 01:48:13 -0400
  • 2f3d242183 dialog: Cocoa shouldn't crash if there's a '.' in the filters. Ryan C. Gordon 2025-05-01 18:11:36 -0400
  • b0b50da4b6 Port #12581 to SDL2 Derek Schuff 2025-05-01 23:19:50 +0000
  • a220e7c422 Port #12581 to SDL2 Derek Schuff 2025-05-01 23:19:50 +0000
  • caf269ce00 Added a link to the GIP documentation Sam Lantinga 2025-05-01 20:26:19 -0700
  • 34c045aa39 Fixed paddles on the Xbox Elite controller using the GIP driver Sam Lantinga 2025-05-01 20:24:08 -0700
  • 4ad6d18203 events: Add integer wheel fields for sdl2-compat Cameron Gutman 2025-05-01 21:39:18 -0500
  • 0447c2f3c3 events: Add integer wheel fields for sdl2-compat Cameron Gutman 2025-05-01 21:39:18 -0500
  • 24b9a5f15f Added a link to the GIP documentation Sam Lantinga 2025-05-01 20:26:19 -0700
  • 17c20dde5b Fixed paddles on the Xbox Elite controller using the GIP driver Sam Lantinga 2025-05-01 20:24:08 -0700
  • 69ea6ad33e events: Add integer wheel fields for sdl2-compat Cameron Gutman 2025-05-01 21:39:18 -0500
  • e04241cd82 Port #12581 to SDL2 Derek Schuff 2025-05-01 23:19:50 +0000
  • ae251a05be Fixed warning: no previous prototype for function 'GIP_ParseMetadata' Sam Lantinga 2025-05-01 15:39:49 -0700
  • 193b0c8963 uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes. Ryan C. Gordon 2025-05-01 18:28:53 -0400
  • 691cc5bb5e dialog: Cocoa shouldn't crash if there's a '.' in the filters. Ryan C. Gordon 2025-05-01 18:11:36 -0400
  • cd4a4f8a9f X11: Center Message Box on Multi Monitor Displays (#12819) Temdog007 2025-05-01 13:38:52 -0700
  • 4ef8b6ce1b
    X11: Center Message Box on Multi Monitor Displays (#12819) Temdog007 2025-05-01 13:38:52 -0700
  • a96e72da02 video: Store the preferred fullscreen display in a property for sdl2-compat Frank Praznik 2025-04-30 11:21:09 -0400
  • c5d5967c3a video: Store the preferred fullscreen display in a property for sdl2-compat Frank Praznik 2025-04-30 11:21:09 -0400
  • 11e1d4a145 Sync SDL3 wiki -> header SDL Wiki Bot 2025-05-01 18:05:25 +0000
  • 00f3a82ada Joystick: Add new GIP driver to replace old Xbox One wired driver Vicki Pfau 2025-04-25 17:35:25 -0700
  • 48dfc03a87 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS Sam Lantinga 2025-05-01 10:35:49 -0700
  • 21a7bbbf14 Restore compatibility with older GameCube mappings Sam Lantinga 2025-04-30 15:21:34 -0700
  • 9afb2b4d7b Joystick: Add new GIP driver to replace old Xbox One wired driver Vicki Pfau 2025-04-25 17:35:25 -0700
  • ce1e46c9d9 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS Sam Lantinga 2025-05-01 10:35:49 -0700
  • 3730128e33
    Simplify WIN_CreateHCursor (#12933) Dimitriy Ryazantcev 2025-05-01 18:32:12 +0300
  • 6a0505c090
    wayland: Remove unnecessary function call Frank Praznik 2025-05-01 11:30:16 -0400
  • fdd8b5d630
    wayland: Query the mouse global button states from the seats Frank Praznik 2025-05-01 11:23:13 -0400
  • b4ba7f633d
    Update SDL_windowsmouse.c Dimitriy Ryazantcev 2025-05-01 15:37:00 +0300
  • 8e0e10a89d
    Update SDL_windowsmouse.c Dimitriy Ryazantcev 2025-05-01 15:36:23 +0300
  • b5f4603d47
    Update SDL_windowsmouse.c Dimitriy Ryazantcev 2025-05-01 15:18:54 +0300
  • 9a69fb6e9a
    Simplify WIN_CreateHCursor Dimitriy Ryazantcev 2025-05-01 15:05:25 +0300
  • bd57b72c1d Restore compatibility with older GameCube mappings Sam Lantinga 2025-04-30 15:21:34 -0700
  • 337f012de2 Fixed right mouse button emulation when using a pen Sam Lantinga 2025-04-30 10:50:20 -0700
  • 3c29b620e4 Fixed missing simulated mouse events using a Wacom tablet Sam Lantinga 2025-04-30 10:20:56 -0700
  • e3df61b070 Fixed right mouse button emulation when using a pen Sam Lantinga 2025-04-30 10:50:20 -0700
  • 106ccc722e Fixed missing simulated mouse events using a Wacom tablet Sam Lantinga 2025-04-30 10:20:56 -0700
  • 522024d0a9 Fixed right mouse button emulation when using a pen Sam Lantinga 2025-04-30 10:50:20 -0700
  • fc5b0d97d0 Fixed missing simulated mouse events using a Wacom tablet Sam Lantinga 2025-04-30 10:20:56 -0700
  • a18eb08843
    video: Store the preferred fullscreen display in a property for sdl2-compat Frank Praznik 2025-04-30 11:21:09 -0400
  • 75a2b4c69b
    Merge pull request #3 from YoYoGames/feature/sdl3-keymap-port Steven Campbell 2025-04-30 15:25:44 +0100
  • 579fc161f0 Fixed build Sam Lantinga 2025-04-29 19:06:42 -0700
  • 22e968af4e Fixed right click mouse emulation for the Wacom tablet Sam Lantinga 2025-04-29 19:03:42 -0700
  • e37e96cfff pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly. Ryan C. Gordon 2025-04-29 18:50:50 -0400
  • 8ae962c904 Fixed build Sam Lantinga 2025-04-29 19:06:42 -0700
  • e04064350f Fixed right click mouse emulation for the Wacom tablet Sam Lantinga 2025-04-29 19:03:42 -0700
  • 56c76c20a0 GPU: Validate that textures are not bound for both read and write on render passes (#12925) Evan Hemsley 2025-04-29 16:52:52 -0700
  • a163257295
    GPU: Validate that textures are not bound for both read and write on render passes (#12925) Evan Hemsley 2025-04-29 16:52:52 -0700
  • 672b0e37d0 Fix sign mismatch cosmonaut 2025-04-29 16:35:36 -0700
  • 4ea85a1ccb Use MAX_COLOR_TARGET_BINDINGS cosmonaut 2025-04-29 16:26:45 -0700
  • 6b2d7d6d41 GPU: Validate that textures are not bound for both read and write cosmonaut 2025-04-29 16:19:50 -0700
  • ea67133e4f
    pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly. Ryan C. Gordon 2025-04-29 18:50:50 -0400
  • f131791005 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-29 22:48:45 +0000
  • efd812c399 GPU Vulkan: Add locks for layout object lookups (#12924) Evan Hemsley 2025-04-29 15:43:28 -0700
  • e1a41c1c97
    GPU Vulkan: Add locks for layout object lookups (#12924) Evan Hemsley 2025-04-29 15:43:28 -0700
  • e23503d2c0 GPU Vulkan: Add locks for layout object lookups cosmonaut 2025-04-29 15:24:07 -0700
  • 8b7a088efc Call IOHIDDeviceClose() if needed in hid_close() on macOS Sam Lantinga 2025-04-29 11:21:26 -0700
  • 7fc5edab8e Revert "Don't leak device handle in macOS 10.10 or newer" Sam Lantinga 2025-04-29 09:48:44 -0700
  • 2442c85cb8 Call IOHIDDeviceClose() if needed in hid_close() on macOS Sam Lantinga 2025-04-29 11:21:26 -0700
  • 5b951141d2 Revert "Don't leak device handle in macOS 10.10 or newer" Sam Lantinga 2025-04-29 09:48:44 -0700
  • fd5380ffc6 Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-29 16:04:31 +0000
  • b871ac0d97 Add support for non-constrained and non-grabbing popups Frank Praznik 2025-04-14 13:10:45 -0400
  • b2b92bbe25 Removed timeout in SDL_RunOnMainThread() Sam Lantinga 2025-04-29 08:56:56 -0700
  • 8abcc27535 Removed timeout in SDL_RunOnMainThread() Sam Lantinga 2025-04-29 08:56:56 -0700
  • a29c67ac94 Always enable D3D12 GPU on Windows Sam Lantinga 2025-04-29 08:51:26 -0700
  • ef54c3bf18 Always enable D3D12 GPU on Windows Sam Lantinga 2025-04-29 08:51:26 -0700
  • 24ccde693e events: Fix undefined behavior when disabling some event types Cameron Gutman 2025-04-29 00:30:41 -0500
  • 15fd3fcdc2 events: Fix undefined behavior when disabling some event types Cameron Gutman 2025-04-29 00:30:41 -0500
  • f88e0aaac0 events: Fix undefined behavior when disabling some event types Cameron Gutman 2025-04-29 00:07:36 -0500
  • 39d3148185 events: Fix undefined behavior when disabling some event types Cameron Gutman 2025-04-29 00:07:36 -0500
  • f46ef5d76d Fixed reliability of initializing Switch controllers on macOS Sam Lantinga 2025-02-26 11:21:34 -0800
  • 45b01d16b1 Fixed reliability of initializing Switch controllers on macOS Sam Lantinga 2025-02-26 11:21:34 -0800
  • 13d20e61be Fixed reliability of initializing Switch controllers on macOS Sam Lantinga 2025-02-26 11:21:34 -0800
  • c8bd0e7605 add SDL_HINT_MOUSE_CURSOR_SUSPEND_REDRAW expikr 2025-04-28 12:47:15 +0800
  • 510c7edd9b migrate usage of SetCursor(NULL) to RedrawCursor() expikr 2025-04-28 11:41:10 +0800
  • 4779499048 Split the redraw effect to own function expikr 2025-04-28 11:40:35 +0800
  • 6c172e5220 SDL_SetCursor should not skip focus check expikr 2025-04-28 11:39:22 +0800
  • cbf44700d8 bytepusher example: always render text to render target and remove unused variable Maia 2025-04-28 18:05:01 +0200
  • 91956edc64 bytepusher example: always render text to render target and remove unused variable Maia 2025-04-28 18:05:01 +0200
  • ab8b1e1b9a Remove mapping of keycode to scancode Tom 2025-04-28 10:41:12 +0100
  • be624ba57a Fix incorrect keycode values being used for quote and backquote Tom 2025-04-28 10:40:31 +0100
  • 05dbef4381
    hashtable: add generic hashtable Andrei Sabalenka 2025-04-19 14:14:03 +0300
  • 8be414920b migrate usage of SetCursor(NULL) to RedrawCursor() expikr 2025-04-28 11:41:10 +0800
  • 471e7c2bf6 Split the redraw effect to own function expikr 2025-04-28 11:40:35 +0800
  • 7c39083abb SDL_SetCursor should not skip focus check expikr 2025-04-28 11:39:22 +0800
  • faddff1bcc Sync SDL3 wiki -> header SDL Wiki Bot 2025-04-27 18:02:41 +0000
  • 31650d566c Added SDL_GAMEPAD_TYPE_GAMECUBE Sam Lantinga 2025-04-25 12:19:27 -0700
  • c4d5cc358f streamline boolean logic expikr 2025-04-27 13:31:50 +0800
  • 441e7e488f invert cursor_visible to hide_cursor expikr 2025-04-27 13:48:31 +0800
  • d553372682 rename cursor_shown to cursor_visible expikr 2025-04-27 13:48:26 +0800
  • 29a4a4a5d1 tray, unix: make pointers g_object_ref and g_object_ref_sink static Ozkan Sezer 2025-04-27 11:55:10 +0300
  • 016ba86f93 tray, unix: make pointers g_object_ref and g_object_ref_sink static Ozkan Sezer 2025-04-27 11:55:10 +0300
  • 68ac578bb8
    Add support for non-constrained and non-grabbing popups Frank Praznik 2025-04-14 13:10:45 -0400
  • 01000c73b0
    cocoa: Immediately update the mouse focus when showing/hiding a popup menu Frank Praznik 2025-04-26 03:31:22 -0400