Commit Graph

  • a60f97d779 Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch Sam Lantinga 2016-10-07 15:08:37 -0700
  • c5713d0e19 audio: Don't trust audio drivers to drain pending audio. Ryan C. Gordon 2016-10-07 15:13:46 -0400
  • d4611f9b3f audio: better way to calculate buffer drain wait times. Ryan C. Gordon 2016-10-07 14:42:24 -0400
  • 11e8a7c3c8 audio: threading and device hang improvements. Ryan C. Gordon 2016-10-07 14:35:25 -0400
  • 26f4b81a8b Some systems include both "default:" and "hw:" for the same usb device Sam Lantinga 2016-10-07 11:18:55 -0700
  • 3311988f75 fix for finding ALSA hotplug devices on Steam Link Sam Lantinga 2016-10-06 06:08:16 -0700
  • 76a9019e05 Backed out a very unsafe change that was trying to prevent audio hang at quit. Sam Lantinga 2016-10-05 00:12:16 -0700
  • 0bc488c13d ensure SDL_AUDIODEVICEREMOVED gets sent when hotplug removes a device Sam Lantinga 2016-10-04 06:48:07 -0700
  • b9ccfde8e4 fix deadlock on close device Sam Lantinga 2016-10-04 06:46:46 -0700
  • 92d3a12a94 fix audio deadlock Sam Lantinga 2016-10-04 06:45:28 -0700
  • 197842427f Modified the custom cursor test to be able to load BMP files as cursors Sam Lantinga 2016-10-04 04:08:02 -0700
  • f96af13c1e Fixed bug 3021 - HapticOpenFromJoystick() problems Sam Lantinga 2016-10-04 03:50:28 -0700
  • cc56dfd234 Fixed compiler warning about missing field initializers Sam Lantinga 2016-10-04 03:42:42 -0700
  • 3fc62c203d Fixed compiler warning - this should have been a const char pointer Sam Lantinga 2016-10-04 03:38:39 -0700
  • 2ecc2ae63f Fixed potential buffer overflow in SDL_vsnprintf() (thanks, Taylor!). Ryan C. Gordon 2016-10-04 14:25:31 -0400
  • 060d726731 Fixed bug 2157 - Caps Lock key produces key down & key up events while key is still pressed. Sam Lantinga 2016-10-04 02:11:52 -0700
  • f0b34071d4 Fixed setting the version info in the shared library when using CMake Sam Lantinga 2016-10-03 03:42:10 -0700
  • 7bc2e25d46 Android: Fixed compile error. Philipp Wiesemann 2016-10-02 22:32:50 +0200
  • db26f83c17 Fixed wrong pixel format if reading pixels from OpenGL renderer. Philipp Wiesemann 2016-10-02 22:32:35 +0200
  • fd13d325c6 Added brackets to function names in header comments so that doxygen links them. Philipp Wiesemann 2016-10-02 22:32:18 +0200
  • 638cee2363 Fixed MinGW-w64 build warnings in SDL_render_d3d11.c David Ludwig 2016-10-01 18:49:15 -0400
  • 2f3e21ce1c Added SDL prefix to local IID constants Sam Lantinga 2016-10-01 15:23:43 -0700
  • 4d59d36a96 WinRT: build fix in joystick code David Ludwig 2016-10-01 18:10:50 -0400
  • 15a58dafbf Fixed bug 3437 - build error for WinRT/UWP .dlls, caused by fix for SDL bug 3336 David Ludwig 2016-10-01 18:10:15 -0400
  • c17c078cd6 Fix tabs -> spaces Alex Szpakowski 2016-10-01 19:16:46 -0300
  • 4e86bba76c Fix bug 3436 - SDL_RaiseWindow not working on windows Alex Szpakowski 2016-10-01 19:12:58 -0300
  • 8ad067bd36 Fixed bug 3065 - Screen is flickering during closing on-screen keyboard on Android Sam Lantinga 2016-10-01 15:14:48 -0700
  • 436a2977cf Fixed bug 3078 - cmake: fix sdl2.m4 install location on cross hosts Sam Lantinga 2016-10-01 15:11:18 -0700
  • 506b6eb57c Fixed build on older Raspberry Pi environments Sam Lantinga 2016-10-01 15:04:13 -0700
  • d9b0029fd5 Fixed warning and code style in SDL_evdev.c Sam Lantinga 2016-10-01 14:56:53 -0700
  • e2ebf4c308 Fixed build for X11 Sam Lantinga 2016-10-01 14:54:05 -0700
  • 3e969e4c12 Fixed windows build Sam Lantinga 2016-10-01 14:50:22 -0700
  • 77d5597df4 Fixed build warnings and errors Sam Lantinga 2016-10-01 14:48:18 -0700
  • 05179f9ea8 Fixed bug 3107 OSX - Process events in SDLApplication to fix integration with CEF. Sam Lantinga 2016-10-01 14:34:52 -0700
  • 440fd8388c Fixed bug 3116 - renderer->hidden in SDL_RenderCopy(Ex) Sam Lantinga 2016-10-01 14:31:00 -0700
  • 753ef962a1 Fixed bug 3130 - Spacebar not responding Sam Lantinga 2016-10-01 14:22:10 -0700
  • 97452c9ccb Fix SDL not resizing window when Android screen resolution changes Magnus Bjerke Vik 2016-10-01 14:18:29 -0700
  • 42acff5117 Fixed bug 3134 - CalculateXRandRRefreshRate() returns incorrect refresh rate due to floating point truncation. Sam Lantinga 2016-10-01 14:16:04 -0700
  • 38f0d2a334 Call setlocale + XSetModifiers before XOpenIM, Work around ibus+xim duplicate events. Alex Baines 2015-09-30 04:16:09 +0100
  • c7b3574970 Fixed bug 3138 - c_dfDIJoystick2 already defined in dinput8.lib Sam Lantinga 2016-10-01 14:05:35 -0700
  • df6c165ca6 Fixed 3149 - Mouse Pointer Raspberry Pi corrupt when moving over screen edges Sam Lantinga 2016-10-01 13:59:59 -0700
  • 398cc41377 Fixed bug 3157 - Rudimentary touchscreen support in SDL_evdev (supports Raspberry Pi) Sam Lantinga 2016-10-01 13:51:56 -0700
  • 2544f6e195 Fixed bug 3159 - SDL_blit_slow with BLENDING does not work Sam Lantinga 2016-10-01 13:40:01 -0700
  • d39cb91be2 Fixed bug 3161 - SDL_WINDOWEVENT_EXPOSED event possible queue overflow Sam Lantinga 2016-10-01 13:38:30 -0700
  • bfe27a7cdc Fixed bug 3165 - define numbers don't match types in Swift Sam Lantinga 2016-10-01 13:35:36 -0700
  • 7c940cc02d Fixed bug 3169 - GLES2_CreateRenderer does not check SDL_GL_GetAttribute result, causing use of uninitialized data Sam Lantinga 2016-10-01 13:33:32 -0700
  • e67af54b8c Fixed bug 3174 - SDL_SetRenderTarget clip rect Sam Lantinga 2016-10-01 13:29:30 -0700
  • b9aa66ead2 Removed carriage returns from previous patch Sam Lantinga 2016-10-01 13:16:31 -0700
  • e72cfa937e Fixed bug 3405 - Wrong default icon size on windows systems Sam Lantinga 2016-10-01 13:14:51 -0700
  • c575ba35d0 Fixed bug 3422 - OpenGL ES 1.1 renderer: SDL_UpdateTexture breaks later function calls (missing glDisable) Sam Lantinga 2016-10-01 13:07:36 -0700
  • 4c60dea883 Fix CMake setting an incorrect video backend on iOS Alex Szpakowski 2016-10-01 17:05:29 -0300
  • 40c128366a Fixed bug 3424 - SDL_GameController: Increase k_nMaxReverseEntries Sam Lantinga 2016-10-01 13:02:20 -0700
  • 891da4b0ee Fixed bug 3262 - Premake scripts are not compatible with "Genie" (premake fork) Sam Lantinga 2016-10-01 12:56:28 -0700
  • 3a161d7127 Fixed bug 3268 - CMAKE: ios fixes Sam Lantinga 2016-10-01 12:54:48 -0700
  • 1ebced88f0 Fixed bug 3276 - build-scripts/showrev.sh prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip. Sam Lantinga 2016-10-01 12:52:55 -0700
  • c89fe05965 Fixed bug 3301 - IBus support on Linux with CMake Sam Lantinga 2016-10-01 12:48:08 -0700
  • 167d4a536e Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad Sam Lantinga 2016-10-01 12:46:36 -0700
  • d334455762 Force WM_PAINT events on window resize Ethan Lee 2016-04-12 10:45:56 -0400
  • 89aa73e898 Fixed bug 3318 - testime.c enhancement with GNU Unifont support Sam Lantinga 2016-10-01 12:43:14 -0700
  • 5ee8580143 Fixed bug 3319 - Getting the POSIX out of testqsort.c Sam Lantinga 2016-10-01 12:33:26 -0700
  • a496103812 Fixed bug 3320 - SDL_windows_main.c defines both console application entry points Sam Lantinga 2016-10-01 12:31:31 -0700
  • 160788e6bd Fixed bug 3322 - Missing error checking in testaudioinfo and testaudiohotplug Sam Lantinga 2016-10-01 12:29:55 -0700
  • fd7aa4eba3 Fixed bug 3323 - SDL_LogOutput prints message twice on Windows when linked with libc Sam Lantinga 2016-10-01 12:28:05 -0700
  • c238e09677 Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications. Sam Lantinga 2016-10-01 12:17:42 -0700
  • 49dce9a501 Fixed bug 3332 - Win32: reset deadkeys in StartTextInput/StopTextInput Sam Lantinga 2016-10-01 11:54:02 -0700
  • 24bf763ebf Fixed bug 3338 - console_wmain doesn't null terminate the argv array Sam Lantinga 2016-10-01 11:48:15 -0700
  • 2e3ed90464 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect Sam Lantinga 2016-10-01 11:46:32 -0700
  • e34ed03c3b Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures Sam Lantinga 2016-10-01 11:40:57 -0700
  • a3cfc2f5e0 Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format Sam Lantinga 2016-10-01 11:38:53 -0700
  • 4c1a02e908 Fixed bug 3350 - GL renderers don't need to flip rows after reading back pixels from the target texture Sam Lantinga 2016-10-01 11:34:04 -0700
  • 52c8648ae7 Fixed bug 3352 - Adding alpha mask support to SDL_SaveBMP_RW Sam Lantinga 2016-10-01 11:29:13 -0700
  • 938aa8b294 Only use GCC pragmas when we're building with GCC Sam Lantinga 2016-10-01 11:22:39 -0700
  • 5ea80df1b4 Fixed bug 3361 - Texture color modulation doesn't work with active NONE blend mode (opengl and opengles) Sam Lantinga 2016-10-01 11:04:45 -0700
  • ae2ba1765c Fixed bug 3362 - OpenGL renderer doesn't check if framebuffers are supported when creating target textures Sam Lantinga 2016-10-01 10:52:24 -0700
  • 76b4135f73 Fixed bug 3368 - SDL_Blit_Slow doesn't ignore alpha values in colorkey comparison Sam Lantinga 2016-10-01 10:46:10 -0700
  • 95fcb12363 Fixed bug 3373 - OpenGL implementation differences of glDrawTexfOES Sam Lantinga 2016-10-01 10:43:01 -0700
  • f2e7ded16b Fix running autogen.sh out-of-tree As done in GNOME's jhbuild building tool. Bastien Nocera 2016-10-01 10:39:03 -0700
  • 7662078a3b We should be using a string constant for the strftime format string Sam Lantinga 2016-10-01 10:38:15 -0700
  • 44c367220d Fix "format not a string literal" errors With GCC 6.1. Bastien Nocera 2016-10-01 10:36:24 -0700
  • 88e3e3a5d4 Add gamecontrollerdb lines for SFC30 controller in various modes Jonathan Dowland 2016-07-01 16:47:27 +0100
  • 007b6116bf Commit KEYCODE_SPACE as text input on Android Cole Campbell 2016-07-04 10:39:32 -0400
  • b4f607c268 Fixed bug 3336 - Failure to build with MinGW-w64 Sam Lantinga 2016-10-01 10:28:00 -0700
  • c3d374dcb3 Fixed bug 3388 - Fail to build src/thread/windows/SDL_systhread.c on MinGW 4.9.3 Sam Lantinga 2016-10-01 10:08:34 -0700
  • 21fa1381e7 iOS: Removed unused constant in demo. Philipp Wiesemann 2016-09-30 23:31:24 +0200
  • 1ce836e16e Fixed crash if allocating memory for mouse clicks failed. Philipp Wiesemann 2016-09-30 23:30:54 +0200
  • e0fe4ff82c windows: Removed hardcoded "1" for mouse clickthrough hint. Ryan C. Gordon 2016-09-29 23:42:18 -0400
  • 60f2dba22e haiku: Patched to compile. Ryan C. Gordon 2016-09-29 23:15:56 -0400
  • 5bab213203 windows: fix borderless windows at desktop resolution (thanks, Evgeny!). Ryan C. Gordon 2016-09-29 23:12:58 -0400
  • 4c63a53b99 x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!). Ryan C. Gordon 2016-09-29 23:01:43 -0400
  • 2c870302d6 Added SDL_SetWindowResizable(). (thanks, Ethan!) Ryan C. Gordon 2016-09-29 22:52:41 -0400
  • aa1f002a41 Fixed bug 3426 - Fixes for joystick related issues Sam Lantinga 2016-09-29 16:52:48 -0700
  • a24ef462d8 Fixed bug 3427 - Android accelerometer z-axis incorrect Sam Lantinga 2016-09-29 16:40:34 -0700
  • 13ce150529 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework Sam Lantinga 2016-09-29 16:37:08 -0700
  • f7dbb2ba21 Added debug output for new window events Sam Lantinga 2016-09-29 16:10:08 -0700
  • ecb07b1d72 Implemented SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11 Sam Lantinga 2016-09-29 16:05:29 -0700
  • ad4e353114 Added Windows support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH Sam Lantinga 2016-09-29 14:48:33 -0700
  • 501c6db9ed Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH. The behavior is defined to not receive the click event, and this hint allows you to override that. Sam Lantinga 2016-09-29 13:34:49 -0700
  • 4e393e809e When clicking on a window to give it focus, don't pass the mouse click to the application. Sam Lantinga 2016-09-29 03:59:04 -0700
  • 18da7d7174 Updated Linux notes on building with Mir and Wayland support. Ryan C. Gordon 2016-09-29 12:04:07 -0400
  • 99a946fcd2 Updated version to 2.0.5 in preparation for release Sam Lantinga 2016-09-28 22:24:01 -0700