Commit Graph

  • e30f1910bb Fixed crash with SDL_SetError(NULL) Sam Lantinga 2014-06-07 17:31:50 -0700
  • 7520aaf67e Fixed initializing test event queue Sam Lantinga 2014-06-07 17:25:56 -0700
  • ae54ca6420 Fixed another loopwave crash with no command line arguments Sam Lantinga 2014-06-07 17:25:35 -0700
  • 4fb0c196a4 Fixed loopwave crash with no command line arguments Sam Lantinga 2014-06-07 17:09:32 -0700
  • a1cf50c893 dront78 implemented YUV texture support for OpenGL ES 2.0 Sam Lantinga 2014-06-07 11:36:08 -0700
  • 9c6f9927bc Adds missing Makefile for NACL test and a couple of smaller fixes Gabriel Jacobo 2014-06-06 18:33:17 -0300
  • 743b4cdd9f Chrome's Native Client backend implementation Gabriel Jacobo 2014-06-06 15:45:59 -0300
  • 5450abff67 Turns out visualstudio does not like PRIu64, soo lets just cast it to llu. Brandon Schaefer 2014-06-05 15:37:33 -0700
  • 958c82afd7 Fix warnings, only major one being an SDL_SetError not providing enough arguments. Brandon Schaefer 2014-06-05 15:29:23 -0700
  • e7f88c24b5 Code analysis annotations found a legitimate bug! Sam Lantinga 2014-06-05 09:49:45 -0700
  • fbd1e7cfd0 Added missing headers that should be installed. Sam Lantinga 2014-06-05 09:27:06 -0700
  • 50b7e0b94c Don't link directly against OpenGL.framework on Mac OS X. Ryan C. Gordon 2014-06-05 11:04:07 -0400
  • c294130f6e Added SDL_opengl_glext.h to the list of headers to install. Ryan C. Gordon 2014-06-05 10:28:08 -0400
  • 042910d288 Added SDL_opengl_glext.h to the list of headers to install. Ryan C. Gordon 2014-06-05 10:28:08 -0400
  • 3dedcf29ff Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). Ryan C. Gordon 2014-06-05 01:55:52 -0400
  • 189c355561 Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). Ryan C. Gordon 2014-06-05 01:55:52 -0400
  • c8cf407ea3 Wired up Windows resize hit testing. Ryan C. Gordon 2014-06-05 00:54:43 -0400
  • 0d9e86ca24 Wired up Windows resize hit testing. Ryan C. Gordon 2014-06-05 00:54:43 -0400
  • 31de8f8b99 Minor tweaks to testhittesting. Ryan C. Gordon 2014-06-05 00:49:25 -0400
  • bd6ce9fe8f Minor tweaks to testhittesting. Ryan C. Gordon 2014-06-05 00:49:25 -0400
  • 2d38a71a1f Added SDL_HITTEST_RESIZE_*, and implemented for X11. Ionut Leonte 2014-06-05 00:45:16 -0400
  • 69507a9bc6 Added SDL_HITTEST_RESIZE_*, and implemented for X11. Ionut Leonte 2014-06-05 00:45:16 -0400
  • b861efde14 Implemented SDL_GetAbsoluteMouseState(). Ryan C. Gordon 2014-06-05 00:03:33 -0400
  • 019397b8c5 Implemented SDL_GetAbsoluteMouseState(). Ryan C. Gordon 2014-06-05 00:03:33 -0400
  • 264eb4bbed Added some (harmlessly) missing braces. Ryan C. Gordon 2014-06-05 00:02:42 -0400
  • f4f1178e10 Added some (harmlessly) missing braces. Ryan C. Gordon 2014-06-05 00:02:42 -0400
  • 1188c174d7 Fixed Mac OS X build Sam Lantinga 2014-06-04 16:35:07 -0700
  • b9dbfbe79c Fixed Mac OS X build Sam Lantinga 2014-06-04 16:35:07 -0700
  • d829af786e Assume all motion events are mouse events unless tool_type states otherwise. Brandon Schaefer 2014-06-04 12:55:18 -0700
  • 6ad30a7280 Assume all motion events are mouse events unless tool_type states otherwise. Brandon Schaefer 2014-06-04 12:55:18 -0700
  • 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. Sam Lantinga 2014-06-04 10:57:52 -0700
  • 31fbcdba28 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. Sam Lantinga 2014-06-04 10:57:52 -0700
  • c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) Sam Lantinga 2014-06-04 10:57:40 -0700
  • 2d858e3b6f Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) Sam Lantinga 2014-06-04 10:57:40 -0700
  • 947a0b8bae Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400 Generated dynapi stuff for the new WinRT entry points. http://hg.libsdl.org/SDL/rev/d54306e2b8a7 Sam Lantinga 2014-06-04 10:57:12 -0700
  • 00dceaba8a Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400 Generated dynapi stuff for the new WinRT entry points. http://hg.libsdl.org/SDL/rev/d54306e2b8a7 Sam Lantinga 2014-06-04 10:57:12 -0700
  • da6d9a9f2a Added annotations to help code analysis tools Sam Lantinga 2014-06-04 10:56:56 -0700
  • cf41e41272 Added annotations to help code analysis tools Sam Lantinga 2014-06-04 10:56:56 -0700
  • 529bcf6293 Fixed bug 2526, but regressed delivering dead key presses Sam Lantinga 2014-06-04 10:56:43 -0700
  • 8c25f3673e Fixed bug 2526, but regressed delivering dead key presses Sam Lantinga 2014-06-04 10:56:43 -0700
  • 4750fe7390 When the window fullscreen mode changes, update the display resolution Sam Lantinga 2014-06-04 10:56:37 -0700
  • aa571c0948 When the window fullscreen mode changes, update the display resolution Sam Lantinga 2014-06-04 10:56:37 -0700
  • 707fd9f071 Fixed bug where changing the window border would change the window size on Windows. Sam Lantinga 2014-06-04 10:56:30 -0700
  • 7d6e91f7a0 Fixed bug where changing the window border would change the window size on Windows. Sam Lantinga 2014-06-04 10:56:30 -0700
  • 1e00c03f14 Fixed Mac OS X build Sam Lantinga 2014-06-04 10:56:17 -0700
  • b46aa60ed2 Fixed Mac OS X build Sam Lantinga 2014-06-04 10:56:17 -0700
  • 45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() Sam Lantinga 2014-06-04 10:55:26 -0700
  • 47969e5649 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() Sam Lantinga 2014-06-04 10:55:26 -0700
  • 3e3b34adc9 Added a hint to disable windows message processing in SDL_PumpEvents() SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" ); Sam Lantinga 2014-06-04 10:52:34 -0700
  • 00e35a050f Added a hint to disable windows message processing in SDL_PumpEvents() SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" ); Sam Lantinga 2014-06-04 10:52:34 -0700
  • 0d1f0fed71 Added a hint to disable window frame and title bar interaction when the cursor is hidden Sam Lantinga 2014-06-04 10:50:32 -0700
  • 54dff325d5 Added a hint to disable window frame and title bar interaction when the cursor is hidden Sam Lantinga 2014-06-04 10:50:32 -0700
  • d34184461f SDL_opengl: Fix Mac build for SDK 10.9 too. J?rgen P. Tjern? 2014-06-04 10:33:23 -0700
  • 192998c93a SDL_opengl: Fix Mac build for SDK 10.9 too. J?rgen P. Tjern? 2014-06-04 10:33:23 -0700
  • d623c0b443 SDL_opengl: Fix Mac build with new glext.h J?rgen P. Tjern? 2014-06-04 09:59:10 -0700
  • 6cbee1c54e SDL_opengl: Fix Mac build with new glext.h J?rgen P. Tjern? 2014-06-04 09:59:10 -0700
  • 65133ebc1b Wait for the fullscreen transition to complete before allowing the application to continue. This fixes Alt-Enter in the Steam streaming client, which sets the window size and position immediately after switching out of fullscreen mode. Sam Lantinga 2014-06-04 09:39:08 -0700
  • f5f22034ea Wait for the fullscreen transition to complete before allowing the application to continue. This fixes Alt-Enter in the Steam streaming client, which sets the window size and position immediately after switching out of fullscreen mode. Sam Lantinga 2014-06-04 09:39:08 -0700
  • 16360b1979 Fixed escape cancelling fullscreen mode now that the SDL window is the first res ponder. Sam Lantinga 2014-06-04 01:56:14 -0700
  • a6be6c929e Fixed escape cancelling fullscreen mode now that the SDL window is the first res ponder. Sam Lantinga 2014-06-04 01:56:14 -0700
  • a2085da216 SDL_opengles2: Update to latest Khronos headers. J?rgen P. Tjern? 2014-06-04 01:35:36 -0700
  • 74fe7ff5df SDL_opengles2: Update to latest Khronos headers. J?rgen P. Tjern? 2014-06-04 01:35:36 -0700
  • 0887f5184c SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. J?rgen P. Tjern? 2014-06-04 01:32:52 -0700
  • 14b356a150 SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. J?rgen P. Tjern? 2014-06-04 01:32:52 -0700
  • f45a2fd05d SDL_opengles2: Separate out GLES2 headers. J?rgen P. Tjern? 2014-06-04 01:27:13 -0700
  • 2be3e6a915 SDL_opengles2: Separate out GLES2 headers. J?rgen P. Tjern? 2014-06-04 01:27:13 -0700
  • 8793657db7 SDL_opengl: Move glext.h to a separate file. J?rgen P. Tjern? 2014-06-04 01:21:00 -0700
  • 14b63905d9 SDL_opengl: Move glext.h to a separate file. J?rgen P. Tjern? 2014-06-04 01:21:00 -0700
  • c1e11f699e X11: Provide specific X error when SDL_GL_CreateContext fails. J?rgen P. Tjern? 2014-06-03 21:13:00 -0700
  • 6efa829fe0 X11: Provide specific X error when SDL_GL_CreateContext fails. J?rgen P. Tjern? 2014-06-03 21:13:00 -0700
  • ece2a9bf06 Hopefully really fixed the Android build Sam Lantinga 2014-06-02 09:20:09 -0700
  • cb02e36f97 Hopefully really fixed the Android build Sam Lantinga 2014-06-02 09:20:09 -0700
  • 5186be4a12 Fixed Android build Sam Lantinga 2014-06-02 09:12:51 -0700
  • 6bdf549b6f Fixed Android build Sam Lantinga 2014-06-02 09:12:51 -0700
  • a8fcbc466a Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode Sam Lantinga 2014-06-02 09:09:40 -0700
  • b4d9d15e7c Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode Sam Lantinga 2014-06-02 09:09:40 -0700
  • 6b90d7f58a Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible Sam Lantinga 2014-06-02 09:06:38 -0700
  • eb58ee6f76 Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible Sam Lantinga 2014-06-02 09:06:38 -0700
  • 32665131f6 Added a way to get the native Android window and EGL context Sam Lantinga 2014-06-02 09:01:26 -0700
  • efcd55471d Added a way to get the native Android window and EGL context Sam Lantinga 2014-06-02 09:01:26 -0700
  • 3905b910f3 Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed Sam Lantinga 2014-06-02 09:01:10 -0700
  • 5289c99280 Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed Sam Lantinga 2014-06-02 09:01:10 -0700
  • 75c57f8db7 Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic. Sam Lantinga 2014-06-02 08:58:07 -0700
  • 57852a28ec Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic. Sam Lantinga 2014-06-02 08:58:07 -0700
  • 9d00f75a27 Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event Sam Lantinga 2014-05-31 14:03:04 -0700
  • 72354db2ae Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event Sam Lantinga 2014-05-31 14:03:04 -0700
  • 70df9cd0cd Fullscreen to windowed mode switch Sam Lantinga 2014-05-31 12:21:55 -0700
  • ecba16317b Fullscreen to windowed mode switch Sam Lantinga 2014-05-31 12:21:55 -0700
  • 18c31dec54 Fixed Direct3DCreate9Ex prototype Sam Lantinga 2014-05-31 11:53:19 -0700
  • 553ce55c6d Fixed Direct3DCreate9Ex prototype Sam Lantinga 2014-05-31 11:53:19 -0700
  • 0c6b99d576 Fixed cast Sam Lantinga 2014-05-31 11:48:52 -0700
  • f7c6013913 Fixed cast Sam Lantinga 2014-05-31 11:48:52 -0700
  • 49c53fd280 Use D3D9Ex when available This hopefully works around crashes in Intel D3D9 support in Windows 8.1. Sam Lantinga 2014-05-31 11:37:12 -0700
  • fba78f0a29 Use D3D9Ex when available This hopefully works around crashes in Intel D3D9 support in Windows 8.1. Sam Lantinga 2014-05-31 11:37:12 -0700
  • 52222db255 Fixed SDL error when filtering events after shutdown. This can happen when restoring video modes during video system shutdown Sam Lantinga 2014-05-31 11:33:25 -0700
  • e95d6012b2 Fixed SDL error when filtering events after shutdown. This can happen when restoring video modes during video system shutdown Sam Lantinga 2014-05-31 11:33:25 -0700
  • 7153c2dad1 Fixed using SDL_PointInRect() from C++. Ryan C. Gordon 2014-05-30 09:50:47 -0400
  • 1884520514 Fixed using SDL_PointInRect() from C++. Ryan C. Gordon 2014-05-30 09:50:47 -0400
  • bb7a27fadd Fixed up SDL_CaptureMouse() on Windows to work like I expected. Ryan C. Gordon 2014-05-30 01:51:13 -0400
  • c2569ea534 Fixed up SDL_CaptureMouse() on Windows to work like I expected. Ryan C. Gordon 2014-05-30 01:51:13 -0400