Commit Graph

  • 01415c921a The YUV offset is 16 / 255, not 16 / 256 Alfred Reynolds 2014-07-03 10:22:12 -0700
  • 1906663665 Apply WIN32_LEAN_AND_MEAN redefine fix to SDL_syswm.h too. J?rgen P. Tjern? 2014-06-30 17:22:08 -0700
  • 0626a73a54 Fixed null terminating the X11 error string Sam Lantinga 2014-06-28 19:51:26 -0700
  • 965c0e6b53 Better fix to support EGL_KHR_create_context and not fail to build on Android ...or Raspberry Pi (EGL < 1.4 systems) Gabriel Jacobo 2014-06-28 13:05:16 -0300
  • c94484e120 Another fix to prevent dereferencing a null window pointer in SDL_mouse.c Gabriel Jacobo 2014-06-28 12:50:17 -0300
  • d33d7acea3 Disable desktop OpenGL for EGL under Android Gabriel Jacobo 2014-06-28 12:48:29 -0300
  • 48823a8685 Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain Gabriel Jacobo 2014-06-28 12:36:44 -0300
  • 6a1fe29bb2 SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context Knut Andre Tidemann 2014-06-28 12:17:29 -0300
  • 8f36a7dfcd Fixed compiler warning on Android Sam Lantinga 2014-06-26 12:42:15 -0700
  • b5f0c1fac3 Updated the template project for iOS, thanks to Davide Coppola Sam Lantinga 2014-06-25 21:40:56 -0700
  • f66728b089 Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain! Sam Lantinga 2014-06-25 21:06:47 -0700
  • ec7f4d1b60 WinRT: Fixed game controller axis mappings David Ludwig 2014-06-25 22:38:40 -0400
  • 536c52e4d5 WinRT build fix David Ludwig 2014-06-25 22:03:05 -0400
  • cbe334b15b Patched to compile on Windows. Ryan C. Gordon 2014-06-25 17:24:06 -0400
  • c5032062ff Whoops, lost this in the merge. Ryan C. Gordon 2014-06-25 17:20:22 -0400
  • 37377d1237 Patched to compile with -Werror=declaration-after-statement Ryan C. Gordon 2014-06-25 17:13:43 -0400
  • 189dad5eee Merged Ryan's SDL-gui-backend branch. Ryan C. Gordon 2014-06-25 17:06:12 -0400
  • e1d50149f0 Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState(). Ryan C. Gordon 2014-06-25 16:16:55 -0400
  • 07d60bae8d Fixed bug 2525 - Keyboard focus crash Sam Lantinga 2014-06-25 02:08:37 -0700
  • 1eff68ce06 Fixed compiler warning - HRESULT is set to FFERR_* values, but is an int Sam Lantinga 2014-06-25 01:43:58 -0700
  • 53ac3a0da4 Made the RLE code (semi) readable again Sam Lantinga 2014-06-25 01:35:17 -0700
  • 390a00dafb Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer Sam Lantinga 2014-06-25 00:58:40 -0700
  • a60a4102bb Fixed bug 2556 - add compilation flag -Wshadow Sam Lantinga 2014-06-25 00:43:10 -0700
  • c77387f453 Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer Sam Lantinga 2014-06-25 00:20:21 -0700
  • 7d0fd42120 Fixed bug 2553 - Add support to all XInput devices Sam Lantinga 2014-06-24 13:31:25 -0700
  • f99f6fc10d Fixed bug 2467 - bad memcpy in SDL_OpenAudio/open_audio_device/prepare_audiospec chain Sam Lantinga 2014-06-24 01:38:21 -0700
  • 235775e6e2 Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings Sam Lantinga 2014-06-23 11:06:50 -0700
  • 113f250014 Fixed grab interaction with Windows Classic theme Sam Lantinga 2014-06-23 10:09:15 -0700
  • 20e9dffc14 Added names for some theme related windows messages Sam Lantinga 2014-06-23 10:09:13 -0700
  • 57fc19c183 Fixes OpenGL ES 2 renderer (Thanks Sylvain Becker) Gabriel Jacobo 2014-06-23 09:25:27 -0300
  • 3db420864e Fix compiler warning Gabriel Jacobo 2014-06-23 09:18:31 -0300
  • 43962fe0d6 Partial fix for bug 2556 - add compilation flag -Wshadow Sam Lantinga 2014-06-22 11:02:56 -0700
  • b2157ebad1 Fixed bug 1673 - BEXT wave files only have extra metadata that you can easily skip through Sam Lantinga 2014-06-22 10:05:59 -0700
  • 1ee216fa43 Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined Sam Lantinga 2014-06-22 09:48:46 -0700
  • f314c1e785 565 textures have higher priority than 555 textures Sam Lantinga 2014-06-22 09:42:43 -0700
  • 251673bc4b Restore window OpenGL state if creating an OpenGL renderer fails Sam Lantinga 2014-06-22 02:48:43 -0700
  • 861e267ef5 Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails Sam Lantinga 2014-06-22 02:30:36 -0700
  • 3a8bf200b4 Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations. Sam Lantinga 2014-06-21 21:46:42 -0700
  • c499cd7737 You shouldn't get axis and hat events when your application doesn't have focus (unless you use the SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS hint) Sam Lantinga 2014-06-21 21:30:49 -0700
  • 844745566b Fixed bug 2562 - SDL_hapticlist/_tail not set correctly Sam Lantinga 2014-06-21 20:40:00 -0700
  • 00ab8b2c82 Merged changes from Alexey Petruchik to support Android obb files http://developer.android.com/google/play/expansion-files.html Sam Lantinga 2014-06-21 20:35:36 -0700
  • be799d8450 Added libibus-1.0-dev build dependency Sam Lantinga 2014-06-21 17:31:36 -0700
  • b328ebba66 Fixed warning when building without ibus Sam Lantinga 2014-06-21 17:25:59 -0700
  • aa1bbad294 Generated configure from recent configure.in changes (for ibus support) Sam Lantinga 2014-06-21 12:50:03 -0700
  • ad3f17a8f6 Fixed compiler warning with new OpenGL ES header files Sam Lantinga 2014-06-21 12:45:54 -0700
  • 4096c6b055 Fixed bug 2563 - Remove obsolete code for supporting iOS < 5 Sam Lantinga 2014-06-21 12:43:57 -0700
  • ff269ce6e2 Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer Sam Lantinga 2014-06-21 12:38:46 -0700
  • 6adb8dce1b Add IBus IME Support, move DBus code to its own file. (v3.3 squashed) Alex Baines 2014-06-18 20:11:39 +0100
  • 9a0e2aac6f Fixed bug 2596 - SDL_SetError fails on on NULL on systems with vsnprintf Sam Lantinga 2014-06-21 11:52:53 -0700
  • 9da8535d44 Added NaCl to the supported platforms list Sam Lantinga 2014-06-21 11:50:18 -0700
  • 97e20c183e Added NaCl to SDL_GetPlatform() Sam Lantinga 2014-06-21 11:48:12 -0700
  • 5edfac76c6 Added OpenGL ES headers to public headers Sam Lantinga 2014-06-21 11:42:46 -0700
  • 85d4fff23d Fixed compiler warning Sam Lantinga 2014-06-21 11:36:00 -0700
  • e4ff8d2c5d commit 9e211e646f9d51dc1372c9f3c8f47a78caf4f2a5 Author: Sam Clegg <sbc@chromium.org> Date: Fri Jun 20 12:52:11 2014 Sam Lantinga 2014-06-21 11:24:06 -0700
  • fe6ecb5afe Removed references to Raspberry Pi Sam Lantinga 2014-06-21 11:16:26 -0700
  • b614e43823 Added script for buildbot to use on NaCl target. Ryan C. Gordon 2014-06-20 22:38:36 -0400
  • 8ed5311c65 Fix another NaCl warning Gabriel Jacobo 2014-06-20 11:50:31 -0300
  • a6ce0a598c Fix compiler warnings in Native Client and Linux builds. Sam Clegg 2014-06-20 11:10:16 -0300
  • 41733ab627 Ooops, code that resists erasure, I've seen that in a movie. Gabriel Jacobo 2014-06-20 11:01:05 -0300
  • 61a20f0748 Initialize nacl_io, removes SDL_NaClMount/Umount Gabriel Jacobo 2014-06-20 10:59:51 -0300
  • 77551749fc Make autoconf-based build quiet by default. Sam Clegg 2014-06-19 00:40:09 -0400
  • d7938cfd10 Fix file name typo, thanks Sam Clegg! Gabriel Jacobo 2014-06-18 10:04:21 -0300
  • ae01b5bc8b Add suport for "make uninstall" to cmake. Wander Lairson Costa 2014-06-16 10:58:09 -0300
  • 536c1d874a Assorted fixes for NaCl. Hat tip to Sylvain Becker Gabriel Jacobo 2014-06-16 09:54:33 -0300
  • ff7465d885 Fixes #2583, clean up EGL initialization Gabriel Jacobo 2014-06-16 09:47:23 -0300
  • 20ce867b8b Fixed bug 2558 - Missing FINGERUP in Android Sam Lantinga 2014-06-15 19:32:39 -0700
  • 79fccc8273 Fixed bug 2567 - x11: Local dropped files are not URI-decoded Sam Lantinga 2014-06-15 18:31:30 -0700
  • 3330b21554 Fixed bug 2575 - Current GL context tracking fails Sam Lantinga 2014-06-15 18:09:39 -0700
  • 2fb4370e1c Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well Sam Lantinga 2014-06-15 17:37:35 -0700
  • 61bec35f01 Fixed bug 2580 - sndio backend improvements Sam Lantinga 2014-06-15 17:26:30 -0700
  • 3ff891c8e8 Fixed 2584 - Memory leak in Cocoa_GetDisplayName Sam Lantinga 2014-06-15 17:18:05 -0700
  • f96d223e53 Add controller mapping for Bluetooth DualShock 4 controllers on Linux Sam Lantinga 2014-06-15 13:05:30 -0700
  • 6bbe17fce5 Fixed Android error on static lib build, if relative NDK_MODULE_PATH used Sam Lantinga 2014-06-15 13:01:10 -0700
  • ec49e8e6cc Fixed Visual Studio 2008 projects Added missing files to SDL2 project Added missing Visual Studio 2008 tests to the solution Added output paths which match the 2010+ projects Added SDL project references instead of old style project dependencies Removed post-build copy step and added data files to projects Sam Lantinga 2014-06-15 10:42:28 -0700
  • 013d33619f Mac: Fixed crash when returning from a fullscreen Space on shutdown. Ryan C. Gordon 2014-06-15 11:59:16 -0400
  • 08c1f35705 Add coreaudio to the configure script's summary output. Ryan C. Gordon 2014-06-15 01:19:01 -0400
  • a477584893 Removed SDL_SYS_JoystickNeedsPolling(). Ryan C. Gordon 2014-06-14 23:31:23 -0400
  • 0ed2db3e48 Mac: Run the CFRunLoop in joystick mode during SDL_SYS_JoystickNeedsPolling(). Ryan C. Gordon 2014-06-13 14:52:26 -0400
  • eccd64428e - fixed crash if you removed a device twice, the deviceRef is invalid if removed from the removed device callback (added in http://hg.libsdl.org/SDL/rev/d4e4d0fcda03 ). Alfred Reynolds 2014-06-13 10:50:24 -0700
  • fd42cd8758 Implemented Cocoa GetAbsoluteMouseState(). Ryan C. Gordon 2014-06-11 00:40:19 -0400
  • fa60bea12c Implement Windows GetAbsoluteMouseState(). Ryan C. Gordon 2014-06-11 00:12:19 -0400
  • 7100307e34 This should probably query async button state. Ryan C. Gordon 2014-06-11 00:12:06 -0400
  • 0555e5d131 Regenerated SDL_audiotypecvt.c with updated perl script. Ryan C. Gordon 2014-06-10 19:39:33 -0400
  • 88dae3d867 Fix audio resampling in some cases. Ryan C. Gordon 2014-06-10 19:37:59 -0400
  • 4f23eb5e6d Fixed nesting of HTML elements in documentation. Philipp Wiesemann 2014-06-09 17:37:59 +0200
  • 18307dab62 Fixed typos in documentation. Philipp Wiesemann 2014-06-09 17:28:08 +0200
  • 5958bbae9e Fixed format string faults in audio tests. Philipp Wiesemann 2014-06-09 17:25:03 +0200
  • 3a5bad3583 Forgot a piece of README-nacl.txt Gabriel Jacobo 2014-06-08 18:50:40 -0300
  • 6a066846b7 Fixes audio for Native Client, and other fixes... Gabriel Jacobo 2014-06-08 18:18:13 -0300
  • d74b46b589 The NaCL mount/unmount functions need to be in SDL_system.h and specific to NaCL Sam Lantinga 2014-06-08 12:05:17 -0700
  • 5e31cbbca8 Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions. Sam Lantinga 2014-06-08 12:00:29 -0700
  • 8772b7edf2 Ignore Visual Studio test data files Sam Lantinga 2014-06-08 11:59:36 -0700
  • fc26fbea2a Changed two Java nested classes into static nested classes. Philipp Wiesemann 2014-06-08 13:14:20 +0200
  • 1911b3c9fc Fixed typo in log message. Philipp Wiesemann 2014-06-08 13:03:45 +0200
  • 8fa59f649e Fixed doxygen comment in header. Philipp Wiesemann 2014-06-08 13:01:04 +0200
  • e81a33ca1a Fixed typo in source comment. Philipp Wiesemann 2014-06-08 12:51:02 +0200
  • 67f01690fe Updated projects for Visual Studio 2010, 2012 and 2013 * Test programs use project references instead of hard-coding SDL library dependencies * Test data files are copied only when needed. * Copying SDL2.dll is no longer necessary * Fixed /SAFESEH warning * Fixed attempted rebuild of SDL every time a test program is run Sam Lantinga 2014-06-07 21:58:18 -0700
  • fb46508d78 Fixed building on command line Mac OS X Sam Lantinga 2014-06-07 20:43:12 -0700
  • f7cc8f01a7 Fixed compile warnings Sam Lantinga 2014-06-07 18:20:25 -0700
  • ddd0770308 Added SDL_sqrtf(), SDL_tan(), SDL_tanf() Sam Lantinga 2014-06-07 18:20:01 -0700