Commit Graph

  • 432ef9a69e Removed an ugly hack to make windows rotate properly on iOS 8+. Recent commits apparently resolved the issue that made the hack necessary. Alex Szpakowski 2014-11-23 23:29:24 -0400
  • 4b6f6a0494 Cleaned up the iOS text input code, fixed the orientation of the view offset when the onscreen keyboard is shown in iOS 8+, and changed UIKit_SetTextInputRect to update the view offset if the keyboard is currently visible. Alex Szpakowski 2014-11-23 23:23:47 -0400
  • 8e1de09c2b update logging of events in test core Edward Rudd 2014-11-23 21:10:55 -0500
  • 3a422a9512 add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event Edward Rudd 2014-11-23 21:09:54 -0500
  • 60dc3542fd WinRT: fixed bug whereby SDL would override an app's default orientation David Ludwig 2014-12-03 10:55:23 -0500
  • 1a970f4daa WinRT: removed SDL_HINT_WINRT_PREF_PATH_ROOT (introduced post-2.0.3 & pre-2.0.4) David Ludwig 2014-12-02 21:18:50 -0500
  • 82e2fbc5d3 Fix assert format strings/parameters in testautomation modules; improve output of SDL_CompareSurfaces to aid debugging; update platform_testSetErrorInvalidInput for SDL changes Andreas Schiffler 2014-11-30 20:55:27 -0800
  • e30bb52d50 Removed generated doxygen output of visual test suite. Philipp Wiesemann 2014-11-30 22:17:12 +0100
  • 671558ff24 Fixed bug 2795 - SDL library detection selects the wrong lib Sam Lantinga 2014-11-29 14:41:18 -0800
  • 3867ea8b6e Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Sam Lantinga 2014-11-29 11:51:13 -0800
  • 14551604a2 Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Sam Lantinga 2014-11-29 11:49:58 -0800
  • 2ac8189963 Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Sam Lantinga 2014-11-29 11:48:43 -0800
  • fe7943db63 Improved the pitch variable description Sam Lantinga 2014-11-29 11:18:49 -0800
  • 0583dc727b WinRT: bug and data-integrity fixes for SDL_GetPrefPath() David Ludwig 2014-11-29 10:09:30 -0500
  • 6e6fd81103 Fixed bug 2786 - "UCS-2-INTERNAL" iconv encoding is not supported everywhere, use UTF-16LE instead Sam Lantinga 2014-11-28 04:51:33 -0800
  • 7869dc684b Fixed bug 2676 - xdnd_version check issue in case ClientMessage Sam Lantinga 2014-11-28 04:42:46 -0800
  • a9765e67e7 Fixed bug 2411 - Even if built with --enable-clock_gettime, SDL2 still calls gettimeofday() Sam Lantinga 2014-11-28 04:37:50 -0800
  • be73fbd353 The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews. Alex Szpakowski 2014-11-21 10:03:02 -0400
  • 9588387cb5 Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS. More misc. code cleanup. Alex Szpakowski 2014-11-21 03:29:57 -0400
  • 0ea8c63aa8 Minor objective-c code style improvements Alex Szpakowski 2014-11-20 18:45:04 -0400
  • fedae144e9 Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used. Alex Szpakowski 2014-11-20 17:19:26 -0400
  • 8e49c44bea Merged default into iOS-improvements Alex Szpakowski 2014-11-15 22:59:16 -0400
  • ecabf7666d iOS: Added support for iOS 8 LaunchScreen NIBs. Eric Wing 2014-11-02 20:55:13 -0800
  • 5fe0955c86 WinRT: added SDL_HINT_WINRT_PREF_PATH_ROOT David Ludwig 2014-11-27 09:55:34 -0500
  • 7591029b46 WinRT: removed a completed TODO item from an inline comment David Ludwig 2014-11-27 08:50:11 -0500
  • 5e1473fa63 WinRT: added initial SDL_TEXTINPUT support David Ludwig 2014-11-26 21:34:15 -0500
  • 209539e840 Corrected header file guard comments. Philipp Wiesemann 2014-11-25 22:37:12 +0100
  • 5c50ec4648 Fixed limitation for number of custom main() arguments on Android. Philipp Wiesemann 2014-11-25 22:31:14 +0100
  • 372f086107 Mac: Add drag & drop support. J?rgen P. Tjern? 2014-11-24 11:46:20 -0800
  • 1e6679ca8b Cocoa: add in handling of "lost" touches on OS X. [bug #2635] Edward Rudd 2014-11-23 15:48:52 -0500
  • 15a6fe547f add "i" shortcut to testgesture tool to log # of fingers down on the touch devices. Edward Rudd 2014-11-23 15:39:28 -0500
  • 11e42acd61 add controllermap program to SDLTest xcode project Edward Rudd 2014-11-23 15:21:49 -0500
  • 5ead6b3b60 Fixed doxygen tags in header file documentation comments. Philipp Wiesemann 2014-11-23 20:46:34 +0100
  • 57e0a46c30 Fixed typos in header file documentation comments. Philipp Wiesemann 2014-11-23 20:40:48 +0100
  • 16627095c0 Fixed local reference leaks in messagebox implementation for Android. Philipp Wiesemann 2014-11-23 20:38:18 +0100
  • 26f26cf2f8 Added name for second Java Thread on Android. Philipp Wiesemann 2014-11-23 20:35:51 +0100
  • 0383b6c5de WinRT: fixed an invalid comment in SDL_GetPrefPath() (for WinRT) David Ludwig 2014-11-23 08:59:01 -0500
  • a5bda6a6b8 WinRT: allowed 'roaming' and 'temp' folder paths to be retrieved on WinPhone 8.1 David Ludwig 2014-11-23 08:52:10 -0500
  • fc11009f56 Fixed typo in header file documentation comment. Philipp Wiesemann 2014-11-23 11:26:46 +0100
  • 79d6982652 Fixed bug 2726 - WinRT touches not setting 'which' field in virtual mouse events David Ludwig 2014-11-22 21:13:46 -0500
  • d637f579b4 Corrected header file documentation comment. Philipp Wiesemann 2014-11-22 22:20:40 +0100
  • 0ad79fee26 WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support David Ludwig 2014-11-15 15:07:55 -0500
  • 110269aab3 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown' David Ludwig 2014-11-15 10:19:39 -0500
  • 4341643208 WinRT: build fix for Visual C++ 2013 Update 4 David Ludwig 2014-11-15 10:12:36 -0500
  • f64be435a2 Fixed gcc-fat.sh failing to build Objective-C sources correctly. Ryan C. Gordon 2014-11-14 11:21:15 -0500
  • 2958c9c335 WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving David Ludwig 2014-11-09 14:20:53 -0500
  • 202eee04cb Added missing brackets in test source assert messages. Philipp Wiesemann 2014-11-07 10:02:45 +0100
  • 810d298138 Fixed two typos in test source. Philipp Wiesemann 2014-11-07 10:01:20 +0100
  • ccfcacb16f WinRT: removed '-' from build script file names David Ludwig 2014-11-03 13:07:51 -0500
  • 5292cb5d82 WinRT: added scripts to build Release copies of SDL for all WinRT variants David Ludwig 2014-11-03 08:58:49 -0500
  • 1b6af9c14a WinRT: updated docs to include details of recently-expanded GLES2 support David Ludwig 2014-11-02 11:26:54 -0500
  • ad1bba9cba WinRT: fixed crash when trying, and failing, to load the opengles2 renderer David Ludwig 2014-11-02 10:38:29 -0500
  • 680bee965e WinRT: enabled OpenGL ES 2 support on Windows Phone David Ludwig 2014-11-02 10:32:25 -0500
  • 18cf3cb260 WinRT: updated an OpenGL-related code-comment David Ludwig 2014-11-02 09:02:01 -0500
  • af050b285e WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT David Ludwig 2014-11-02 08:47:05 -0500
  • a735d13b99 WinRT: moved documentation + setup related TODO items out of README-winrt.md David Ludwig 2014-11-01 11:41:18 -0400
  • 1bc0761524 WinRT: made README-winrt.md slightly easier to read in an 80-column text editor David Ludwig 2014-11-01 11:17:07 -0400
  • 93d17230a4 WinRT: added details of the port's status, to README-winrt.md David Ludwig 2014-11-01 11:14:46 -0400
  • b3394fdd2f Patched to compile on pre-C99 compilers. Ryan C. Gordon 2014-10-30 13:44:31 -0400
  • 8c56edfca0 X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. Dmitry Rekman 2014-10-29 22:55:40 -0400
  • a6a1154186 Fixed gamecontroller database sorting script not sorting the whole database. Philipp Wiesemann 2014-10-29 22:44:35 +0100
  • 4d490227bf Removed unnecessary NULL check. Philipp Wiesemann 2014-10-29 22:41:01 +0100
  • 44d0770743 Updated gamecontroller database sorting script to work with Python 3. Philipp Wiesemann 2014-10-29 20:35:21 +0100
  • 85f2bc4c3b Fixed SDL_AddHintCallback() crashing if no more memory available. Philipp Wiesemann 2014-10-29 20:29:32 +0100
  • 57aff1e13a Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c Philipp Wiesemann 2014-10-29 20:20:47 +0100
  • 8af195c01a Merged default into iOS-improvements Alex Szpakowski 2014-10-28 18:36:29 -0300
  • 7f4235a768 Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions. Alex Szpakowski 2014-10-28 01:34:40 -0300
  • e36556f14e WinRT: detailed steps, via the WinRT README, to fix a common build error David Ludwig 2014-10-27 19:53:44 -0400
  • c17e9c402a Fixed two typos in header file comment. Philipp Wiesemann 2014-10-27 12:53:47 +0100
  • a3135e0b27 Added handling of NULL as input for SDL_GameControllerAddMapping(). Philipp Wiesemann 2014-10-26 23:28:45 +0100
  • 38f5c77de1 Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available. Philipp Wiesemann 2014-10-26 23:22:53 +0100
  • ad077222e6 Added handling of NULL as input for SDL_GameControllerMapping(). Philipp Wiesemann 2014-10-26 17:53:16 +0100
  • e86757e744 Removed two wrong documentation comments from gamecontroller source. Philipp Wiesemann 2014-10-26 17:46:11 +0100
  • a69aeedd42 Fixed wording in SDL_GameControllerAddMappingsFromRW() error message. Philipp Wiesemann 2014-10-26 17:44:00 +0100
  • 3c35ab64d2 WinRT: more keyboard code cleanups - made keycode listings a bit easier to read - listed VK_ keycode names, where appropriate - removed a few pieces of dead + commented-out code - applied a common 'WINRT_' prefix to internal function names David Ludwig 2014-10-26 12:33:10 -0400
  • 912de2d927 WinRT: Fixed bug whereby key-detection code could call SDL_Log David Ludwig 2014-10-25 08:54:23 -0400
  • 10280fe811 WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails David Ludwig 2014-10-25 08:50:41 -0400
  • f2db7b368b WinRT: more keyboard code cleanups - use SDL_arraysize where appropriate - made long lines of debug-logging code span multiple lines, for easier reading David Ludwig 2014-10-25 08:43:51 -0400
  • 79da0ee2a3 WinRT: Fixed bug whereby a right-shift key might get reported as left-shift David Ludwig 2014-10-24 22:09:47 -0400
  • f4c88ab602 WinRT: minor keyboard code cleanup David Ludwig 2014-10-24 21:25:21 -0400
  • 1a94826fbd Added new key codes from Android 4.4 (API 20) and 5.0 (API 21). Philipp Wiesemann 2014-10-24 19:50:29 +0200
  • dc4c0cdeaf Remove unused variable. Brandon Schaefer 2014-10-24 06:52:54 -0700
  • 42f53032bf Merge patch for bug 2750. Thanks Sylvain! Brandon Schaefer 2014-10-24 06:50:09 -0700
  • 247571c1bc Fixed bug 2759 - Android findLibrary() returns NULL Philipp Wiesemann 2014-10-24 11:53:34 +0200
  • e6cda57f0e Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined. Alex Szpakowski 2014-10-24 04:06:45 -0300
  • 5e3f845d9d Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway. Alex Szpakowski 2014-10-24 03:56:34 -0300
  • 1f52f08ecd Added an option to define libraries to be loaded on Android in a derived class. Philipp Wiesemann 2014-10-23 16:45:18 +0200
  • 80a7f4dbb3 Fixed alert dialog for not loaded libraries on Android being cancelable. Philipp Wiesemann 2014-10-23 16:41:01 +0200
  • 29a9ea26a8 Fixed missing @Override annotation warning in source for Android. Philipp Wiesemann 2014-10-23 16:39:15 +0200
  • fac75f3878 Fixed upper case button in alert dialog for not loaded libraries on Android. Philipp Wiesemann 2014-10-23 16:38:03 +0200
  • 286d533243 Fixed typo in message of alert dialog for not loaded libraries on Android. Philipp Wiesemann 2014-10-23 16:34:48 +0200
  • d38360ed59 Fixed writing new errors to standard output instead of error output on Android. Philipp Wiesemann 2014-10-23 16:33:27 +0200
  • e4956a4e60 Fixed documentation in source for Android. Philipp Wiesemann 2014-10-23 16:31:02 +0200
  • 816823e5f0 [Android] #2759: Show a message on failure to load a .so library (by Sylvain) Gabriel Jacobo 2014-10-21 11:44:35 -0300
  • 7f1613ba40 Clarify (lack of) support for desktop OpenGL on the Raspberry Pi Gabriel Jacobo 2014-10-21 11:27:06 -0300
  • 4318d2b62e Fixed setting of screen saver state crashing on some version of Android. Philipp Wiesemann 2014-10-20 22:19:09 +0200
  • e66b49a332 Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy Gabriel Jacobo 2014-10-20 10:10:39 -0300
  • 3c2f0de913 Fixed bug 2476 - Allow custom main() arguments Philipp Wiesemann 2014-10-17 23:36:45 +0200
  • 5332e99276 Fixed typo in source comment. Philipp Wiesemann 2014-10-17 23:26:02 +0200
  • 0a9b20ea81 Fixed syntax error in cmake file. Philipp Wiesemann 2014-10-17 23:10:33 +0200