Commit Graph

  • d6220cc33a WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4) David Ludwig 2015-11-30 23:30:01 -0500
  • 02eb9b0529 WinRT: made WinRT build script create Win10/UWP .dll files David Ludwig 2015-11-30 21:11:33 -0500
  • a19330b7bd Add Logitech F510 Gamepad Direct input mode mapping Edward Rudd 2015-11-30 10:39:34 -0500
  • 54947ecfca Removed some debug prints. Alex Szpakowski 2015-11-30 03:30:35 -0400
  • 0645ce87ff Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space. Alex Szpakowski 2015-11-30 03:30:07 -0400
  • 88d02b9165 WinRT: added Win10/UWP (Universal Windows Platform) support David Ludwig 2015-11-29 19:33:11 -0500
  • bf6507eee6 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms David Ludwig 2015-11-26 13:51:03 -0500
  • 4d6ce35d8b WinRT: minor code cleanup in window-creation code David Ludwig 2015-11-26 11:15:43 -0500
  • e33da1c940 WinRT: native windows are inherently resizable (in WinRT 8.x) David Ludwig 2015-11-26 11:09:50 -0500
  • ac0d052e1f WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps David Ludwig 2015-11-26 02:37:51 -0500
  • 7822cf2312 WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes David Ludwig 2015-11-26 02:13:15 -0500
  • 070a4a925d WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees David Ludwig 2015-11-26 01:36:36 -0500
  • d588ae202b WinRT: lots of display and windowing related fixes David Ludwig 2015-11-26 00:41:39 -0500
  • 963990d542 WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime David Ludwig 2015-11-15 13:04:42 -0500
  • 5029fced05 Replaced tabs with spaces in test programs. Philipp Wiesemann 2015-11-25 21:39:28 +0100
  • c34785a384 Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4. Philipp Wiesemann 2015-11-25 21:31:02 +0100
  • 1d79110056 X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc). Ryan C. Gordon 2015-11-17 12:15:35 -0500
  • 8310f97ca6 Fixed bug 3168 - xinput build failure with dxsdk Sam Lantinga 2015-11-16 21:20:38 -0800
  • 0353bd8a16 WinRT: fixed build error in latest XInput code David Ludwig 2015-11-14 21:29:14 -0500
  • fe024066e8 Minor whitespace fix. Ryan C. Gordon 2015-11-14 14:53:44 -0500
  • 6090c1fef0 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). Ryan C. Gordon 2015-11-14 12:35:45 -0500
  • 24deee50d7 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.) Alex Szpakowski 2015-11-14 04:24:39 -0400
  • 45df953835 Added support for the Gamestop Logic3 Controller Sam Lantinga 2015-11-13 14:26:00 -0800
  • c4260e8bae Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads. Alex Szpakowski 2015-11-12 22:53:37 -0400
  • 4f09de45d8 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.) Alex Szpakowski 2015-11-12 22:44:32 -0400
  • e9cc21065b iOS: Fixed crashes when rotating the screen after destroying a window. Alex Szpakowski 2015-11-12 20:58:11 -0400
  • 76855eab16 Added Linux support for the Razer Sabertooth game controller Sam Lantinga 2015-11-12 13:13:36 -0800
  • c23ac53a23 iOS: Set the 'player index' of MFi game controllers when they're opened for use. Alex Szpakowski 2015-11-09 18:13:47 -0400
  • 777bacf8fe iOS: Fixed MFi game controller triggers to report the proper range of values. Alex Szpakowski 2015-11-09 17:41:54 -0400
  • b655b5fa29 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first Sam Lantinga 2015-11-09 08:55:07 -0800
  • 47e1dcd003 don't toggle SDL fullscreen state on OSX if we're destroying the window Sam Lantinga 2015-11-09 08:55:01 -0800
  • 81fff0eb49 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state Sam Lantinga 2015-11-09 08:54:56 -0800
  • aa256cfd5e SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. Sam Lantinga 2015-11-09 08:54:49 -0800
  • 82639f3b25 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. Sam Lantinga 2015-11-09 08:54:42 -0800
  • 6affb10cc3 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. Alex Szpakowski 2015-11-09 02:32:37 -0400
  • a113cd670e Added Linux binding for Wii-U Pro controller Sam Lantinga 2015-11-05 18:10:19 -0800
  • ea7e5c3b8b Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in CreateWindow if desired. Sam Lantinga 2015-10-27 11:18:04 -0700
  • 4877457f4c Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. Sam Lantinga 2015-10-27 11:17:32 -0700
  • f5b1e21d4c Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.) Alex Szpakowski 2015-10-23 03:37:53 -0300
  • 642d3a0818 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. Philipp Wiesemann 2015-10-15 22:26:21 +0200
  • df2b3f0148 Android: Added missing import statement. Philipp Wiesemann 2015-10-15 22:26:00 +0200
  • 0b959d7e6f Fix some Android keyboards that didn't work properly. Ryan C. Gordon 2015-10-15 12:52:00 -0400
  • 3add853a34 Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4. Philipp Wiesemann 2015-10-07 21:18:08 +0200
  • f7c62696f0 Fixed freeing uninitialized pointers on failure cleanup in tests. Philipp Wiesemann 2015-10-07 21:16:59 +0200
  • e07bdb3aa2 Android: Added a new method in SDLSurface. Philipp Wiesemann 2015-10-07 21:16:40 +0200
  • 8bcdae8882 Android: Added new key codes without mapping. Philipp Wiesemann 2015-10-07 21:16:18 +0200
  • d89feca920 Converted tabs to spaces for SDL style Sam Lantinga 2015-10-06 21:40:50 -0700
  • 0aa87fb84c Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2) Sam Lantinga 2015-10-06 21:16:21 -0700
  • fed484c631 Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa. Ryan C. Gordon 2015-10-06 00:10:54 -0400
  • 0baf5e468d Fixed forcing the window size when creating a non-resizable window on Windows. Sam Lantinga 2015-10-01 11:21:06 -0700
  • 67984cb26d Fixed swapped Windows and Linux entries for the Cideko AK08b Sam Lantinga 2015-09-30 16:00:21 -0700
  • afa37a8eaf SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO. Sam Lantinga 2015-09-30 15:39:30 -0700
  • 2a81e41d9f Fix crash on controller hotplug on linux. Sam Lantinga 2015-09-30 15:38:30 -0700
  • a695fa51af SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel Sam Lantinga 2015-09-30 15:38:18 -0700
  • 255beb4f09 Added support for the Cideko AK08b Sam Lantinga 2015-09-30 15:33:33 -0700
  • 985f63d833 Android: Removed three internal functions not used by SDL. Philipp Wiesemann 2015-09-27 20:12:47 +0200
  • caad890f6c iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView. Alex Szpakowski 2015-09-25 15:17:20 -0300
  • c584ed5f8b iOS: Fixed pointer dereference after free. Philipp Wiesemann 2015-09-21 21:19:37 +0200
  • 93657fb0e8 Updated configure.in file. Philipp Wiesemann 2015-09-21 21:16:54 +0200
  • 42043b5b5c Added initial support for MFi game controllers on iOS. Alex Szpakowski 2015-09-20 23:08:36 -0300
  • e364b04339 Added copyright information on test/sample.wav; the mystery is solved! :) Ryan C. Gordon 2015-09-18 16:22:23 -0400
  • dbb08d587a Added more entries to WhatsNew.txt for 2.0.4. Philipp Wiesemann 2015-09-18 21:27:00 +0200
  • 65b338be9e Android: Added check if Java method for APK expansion file exists. Philipp Wiesemann 2015-09-18 21:26:46 +0200
  • 7176441c11 Android: Improved last error message for failed APK expansion file use. Philipp Wiesemann 2015-09-18 21:26:28 +0200
  • a1fd0a81c2 Android: Added additional error messages for APK expansion file use. Philipp Wiesemann 2015-09-17 22:36:11 +0200
  • f2c01cca5d Android: Fixed trying to read from APK expansion files without version hint set. Philipp Wiesemann 2015-09-17 22:30:24 +0200
  • a806896ccf Android: Renamed SDLActivity's Java method used for APK expansion files. Philipp Wiesemann 2015-09-17 22:24:54 +0200
  • 982bf184e1 Android: Added to APK expansion file hint documentation in header file. Philipp Wiesemann 2015-09-17 22:21:12 +0200
  • 334dcd7409 Android: Removed empty onDraw() override method from SDLActivity. Philipp Wiesemann 2015-09-17 22:14:37 +0200
  • 921373f316 iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context. Alex Szpakowski 2015-09-15 00:25:07 -0300
  • c4fa7a90dd Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available. Alex Szpakowski 2015-09-14 22:50:55 -0300
  • 362ea80733 Fixed the header guard in the darwin SDL_sysjoystick_c.h file. Alex Szpakowski 2015-09-14 22:44:20 -0300
  • d0a98ac285 Fixed divide by zero if the application has run out of GDI handles and is trying to show an error dialog Sam Lantinga 2015-09-14 11:15:25 -0700
  • 02cdd93027 Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!). Ryan C. Gordon 2015-09-13 11:29:45 -0400
  • c560e4fe84 iOS: Added support for force-touch on capable devices. Alex Szpakowski 2015-09-09 19:08:52 -0300
  • 71851978aa Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations. Alex Szpakowski 2015-09-09 13:55:11 -0300
  • 290adb8585 Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln David Ludwig 2015-09-07 13:25:36 -0400
  • 42b7e02617 Android: Changed return type of four JNI functions from int to jint. Philipp Wiesemann 2015-09-05 20:21:52 +0200
  • 444c403b02 Android: Fixed unused variable warning. Philipp Wiesemann 2015-09-05 20:21:35 +0200
  • 300efe8ee1 Android: Fixed missing break warning. Philipp Wiesemann 2015-09-05 20:21:06 +0200
  • d17f1994f1 Added another entry to WhatsNew.txt for 2.0.4. Philipp Wiesemann 2015-09-05 20:20:35 +0200
  • 5761384fa4 Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows. Alex Szpakowski 2015-08-28 19:10:46 -0300
  • 7b69d78082 Fixed bug 3098: CMake project never enables xinput support on Windows. Alex Szpakowski 2015-08-28 19:05:24 -0300
  • e45fd45d30 PSP: Replaced use of SDLKey with SDL_Keycode. Philipp Wiesemann 2015-08-24 22:35:01 +0200
  • c1fb55ba9e PSP: Fixed a syntax error. Philipp Wiesemann 2015-08-24 22:31:36 +0200
  • 500615c91b Corrected documentation of the SDL_CreateTexture() functions in header file. Philipp Wiesemann 2015-08-21 23:50:59 +0200
  • ddad0e7268 Changed an error return value from 0 to NULL for consistency. Philipp Wiesemann 2015-08-21 23:50:37 +0200
  • 32f65f9bc0 Updated SDL_egl.h to have the latest EGL version and extension information. Alex Szpakowski 2015-08-21 00:19:36 -0300
  • 46a4a0031e Corrected documentation of SDL_AddTimer() in header file. Philipp Wiesemann 2015-08-19 22:29:37 +0200
  • 87072aea40 Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread(). Philipp Wiesemann 2015-08-15 21:21:29 +0200
  • b1ff852ce9 X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc). Ryan C. Gordon 2015-08-15 00:36:39 -0400
  • 05f1b9f45b Patched to compile. Ryan C. Gordon 2015-08-14 23:38:40 -0400
  • 97c2d3b9f3 Minor coding convention fix. Ryan C. Gordon 2015-08-14 23:30:46 -0400
  • dffa027074 Supply current group when translating X11 Keycodes to Keysyms. Jason Wyatt 2015-08-14 16:23:31 +0100
  • c8ad045488 Cocoa: Keep the window's screen position through SDL_SetWindowSize(). Ryan C. Gordon 2015-08-14 01:20:41 -0400
  • a7a328d649 X11: only send mouse button up events if not a mousewheel "button" Ryan C. Gordon 2015-08-13 21:40:32 -0400
  • c80afe4aa0 X11: Simplified mousewheel event handling. Ryan C. Gordon 2015-08-13 17:40:28 -0400
  • c3854241d3 X11: isConfigureNotify() isn't used at the moment, comment it out. Ryan C. Gordon 2015-08-13 17:37:09 -0400
  • 1e3fb89533 X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered(). Ryan C. Gordon 2015-08-13 14:56:16 -0400
  • 7f47739582 Added missing SDL_Quit() in test program. Philipp Wiesemann 2015-08-09 20:01:01 +0200