Commit Graph

  • a2622ce6e0 Haptic: Explicitly avoid floating point arithmetic if it's not needed. Ryan C. Gordon 2014-08-16 16:42:55 -0400
  • 1db581b4ca Haptic: DInput's POLAR direction actually matches Linux's direction. Ryan C. Gordon 2014-08-16 16:41:25 -0400
  • 3e27013b98 Haptic: Don't interpret a direction of polar 35999 as "unsupported type". Ryan C. Gordon 2014-08-16 16:40:01 -0400
  • 6d9dbf5e1e Fixed markdown formatting in READMEs. Philipp Wiesemann 2014-08-15 23:39:14 +0200
  • c5aa0d8081 Updated README. Philipp Wiesemann 2014-08-15 23:18:57 +0200
  • e0eb6714cc Fixed enumeration in README. Philipp Wiesemann 2014-08-15 23:13:51 +0200
  • c6a2382c66 Take advantage of GL_ARB_texture_non_power_of_two when it's available Sam Lantinga 2014-08-14 21:31:50 -0700
  • 2c1faa40eb Fixed warnings about unused local variables. Philipp Wiesemann 2014-08-12 23:37:12 +0200
  • 197a7cae5f Fixed warning about implicit boxing to Java Object. Philipp Wiesemann 2014-08-12 23:33:16 +0200
  • cfaa99bb56 Fixed doxygen warnings and markdown formatting. Philipp Wiesemann 2014-08-12 23:28:45 +0200
  • 05d8780022 Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() Sam Lantinga 2014-08-11 17:25:53 -0700
  • 4fe43f408b Added an entry for the new Steam controller XInput emulation mode Sam Lantinga 2014-08-11 17:24:54 -0700
  • a9d4a6b81a Fixed typo in source comment. Philipp Wiesemann 2014-08-11 23:18:35 +0200
  • a02521492f Added javadoc comment for consistency. Philipp Wiesemann 2014-08-11 23:16:47 +0200
  • 53cf64b09d Fixed doxygen warning and markdown formatting. Philipp Wiesemann 2014-08-11 23:13:20 +0200
  • b33d2b7371 Updated README name in header. Philipp Wiesemann 2014-08-11 22:53:03 +0200
  • 09dc9f8b20 Removed 42 from README. Philipp Wiesemann 2014-08-11 22:45:08 +0200
  • ff5caa1721 WinRT build fix for ARM platforms David Ludwig 2014-08-10 22:21:21 -0400
  • deceab256e Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary. Alex Szpakowski 2014-08-08 15:14:09 -0300
  • 2dac6bf57e Fixed opengl context share groups on iOS. Alex Szpakowski 2014-08-07 00:44:16 -0300
  • 6fef39d6b8 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers Sam Lantinga 2014-08-06 11:34:54 -0700
  • 02b06c6692 Merged default into iOS-improvements Alex Szpakowski 2014-08-06 13:50:50 -0300
  • 6299daecba The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created. This allows you to use the returned context in functions like CVOpenGLESTextureCacheCreate() Sam Lantinga 2014-08-06 00:28:02 -0700
  • 292eedffe8 Merged default into iOS-improvements Alex Szpakowski 2014-08-06 03:32:59 -0300
  • f5543f93b3 Updated the iOS backend code to use Objective-C's automatic reference counting (ARC). Alex Szpakowski 2014-08-06 03:24:16 -0300
  • 2eb7563e35 Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested. Sam Lantinga 2014-08-05 21:03:02 -0700
  • 362899776e Minor code update for less verbosity Alex Szpakowski 2014-08-06 00:45:11 -0300
  • 2096583140 Merged branch default into iOS-improvements Alex Szpakowski 2014-08-04 15:30:53 -0300
  • 87b8c8d108 SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called. Alfred Reynolds 2014-07-31 12:46:23 -0700
  • bde54b7f34 Merged 'default' into branch 'iOS-improvements' Alex Szpakowski 2014-07-31 03:14:10 -0300
  • 7552947654 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. Alfred Reynolds 2014-07-30 17:45:52 -0700
  • 5b780063e1 Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!). Ryan C. Gordon 2014-07-30 14:14:19 -0400
  • c0f9a57f71 Fixed comment typo. Ryan C. Gordon 2014-07-30 14:12:54 -0400
  • c5b21ea6c1 SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing. Ryan C. Gordon 2014-07-30 11:11:48 -0400
  • e5d49c2033 Added a GetPendingBytes method to the audio backend. Ryan C. Gordon 2014-07-30 11:08:31 -0400
  • db1dd7560e XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible. Ryan C. Gordon 2014-07-30 09:54:01 -0400
  • e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build Sam Lantinga 2014-07-29 08:04:15 -0700
  • f982d08784 Rearrange documentation Gabriel Jacobo 2014-07-29 09:20:12 -0300
  • caad673f06 Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video. Alex Szpakowski 2014-07-29 00:36:12 -0300
  • 31257842ec Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8. Alex Szpakowski 2014-07-29 00:05:48 -0300
  • 0c09ce2b34 Changed local var names in SDL assert macro. Ryan C. Gordon 2014-07-28 10:54:25 -0400
  • 164de2325e Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest Sam Lantinga 2014-07-27 19:56:53 -0700
  • 2230df5525 Remove dependency on C runtime from Windows SDLmain. Ryan C. Gordon 2014-07-27 19:52:52 -0400
  • a0b68e817d Fixed bug 2537 - _allmul in SDL_lib.c is not working properly Sam Lantinga 2014-07-27 17:44:10 -0700
  • 5c6c86912d Fixed uninitialized variable in some cases Sam Lantinga 2014-07-27 17:43:36 -0700
  • 0e5df60538 Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made. Alex Szpakowski 2014-07-24 22:35:25 -0300
  • 05afbfdf2c Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660) Alex Szpakowski 2014-07-23 22:35:14 -0300
  • 029e0193c5 Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully. Alex Szpakowski 2014-07-23 21:55:42 -0300
  • ef0490a741 More cleanup of the iOS Objective-C code. Alex Szpakowski 2014-07-23 03:05:31 -0300
  • 6d552cae38 90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1. Alex Szpakowski 2014-07-23 01:33:59 -0300
  • 967549c9ad Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity. Alex Szpakowski 2014-07-23 01:28:24 -0300
  • f30e120aa9 Added audio device buffer queueing API. Ryan C. Gordon 2014-07-22 21:41:49 -0400
  • dfc7535ff7 Fixed bug 2657 - Memory leak in GL_CreateTexture function Sam Lantinga 2014-07-26 16:52:26 -0700
  • 987c335551 Clarifying hard-to-understand piece of code. Ryan C. Gordon 2014-07-22 23:12:21 -0400
  • 078ca9f078 Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+ Alex Szpakowski 2014-07-22 20:06:13 -0300
  • cf2958a8de Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame. Alex Szpakowski 2014-07-22 16:48:35 -0300
  • e02e34521a The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it. Alex Szpakowski 2014-07-21 02:46:53 -0300
  • 75dacdb99b Dont redeclare DBusMessage* msg; Brandon Schaefer 2014-07-18 14:10:45 -0700
  • e234575d54 Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows. Alex Szpakowski 2014-07-17 22:55:59 -0300
  • d2e445d7bb Properly send a window resize event in all cases when viewDidLayoutSubviews is triggered. Alex Szpakowski 2014-07-17 18:05:12 -0300
  • b55be6e7bd Fixed SDL_HINT_ORIENTATIONS to properly allow disabling custom orientations if the hint is set with no valid orientations. Alex Szpakowski 2014-07-16 21:06:15 -0300
  • b21544c1dd The iOS 7 transparent status bar now uses white text rather than black. Alex Szpakowski 2014-07-16 20:05:00 -0300
  • b4d15ece6d Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+ Alex Szpakowski 2014-07-16 16:12:20 -0300
  • c81ce5a0a8 Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit. Alex Szpakowski 2014-07-15 02:04:08 -0300
  • 1506b3b8fb iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK. Alex Szpakowski 2014-07-15 02:01:43 -0300
  • 3672409c51 Changed the way retina resolutions are handled in iOS. Alex Szpakowski 2014-07-14 22:35:48 -0300
  • 734b523302 Misc. iOS code improvements. Alex Szpakowski 2014-07-14 16:50:25 -0300
  • 96b613eab3 Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window Sam Lantinga 2014-07-13 09:04:55 -0700
  • fd1da994fa Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka Sam Lantinga 2014-07-12 16:21:56 -0700
  • d1ca658c45 Fixed bug 2638 - (Signed) Can't create signed apps in Android Sam Lantinga 2014-07-12 13:05:41 -0700
  • 454c4a019f Fixed Visual Studio 2010 build Sam Lantinga 2014-07-11 22:15:34 -0700
  • 6a1011ae6d Fixed build for arm platforms Sam Lantinga 2014-07-11 22:14:14 -0700
  • eb1c6044b2 Fixed bug in AVX detection and added AVX2 detection Sam Lantinga 2014-07-11 22:02:50 -0700
  • f1ca7bd167 Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events. Sam Lantinga 2014-07-09 01:34:40 -0700
  • f7461cdc9a The Gimp puts out a different bogus color mask for 32-bit .bmp files. :) Ryan C. Gordon 2014-07-09 00:09:57 -0400
  • a91f1a1adc Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick. Ryan C. Gordon 2014-07-09 00:01:34 -0400
  • 0e9c0855f5 Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0. Ryan C. Gordon 2014-07-08 16:17:06 -0400
  • 19d878d711 Skip JUNK chunks in wave files Sam Lantinga 2014-07-08 00:42:14 -0700
  • 35ec0075cf Strip the binaries before signing them, in release configuration Sam Lantinga 2014-07-08 00:23:36 -0700
  • ed30c80c5c Fixed supporting multiple frameworks Sam Lantinga 2014-07-07 23:48:21 -0700
  • 9bd483439e Fixed code signing release frameworks Sam Lantinga 2014-07-07 23:40:10 -0700
  • 962c9911ce Update audio testautomation: more coverage; added SDL_PauseAudio test /w callback coverage Andreas Schiffler 2014-07-07 23:33:57 -0700
  • d23d9c88e5 Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90 Sam Lantinga 2014-07-07 23:26:34 -0700
  • ef39d1d1ff Updated configure after removing pthread spinlock support Sam Lantinga 2014-07-07 21:34:04 -0700
  • 8077bf3d10 Fixed bug 2618 - incomplete pthread-based lock support should be removed Sam Lantinga 2014-07-07 21:27:42 -0700
  • 0c8e33764c Fixed bug 2628 - invalidate surface->map in SDL_SurfacePalette() Sam Lantinga 2014-07-07 21:21:05 -0700
  • 97bdefe2ab Enable 2 disabled audio tests (since bug 1396 is fixed and they pass now) Andreas Schiffler 2014-07-07 20:26:21 -0700
  • cd8f63f280 Hopefully fixed Cygwin build Sam Lantinga 2014-07-07 13:21:54 -0700
  • a2d5dd0234 Removed useless assert Sam Lantinga 2014-07-07 13:19:53 -0700
  • fc4e798d79 Fixed bug 2631 - Mac: minor code cleanup Sam Lantinga 2014-07-07 12:48:25 -0700
  • febc47976b SDL_SYS_IsXInputGamepad_DeviceIndex() is only available if SDL_JOYSTICK_XINPUT is true. Sam Lantinga 2014-07-07 11:44:14 -0700
  • c1d29725a8 Fixed indentation for pnacl configuration Sam Lantinga 2014-07-07 11:13:19 -0700
  • 7187b74cf4 Fixed compiler warnings on iOS Sam Lantinga 2014-07-07 11:00:25 -0700
  • 017c5dc381 Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion Sam Lantinga 2014-07-07 10:42:19 -0700
  • de1b22e74e Fixed compiler warning Sam Lantinga 2014-07-07 10:39:02 -0700
  • 73cb234b5c Fixed compiler warning on Mac OS X Sam Lantinga 2014-07-07 10:38:10 -0700
  • c5812c5511 2620 solaris port missing atomics if not using gcc Shawn Walker 2014-07-05 16:11:23 -0700
  • d44f392265 Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context Sam Lantinga 2014-07-07 10:33:32 -0700
  • 1c6cd67819 Call dbus_shutdown to make valgrind happy. Alex Baines 2014-07-06 22:15:31 +0100
  • 1ee96bb994 Fixed mingw64 build and warnings Sam Lantinga 2014-07-07 10:26:28 -0700