Commit Graph

  • c0019b7f49 Fixed bug 3871 - Touch events are not normalised on X11 Sam Lantinga 2017-10-11 13:31:21 -0700
  • b53c35df43 Fixed size in realloc Sam Lantinga 2017-10-11 13:26:58 -0700
  • 5e5f2290f2 audio: Turns out the accumulation errors sound better. :/ Ryan C. Gordon 2017-10-11 12:07:43 -0400
  • 9bd2c6b491 audio: Moved the resampler state up to double precision. Ryan C. Gordon 2017-10-11 11:51:14 -0400
  • b2f5123b65 audio: calculate resampling time directly, don't increment (thanks, Eric!). Ryan C. Gordon 2017-10-11 11:43:35 -0400
  • 763c387149 audio: clamp resampler interpolation values to prevent buffer overflow. Ryan C. Gordon 2017-10-11 02:33:55 -0400
  • 0085f917e0 audio: Moved unchanging variable out of loop. Ryan C. Gordon 2017-10-11 02:31:58 -0400
  • cb8bf6bbaf audio: Make sure audio stream resampling doesn't overflow buffers. Ryan C. Gordon 2017-10-11 02:03:05 -0400
  • 459e2b0bbe audio: Fixed check for minimum audio stream put size. Ryan C. Gordon 2017-10-11 01:37:11 -0400
  • 0e495e83dd Updated WhatsNew.txt for 2.0.7 changes Sam Lantinga 2017-10-10 20:16:52 -0700
  • 8446d4a05a Changed overlapping memcpy to memmove Sam Lantinga 2017-10-10 20:11:05 -0700
  • eb9e6938cc Fixed potentially calling a callback after it has been removed (and userdata possibly deleted) Sam Lantinga 2017-10-10 19:44:33 -0700
  • 903ff6414e audio: SDL_ResampleCVT() should use memmove instead of memcpy. Ryan C. Gordon 2017-10-10 22:31:02 -0400
  • 42fff7ce2b audio: Don't stack-allocate resampler padding. Ryan C. Gordon 2017-10-10 22:18:46 -0400
  • b647bd0692 The event filter and event watch functions are now thread-safe Sam Lantinga 2017-10-10 17:41:41 -0700
  • 37d89aa10f audio: reworked audio streams to have right-hand resampling padding available. Ryan C. Gordon 2017-10-10 16:12:56 -0400
  • 28149e11c8 Added SDL_PeekIntoDataQueue(). Ryan C. Gordon 2017-10-10 11:56:54 -0400
  • d90fce3c9e Exposed the joystick locking functions for multi-threaded access to the joystick API Sam Lantinga 2017-10-10 11:10:15 -0700
  • 2657dfae49 Fixed crash in SDL_IsGameController() on Windows if called when a controller is being removed Sam Lantinga 2017-10-09 11:45:15 -0700
  • b120fb879a Fixed bug 3865 - [PATCH] Support for GreenAsia Inc. PSX to USB converter as SDL_GameController Sam Lantinga 2017-10-08 10:59:03 -0700
  • d2a2b0c139 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions Sam Lantinga 2017-10-07 15:26:55 -0700
  • 1bfe6d6026 Fixed restoring window size when coming out of fullscreen desktop mode. Use the style of the window as it will be, not as it currently is at the time of the AdjustWindowRect call. Sam Lantinga 2017-10-06 21:43:59 -0700
  • e9652b1987 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions Sam Lantinga 2017-10-06 16:50:24 -0700
  • 827e985041 Fixed bug 3862 - Install is broken when adding SDL2 to an existing CMake project Sam Lantinga 2017-10-06 16:42:43 -0700
  • d9e1036e0f Fixed potential overflow in surface allocation (thanks Yves!) Sam Lantinga 2017-10-06 16:17:50 -0700
  • 312da2623a Fixed bug 3854 - arguments to dbus_type_is_basic() were incorrect Sam Lantinga 2017-10-05 09:37:28 -0700
  • db20e71d54 Fixed bug 3855 - Memory leak in SDL_FreeSurface Brandon Schaefer 2017-10-02 10:50:33 -0700
  • e564da78b7 revert files I didnt mean to commit! Brandon Schaefer 2017-09-29 10:15:44 -0700
  • e27f12e0da wayland: Fix bug 3814 -Wmissing-field-initializers Brandon Schaefer 2017-09-29 10:07:37 -0700
  • aad58c622c Fixed bug 3852 - SDL_FreeSurface deallocates surface->map even if the surface is not yet freed Sam Lantinga 2017-09-29 07:44:30 -0700
  • bd5c984ac0 Fixed bug 3850 - incorrect numbering in docs/README-ios.md Sam Lantinga 2017-09-26 16:27:24 -0700
  • 54685787ca Fixed bug 3847 - Hit Test x coordinate wrong on secondary monitor Sam Lantinga 2017-09-26 15:07:35 -0700
  • fb071a4cd9 Mac: Fix the menu bar not always working for non-.app-bundled apps. Fixes bug #3051. Alex Szpakowski 2017-09-25 20:49:31 -0300
  • c44e741bd9 Fixed bug 3842 - fix SDL_thread.h for emx Sam Lantinga 2017-09-23 12:38:47 -0700
  • 14ed0d24c8 Fixed bug 3843 - Android missing some code in SDLHapticHandler Sam Lantinga 2017-09-23 12:37:09 -0700
  • 099ae43e81 audio: Fixed compiler warning on Visual Studio. Ryan C. Gordon 2017-09-22 22:28:21 -0400
  • 58d1c54d06 Fixed spacing Sam Lantinga 2017-09-22 17:32:05 -0700
  • 0fea9164eb Added an example for SDL_SetWindowHitTest() when you create a borderless resizable window. Sam Lantinga 2017-09-22 17:29:32 -0700
  • e763dac6dd Good bye, Visual Studio 2008 Sam Lantinga 2017-09-22 17:02:18 -0700
  • 260db92cbb Added stub Steam Controller sources to Android and iOS command line builds Sam Lantinga 2017-09-22 16:33:34 -0700
  • 2fd5235145 Added stubs for simple Steam Controller support Sam Lantinga 2017-09-22 08:32:31 -0700
  • 82557750b0 Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example. Sam Lantinga 2017-09-22 08:31:56 -0700
  • 4187b3d760 Removed non-existent files Sam Lantinga 2017-09-22 08:31:02 -0700
  • 2079ec992a Removed non-existent files Sam Lantinga 2017-09-22 08:30:58 -0700
  • d828647944 Added stubs for simple Steam Controller support Sam Lantinga 2017-09-22 08:30:52 -0700
  • 53b2c91d26 Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example. Sam Lantinga 2017-09-22 08:30:46 -0700
  • ad86eff1a8 Guarded EGL code with SDL_VIDEO_OPENGL_EGL Sam Lantinga 2017-09-22 08:30:37 -0700
  • 499f928c33 borderless windows will have WM_NCCALCSIZE return 0 for the non-client area. When this happens, it looks like windows will send a resize message expanding the window client area to the previous window + chrome size, so shouldn't need to adjust the window size for the set styles. Sam Lantinga 2017-09-22 07:15:41 -0700
  • 3176a7f5e9 sdl Sam Lantinga 2017-09-22 07:11:36 -0700
  • cc023b6b81 Fixed bug 3837 - Change project settings for Xcode 9? Sam Lantinga 2017-09-22 12:26:54 -0700
  • f0111b6ac9 Added tag release-2.0.6 for changeset 8e2bab21d23b Sam Lantinga 2017-09-22 11:57:35 -0700
  • fe6b8f1c31 Fixed Mac OS X build release-2.0.6 Sam Lantinga 2017-09-22 11:25:52 -0700
  • 28602b1235 The volume was too high, clamp to SDL_MIX_MAXVOLUME Sam Lantinga 2017-09-22 11:15:57 -0700
  • 407e1693ae Fixed audio being silent on older iOS devices Tested on an iPod running iOS 6.1 Sam Lantinga 2017-09-22 11:15:14 -0700
  • 12efabcbf0 Added instructions for deploying to older iOS devices (thanks Sylvain!) Sam Lantinga 2017-09-22 11:13:34 -0700
  • 5ab5c9b767 Avoid duplicate joystick axis events Sam Lantinga 2017-09-22 08:56:09 -0700
  • d74c00e67d Fixed memory leak when HAVE_ALLOCA isn't defined Sam Lantinga 2017-09-22 08:51:45 -0700
  • 59d17bdee0 Avoid hitting ERR_MAX_STRLEN limit. Mark Callow 2017-09-22 22:30:02 +0900
  • 6d206a7b28 audio: Stream resampling now saves some samples from previous run for padding. Ryan C. Gordon 2017-09-22 07:42:24 -0400
  • 466ba57d42 [egl/mir] Need eglGetProc to find gl 4.5 core profile extensions Brandon Schaefer 2017-09-21 18:38:07 -0700
  • e5cfb58f4a iOS MoltenVK code style cleanup. Alex Szpakowski 2017-09-21 20:30:25 -0300
  • 80f9e2f199 iOS: Fix compiling using the iOS 7 SDK, partially broken since MoltenVK support was added. Alex Szpakowski 2017-09-21 20:11:44 -0300
  • b3ac0b6fb0 A hint with an empty string should be treated as the default value Sam Lantinga 2017-09-21 14:48:03 -0700
  • eaab6098eb Only apply the jitter filter to prevent unexpected motion on axes that haven't been touched. Sam Lantinga 2017-09-21 10:29:17 -0700
  • 5ae90ef67a Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0 Sam Lantinga 2017-09-21 01:22:40 -0700
  • 8b660c5046 Added some missing "extern" declarations Sam Lantinga 2017-09-21 00:55:29 -0700
  • f40bd5ee24 audio: removed my perl experiment script. Ryan C. Gordon 2017-09-21 02:06:53 -0400
  • 1a3b95a11e audio: Replaced the resampler. Again. Ryan C. Gordon 2017-09-21 02:51:14 -0400
  • 3c45e662f5 macOS: remove unneeded #includes. Mark Callow 2017-09-21 14:01:12 +0900
  • f0a324f8eb Reverted Alex's commit 131cba1768a5 - we're about to release 2.0.6, don't remove support for the iOS 7 SDK yet. Sam Lantinga 2017-09-20 19:59:34 -0700
  • d452b89f9b iOS: I don't think SDL compiles with the iOS 7 SDK anymore, so we might as well drop the #ifdefs trying to guard for that. Alex Szpakowski 2017-09-20 11:01:32 -0300
  • 12fb004fba iOS: remove an unused static variable Alex Szpakowski 2017-09-20 10:53:41 -0300
  • e365968a4c WinRT: minor formatting tweak in README-winrt David Ludwig 2017-09-19 10:33:08 -0400
  • f57ef6ff97 WinRT: noted UWP's inability to work with some game controllers David Ludwig 2017-09-19 10:31:22 -0400
  • c08a7a74a5 Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, determining whether the phone mute switch affects the audio Sam Lantinga 2017-09-15 17:27:32 -0700
  • 46ec130528 Fix for 3829. Revert adding GameSir G4s, uses same GUID as PS3 controller. Patrice Mandin 2017-09-14 21:45:14 +0200
  • 73c85e986c Readd support for GameSir G4s, lost with changeset 11431 Patrice Mandin 2017-09-14 19:33:32 +0200
  • e8187a3f78 Updated iOS keyboard test to cover text input rect and orientation changes Sam Lantinga 2017-09-14 09:56:16 -0700
  • cfe72c76e2 Fixed iOS keyboard positioning, based on the final position rather than the initial one Sam Lantinga 2017-09-14 09:55:27 -0700
  • 76176486ce surface: Make sure SDL_ConvertSurface() deals with palettes (thanks, Sylvain!). Ryan C. Gordon 2017-09-14 08:37:27 -0400
  • ac782d7122 Added support for the PDP Battlefield One Xbox One controller on Linux Sam Lantinga 2017-09-12 05:53:47 -0700
  • 78b83d3a6d WinRT: build fix when using recent versions of the Windows 10 SDK David Ludwig 2017-09-11 18:20:56 -0400
  • e98fc8972d Fixed bug 3812 - Fallthrough warnings gcc-7 Sam Lantinga 2017-09-10 12:54:40 -0700
  • 5f48ce0b64 Fixed bug 3815 - implicit-fallthrough warning - DUFFS_LOOP4 and friends Sam Lantinga 2017-09-10 12:49:41 -0700
  • 19114b0378 Fixed bug 3813 - gcc7 fallthrough warnings in SDL_iconv.c and SDL_pixels.c Sam Lantinga 2017-09-10 12:42:38 -0700
  • 849c4c1472 Fixed tabs to spaces Sam Lantinga 2017-09-10 12:40:45 -0700
  • 8ed16ea465 Fixed compile warning Sam Lantinga 2017-09-10 10:43:04 -0700
  • 16b8c4ea43 Fixed bug 3811 - change HAVE_COPYSIGN to HAVE__COPYSIGN in SDL_config_windows.h Sam Lantinga 2017-09-10 10:30:25 -0700
  • 2cdb967435 Fixed the include path for khronos with Visual Studio Sam Lantinga 2017-09-10 10:25:36 -0700
  • be1caece4a Correction: copysign has been supported by windows several toolchains for a very long time, including MSVC6, MinGW, LCC-Win32, (no released watcom versions though, but that's of no concern.) Sam Lantinga 2017-09-10 09:19:10 -0700
  • 93583d461c alsa: removed snd_pcm_wait() call before writing to playback device. Ryan C. Gordon 2017-09-09 21:17:46 -0400
  • 569c222ca8 Updated documentation so it's clear you should use SDL_SetWindowDisplayMode() to change the size of fullscreen windows. Sam Lantinga 2017-09-09 11:04:35 -0700
  • b2ba8963b3 Fixed bug 3809 - Restore after maximize leads to wrong size Sam Lantinga 2017-09-09 11:00:25 -0700
  • 676c3a9263 Fixed bug 3719 - Cocoa - Incorrect window size when leaving fullscreen Sam Lantinga 2017-09-09 10:31:44 -0700
  • fcd9c19022 Fixed window size when leaving fullscreen mode (thanks Eric!) Sam Lantinga 2017-09-09 09:31:12 -0700
  • f465f24d73 Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits Sam Lantinga 2017-09-09 08:36:37 -0700
  • 125d8f59fc Make sure the libtool archives are installed Sam Lantinga 2017-09-09 08:34:46 -0700
  • 9a73909bbd Fixed bug 3808 - fix a typo in SDL_stretch.c Sam Lantinga 2017-09-09 08:20:56 -0700
  • 24a7495691 Updated config.guess and config.sub, added config.sub.patch for NaCl and Emscripten build support Sam Lantinga 2017-09-09 08:03:23 -0700
  • 5c8bde4f7b Updated documentation to note that libvulkan-dev is no longer needed Sam Lantinga 2017-09-09 07:45:31 -0700