Commit Graph

  • 7810d19812 fix incorrect struct member name in test code for wheel direction Edward Rudd 2014-12-03 11:04:07 -0500
  • 1f636f4245 Adds support to control the scaling policy/mode of SDL_RenderSetLogicalSize for both letterbox (current behavior) and a new overscan mode (expand to fill the entire screen, even if some parts draw off the screen). Eric Wing 2014-12-03 04:41:26 -0800
  • 313881175d Adds support to control the scaling policy/mode of SDL_RenderSetLogicalSize for both letterbox (current behavior) and a new overscan mode (expand to fill the entire screen, even if some parts draw off the screen). Eric Wing 2014-12-03 04:41:26 -0800
  • 5fee84f24b WinRT: removed SDL_HINT_WINRT_PREF_PATH_ROOT (introduced post-2.0.3 & pre-2.0.4) David Ludwig 2014-12-02 21:18:50 -0500
  • cc0631a095 Merged default into iOS-improvements Alex Szpakowski 2014-12-02 02:52:45 -0400
  • ba6392d79d Fixed SDL_GetRendererOutputSize on iOS when high-DPI mode is enabled on a Retina device. Alex Szpakowski 2014-12-01 07:31:22 -0400
  • 52760dcdf1 Fix assert format strings/parameters in testautomation modules; improve output of SDL_CompareSurfaces to aid debugging; update platform_testSetErrorInvalidInput for SDL changes Andreas Schiffler 2014-11-30 20:55:27 -0800
  • 0d38073a54 Removed generated doxygen output of visual test suite. Philipp Wiesemann 2014-11-30 22:17:12 +0100
  • f86af130f5 Fixed bug 2795 - SDL library detection selects the wrong lib Sam Lantinga 2014-11-29 14:41:18 -0800
  • 265b219e3e Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Sam Lantinga 2014-11-29 11:51:13 -0800
  • a5ce9c1113 Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Sam Lantinga 2014-11-29 11:49:58 -0800
  • ef8c3d89ce Fixed bug 2766 - Haptic coding bugs and fixes for Linux FF: periodic.phase handled as time instead of angle; + direction clarification Sam Lantinga 2014-11-29 11:48:43 -0800
  • 48481c8e55 Improved the pitch variable description Sam Lantinga 2014-11-29 11:18:49 -0800
  • ce64b4ad3a WinRT: bug and data-integrity fixes for SDL_GetPrefPath() David Ludwig 2014-11-29 10:09:30 -0500
  • 4dab32a2bc Fixed bug 2786 - "UCS-2-INTERNAL" iconv encoding is not supported everywhere, use UTF-16LE instead Sam Lantinga 2014-11-28 04:51:33 -0800
  • 767bb36364 Fixed bug 2676 - xdnd_version check issue in case ClientMessage Sam Lantinga 2014-11-28 04:42:46 -0800
  • 7ed41da0b0 Fixed bug 2411 - Even if built with --enable-clock_gettime, SDL2 still calls gettimeofday() Sam Lantinga 2014-11-28 04:37:50 -0800
  • bc4b6f061b Minor Objective-C code tweaks. Alex Szpakowski 2014-11-27 20:25:54 -0400
  • 6df55c6608 Removed an ugly hack to make windows rotate properly on iOS 8+. Recent commits apparently resolved the issue that made the hack necessary. Alex Szpakowski 2014-11-23 23:29:24 -0400
  • 9b8a1768f2 Cleaned up the iOS text input code, fixed the orientation of the view offset when the onscreen keyboard is shown in iOS 8+, and changed UIKit_SetTextInputRect to update the view offset if the keyboard is currently visible. Alex Szpakowski 2014-11-23 23:23:47 -0400
  • bd4dd2b568 update logging of events in test core Edward Rudd 2014-11-23 21:10:55 -0500
  • 5b5823eeb5 add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event Edward Rudd 2014-11-23 21:09:54 -0500
  • 70438be272 WinRT: fixed bug whereby SDL would override an app's default orientation David Ludwig 2014-12-03 10:55:23 -0500
  • 6d85f52228 The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews. Alex Szpakowski 2014-11-21 10:03:02 -0400
  • 38c6e9d13b Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS. More misc. code cleanup. Alex Szpakowski 2014-11-21 03:29:57 -0400
  • feb2ab1e85 Minor objective-c code style improvements Alex Szpakowski 2014-11-20 18:45:04 -0400
  • 650ace88ca Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used. Alex Szpakowski 2014-11-20 17:19:26 -0400
  • 0b02de757d Merged default into iOS-improvements Alex Szpakowski 2014-11-15 22:59:16 -0400
  • e695ec907e WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support David Ludwig 2014-11-15 15:07:55 -0500
  • 646025b6c2 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown' David Ludwig 2014-11-15 10:19:39 -0500
  • e6cca5e929 WinRT: build fix for Visual C++ 2013 Update 4 David Ludwig 2014-11-15 10:12:36 -0500
  • 8366bbdd7b Fixed gcc-fat.sh failing to build Objective-C sources correctly. Ryan C. Gordon 2014-11-14 11:21:15 -0500
  • 49c9b48ed9 WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving David Ludwig 2014-11-09 14:20:53 -0500
  • 743ba2f499 Added missing brackets in test source assert messages. Philipp Wiesemann 2014-11-07 10:02:45 +0100
  • e11969a72f Fixed two typos in test source. Philipp Wiesemann 2014-11-07 10:01:20 +0100
  • b561f20316 WinRT: removed '-' from build script file names David Ludwig 2014-11-03 13:07:51 -0500
  • f055ea70f8 WinRT: added scripts to build Release copies of SDL for all WinRT variants David Ludwig 2014-11-03 08:58:49 -0500
  • ef559ddb4c iOS: Added support for iOS 8 LaunchScreen NIBs. Eric Wing 2014-11-02 20:55:13 -0800
  • ecc014740a WinRT: added SDL_HINT_WINRT_PREF_PATH_ROOT David Ludwig 2014-11-27 09:55:34 -0500
  • 506a1efc22 WinRT: removed a completed TODO item from an inline comment David Ludwig 2014-11-27 08:50:11 -0500
  • 6a5b3bb425 WinRT: added initial SDL_TEXTINPUT support David Ludwig 2014-11-26 21:34:15 -0500
  • 5bdc9913ac Corrected header file guard comments. Philipp Wiesemann 2014-11-25 22:37:12 +0100
  • 8cab5ae300 Fixed limitation for number of custom main() arguments on Android. Philipp Wiesemann 2014-11-25 22:31:14 +0100
  • 94539137a2 Mac: Add drag & drop support. J?rgen P. Tjern? 2014-11-24 11:46:20 -0800
  • 084642d3f4 Cocoa: add in handling of "lost" touches on OS X. [bug #2635] Edward Rudd 2014-11-23 15:48:52 -0500
  • 8c9341b92d add "i" shortcut to testgesture tool to log # of fingers down on the touch devices. Edward Rudd 2014-11-23 15:39:28 -0500
  • d7cc6fabee add controllermap program to SDLTest xcode project Edward Rudd 2014-11-23 15:21:49 -0500
  • 43e5c9ee00 Fixed doxygen tags in header file documentation comments. Philipp Wiesemann 2014-11-23 20:46:34 +0100
  • c0165972c3 Fixed typos in header file documentation comments. Philipp Wiesemann 2014-11-23 20:40:48 +0100
  • 097ad55000 Fixed local reference leaks in messagebox implementation for Android. Philipp Wiesemann 2014-11-23 20:38:18 +0100
  • c121ff7f9a Added name for second Java Thread on Android. Philipp Wiesemann 2014-11-23 20:35:51 +0100
  • d9a42c76b1 WinRT: fixed an invalid comment in SDL_GetPrefPath() (for WinRT) David Ludwig 2014-11-23 08:59:01 -0500
  • 13c511697c WinRT: allowed 'roaming' and 'temp' folder paths to be retrieved on WinPhone 8.1 David Ludwig 2014-11-23 08:52:10 -0500
  • a690944e44 Fixed typo in header file documentation comment. Philipp Wiesemann 2014-11-23 11:26:46 +0100
  • 5575948b37 Fixed bug 2726 - WinRT touches not setting 'which' field in virtual mouse events David Ludwig 2014-11-22 21:13:46 -0500
  • 9c398852e6 Corrected header file documentation comment. Philipp Wiesemann 2014-11-22 22:20:40 +0100
  • 167b3bb4cd WinRT: updated docs to include details of recently-expanded GLES2 support David Ludwig 2014-11-02 11:26:54 -0500
  • 577ef5e0b6 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer David Ludwig 2014-11-02 10:38:29 -0500
  • bbe1df0d51 WinRT: enabled OpenGL ES 2 support on Windows Phone David Ludwig 2014-11-02 10:32:25 -0500
  • 18ecc34dfd WinRT: updated an OpenGL-related code-comment David Ludwig 2014-11-02 09:02:01 -0500
  • 0bcc254e4f WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT David Ludwig 2014-11-02 08:47:05 -0500
  • 1c85ba23df WinRT: moved documentation + setup related TODO items out of README-winrt.md David Ludwig 2014-11-01 11:41:18 -0400
  • 796f7bbf0c WinRT: made README-winrt.md slightly easier to read in an 80-column text editor David Ludwig 2014-11-01 11:17:07 -0400
  • 438a55a49c WinRT: added details of the port's status, to README-winrt.md David Ludwig 2014-11-01 11:14:46 -0400
  • 43ad9670e6 Patched to compile on pre-C99 compilers. Ryan C. Gordon 2014-10-30 13:44:31 -0400
  • 3a916c6d7b X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. Dmitry Rekman 2014-10-29 22:55:40 -0400
  • 37720dd5f2 Fixed gamecontroller database sorting script not sorting the whole database. Philipp Wiesemann 2014-10-29 22:44:35 +0100
  • 0c60f023f5 Removed unnecessary NULL check. Philipp Wiesemann 2014-10-29 22:41:01 +0100
  • 2bdc5c9d7a Updated gamecontroller database sorting script to work with Python 3. Philipp Wiesemann 2014-10-29 20:35:21 +0100
  • 032b14e7b6 Fixed SDL_AddHintCallback() crashing if no more memory available. Philipp Wiesemann 2014-10-29 20:29:32 +0100
  • 2a46a9df21 Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c Philipp Wiesemann 2014-10-29 20:20:47 +0100
  • fb6d185a8a Merged default into iOS-improvements Alex Szpakowski 2014-10-28 18:36:29 -0300
  • 28fe9f0cfc Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions. Alex Szpakowski 2014-10-28 01:34:40 -0300
  • f2bd99da68 WinRT: detailed steps, via the WinRT README, to fix a common build error David Ludwig 2014-10-27 19:53:44 -0400
  • 3d2ca92e6a Fixed two typos in header file comment. Philipp Wiesemann 2014-10-27 12:53:47 +0100
  • 7268eabb9b Added handling of NULL as input for SDL_GameControllerAddMapping(). Philipp Wiesemann 2014-10-26 23:28:45 +0100
  • 33a2b58ca4 Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available. Philipp Wiesemann 2014-10-26 23:22:53 +0100
  • 30d6cec1bb Added handling of NULL as input for SDL_GameControllerMapping(). Philipp Wiesemann 2014-10-26 17:53:16 +0100
  • 90387dafb4 Removed two wrong documentation comments from gamecontroller source. Philipp Wiesemann 2014-10-26 17:46:11 +0100
  • 0a053ed66a Fixed wording in SDL_GameControllerAddMappingsFromRW() error message. Philipp Wiesemann 2014-10-26 17:44:00 +0100
  • 01f3498c33 WinRT: more keyboard code cleanups - made keycode listings a bit easier to read - listed VK_ keycode names, where appropriate - removed a few pieces of dead + commented-out code - applied a common 'WINRT_' prefix to internal function names David Ludwig 2014-10-26 12:33:10 -0400
  • e057c7dd12 WinRT: Fixed bug whereby key-detection code could call SDL_Log David Ludwig 2014-10-25 08:54:23 -0400
  • ed2fff6bef WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails David Ludwig 2014-10-25 08:50:41 -0400
  • 20b19aac86 WinRT: more keyboard code cleanups - use SDL_arraysize where appropriate - made long lines of debug-logging code span multiple lines, for easier reading David Ludwig 2014-10-25 08:43:51 -0400
  • a1bac50d1b WinRT: Fixed bug whereby a right-shift key might get reported as left-shift David Ludwig 2014-10-24 22:09:47 -0400
  • e9c79620df WinRT: minor keyboard code cleanup David Ludwig 2014-10-24 21:25:21 -0400
  • d5d3721b4d Added new key codes from Android 4.4 (API 20) and 5.0 (API 21). Philipp Wiesemann 2014-10-24 19:50:29 +0200
  • a1dcebb209 Remove unused variable. Brandon Schaefer 2014-10-24 06:52:54 -0700
  • 04dbc4920e Merge patch for bug 2750. Thanks Sylvain! Brandon Schaefer 2014-10-24 06:50:09 -0700
  • 1745116fe8 Fixed bug 2759 - Android findLibrary() returns NULL Philipp Wiesemann 2014-10-24 11:53:34 +0200
  • d89620a809 Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined. Alex Szpakowski 2014-10-24 04:06:45 -0300
  • a0481bb10c Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway. Alex Szpakowski 2014-10-24 03:56:34 -0300
  • bc382e390a Added an option to define libraries to be loaded on Android in a derived class. Philipp Wiesemann 2014-10-23 16:45:18 +0200
  • 775a802627 Fixed alert dialog for not loaded libraries on Android being cancelable. Philipp Wiesemann 2014-10-23 16:41:01 +0200
  • 425a06a9ea Fixed missing @Override annotation warning in source for Android. Philipp Wiesemann 2014-10-23 16:39:15 +0200
  • 4a67627e8b Fixed upper case button in alert dialog for not loaded libraries on Android. Philipp Wiesemann 2014-10-23 16:38:03 +0200
  • d4bdd2469f Fixed typo in message of alert dialog for not loaded libraries on Android. Philipp Wiesemann 2014-10-23 16:34:48 +0200
  • 391c31cf06 Fixed writing new errors to standard output instead of error output on Android. Philipp Wiesemann 2014-10-23 16:33:27 +0200
  • 85bed09561 Fixed documentation in source for Android. Philipp Wiesemann 2014-10-23 16:31:02 +0200
  • 34a85f4de6 [Android] #2759: Show a message on failure to load a .so library (by Sylvain) Gabriel Jacobo 2014-10-21 11:44:35 -0300