Commit Graph

  • 86b4319d21 Fixed bug 3422 - OpenGL ES 1.1 renderer: SDL_UpdateTexture breaks later function calls (missing glDisable) Sam Lantinga 2016-10-01 13:07:36 -0700
  • 571f4ce8a6 Fix CMake setting an incorrect video backend on iOS Alex Szpakowski 2016-10-01 17:05:29 -0300
  • c2e2565144 Fixed bug 3424 - SDL_GameController: Increase k_nMaxReverseEntries Sam Lantinga 2016-10-01 13:02:20 -0700
  • 8d8e490dc3 Fixed bug 3262 - Premake scripts are not compatible with "Genie" (premake fork) Sam Lantinga 2016-10-01 12:56:28 -0700
  • 671f2a4914 Fixed bug 3268 - CMAKE: ios fixes Sam Lantinga 2016-10-01 12:54:48 -0700
  • 6a9ee8fa4b Fixed bug 3276 - build-scripts/showrev.sh prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip. Sam Lantinga 2016-10-01 12:52:55 -0700
  • bb24662c79 Fixed bug 3301 - IBus support on Linux with CMake Sam Lantinga 2016-10-01 12:48:08 -0700
  • 765d8bea01 Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad Sam Lantinga 2016-10-01 12:46:36 -0700
  • c3e48e71b4 Force WM_PAINT events on window resize Ethan Lee 2016-04-12 10:45:56 -0400
  • f032f811a3 Fixed bug 3318 - testime.c enhancement with GNU Unifont support Sam Lantinga 2016-10-01 12:43:14 -0700
  • 3ac201cf7f Fixed bug 3319 - Getting the POSIX out of testqsort.c Sam Lantinga 2016-10-01 12:33:26 -0700
  • d870f2719b Fixed bug 3320 - SDL_windows_main.c defines both console application entry points Sam Lantinga 2016-10-01 12:31:31 -0700
  • 2cbe9e2b77 Fixed bug 3322 - Missing error checking in testaudioinfo and testaudiohotplug Sam Lantinga 2016-10-01 12:29:55 -0700
  • 6f11545a2d Fixed bug 3323 - SDL_LogOutput prints message twice on Windows when linked with libc Sam Lantinga 2016-10-01 12:28:05 -0700
  • 0b576962ca Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications. Sam Lantinga 2016-10-01 12:17:42 -0700
  • 1e6e595484 Fixed bug 3332 - Win32: reset deadkeys in StartTextInput/StopTextInput Sam Lantinga 2016-10-01 11:54:02 -0700
  • 708def87f3 Fixed bug 3338 - console_wmain doesn't null terminate the argv array Sam Lantinga 2016-10-01 11:48:15 -0700
  • 77305d47c2 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect Sam Lantinga 2016-10-01 11:46:32 -0700
  • 89c868f4f8 Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures Sam Lantinga 2016-10-01 11:40:57 -0700
  • 061cc5e75f Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format Sam Lantinga 2016-10-01 11:38:53 -0700
  • 51d6371ec1 Fixed bug 3350 - GL renderers don't need to flip rows after reading back pixels from the target texture Sam Lantinga 2016-10-01 11:34:04 -0700
  • 9fff05f8d6 Fixed bug 3352 - Adding alpha mask support to SDL_SaveBMP_RW Sam Lantinga 2016-10-01 11:29:13 -0700
  • 53e22e4be8 Only use GCC pragmas when we're building with GCC Sam Lantinga 2016-10-01 11:22:39 -0700
  • a42c396a57 Fixed bug 3361 - Texture color modulation doesn't work with active NONE blend mode (opengl and opengles) Sam Lantinga 2016-10-01 11:04:45 -0700
  • 3f1b1629c4 Fixed bug 3362 - OpenGL renderer doesn't check if framebuffers are supported when creating target textures Sam Lantinga 2016-10-01 10:52:24 -0700
  • fd1d692bef Fixed bug 3368 - SDL_Blit_Slow doesn't ignore alpha values in colorkey comparison Sam Lantinga 2016-10-01 10:46:10 -0700
  • 2ccb46cebc Fixed bug 3373 - OpenGL implementation differences of glDrawTexfOES Sam Lantinga 2016-10-01 10:43:01 -0700
  • ca8ef2b73f Fix running autogen.sh out-of-tree As done in GNOME's jhbuild building tool. Bastien Nocera 2016-10-01 10:39:03 -0700
  • 9dfe54006e We should be using a string constant for the strftime format string Sam Lantinga 2016-10-01 10:38:15 -0700
  • 7edd2261e7 Fix "format not a string literal" errors With GCC 6.1. Bastien Nocera 2016-10-01 10:36:24 -0700
  • 461336a23e Add gamecontrollerdb lines for SFC30 controller in various modes Jonathan Dowland 2016-07-01 16:47:27 +0100
  • 8f17b20388 Commit KEYCODE_SPACE as text input on Android Cole Campbell 2016-07-04 10:39:32 -0400
  • b7e45f8a1a Fixed bug 3336 - Failure to build with MinGW-w64 Sam Lantinga 2016-10-01 10:28:00 -0700
  • 9f854cdbe0 Fixed bug 3388 - Fail to build src/thread/windows/SDL_systhread.c on MinGW 4.9.3 Sam Lantinga 2016-10-01 10:08:34 -0700
  • c2cb0b0ff4 iOS: Removed unused constant in demo. Philipp Wiesemann 2016-09-30 23:31:24 +0200
  • 7b23eef3b0 Fixed crash if allocating memory for mouse clicks failed. Philipp Wiesemann 2016-09-30 23:30:54 +0200
  • e64c5186e2 windows: Removed hardcoded "1" for mouse clickthrough hint. Ryan C. Gordon 2016-09-29 23:42:18 -0400
  • f10db4071d haiku: Patched to compile. Ryan C. Gordon 2016-09-29 23:15:56 -0400
  • f2fcd324c5 windows: fix borderless windows at desktop resolution (thanks, Evgeny!). Ryan C. Gordon 2016-09-29 23:12:58 -0400
  • b2510d9cbc x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!). Ryan C. Gordon 2016-09-29 23:01:43 -0400
  • 4f4c4b629f Added SDL_SetWindowResizable(). (thanks, Ethan!) Ryan C. Gordon 2016-09-29 22:52:41 -0400
  • 257c89727a Fixed bug 3426 - Fixes for joystick related issues Sam Lantinga 2016-09-29 16:52:48 -0700
  • f369d165fa Fixed bug 3427 - Android accelerometer z-axis incorrect Sam Lantinga 2016-09-29 16:40:34 -0700
  • 5f2e83a955 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework Sam Lantinga 2016-09-29 16:37:08 -0700
  • f1e0b9af20 Added debug output for new window events Sam Lantinga 2016-09-29 16:10:08 -0700
  • 67bdbcca44 Implemented SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11 Sam Lantinga 2016-09-29 16:05:29 -0700
  • d285af2a96 Added Windows support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH Sam Lantinga 2016-09-29 14:48:33 -0700
  • a13da2faa7 Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH. The behavior is defined to not receive the click event, and this hint allows you to override that. Sam Lantinga 2016-09-29 13:34:49 -0700
  • 8ddb4328b5 When clicking on a window to give it focus, don't pass the mouse click to the application. Sam Lantinga 2016-09-29 03:59:04 -0700
  • f33c58b004 Updated Linux notes on building with Mir and Wayland support. Ryan C. Gordon 2016-09-29 12:04:07 -0400
  • e45698d218 Updated version to 2.0.5 in preparation for release Sam Lantinga 2016-09-28 22:24:01 -0700
  • f89857f1c2 Updated configure script. Philipp Wiesemann 2016-09-26 23:09:34 +0200
  • 357c3dd746 iOS: Updated comment in demo. Philipp Wiesemann 2016-09-26 23:09:19 +0200
  • f31c7086d8 Enable SDL_LoadObject on iOS 8+ and tvOS. Alex Szpakowski 2016-09-25 15:02:06 -0300
  • 77bacfd72d tvOS launch images are now properly supported. Alex Szpakowski 2016-09-25 11:46:25 -0300
  • a8b033d7c4 Update the code for the iOS demos to handle modern devices. Fixes bug #3337 Alex Szpakowski 2016-09-25 00:23:35 -0300
  • 40ecac8e60 Don't try to load a launch storyboard on tvOS (it doesn't use them). Alex Szpakowski 2016-09-25 00:21:12 -0300
  • 666d3fecc8 iOS/tvOS: Try to load the launch screen as a storyboard. Xcode 8 compiles it as a storyboard instead of a nib. Alex Szpakowski 2016-09-24 23:33:49 -0300
  • 9165ba7ebd iOS/tvOS: Always send SDL_WINDOWEVENT_FOCUS_GAINED when a window is created on the main screen (fixes bug #3395). Alex Szpakowski 2016-09-24 20:12:57 -0300
  • 450fa8cdf9 Use OS-provided click counts on macOS and iOS for mouse press and release events. Alex Szpakowski 2016-09-24 18:46:34 -0300
  • bac5394127 Fix mouse wheel events on macOS 10.12 (thanks Eric Wasylishen!) Alex Szpakowski 2016-09-24 13:28:40 -0300
  • 89c538a4e3 Mir: Add gamma support set/get. Still need one more function to complete the set Brandon Schaefer 2016-09-21 18:23:59 -0700
  • a729c4f97a Mir: Add fixme (waiting for a public api to be added) Brandon Schaefer 2016-09-21 16:28:23 -0700
  • 705ecf78f5 [Mir] Move to the new MirDisplayConfig API Brandon Schaefer 2016-09-21 15:57:15 -0700
  • fc469f6f27 Mac: Fixed markdown formatting in README. Philipp Wiesemann 2016-09-21 23:07:08 +0200
  • 8e88f08150 Mac: Fixed whitespace around function return type. Philipp Wiesemann 2016-09-21 23:06:49 +0200
  • 929b965c62 Fixed compiling of three test programs with C++. Philipp Wiesemann 2016-09-21 23:06:38 +0200
  • 85588ea040 Android: Fixed two warnings about unused variables. Philipp Wiesemann 2016-09-21 23:06:26 +0200
  • f0fca2880f Handle audio interruptions on iOS/tvOS. Fixes bugs 2569 and 2960. Alex Szpakowski 2016-09-18 19:22:09 -0300
  • 8f8f225b3f Xcode/mac: fix building standalone static and shared libraries. Ryan C. Gordon 2016-09-18 18:19:32 -0400
  • 06700a905b emscripten: get even more aggressive about audio device closing. Ryan C. Gordon 2016-09-18 18:07:47 -0400
  • b7818d7124 Recommended settings from Xcode 7.3.0 Sam Lantinga 2016-09-16 22:28:12 -0700
  • 29214826ec Fixed warning with Xcode 7.3.0 Sam Lantinga 2016-09-16 22:27:58 -0700
  • 459102a5c0 Updated URL in a comment Alex Szpakowski 2016-09-17 01:36:29 -0300
  • a96b6f2104 Added a new hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION. Alex Szpakowski 2016-09-17 01:31:07 -0300
  • 4bcce330d1 tvOS: Add drop-file support Alex Szpakowski 2016-09-15 21:49:29 -0300
  • e5070d20ee Fixed set of libraries needed to build on Mac OS X Sam Lantinga 2016-09-15 08:57:56 -0700
  • 93d42e2d3e Hopefully fixed the cmake build on Mac OS X Sam Lantinga 2016-09-15 08:46:14 -0700
  • 8c01d5886c Fixed building new coreaudio driver on Mac OS X Sam Lantinga 2016-09-15 08:29:20 -0700
  • 4209a1fd4c CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS. Alex Szpakowski 2016-09-15 19:59:57 -0300
  • dbe2997ac0 Fixed building for both iOS and tvOS on Xcode 8 Sam Lantinga 2016-09-14 08:45:35 -0700
  • 7f28853b89 Fixed including OpenGL ES on iOS without any other SDL headers Sam Lantinga 2016-09-14 08:20:24 -0700
  • d0898b38fc Allow targeting tvOS Sam Lantinga 2016-09-14 07:09:35 -0700
  • 86d4b09914 Fixed spacing Sam Lantinga 2016-09-13 18:44:28 -0700
  • 925859aaa6 Fixed accidental call to SDL_PrivateJoystickHat() Sam Lantinga 2016-09-13 18:43:55 -0700
  • f050576665 Initial Apple TV / tvOS support. Alex Szpakowski 2016-09-13 22:18:06 -0300
  • 86708c3cd8 Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit. Alex Szpakowski 2016-09-13 19:51:10 -0300
  • 00791f3a87 Only prevent the default browser event handling when the specific event types aren't disabled by the user, patch contributed by Jonas Platte Sam Lantinga 2016-09-13 00:09:21 -0700
  • 993dd83510 Add mapping for media keys Charlie Birks 2016-09-13 00:04:00 -0700
  • 1b6565fcb7 use Module.createContext for 2D rendering in emscripten Alon Zakai 2016-09-13 00:03:59 -0700
  • bec5573476 add some detail to fullscreen workaround comment; version 6 Alon Zakai 2016-09-13 00:03:58 -0700
  • 405d64b207 only unset fullscreen flags if fullscreen failed Charlie Birks 2016-09-13 00:03:56 -0700
  • c68cac89df use screen resolution instead of canvas size Charlie Birks 2016-09-13 00:03:55 -0700
  • 791b946a42 Fix full screen mode in Firefox, which was broken by 9d4beb2 Boris Gjenero 2016-09-13 00:03:54 -0700
  • b71208d452 Support SDL_SetWindowTitle() via Module['setWindowTitle']() Boris Gjenero 2016-09-13 00:03:53 -0700
  • 7cf44f1b4a Remove unused variable warning from Emscripten build in Emscripten_HandleFullscreenChange(). Jukka Jyl?nki 2016-09-13 00:03:51 -0700
  • 264e996e0f Fix CMake CMAKE_REQUIRED_FLAGS handling to preserve existing CMake flags required by Emscripten toolchain. Jukka Jyl?nki 2016-09-13 00:03:50 -0700
  • b54eb82c67 Unpress all keys on blur to avoid stuck keys Boris Gjenero 2016-09-13 00:03:49 -0700
  • a0a75f384f Listen for blur and focus events on window instead of canvas Boris Gjenero 2016-09-13 00:03:48 -0700
  • 3e5c4cec94 Mouse events use CSS coordinates, so don't scale by pixel_ratio Boris Gjenero 2016-09-13 00:03:46 -0700