Commit Graph

  • 2919905620 PSP: Fixed error handling in SDL_SemWaitTimeout(). Philipp Wiesemann 2015-07-15 21:11:24 +0200
  • 8bbded2583 Fixed comment in test program. Philipp Wiesemann 2015-07-15 21:10:38 +0200
  • 27055ea0ad X11: center parentless message boxes on the primary display if possible. Ryan C. Gordon 2015-07-14 23:46:35 -0400
  • b7ecc67009 Added test/testdisplayinfo.c Ryan C. Gordon 2015-07-14 21:28:26 -0400
  • 0c19501eeb x11: Patched to compile on systems without the Xutf8LookupString() function. Ryan C. Gordon 2015-07-11 00:59:56 -0400
  • 4679195dbf Fixed memory leak in test harness. Philipp Wiesemann 2015-07-06 21:02:20 +0200
  • 396b3b8992 Better fix for bug 3048, don't crash if the window title is NULL Sam Lantinga 2015-07-05 15:45:48 -0700
  • d0ba0c1d8a Fixed bug 3048, "Crashes in Cocoa_SetWindowTitle" David Ludwig 2015-07-04 21:04:49 -0400
  • 65a1a3e7e9 Cocoa: support drag-and-drop of multiple objects. Ryan C. Gordon 2015-07-04 14:09:09 -0400
  • b5c43a88b4 Fixed style Sam Lantinga 2015-07-03 09:18:14 -0700
  • 35c4468f9d commit a7d7af2a419b453188ffe87386455fc26c1306fa Author: Benoit Pierre <benoit.pierre@gmail.com> Date: Fri Jul 3 02:17:10 2015 +0200 Sam Lantinga 2015-07-03 09:17:24 -0700
  • f9d8c59a6f Added missing file to the release archive. Philipp Wiesemann 2015-07-02 20:11:40 +0200
  • 26ecab9010 Removed redundant variable check when processing gestures. Philipp Wiesemann 2015-07-01 21:10:54 +0200
  • e8954d5d8c Hack to fix missing window decorations after toggling fullscreen mode in Mac OS X 10.10 Sam Lantinga 2015-06-30 19:30:02 -0700
  • 1e3c28ac64 X11: Added a test for a weird X11 error we get with Xinerama, rarely. Ryan C. Gordon 2015-06-30 15:00:48 -0400
  • 20ec137763 X11: Call XRefreshKeyboardMapping() when we get various MappingNotify events. Ryan C. Gordon 2015-06-30 14:41:17 -0400
  • acdb494ffd X11: Don't ignore keyboard mapping changes. Ryan C. Gordon 2015-06-30 14:39:39 -0400
  • 4986563d2f Fixed assertion failure in diskaudio target caused by new hotplugging support. Ryan C. Gordon 2015-06-30 13:46:06 -0400
  • bf9bd59c01 Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in Sam Lantinga 2015-06-29 22:24:00 -0700
  • f1b7a8434f Fixed compiling if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM is not defined Sam Lantinga 2015-06-25 07:17:08 -0700
  • c5857ab498 Mac OS X: Fixed typo in build script comment. Philipp Wiesemann 2015-06-26 20:12:10 +0200
  • 9b6f159c3d Emscripten: Corrected build instructions in documentation. Philipp Wiesemann 2015-06-26 20:11:41 +0200
  • 3a08b46336 Fixed bug 2834 - Patch to support dead keys on Windows Sam Lantinga 2015-06-25 11:49:48 -0700
  • 82eec4b630 Fixed whitespace in SDL_evdev.c Sam Lantinga 2015-06-24 17:55:38 -0700
  • 9f50d63dd5 Fixed an issue with mouse/keyboard removal Sam Lantinga 2015-06-24 17:54:39 -0700
  • cbbdd27ad3 SDL - disable compiling in XAudio2 support. We both need the DX SDK to make this code plus we need to work out the runtime dependency problem this code bring in on windows (needing the DX runtime installed). Alfred Reynolds 2015-06-24 10:56:51 -0700
  • e4e4e1b82a SDL - do the scancode to keyboard code lookup for the grave key, so that we can show users the correct keyface for the key, rather than forcing it to "`". Note that if a game is using SDLK_* for its KB mapping then after this change on some keyboards the top left key will no longer be mapped correctly with the old data. Alfred Reynolds 2015-06-24 10:56:37 -0700
  • b7aa856c8f Fixed bug 3030 - SDL_RecreateWindow fails to restore title, icon, etc. Sam Lantinga 2015-06-22 23:36:06 -0700
  • ded3a16e72 Fixed compiler warning about shadowed local variables. Ryan C. Gordon 2015-06-23 01:44:44 -0400
  • 437a6d9da9 Updated Mac OS X documentation for fatbuilt.sh -> gcc-fat.sh transition. Ryan C. Gordon 2015-06-22 21:30:08 -0400
  • 8cea1b986e Windows: Fixed crash if initialization of EGL failed but was tried again later. Philipp Wiesemann 2015-06-21 19:37:37 +0200
  • 72590685c0 Backed out changeset 4ad56dbf4a6f Philipp Wiesemann 2015-06-21 19:36:35 +0200
  • 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later. Philipp Wiesemann 2015-06-21 17:33:46 +0200
  • 9907943546 resync'd overscan patch with SDL mainline. Eric Wing 2015-04-17 21:25:19 -0700
  • 7d5147bad3 resync'd overscan patch with SDL mainline. Eric Wing 2015-04-17 21:25:19 -0700
  • 5a578a0783 Fixed return value of SDL_SaveBMP_RW() depending on set errors after NULL input. Philipp Wiesemann 2015-04-16 22:04:35 +0200
  • db878a4336 Linux: Removed not needed platform info from two entries of controller database. Philipp Wiesemann 2015-04-16 22:02:03 +0200
  • 3e1d36299a Fixed typo in internal joystick documentation comments. Philipp Wiesemann 2015-04-15 21:29:55 +0200
  • e6b7b38c6c Emscripten: Simplified implementation of joystick update function. Philipp Wiesemann 2015-04-15 21:27:10 +0200
  • 86fb92a7da Emscripten: Fixed memory leak if SDL_GetPrefPath() failed. Philipp Wiesemann 2015-04-15 21:25:15 +0200
  • e97fc56209 Android: Fixed lint warning about order of elements in AndroidManifest.xml. Philipp Wiesemann 2015-04-13 20:52:38 +0200
  • 0fbd3372d4 WinRT: Fixed format string for error message. Philipp Wiesemann 2015-04-13 20:52:18 +0200
  • 3a0270593e Patched to compile on C89 compilers. Ryan C. Gordon 2015-04-12 21:02:21 -0400
  • c539b3f9e9 Make X11 and Wayland ProcessHitTest() code less verbose. Ryan C. Gordon 2015-04-12 20:59:48 -0400
  • d10201be08 Implemented SetWindowHitTest() for Wayland (thanks, x414e54!). Ryan C. Gordon 2015-04-12 20:40:06 -0400
  • c6538cb977 Merged. Ryan C. Gordon 2015-04-12 20:28:28 -0400
  • a27fad1e24 Fixed orientation issues in the iOS extended launch screen. Alex Szpakowski 2015-04-12 01:50:28 -0300
  • cf6b9752f9 Ignore some more test binaries. Rohit Nirmal 2015-04-10 22:31:52 -0500
  • 26b4898ac2 Windows: Fixed format string for error message. Philipp Wiesemann 2015-04-11 20:43:11 +0200
  • 56c82bc828 Mac: Fixed typo in two error messages. Philipp Wiesemann 2015-04-11 20:41:49 +0200
  • 1a73b4eba2 Some Raspberry Pi build fixes (including Raspberry Pi 2 support). Ryan C. Gordon 2015-04-11 05:58:37 +0000
  • fe6c797cad Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called. Alex Szpakowski 2015-04-10 23:30:31 -0300
  • 6ae7a20647 Placate static analysis with an assertion. Ryan C. Gordon 2015-04-10 21:40:50 -0400
  • 2afa4aeda8 Fixed memory leak in failure case that static analysis found. Ryan C. Gordon 2015-04-10 21:15:51 -0400
  • 7bd7221997 PSP: Removed empty statement. Philipp Wiesemann 2015-04-10 23:45:13 +0200
  • ce2d5f70e4 Wayland: Removed empty statement. Philipp Wiesemann 2015-04-10 23:44:55 +0200
  • e0d70a3d53 Closing the iOS-improvements branch. Ryan C. Gordon 2015-04-09 22:33:39 -0400
  • 562414c74c Merged Alex Szpakowski's iOS-improvement branch to default. Ryan C. Gordon 2015-04-09 22:28:37 -0400
  • c4035654a9 Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer. Alex Szpakowski 2015-04-09 19:28:00 -0300
  • 67549d3320 Backed out changeset 064a1998a957 Philipp Wiesemann 2015-04-09 22:14:05 +0200
  • f87963488b Wayland: Fixed not freeing memory if initialization failed. Philipp Wiesemann 2015-04-09 21:13:41 +0200
  • dc33fb942d Wayland: Fixed accessing not fully initialized subsystem if errors happened. Philipp Wiesemann 2015-04-09 21:13:20 +0200
  • 8a573844c9 Wayland: Fixed accessing not fully initialized window if no memory available. Philipp Wiesemann 2015-04-09 21:11:43 +0200
  • 049ef9a35b Android: Fixed calling a getter method twice. Philipp Wiesemann 2015-04-08 22:24:33 +0200
  • 458b94da5f Android: Fixed creating mouse coordinates which are not needed if hint is set. Philipp Wiesemann 2015-04-08 22:18:10 +0200
  • b473d30f19 Android: Fixed not resetting mouse pointer state if hint was changed at runtime. Philipp Wiesemann 2015-04-08 22:15:25 +0200
  • fcd0f06a88 Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump. Alex Szpakowski 2015-04-08 15:59:29 -0300
  • 1152a75954 Generated dynapi prototypes for the new iPhone functions. Alex Szpakowski 2015-04-08 15:44:07 -0300
  • 26c28114ee Merged default into iOS-improvements Alex Szpakowski 2015-04-08 15:35:07 -0300
  • a210dbcb13 Removed unused variable. Ryan C. Gordon 2015-04-08 02:42:29 -0400
  • 53287ad51c X11: Removed code to set "icon" title, since it was never used. Ryan C. Gordon 2015-04-08 02:31:54 -0400
  • 78026f5492 Patched to compile on Windows. Ryan C. Gordon 2015-04-08 02:24:17 -0400
  • e0ad1021a5 Wayland: Patched to compile. Ryan C. Gordon 2015-04-08 02:22:28 -0400
  • 785618afec DirectInput: ignore everything but joysticks and gamepads (thanks, Justin!). Ryan C. Gordon 2015-04-08 02:14:59 -0400
  • 6e53bc9b10 SDL_SetWindowTitle() should never set a NULL pointer for the title string. Ryan C. Gordon 2015-04-08 02:00:14 -0400
  • 1339ce71f6 Make SDL_stdinc.h work when compiling with -Wundef (thanks, Ben!). Ryan C. Gordon 2015-04-08 01:42:47 -0400
  • 88e85f4ddd Patched to compile on C89 compilers. Ryan C. Gordon 2015-04-08 01:40:01 -0400
  • 8da7e8adc9 Log Android hardware at startup (thanks, rettichschnidi!). Ryan C. Gordon 2015-04-08 01:37:17 -0400
  • 6a126a48df Do the "fix" for asserts with MSVC's /W4 warnings only on MSVC. Ryan C. Gordon 2015-04-07 23:40:01 -0400
  • 9a686aaa56 Wayland: changed a few "SetError(); return -1;" to "return SetError()". Ryan C. Gordon 2015-04-07 22:49:56 -0400
  • df98b11c47 Merged default into iOS-improvements Alex Szpakowski 2015-04-06 15:26:37 -0300
  • f3590aba15 X11: Always specify "True" if setting GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB. Ryan C. Gordon 2015-04-06 00:11:58 -0400
  • 83aeb31d12 This function can be static. Ryan C. Gordon 2015-04-06 00:10:54 -0400
  • 2f3f328714 Make loading/saving dollar gesture templates endian clean (thanks, Martin!). Ryan C. Gordon 2015-04-05 18:59:52 -0400
  • 05a9206a4f Add some SDL_SetError() calls to the dollar gesture code (thanks, Martin!). Ryan C. Gordon 2015-04-05 18:44:24 -0400
  • 0713c1e53b Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!) Ryan C. Gordon 2015-04-05 15:52:37 -0400
  • 3e4a8ce1c2 Fixed detecting the NVIDIA controller which shows up as both a mouse and a game controller Sam Lantinga 2015-04-01 19:18:56 -0700
  • 41961e4f31 Cast the result of calling getButtonState to an Integer Joseba Garc?a Etxebarria 2015-04-02 00:55:45 +0200
  • c5d9d1646f Added a game controller entry for the NVIDIA Controller Sam Lantinga 2015-04-01 18:22:42 -0700
  • c7ec9c1d85 handle the case where the ibus address can't be found. (prevents nasty crash) Edward Rudd 2015-04-01 16:11:37 -0400
  • 64237d7f01 Patched to compile on Android (I hope). Ryan C. Gordon 2015-04-01 14:45:09 -0400
  • f9041771d5 Android: more separate-mouse-and-touch work. Ryan C. Gordon 2015-04-01 12:14:56 -0400
  • 236deab49b Fixed relative mouse motion moving farther and farther off screen. Sam Lantinga 2015-03-30 11:31:53 -0700
  • b620df3ea7 Wayland: Specify the output we want to put our window on. Emmanuel Gil Peyrot 2015-03-28 19:43:46 +0100
  • a0e878aafb Minor input grab clarifications. Ryan C. Gordon 2015-03-28 00:48:03 -0400
  • 7399062855 Renamed SDLGenericMotionListener back to SDLGenericMotionListener_API12 Joseba Garc?a Etxebarria 2015-03-27 18:09:51 -0400
  • e7a659ebcc Removed not needed call to SDL_free(). Philipp Wiesemann 2015-03-25 22:48:57 +0100
  • 37672303d3 Android: Removed outdated comment from source. Philipp Wiesemann 2015-03-25 22:47:22 +0100
  • 03f5185eff Make the Dynamic API master switch more clear. Ryan C. Gordon 2015-03-25 11:18:54 -0400
  • 1270247ccd Add a hint watch callback for SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH. Ryan C. Gordon 2015-03-25 10:59:10 -0400