Commit Graph

  • 11d98995da Replaced tabs with spaces in test programs. Philipp Wiesemann 2015-11-25 21:39:28 +0100
  • 2e525193ef Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4. Philipp Wiesemann 2015-11-25 21:31:02 +0100
  • 5224dfcc9a X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc). Ryan C. Gordon 2015-11-17 12:15:35 -0500
  • 11f2a9f8c4 Fixed bug 3168 - xinput build failure with dxsdk Sam Lantinga 2015-11-16 21:20:38 -0800
  • dc804c0e1a WinRT: fixed build error in latest XInput code David Ludwig 2015-11-14 21:29:14 -0500
  • f09d3750ea Minor whitespace fix. Ryan C. Gordon 2015-11-14 14:53:44 -0500
  • e6ad29aec8 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). Ryan C. Gordon 2015-11-14 12:35:45 -0500
  • 998a54f9c5 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.) Alex Szpakowski 2015-11-14 04:24:39 -0400
  • dee61c5a30 Added support for the Gamestop Logic3 Controller Sam Lantinga 2015-11-13 14:26:00 -0800
  • 2816d4477d Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads. Alex Szpakowski 2015-11-12 22:53:37 -0400
  • 9c51c4a639 Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.) Alex Szpakowski 2015-11-12 22:44:32 -0400
  • 7267835842 iOS: Fixed crashes when rotating the screen after destroying a window. Alex Szpakowski 2015-11-12 20:58:11 -0400
  • faee628941 Added Linux support for the Razer Sabertooth game controller Sam Lantinga 2015-11-12 13:13:36 -0800
  • 0da59802aa iOS: Set the 'player index' of MFi game controllers when they're opened for use. Alex Szpakowski 2015-11-09 18:13:47 -0400
  • 84f6bc41b8 iOS: Fixed MFi game controller triggers to report the proper range of values. Alex Szpakowski 2015-11-09 17:41:54 -0400
  • 5103ae9fd6 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first Sam Lantinga 2015-11-09 08:55:07 -0800
  • ebfb2ecb68 don't toggle SDL fullscreen state on OSX if we're destroying the window Sam Lantinga 2015-11-09 08:55:01 -0800
  • eeddb7c534 more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state Sam Lantinga 2015-11-09 08:54:56 -0800
  • 792354d6f0 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. Sam Lantinga 2015-11-09 08:54:49 -0800
  • 2d884656c4 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. Sam Lantinga 2015-11-09 08:54:42 -0800
  • 7ce64372c8 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. Alex Szpakowski 2015-11-09 02:32:37 -0400
  • cef2242025 Added Linux binding for Wii-U Pro controller Sam Lantinga 2015-11-05 18:10:19 -0800
  • 38edc1779a Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in CreateWindow if desired. Sam Lantinga 2015-10-27 11:18:04 -0700
  • 2b0140a91f Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. Sam Lantinga 2015-10-27 11:17:32 -0700
  • f8824cb99b Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.) Alex Szpakowski 2015-10-23 03:37:53 -0300
  • 4c72d39ce7 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. Philipp Wiesemann 2015-10-15 22:26:21 +0200
  • 2a4855f9ee Android: Added missing import statement. Philipp Wiesemann 2015-10-15 22:26:00 +0200
  • 82603b6058 Fix some Android keyboards that didn't work properly. Ryan C. Gordon 2015-10-15 12:52:00 -0400
  • ceb43129ac Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4. Philipp Wiesemann 2015-10-07 21:18:08 +0200
  • d80f45666b Fixed freeing uninitialized pointers on failure cleanup in tests. Philipp Wiesemann 2015-10-07 21:16:59 +0200
  • 5bc93cc5c6 Android: Added a new method in SDLSurface. Philipp Wiesemann 2015-10-07 21:16:40 +0200
  • 86711041f2 Android: Added new key codes without mapping. Philipp Wiesemann 2015-10-07 21:16:18 +0200
  • 5b1741132f Converted tabs to spaces for SDL style Sam Lantinga 2015-10-06 21:40:50 -0700
  • 9bd640e1a0 Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2) Sam Lantinga 2015-10-06 21:16:21 -0700
  • c5e68d68e7 Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa. Ryan C. Gordon 2015-10-06 00:10:54 -0400
  • 7bc72eaf84 Fixed forcing the window size when creating a non-resizable window on Windows. Sam Lantinga 2015-10-01 11:21:06 -0700
  • 667783ba88 Fixed swapped Windows and Linux entries for the Cideko AK08b Sam Lantinga 2015-09-30 16:00:21 -0700
  • a0c4b56ff9 SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO. Sam Lantinga 2015-09-30 15:39:30 -0700
  • c2f0394831 Fix crash on controller hotplug on linux. Sam Lantinga 2015-09-30 15:38:30 -0700
  • e015140af3 SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel Sam Lantinga 2015-09-30 15:38:18 -0700
  • ed23a3f887 Added support for the Cideko AK08b Sam Lantinga 2015-09-30 15:33:33 -0700
  • 10daf1f4d3 Android: Removed three internal functions not used by SDL. Philipp Wiesemann 2015-09-27 20:12:47 +0200
  • ab2a350033 iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView. Alex Szpakowski 2015-09-25 15:17:20 -0300
  • 774b077513 iOS: Fixed pointer dereference after free. Philipp Wiesemann 2015-09-21 21:19:37 +0200
  • 7805c1bc52 Updated configure.in file. Philipp Wiesemann 2015-09-21 21:16:54 +0200
  • 2bf6f1bcb7 Added initial support for MFi game controllers on iOS. Alex Szpakowski 2015-09-20 23:08:36 -0300
  • d338f46512 Added copyright information on test/sample.wav; the mystery is solved! :) Ryan C. Gordon 2015-09-18 16:22:23 -0400
  • cdfec382c6 Added more entries to WhatsNew.txt for 2.0.4. Philipp Wiesemann 2015-09-18 21:27:00 +0200
  • efad04c317 Android: Added check if Java method for APK expansion file exists. Philipp Wiesemann 2015-09-18 21:26:46 +0200
  • 40364541f5 Android: Improved last error message for failed APK expansion file use. Philipp Wiesemann 2015-09-18 21:26:28 +0200
  • 625d39b164 Android: Added additional error messages for APK expansion file use. Philipp Wiesemann 2015-09-17 22:36:11 +0200
  • 6e7c479ec2 Android: Fixed trying to read from APK expansion files without version hint set. Philipp Wiesemann 2015-09-17 22:30:24 +0200
  • 92ca42d940 Android: Renamed SDLActivity's Java method used for APK expansion files. Philipp Wiesemann 2015-09-17 22:24:54 +0200
  • 5e5936822f Android: Added to APK expansion file hint documentation in header file. Philipp Wiesemann 2015-09-17 22:21:12 +0200
  • 68b3b5423e Android: Removed empty onDraw() override method from SDLActivity. Philipp Wiesemann 2015-09-17 22:14:37 +0200
  • ecfdb10cfa iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context. Alex Szpakowski 2015-09-15 00:25:07 -0300
  • a506f1cbc7 Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available. Alex Szpakowski 2015-09-14 22:50:55 -0300
  • 76fc378837 Fixed the header guard in the darwin SDL_sysjoystick_c.h file. Alex Szpakowski 2015-09-14 22:44:20 -0300
  • 08ce12c4e3 Fixed divide by zero if the application has run out of GDI handles and is trying to show an error dialog Sam Lantinga 2015-09-14 11:15:25 -0700
  • 4295a6fe47 Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!). Ryan C. Gordon 2015-09-13 11:29:45 -0400
  • 82c8825cb5 iOS: Added support for force-touch on capable devices. Alex Szpakowski 2015-09-09 19:08:52 -0300
  • 6a32ca7a39 Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations. Alex Szpakowski 2015-09-09 13:55:11 -0300
  • c964ac91bf Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln David Ludwig 2015-09-07 13:25:36 -0400
  • e8757e873e Android: Changed return type of four JNI functions from int to jint. Philipp Wiesemann 2015-09-05 20:21:52 +0200
  • a4a5483faf Android: Fixed unused variable warning. Philipp Wiesemann 2015-09-05 20:21:35 +0200
  • 2b6f64220a Android: Fixed missing break warning. Philipp Wiesemann 2015-09-05 20:21:06 +0200
  • 440d6cc00e Added another entry to WhatsNew.txt for 2.0.4. Philipp Wiesemann 2015-09-05 20:20:35 +0200
  • 42f282cc1b Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows. Alex Szpakowski 2015-08-28 19:10:46 -0300
  • d154e6c6e3 Fixed bug 3098: CMake project never enables xinput support on Windows. Alex Szpakowski 2015-08-28 19:05:24 -0300
  • 212e99633b PSP: Replaced use of SDLKey with SDL_Keycode. Philipp Wiesemann 2015-08-24 22:35:01 +0200
  • 991feafa09 PSP: Fixed a syntax error. Philipp Wiesemann 2015-08-24 22:31:36 +0200
  • 83e94e257b Corrected documentation of the SDL_CreateTexture() functions in header file. Philipp Wiesemann 2015-08-21 23:50:59 +0200
  • 0856a7ef34 Changed an error return value from 0 to NULL for consistency. Philipp Wiesemann 2015-08-21 23:50:37 +0200
  • 2d63af8eb1 Updated SDL_egl.h to have the latest EGL version and extension information. Alex Szpakowski 2015-08-21 00:19:36 -0300
  • 2fa0394855 Corrected documentation of SDL_AddTimer() in header file. Philipp Wiesemann 2015-08-19 22:29:37 +0200
  • 98986f39e9 Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread(). Philipp Wiesemann 2015-08-15 21:21:29 +0200
  • 8145760314 X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc). Ryan C. Gordon 2015-08-15 00:36:39 -0400
  • 0d8c3a0b76 Patched to compile. Ryan C. Gordon 2015-08-14 23:38:40 -0400
  • 0cf81fbdf9 Minor coding convention fix. Ryan C. Gordon 2015-08-14 23:30:46 -0400
  • fb37956d9b Supply current group when translating X11 Keycodes to Keysyms. Jason Wyatt 2015-08-14 16:23:31 +0100
  • 9e2b90e2a4 Cocoa: Keep the window's screen position through SDL_SetWindowSize(). Ryan C. Gordon 2015-08-14 01:20:41 -0400
  • f2f8e6f5ef X11: only send mouse button up events if not a mousewheel "button" Ryan C. Gordon 2015-08-13 21:40:32 -0400
  • 874bf86504 X11: Simplified mousewheel event handling. Ryan C. Gordon 2015-08-13 17:40:28 -0400
  • da6f2221e3 X11: isConfigureNotify() isn't used at the moment, comment it out. Ryan C. Gordon 2015-08-13 17:37:09 -0400
  • 8a1fd98261 X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered(). Ryan C. Gordon 2015-08-13 14:56:16 -0400
  • eb57d75242 Added missing SDL_Quit() in test program. Philipp Wiesemann 2015-08-09 20:01:01 +0200
  • 3362c9f196 Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError(). Philipp Wiesemann 2015-08-09 20:00:51 +0200
  • c67213f331 X11: Fixed XRandR display detection. Ryan C. Gordon 2015-08-07 01:02:35 -0400
  • 344fbe61b3 testdisplayinfo.c forgot to SDL_Quit() at the end. Ryan C. Gordon 2015-08-07 01:00:14 -0400
  • ca46804210 X11: Fixed a memory leak when adding duplicate display modes. Ryan C. Gordon 2015-08-07 00:59:31 -0400
  • fcc5940935 Emscripten: Added missing error messages for audio and joystick init failures. Philipp Wiesemann 2015-08-05 21:04:10 +0200
  • 2d8c49fdbd Added more entries to WhatsNew.txt for 2.0.4. Philipp Wiesemann 2015-08-05 21:03:31 +0200
  • a702c338f0 Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4. andrewb 2015-08-03 11:37:03 -0700
  • 270f38db08 Fixed bug 3083 - Android JNIEXPORT and JNICALL missing Sam Lantinga 2015-08-01 22:03:50 -0700
  • 5a3cc7f580 EGL: Added support for sRGB system framebuffers, when the required EGL extension is present. Alex Szpakowski 2015-08-01 15:16:57 -0300
  • c57f409fe8 Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP. Philipp Wiesemann 2015-07-31 20:16:58 +0200
  • c509e798d7 Fixed documentation of SDL_DropEvent in header file. Philipp Wiesemann 2015-07-31 20:16:18 +0200
  • d79bfa0d18 Added filesystem to list of paths in porting README. Philipp Wiesemann 2015-07-31 20:15:39 +0200
  • 682604b2f3 Android: Changed androidbuild.sh to use path from variable. Philipp Wiesemann 2015-07-31 20:15:02 +0200
  • 0aa2a6df2c SDL - fix hint check, we want or not and Alfred Reynolds 2015-07-31 09:16:21 -0700