Commit Graph

  • 54d0c98039 Improved fix for bug 2096 - Mapping from scancode to keycode doesn't work for remapped modifier keys Sam Lantinga 2015-05-28 19:06:07 -0700
  • 4ab935d222 Fixed building test programs on the iOS simulator Sam Lantinga 2015-05-28 18:57:57 -0700
  • 4176eead49 Fixed clip rectangle calculation when there is a viewport offset Sam Lantinga 2015-05-28 18:57:10 -0700
  • c09d03620e Fixed bug 2054 - SDL_GetError: "Unknown touch device" Sam Lantinga 2015-05-28 12:55:01 -0700
  • 39123f8b66 Fixed bug 2096 - Mapping from scancode to keycode doesn't work for remapped modifier keys Sam Lantinga 2015-05-28 12:48:20 -0700
  • 02644c3d5a Windows SDL_GetBasePath: free string on failure. Ryan C. Gordon 2015-05-28 15:36:27 -0400
  • bcf07a7b10 Windows GetBasePath: fixed reallocation code. Ryan C. Gordon 2015-05-28 15:32:45 -0400
  • 32da86751b Windows SDL_GetBasePath: Fixed wrong variable when growing the buffer size. Ryan C. Gordon 2015-05-28 15:29:43 -0400
  • 2bf65e0b8d Fixed bug 2210 - Initializing Video produces unnecessary errors Sam Lantinga 2015-05-28 12:31:25 -0700
  • a1450f7bff Fixed bug 2367 - Bad mouse motion coordinates with two windows where one has changed logical size Sam Lantinga 2015-05-28 12:18:05 -0700
  • 4a20e66bd6 Fixed compiling and tested on Windows Sam Lantinga 2015-05-28 12:06:48 -0700
  • 276c8b11b7 Windows GetBasePath should use GetModuleFileNameExW() and check for overflows. Ryan C. Gordon 2015-05-28 01:54:52 -0400
  • e38c383281 Make sure we have the vsscanf() prototype (thanks, Ozkan!). Ryan C. Gordon 2015-05-28 14:34:38 -0400
  • 6a1ba5a93b Fixed bug 2772 - SDL2 doesn't handle X KeymapNotify events Sam Lantinga 2015-05-28 10:44:46 -0700
  • 9a7527988a x11: Workaround window managers that mark fullscreen windows as maximized. Ryan C. Gordon 2015-04-21 01:22:32 -0400
  • 81209acbd8 x11: Let apps specify that video init should fail if XRandR is unavailable. Ryan C. Gordon 2016-01-04 23:44:27 -0500
  • f9d478b6c3 x11: _NET_WM_PID needs a long, not a pid_t, I think. Ryan C. Gordon 2016-01-05 02:40:14 -0500
  • e6e62bee71 CMake: Let static libraries optionally be built with Position Independent Code. Ryan C. Gordon 2016-01-05 01:26:32 -0500
  • 008a6abd04 CMake: use the old MACOSX_RPATH behavior (for now), silence the warning. Ryan C. Gordon 2016-01-05 01:25:54 -0500
  • 0c0ce2096c Updated comment: this is the correct way to do fullscreen on X11 now. Ryan C. Gordon 2015-04-21 10:19:20 -0400
  • e0e04542d0 Added a few FIXMEs. Ryan C. Gordon 2015-04-21 09:46:48 -0400
  • 1373e8909a Try to build with GCC's -Wdeclaration-after-statement. Ryan C. Gordon 2016-01-04 22:58:38 -0500
  • 15bc7aea64 Mac: allows apps to use OpenGL on a slower, integrated GPU. Ryan C. Gordon 2016-01-04 22:00:04 -0500
  • 7678b1db88 Patch to compile on C89 compilers. Ryan C. Gordon 2016-01-04 16:36:42 -0500
  • 6df5e1e535 x11: Support _NET_WM_USER_TIME and give _NET_ACTIVE_WINDOW a valid timestamp. Ryan C. Gordon 2016-01-04 16:25:27 -0500
  • 9fcf5d7d4d CMake: Don't link directly to libGL on Unix. Ryan C. Gordon 2016-01-03 21:48:17 -0500
  • 1240f8e0a6 CMake: Don't make a libSDL2.so symlink on Mac OS X (do .dylib instead). Ryan C. Gordon 2016-01-03 20:52:44 -0500
  • fa8c83c1c1 Remove almost all instances of "volatile" keyword. Ryan C. Gordon 2016-01-03 06:50:50 -0500
  • 21f66ea295 Added tag release-2.0.4 for changeset 5596f75b34e8 Sam Lantinga 2016-01-02 12:17:33 -0800
  • e2fd1c0fe3 Backed out commit 80ce90dbc266, this causes Visual Studio build failure on buildbot release-2.0.4 Sam Lantinga 2016-01-02 11:17:06 -0800
  • 68a3272852 Fixed sed error on Mac OS X and updated copyright on a few last files Sam Lantinga 2016-01-02 10:38:51 -0800
  • ac444cd313 Fixed bug 3092 - Statically link sdl2 with /MT for msvc Sam Lantinga 2016-01-02 10:25:53 -0800
  • 42065e785d Updated copyright to 2016 Sam Lantinga 2016-01-02 10:10:34 -0800
  • 5ba1fd9bb1 Fixed typo in README for iOS. Philipp Wiesemann 2016-01-01 17:41:11 +0100
  • 4a93dae4cd Added brackets to function names in header comments so doxygen links them. Philipp Wiesemann 2016-01-01 17:39:55 +0100
  • 4aae0290ea Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. Alex Szpakowski 2015-12-31 21:16:43 -0400
  • b0d8dfcd8a CMake: Fixed building for Windows with VS2015 (bug #3080). Alex Szpakowski 2015-12-31 15:26:40 -0400
  • 44c0b2da87 WinRT: minor code-comment cleanups David Ludwig 2015-12-31 01:54:11 -0500
  • 6823a22162 WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore) David Ludwig 2015-12-31 01:50:30 -0500
  • d8aa066288 Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cursor is sometimes wrong David Ludwig 2015-12-31 01:40:50 -0500
  • 854cf7ac40 Fixed Bug 3215 - Win32: 'fullscreen' app doesn't always extend to top of screen David Ludwig 2015-12-30 12:44:13 -0500
  • 9d789ebe0d Updated configure script. Philipp Wiesemann 2015-12-29 19:14:19 +0100
  • c41feca5de Fixed a crash if creating accelerated renderer after accessing window surface. Philipp Wiesemann 2015-12-29 19:13:56 +0100
  • 696cd7975c NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!). Ryan C. Gordon 2015-12-29 02:32:47 -0500
  • ce0f90ffb9 NetBSD: improved joystick support (thanks, Thomas!). Ryan C. Gordon 2015-12-29 02:29:56 -0500
  • 2254932b3e Added support for building for NetBSD on the Raspberry Pi (thanks, Jared!). Ryan C. Gordon 2015-12-29 02:27:02 -0500
  • 18c7d6df21 XRandR: fixed primary output detection logic (thanks, "winterknight"!). Ryan C. Gordon 2015-12-29 02:16:14 -0500
  • 326b357804 Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!). Ryan C. Gordon 2015-12-29 01:09:58 -0500
  • 61518bce6b CMake: Changes to get CMake project to work with Android (thanks, Martin!). Ryan C. Gordon 2015-12-29 00:57:24 -0500
  • 7e679ed2c1 CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!). Ryan C. Gordon 2015-12-29 00:36:03 -0500
  • c9927bbb17 CMake: don't try to use the Linux joystick code on Android (thanks, Martin!). Ryan C. Gordon 2015-12-29 00:24:37 -0500
  • 7ca3b27064 CMake: Fixed to work on Windows 8 SDK (thanks, Martin!). Ryan C. Gordon 2015-12-29 00:02:43 -0500
  • 2f59284971 Fixed typo in sdl2-config.cmake.in (thanks, Rafal!). Ryan C. Gordon 2015-12-28 23:29:11 -0500
  • f893ce3d3e OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!). Ryan C. Gordon 2015-12-28 15:15:58 -0500
  • 4ae69e3222 Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages. Alex Szpakowski 2015-12-28 15:44:09 -0400
  • 51c1d69d13 Mac: Whoops, lost legit Caps lock keypress events. Fixed. Ryan C. Gordon 2015-12-28 13:30:58 -0500
  • fd6b435c6a Windows: resync num/caps lock when window is gaining focus. Ryan C. Gordon 2015-12-28 13:08:19 -0500
  • 257b7af247 Sync up the caps/numlock state properly without sending key events. Ryan C. Gordon 2015-12-28 13:07:44 -0500
  • d3b323f89d Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground. Ryan C. Gordon 2015-12-27 23:39:43 -0500
  • fa7c15ce1f WinRT: made bug 3202/3213's fix apply for WinRT apps David Ludwig 2015-12-27 22:26:27 -0500
  • 2befe01d39 Removed a tabstop. Ryan C. Gordon 2015-12-27 18:56:46 -0500
  • 6a2e8a7a90 Win: make sure SDL keyboard state reflects system capslock state at startup. Ryan C. Gordon 2015-12-27 18:48:14 -0500
  • 9e9ef5ad31 Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state David Ludwig 2015-12-27 17:55:45 -0500
  • faed05850e Mac: make sure SDL keyboard state reflects system capslock state at startup. Ryan C. Gordon 2015-12-27 16:46:12 -0500
  • 1446faf00e Fixed a comment in two test programs. Philipp Wiesemann 2015-12-25 13:41:23 +0100
  • cbe19d5378 Fixed whitespace in testspriteminimal.c Sam Lantinga 2015-12-24 06:11:05 -0800
  • 8281cc72ba WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps" David Ludwig 2015-12-22 00:58:47 -0500
  • 8ddcc63ac7 sdl: Sam Lantinga 2015-12-18 18:49:35 -0800
  • 7b680a2ab7 Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values. Sam Lantinga 2015-12-18 18:49:23 -0800
  • 4026980917 Cleaned up some code formatting. Alex Szpakowski 2015-12-18 00:49:27 -0400
  • cb15bb4cfa iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened. Alex Szpakowski 2015-12-11 16:41:59 -0400
  • a2235d7b29 Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6. Alex Szpakowski 2015-12-10 22:17:22 -0400
  • 0c463d770b SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried. Alex Szpakowski 2015-12-10 20:25:34 -0400
  • f2f435ee45 WinRT: fixed bug: Back button(s) weren't working on Win10 David Ludwig 2015-12-09 21:34:56 -0500
  • d1e6a2ebe6 Added broad support for wireless XBox 360 controllers on Linux Sam Lantinga 2015-12-09 12:11:40 -0800
  • 11c13916dd Fixed outdated information in README for test programs. Philipp Wiesemann 2015-12-07 21:43:16 +0100
  • 0dc43729bd Pandora: Fixed referring to no more existing CD-ROM source files in Makefile. Philipp Wiesemann 2015-12-07 21:42:44 +0100
  • d3a841eb88 Pandora: Fixed deactivating no more available CD-ROM support in config header. Philipp Wiesemann 2015-12-07 21:41:55 +0100
  • 976bc9a919 WinRT: build fix for Windows Phone 8.0 David Ludwig 2015-12-06 18:48:46 -0500
  • 2b48481879 WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps David Ludwig 2015-12-06 18:42:30 -0500
  • a40d49aa1c WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps David Ludwig 2015-12-06 18:33:43 -0500
  • 898054a179 WinRT: fixed a build error when compiling Windows 8.1 .dlls David Ludwig 2015-12-06 17:32:33 -0500
  • c8e3bfbf54 WinRT: removed an unused variable from DXGI-based display-detection code David Ludwig 2015-12-06 17:07:37 -0500
  • 781455fd8b WinRT: workaround for a possible bug in the Win10 Store's Certification Kit David Ludwig 2015-12-06 17:06:40 -0500
  • 57f2f3baf3 Windows: Added missing NULL check after SDL_stack_alloc(). Philipp Wiesemann 2015-12-06 17:51:11 +0100
  • 96229eed81 Changed comment in test program to avoid confusion. Philipp Wiesemann 2015-12-06 17:50:51 +0100
  • 32147ba780 X11: Fixed memory leak when initializing multiple screens. Philipp Wiesemann 2015-12-05 17:08:07 +0100
  • 4abb73298a Fixed comment in filesystem test program. Philipp Wiesemann 2015-12-04 22:12:36 +0100
  • 5790f59f88 WinRT: minor tweak to NuGet package naming David Ludwig 2015-12-02 08:04:17 -0500
  • 3b79ab4c2b WinRT: allowed NuGet packaging code to get hg revision regardless of cwd David Ludwig 2015-12-02 07:58:23 -0500
  • 89898d8341 WinRT: added NuGet-package creation support to WinRT build script David Ludwig 2015-12-01 22:07:24 -0500
  • 74de09ad4e Fixed compile error in timer test program if PRIu64 not available. Philipp Wiesemann 2015-12-01 22:24:04 +0100
  • 1e2a4439a3 Fixed compile warning in IME test program. Philipp Wiesemann 2015-12-01 22:22:58 +0100
  • b2445f7bbd Fixed filesystem test program to compile with older versions of C. Philipp Wiesemann 2015-12-01 22:21:29 +0100
  • fd9f06a0c2 WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4) David Ludwig 2015-11-30 23:30:01 -0500
  • 0020aa94c8 WinRT: made WinRT build script create Win10/UWP .dll files David Ludwig 2015-11-30 21:11:33 -0500
  • 9394953400 Add Logitech F510 Gamepad Direct input mode mapping Edward Rudd 2015-11-30 10:39:34 -0500
  • 6a50d33385 Removed some debug prints. Alex Szpakowski 2015-11-30 03:30:35 -0400
  • 9ddc6c3441 Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space. Alex Szpakowski 2015-11-30 03:30:07 -0400
  • 25abce513d WinRT: added Win10/UWP (Universal Windows Platform) support David Ludwig 2015-11-29 19:33:11 -0500