Commit Graph

  • 13c87e712b WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode David Ludwig 2013-08-28 16:14:27 -0400
  • 31235b4b99 WinRT: made rendering work with orientation changes on Windows Phone David Ludwig 2013-08-28 15:27:01 -0400
  • 91b039027f WinRT: removed a comment regarding a dealt-with TODO David Ludwig 2013-08-28 12:45:43 -0400
  • 8e3886a279 WinRT: rendering orientation fixes for Windows Phone, part 1 David Ludwig 2013-08-28 12:38:30 -0400
  • 44755f8a6a WinRT: fixed a potential memory-related crash in SDL_Renderer on Windows Phone David Ludwig 2013-08-28 11:46:02 -0400
  • 88ea6f9d18 WinRT: build fix for Windows Phone David Ludwig 2013-08-28 11:45:22 -0400
  • 2cafee9de1 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT David Ludwig 2013-08-27 21:21:09 -0400
  • 86ea4c4edf WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT" David Ludwig 2013-08-27 13:03:43 -0400
  • 17ca1d00b5 WinRT: code cleanup wrt. display mode(s) David Ludwig 2013-08-27 12:56:49 -0400
  • f860141aa6 WinRT: renamed "windowsrt" directories to "winrt" David Ludwig 2013-08-27 12:33:36 -0400
  • fa229f3790 WinRT: fixed a crash that occurred on device rotation (oops!) David Ludwig 2013-08-27 12:22:02 -0400
  • 1e78c4a5d1 WinRT: more "Windows RT" to "WinRT" renaming David Ludwig 2013-08-27 12:20:35 -0400
  • 3070086431 WinRT: took out a deprecated TODO-comment David Ludwig 2013-08-27 12:16:42 -0400
  • 6dc2a410eb WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp This was done to help pave the way for XAML support. David Ludwig 2013-08-27 12:13:45 -0400
  • 253b9aae89 WinRT: moved the pointer to the global SDL_Window to a separate variable This is a cleanup that is being done to help with WIP XAML support. It may be reverted in the future. David Ludwig 2013-08-27 11:51:17 -0400
  • 7be2ad71c9 WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name) David Ludwig 2013-08-27 11:44:43 -0400
  • d06276732e WinRT: Windows Phone build fix David Ludwig 2013-08-27 11:40:06 -0400
  • 3e83fd784c WinRT: misc code cleanups David Ludwig 2013-08-27 11:39:44 -0400
  • f8e80edf09 WinRT: removed more hack-code that attempted to help have non-standard window sizes "Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow. David Ludwig 2013-08-27 11:00:52 -0400
  • 80abfc4d60 WinRT: minor function and variable name cleanup David Ludwig 2013-08-27 10:57:55 -0400
  • 065b2cf470 WinRT: made all SDL_Windows get sized to the WinRT-defined window size This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate. David Ludwig 2013-08-27 10:56:10 -0400
  • 409d9b1ce7 WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports David Ludwig 2013-08-27 09:53:58 -0400
  • d78b26ed69 WinRT: moved most platform-specific keyboard and mouse code to shared locations David Ludwig 2013-08-26 17:17:53 -0400
  • 73dfcdcfe1 WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV David Ludwig 2013-08-20 22:18:48 -0400
  • dcb1689fb2 WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority David Ludwig 2013-08-20 22:16:09 -0400
  • 6300b3606f WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one David Ludwig 2013-08-20 22:04:09 -0400
  • 3fce6688b8 WinRT: made testthread log output via SDL_Log - this will allow output to be read via Visual C++'s Output pane David Ludwig 2013-08-20 21:55:13 -0400
  • 90a9278f9d WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions David Ludwig 2013-08-20 21:54:34 -0400
  • 19a168b4b3 WinRT: file naming and placement cleanup - moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL) - renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least) David Ludwig 2013-08-20 21:22:32 -0400
  • eaf26ff66a WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer David Ludwig 2013-08-13 20:33:15 -0400
  • 45ef345df0 WinRT: fixed a crash in some display orientation hint code David Ludwig 2013-08-13 20:28:48 -0400
  • 3dde6e1e9f WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code David Ludwig 2013-08-13 20:28:10 -0400
  • 11dc53221b WinRT: Windows Phone 8 build fixes David Ludwig 2013-08-13 20:11:51 -0400
  • d41fdc94d6 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 David Ludwig 2013-08-13 20:09:52 -0400
  • f7049b93d5 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) David Ludwig 2013-08-12 22:29:55 -0400
  • 858c5a0ea2 Added the platform specific messagebox function to the video function list Sam Lantinga 2013-07-14 11:28:44 -0700
  • 99ba5f2386 Fixed bug 2130 - Two members of Windows WindowData not initialized Sam Lantinga 2013-10-03 00:54:58 -0700
  • 3eefc6e16f SDLK_DELETE should probably be SDLK_BACKSPACE on iOS. Ryan C. Gordon 2013-10-02 22:18:04 -0400
  • e3f38e9c18 Get rid of glGetError() calls in GLES2 renderer. Ryan C. Gordon 2013-10-02 22:16:11 -0400
  • 70730e188f Uses SDL_UDEV for Linux joystick hotplugging Gabriel Jacobo 2013-10-01 08:47:06 -0300
  • ab56c04bfe Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi Sam Lantinga 2013-09-30 22:35:32 -0700
  • 80d193d0a0 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes Sam Lantinga 2013-09-30 22:16:14 -0700
  • 620565add2 Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42 Sam Lantinga 2013-09-30 21:57:03 -0700
  • 1a0f7719ad Removes unused property use_egl from internal structure gl_config Gabriel Jacobo 2013-09-28 19:23:59 -0300
  • 3f7340ddca Fix: SDL_EVDEV_device_removed does not need UDEV Gabriel Jacobo 2013-09-28 19:17:27 -0300
  • 9b4871e6de Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. Sam Lantinga 2013-09-28 14:07:17 -0700
  • 9b88c3808f Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions Sam Lantinga 2013-09-28 14:07:14 -0700
  • 0cc16bd96b Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE Sam Lantinga 2013-09-28 14:07:08 -0700
  • fbded9ca44 Added platform specific call: SDL_RenderGetD3DDevice() Sam Lantinga 2013-09-28 14:07:05 -0700
  • 2a9c9c7aef Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. Sam Lantinga 2013-09-28 14:06:59 -0700
  • 9ddd895825 Implemented SDL_UpdateYUVTexture() for Direct3D Sam Lantinga 2013-09-28 14:06:55 -0700
  • 8e092032bd Added missing SDL_assert.h Sam Lantinga 2013-09-28 14:06:51 -0700
  • 9c25afe369 Added optimized YUV texture upload path with SDL_UpdateYUVTexture() Sam Lantinga 2013-09-28 14:06:47 -0700
  • 75e8ed6265 Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app. Sam Lantinga 2013-09-28 14:06:39 -0700
  • 6d6b754bc3 SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in. Sam Lantinga 2013-09-28 14:06:31 -0700
  • 68d3edce37 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. Sam Lantinga 2013-09-28 14:06:20 -0700
  • 358098ad68 Do not use UDEV references in EVDEV if UDEV has not been detected Gabriel Jacobo 2013-09-28 15:48:32 -0300
  • b01c83ea65 Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio Sam Lantinga 2013-09-28 10:30:51 -0700
  • d05292da17 Raspberry Pi support (also unified UDEV and EVDEV support) Gabriel Jacobo 2013-09-28 13:28:19 -0300
  • 146ab7f598 Fixed doxygen warning. Philipp Wiesemann 2013-09-28 12:55:32 +0200
  • 0c61fd3930 Corrected name of SDL_Color field from unused to a. Philipp Wiesemann 2013-09-28 12:48:26 +0200
  • d5ad095cd7 Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize Sam Lantinga 2013-09-27 23:47:57 -0700
  • 9466f29238 # User Darren Salt <devspam@moreofthesa.me.uk> # Date 1379621782 -3600 # Thu Sep 19 21:16:22 2013 +0100 Work around a false-positive in the X11 mouse wheel code Sam Lantinga 2013-09-27 23:35:17 -0700
  • ed6ceec6e3 Fixed bug 2100 - directfb fails to build Sam Lantinga 2013-09-27 23:29:05 -0700
  • dad3276aa6 Fixed the name of the environment variable to match the name of the hint. Sam Lantinga 2013-09-27 23:19:22 -0700
  • f2e7fb4fea add in High DPI support (aka Retina) Edward Rudd 2013-09-20 13:43:00 -0400
  • 87284dad72 Default to OpenGL ES 2.0 instead of 1.0 when it's available. Sam Lantinga 2013-09-27 22:09:51 -0700
  • 26f3d038c1 Fixed syntax error in C style block comment. Sam Lantinga 2013-09-14 11:25:52 -0700
  • 0922362ed5 Don't incorrectly report success for negative swap intervals on Mac OS X. Ryan C. Gordon 2013-09-14 01:30:57 -0400
  • a70c4acd7e Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. Sam Lantinga 2013-09-13 17:42:46 -0700
  • de6d5716f1 Fix X11_RestoreWindow() and X11_RaiseWindow() to properly do window activation. Sam Lantinga 2013-09-13 17:42:38 -0700
  • 024315e321 Mac: Translate Ctrl-Left click to right click. Sam Lantinga 2013-09-13 17:42:31 -0700
  • 1c5546e2dd Mac: Turn off momentum-based scrolling. Sam Lantinga 2013-09-13 17:41:17 -0700
  • 2505a8812c Mac: Fix cast warning. Sam Lantinga 2013-09-13 17:40:41 -0700
  • cb4c648641 [SDL] X11+GL: Allow Visual override for GL windows. pgriffais 2013-09-10 18:25:13 -0700
  • 9fe6d0f1d9 Workaround for compiling with /W4 warnings on Visual C++. Ryan C. Gordon 2013-09-07 13:57:20 -0400
  • 020c9b4c8e Disable thread naming on Win64 for now. Ryan C. Gordon 2013-09-07 13:47:14 -0400
  • 9281452a53 Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD Sam Lantinga 2013-09-06 20:54:14 -0700
  • 2952baa5cd Fixed time comparison and explicitly delay 1 ms instead of an arbitrary scheduled time. Sam Lantinga 2013-09-06 20:45:08 -0700
  • 7826585446 Fix to buffer overrun in SDL_JoystickGetGUIDString(). J?rgen P. Tjern? 2013-09-05 15:49:57 -0700
  • f9d066f29b Fixed bug 2076 - OpenGL doesn't work with --disable-threads Sam Lantinga 2013-09-05 07:15:26 -0700
  • 6510aa0655 Fixed bug 2081 - Add name to SDL_Point structure Sam Lantinga 2013-09-05 07:02:27 -0700
  • b91e9f69ec Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier Sam Lantinga 2013-09-05 06:59:34 -0700
  • e38eb5ab45 Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority. Sam Lantinga 2013-09-05 06:43:34 -0700
  • aae466b753 The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const. Ryan C. Gordon 2013-09-04 23:40:11 -0400
  • e82bceb418 Enabled thread naming on Windows. Ryan C. Gordon 2013-08-31 01:36:38 -0400
  • c69c53f064 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1 Gabriel Jacobo 2013-08-29 15:02:32 -0300
  • acfd6497d9 Fixes bug #2074 - Thanks Sylvain! Gabriel Jacobo 2013-08-29 14:03:44 -0300
  • a7a55fd629 Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)). Sam Lantinga 2013-08-29 08:30:21 -0700
  • af3541ce5e Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x) Sam Lantinga 2013-08-29 08:29:51 -0700
  • f7fda2b389 Christoph Mallon: Remove pointless if (x) before SDL_free(x) Sam Lantinga 2013-08-29 08:29:21 -0700
  • 3f1c70c044 Christoph Mallon: Correct indendation. Sam Lantinga 2013-08-29 08:27:25 -0700
  • 353227c74e Christoph Mallon: Use SDL_arraysize() Sam Lantinga 2013-08-29 08:26:55 -0700
  • bcc2ee4859 Christoph Mallon: Simplify assignment. Sam Lantinga 2013-08-29 08:26:24 -0700
  • 012380adcd Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed. Sam Lantinga 2013-08-29 08:25:54 -0700
  • 5b05d9e95f Christoph Mallon: Remove lone /* if */ comment. Sam Lantinga 2013-08-29 08:25:24 -0700
  • 2485a8430e Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath() Sam Lantinga 2013-08-29 08:24:43 -0700
  • abee777d4e Change order we enumerate Windows joysticks. Ryan C. Gordon 2013-08-28 22:09:17 -0400
  • d17a53c8ce Don't corrupt XInput device state during SDL_SYS_JoystickClose(). Ryan C. Gordon 2013-08-28 22:07:54 -0400
  • c6edebfad1 Fix endlines for logging via OutputDebugString(). Ryan C. Gordon 2013-08-28 22:05:16 -0400