Commit Graph

  • 58bb6d0c40 [Android] Handle native thread finishing when not commanded from the Java side Gabriel Jacobo 2013-12-05 10:51:38 -0300
  • 492a3a557e [Android] Signal the resume semaphore after pushing the relevant events Gabriel Jacobo 2013-12-03 12:09:58 -0300
  • 0a3de44e6d Adds SDL_GameControllerAddMappingsFromRW, updates controllermap Gabriel Jacobo 2013-12-03 12:01:28 -0300
  • 5a67c6f8b9 Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak Sam Lantinga 2013-12-02 23:54:35 -0800
  • 7040f57882 Adding WhatsNew.txt changes Gabriel Jacobo 2013-12-02 19:51:48 -0300
  • 37ef8523e6 Adds controllermap utility to test suite. Gabriel Jacobo 2013-12-02 19:35:04 -0300
  • b8d3fd29a7 Adds SDL_GameControllerAddMappingsFromFile Gabriel Jacobo 2013-12-02 19:34:08 -0300
  • 2868dafddb Select EGL config when creating the EGL surface Gabriel Jacobo 2013-12-02 10:08:57 -0300
  • 5b966868b4 Improve Android pause/resume behavior. Gabriel Jacobo 2013-11-29 10:06:08 -0300
  • cd9c532a8d Fixed windows build with conflict resolve Sam Lantinga 2013-11-28 02:31:32 -0800
  • 7641880243 Added alternative XBox 360 controller GUID on Linux Sam Lantinga 2013-11-27 10:29:43 -0800
  • c543d0cdae Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows Sam Lantinga 2013-11-27 10:29:38 -0800
  • 181ff3a0f1 Fixed large relative mouse motion when iconifying the SDL window. Windows will move the window to -32000,-32000 when it is iconified, so we don't want to send mouse motion for iconic windows. Sam Lantinga 2013-11-27 10:29:32 -0800
  • 8b7430496d Don't crash when no WM is present. Sam Lantinga 2013-11-27 10:29:27 -0800
  • d0c77fc23d Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined Sam Lantinga 2013-11-27 00:29:46 -0800
  • 7144f83a0a Fixes #2271, Add KD detection under CMake by Scott Percival Gabriel Jacobo 2013-11-26 11:50:54 -0300
  • 586eac3cee Fixes #2272, typo in CMakeLists.txt (thanks Boris Bendovsky!) Gabriel Jacobo 2013-11-26 11:47:52 -0300
  • 9a6dded81c [Android] Fixes #2228, reworked touch code Gabriel Jacobo 2013-11-25 12:28:09 -0300
  • 8f554f01ce Fixed bug 2258 - Crash when using Android clipboard Philipp Wiesemann 2013-11-23 23:38:16 +0100
  • 8681a7b5e2 Fixed a few public APIs that we accidentally neglected to mark as SDLCALL. Ryan C. Gordon 2013-11-23 15:52:49 -0500
  • 25b7feddba Removed second return statement. Philipp Wiesemann 2013-11-23 18:37:36 +0100
  • 2d681a80f1 Fixed spaces in license comment. Philipp Wiesemann 2013-11-23 18:34:27 +0100
  • c25297a131 Removed include of no more needed header. Philipp Wiesemann 2013-11-23 18:29:36 +0100
  • 3ff4ad59b3 [Android] Fixes #2264, handle joystick open/closed state properly Gabriel Jacobo 2013-11-23 09:47:25 -0300
  • e699ad9b49 Fixed double-free of the window shape path Sam Lantinga 2013-11-23 02:02:29 -0800
  • 14a184844c Fixes compilation on Mingw. Gabriel Jacobo 2013-11-22 14:19:52 -0300
  • dc14d3a694 OpenGL ES support for Windows Gabriel Jacobo 2013-11-22 13:24:53 -0300
  • b43e1aae2a [Android] Fixes #2247, enable hardware acceleration by default. Gabriel Jacobo 2013-11-22 10:26:28 -0300
  • 3ae474c182 Query version for X11 XInput2 multitouch separately from base XInput2. Ryan C. Gordon 2013-11-20 21:17:26 -0500
  • 060ef8fb71 Clean up X11 OpenGL ES backend Gabriel Jacobo 2013-11-20 12:51:18 -0300
  • 4c95ef7f1c Fixed SONAME lookup for runtime loading of shared libraries in CMake project. Ryan C. Gordon 2013-11-19 15:25:00 -0500
  • d3e22fc7d2 -fvisibility=hidden is no longer a requirement for dynamic X11. Ryan C. Gordon 2013-11-19 15:00:39 -0500
  • fee620d189 Find the best EGL config available between those returned by eglChooseConfig Gabriel Jacobo 2013-11-19 11:04:05 -0300
  • af261c9d81 Adds testgles2 Gabriel Jacobo 2013-11-19 10:56:38 -0300
  • cb0e332da6 [Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices Gabriel Jacobo 2013-11-19 10:00:05 -0300
  • 09a4181c1c Accidentally committed debug code Sam Lantinga 2013-11-18 20:22:36 -0800
  • f149897a0c Textures need to be freed before renderers Sam Lantinga 2013-11-18 20:21:45 -0800
  • a8c0c7a74b Added missing resource release in test source. Philipp Wiesemann 2013-11-18 23:45:46 +0100
  • 9c7f1f9aeb Fixed unreachable return statement warning in gamecontroller source. Philipp Wiesemann 2013-11-18 23:43:15 +0100
  • ca06b7e5f6 Fixed implicit function declaration warning in joystick source for Android. Philipp Wiesemann 2013-11-18 23:38:59 +0100
  • 61ee0af173 Fixes building for RPi using --no-undefined Gabriel Jacobo 2013-11-17 11:07:55 -0300
  • 2ea6d9b8e5 Restore evdev sources to configure script Gabriel Jacobo 2013-11-17 10:41:16 -0300
  • c4926152f8 When the mouse is grabbed it's constrained to the client area, not the window frame. Sam Lantinga 2013-11-16 21:19:16 -0800
  • d7878d13d7 Fixed bug 2245 - add SDL_acos and SDL_asin Sam Lantinga 2013-11-16 18:56:02 -0800
  • 636cdcacfd Turn off --no-undefined on OpenBSD again. Leave it on everywhere else for now. Ryan C. Gordon 2013-11-16 21:52:56 -0500
  • 7b3ea2ecb0 Fixed bug 2232 - Version Mismatch in VS2013 Solution File Sam Lantinga 2013-11-16 12:11:19 -0800
  • aad2f87fa2 Fixed up configure so it doesn't reference input/evdev anymore Sam Lantinga 2013-11-16 12:04:00 -0800
  • af91b7bb15 Fixed bug 2231 - Move src/input/evdev into src/core/linux Sam Lantinga 2013-11-16 12:02:09 -0800
  • 8443fc2ad8 Fixed bug 2238 - Enable GCC atomics for clang Sam Lantinga 2013-11-16 11:58:21 -0800
  • 86f1126abb Fixed bug 2241 - SSE intrinsic in fillrect MMX path Sam Lantinga 2013-11-16 11:54:16 -0800
  • a3a27440c7 Added information on reporting bugs to the README.txt file Sam Lantinga 2013-11-16 10:27:46 -0800
  • 8d64a8dbd5 Fixed compile warning, thanks to Michael Pohoreski Sam Lantinga 2013-11-16 10:25:46 -0800
  • 286c04b120 Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer At least, it works better here on my Mac. :) Sam Lantinga 2013-11-15 22:07:35 -0800
  • 3488a9d9b3 Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon. If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square. Sam Lantinga 2013-11-15 22:05:26 -0800
  • 935787a3fa Added space in the common state structure for render targets Sam Lantinga 2013-11-15 22:01:58 -0800
  • d3239f64f4 Fix viewport being upside down in OpenGL renderer. Ryan C. Gordon 2013-11-15 23:20:50 -0500
  • 062a85a641 Fixed bug 2240 - On OS/X after calling SDL_SetWindowBordered right mouse clicks no longer register Sam Lantinga 2013-11-14 22:26:49 -0800
  • 77e048525b Backed out changeset 6c59f7c8ec17 - it didn't actually do anything useful Sam Lantinga 2013-11-14 21:39:54 -0800
  • 12d5241889 Turning --no-undefined back on, to see what platforms are still broken. Ryan C. Gordon 2013-11-14 20:24:15 -0500
  • daf6fe38f8 Fixed comment typo. Ryan C. Gordon 2013-11-14 20:24:40 -0500
  • 0e8875203d Clean up the EGL related video backends (X11, Android, RPi) Gabriel Jacobo 2013-11-14 20:14:02 -0300
  • ae8251cdc3 Apparently Haiku is removing /boot/common (thanks, scottmc!). Ryan C. Gordon 2013-11-14 14:45:00 -0500
  • b7e9f9e7f7 Haiku: fixed uninitialized variable. Ryan C. Gordon 2013-11-14 14:42:20 -0500
  • b1c0984408 merged with repo Apoorv Upreti 2013-11-14 22:35:28 +0530
  • 7c7d47ddf8 Renamed things named after BeOS to be named after Haiku instead. Ryan C. Gordon 2013-11-14 11:51:24 -0500
  • 07f802a4ab Fixed visualtest build on VS2012 SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly. Apoorv Upreti 2013-11-14 22:19:07 +0530
  • a2ec410593 Adds joystick/udev troubleshooting information to README-linux.txt Gabriel Jacobo 2013-11-14 10:19:07 -0300
  • 75398616b9 Patched to compile on Haiku. Ryan C. Gordon 2013-11-14 01:00:08 -0500
  • 0bed0fce3b Added SDL_DetachThread() API. Ryan C. Gordon 2013-11-14 00:52:39 -0500
  • adae60bdfb Started BeOS removal: merged BeOS thread and pthread code. Ryan C. Gordon 2013-11-13 22:35:26 -0500
  • 8877ae5c9c Diagonal flipping with RenderCopyEx Sam Lantinga 2013-11-13 21:50:59 -0800
  • 141f2e85c7 [Windows] Fixes bug #1555, handle ALT+F4 on Windows Gabriel Jacobo 2013-11-13 11:18:37 -0300
  • 7c50995830 Updated androidbuild.sh to enable parallel builds and ndk-build parameters Gabriel Jacobo 2013-11-13 09:41:21 -0300
  • a149394304 Added a few notes from Ryan's email to README-linux.txt Gabriel Jacobo 2013-11-12 11:31:13 -0300
  • 3e6fad56c5 Linux README explaining build vs runtime, and build deps for Ubuntu 13.04 Gabriel Jacobo 2013-11-12 11:28:42 -0300
  • 0b218e4acd Retain the high dpi flag when recreating the window (e.g when creating a renderer context) Sam Lantinga 2013-11-12 02:18:52 -0800
  • 33408f7847 Fixed build error with SDK < 10.7 Sam Lantinga 2013-11-12 02:04:12 -0800
  • 04bc0aa312 We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X. Sam Lantinga 2013-11-12 02:02:12 -0800
  • 8f00e64090 Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X. Sam Lantinga 2013-11-12 01:52:54 -0800
  • 751d7eb1ef Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode Sam Lantinga 2013-11-12 00:32:29 -0800
  • 2f0e4b4750 Made sure the window had the correct border when manually being brought back from fullscreen mode. Sam Lantinga 2013-11-11 23:42:43 -0800
  • 98b4630ec8 Fixed assertion when quickly toggling from fullscreen back to fullscreen: "Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'backgroundWindows not nil in enterFullScreenTransitionWithOptions:animated:activatingIt:'" Sam Lantinga 2013-11-11 22:43:05 -0800
  • 4025a77906 Fixed window resizing when entering and leaving fullscreen mode Sam Lantinga 2013-11-11 21:38:11 -0800
  • 6a8b5d5f42 Fixed assertion failure when minimizing a fullscreen window. Sam Lantinga 2013-11-11 21:21:18 -0800
  • 037202598f Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS Sam Lantinga 2013-11-11 20:51:19 -0800
  • e8fb359b7e Properly handle toggling fullscreen state when another fullscreen state change is in progress. Sam Lantinga 2013-11-11 20:42:59 -0800
  • b049b68ba5 [X11] Fix up compilation when EGL headers are not present. Gabriel Jacobo 2013-11-11 19:17:32 -0300
  • cb16d495b3 [Android] Try to improve handling of some dpad+gamepad+keyboard corner cases Gabriel Jacobo 2013-11-11 11:12:43 -0300
  • a8ff773bd8 [Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard Gabriel Jacobo 2013-11-11 10:59:15 -0300
  • 731568aa04 [Android] Improve handling of keyboard, dpad and gamepad events Gabriel Jacobo 2013-11-11 10:49:48 -0300
  • d8694c321c [Android] Fixes bug 2217, better joystick axes handling on Android. Gabriel Jacobo 2013-11-11 10:15:35 -0300
  • 56aa85d145 Fixed compiling with older Mac OS X SDK Sam Lantinga 2013-11-11 03:29:11 -0800
  • 222afb7e53 Fixed compiling with ISO C90 Sam Lantinga 2013-11-11 03:12:50 -0800
  • 06acf9e866 Don't minimize by default when in fullscreen desktop mode. This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops. The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background. Sam Lantinga 2013-11-11 03:02:42 -0800
  • 44cf2543f4 Added support for new style fullscreen transitions on Mac OS X Sam Lantinga 2013-11-11 02:53:00 -0800
  • feea7bf299 Turn off resizable flag by default, you can always pass the --resize command line option if you need it. Sam Lantinga 2013-11-11 02:00:58 -0800
  • a4663516e4 Fixed whitespace style Sam Lantinga 2013-11-11 01:59:40 -0800
  • 0df03d8955 Toggling fullscreen now takes fullscreen flags Sam Lantinga 2013-11-11 01:59:20 -0800
  • 5096150695 Fixed pool memory leak Sam Lantinga 2013-11-10 19:19:44 -0800
  • 943f36509c Fixed bug 1965 - Mac: dead code for supporting OS 10.4 Sam Lantinga 2013-11-10 17:56:07 -0800