Commit Graph

  • d33bc20703 Fixed compiling with mingw64 Sam Lantinga 2014-03-09 12:08:07 -0700
  • 610f90e35e Integrated David Ludwig's support for Windows RT Sam Lantinga 2014-03-09 11:36:47 -0700
  • 39560e39e0 Fixed line endings on WinRT source code Sam Lantinga 2014-03-09 11:06:11 -0700
  • 01bd697df9 Updated SDL to version 2.0.3 Sam Lantinga 2014-03-09 10:38:30 -0700
  • ca375a3fcd Visual Studio 2013 project updates Sam Lantinga 2014-03-09 10:37:45 -0700
  • 072cf57e16 Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!). Ryan C. Gordon 2014-03-09 11:52:52 -0400
  • 8bc77a5327 Patched to compile on C89 compilers. Ryan C. Gordon 2014-03-08 15:34:54 -0500
  • 818e05f2c9 Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped. Ryan C. Gordon 2014-03-08 15:32:12 -0500
  • e129294bc9 Added tag release-2.0.2 for changeset c20e24653d40 Sam Lantinga 2014-03-07 23:16:24 -0800
  • d75763f7b1 CMake: Don't use /NODEFAULTLIB on Windows unless we're Visual Studio. Ryan C. Gordon 2014-03-07 00:18:37 -0500
  • 293878d9b3 Fixed bug 2430 - Missing initialization of the variable 'centroid' inside SDL_GestureAddTouch Sam Lantinga 2014-03-06 20:02:17 -0800
  • 41e9feddb2 WinRT: emit SDL_APP_TERMINATING David Ludwig 2014-03-04 19:49:11 -0500
  • 5be0c70b35 WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events David Ludwig 2014-03-04 19:30:36 -0500
  • fd024c063a Mac: Added a hint to opt-out of new Spaces code. Ryan C. Gordon 2014-03-03 21:25:16 -0500
  • 3af8758cff Removed unused variable. Ryan C. Gordon 2014-03-02 22:55:12 -0500
  • 99d31d67aa Mac: Don't lose the menu/dock when switching back to a resizable window Space. Ryan C. Gordon 2014-03-02 22:51:31 -0500
  • 1e099c98b1 Mac: only programmatically create Spaces if we're FULLSCREEN_DESKTOP. Ryan C. Gordon 2014-03-02 22:16:49 -0500
  • 6e86b311eb A bunch of fixes for the new Spaces code. Ryan C. Gordon 2014-03-02 16:36:40 -0500
  • 7e38771695 Fixed dictionary initialization Sam Lantinga 2014-03-02 13:06:51 -0800
  • 55f57b8d57 Updated to build on Mac OS X 10.7 with Xcode 4.6 Sam Lantinga 2014-03-02 12:58:00 -0800
  • 7a6e111f0f Mac: Manage menubar and dock as FULLSCREEN_DESKTOP windows become/resign key. Ryan C. Gordon 2014-03-02 15:35:24 -0500
  • cefc5eecce Add support for the freedesktop.org Idle Inhibition specification, as per: http://people.freedesktop.org/~hadess/idle-inhibition-spec/ Bastien Nocera 2014-03-02 14:59:06 -0500
  • 58cb25e56e Backed out changeset 9357a2ca3473 Sam Lantinga 2014-03-02 11:10:00 -0800
  • 4a8fee96ff Make sure we return version 0 if XInput detection fails Sam Lantinga 2014-03-02 11:08:05 -0800
  • 1112422fa3 Reworked fullscreen policy on Mac OS X. Ryan C. Gordon 2014-03-02 12:45:51 -0500
  • 27a5f97e95 Better attempt to detect available X11 XInput2 features. Ryan C. Gordon 2014-03-02 02:00:40 -0500
  • aea9610ff0 Fixed X11 XInput2 multitouch test to work in configure script. Ryan C. Gordon 2014-03-02 01:59:25 -0500
  • 1eba827b86 Windows: Fixed crash if quitting without closing an XInput haptic device. Ryan C. Gordon 2014-03-02 00:02:56 -0500
  • 1740004916 Added a FIXME. Ryan C. Gordon 2014-03-01 22:27:21 -0500
  • b3b7b201b8 Fixed a typo in a comment. Ryan C. Gordon 2014-03-01 22:27:13 -0500
  • accd212ef5 Dynamically load glGetString(), to avoid direct dependency on OpenGL. Ryan C. Gordon 2014-03-01 21:33:48 -0500
  • b4a76fee48 Added some FIXMEs. Ryan C. Gordon 2014-03-01 20:59:43 -0500
  • cf24d35e3e Mac OS X: Make OpenGL context selection more robust, avoid software fallback. Ryan C. Gordon 2014-03-01 20:46:45 -0500
  • e9b967a95e Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs. Ryan C. Gordon 2014-03-01 20:28:40 -0500
  • 501fc0185c WinRT: cleaned up some hard-to-read SDL_DisplayMode management code David Ludwig 2014-03-01 16:37:30 -0500
  • 4d9be28ac0 WinRT: fixed a crash in SDL_Quit David Ludwig 2014-03-01 16:08:16 -0500
  • be7ae4bdca Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear. Sam Lantinga 2014-03-01 12:21:15 -0800
  • 9d6849804f Fixed compiler warning Sam Lantinga 2014-03-01 11:42:12 -0800
  • df4ecf7a94 Fixed compiler warning Sam Lantinga 2014-03-01 11:40:41 -0800
  • e4ee630dde Fixed test for libuuid.a Sam Lantinga 2014-03-01 11:39:39 -0800
  • 40292d09a4 Updated with the latest 2.0.2 API changes Sam Lantinga 2014-03-01 11:05:58 -0800
  • cfcd564fa8 Fixed bug 2368 - Security Software is blocking RegisterRawInputDevices() Sam Lantinga 2014-03-01 09:59:06 -0800
  • d254352534 Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch Sam Lantinga 2014-03-01 09:50:52 -0800
  • 6dbb4f2574 Null termnate the pUserMappings variable to prevent memory corruption. Sam Lantinga 2014-02-28 16:24:41 -0800
  • 897c5381e1 Added a hint to enable the screensaver by default Sam Lantinga 2014-02-28 14:23:41 -0800
  • aea2f23551 Disable the screensaver by default. Ryan C. Gordon 2014-02-27 22:06:41 -0500
  • 12e4597223 Improve window recreation logic in OpenGL* renderers Gabriel Jacobo 2014-02-27 20:21:46 -0300
  • 0c33a67cb0 Mac: Forgot return value in last commit. J?rgen P. Tjern? 2014-02-26 16:27:03 -0800
  • 6990442844 Mac: Don't disassociate cursor if window is moving / doesn't have focus. J?rgen P. Tjern? 2014-02-26 16:10:52 -0800
  • 488500127d Mac: Redo cursor warp handling. J?rgen P. Tjern? 2014-02-26 11:35:02 -0800
  • d0ddc9b5d8 Mac: Improve moving relative mode windows. J?rgen P. Tjern? 2014-02-25 17:27:41 -0800
  • 18495a8dfd Mac: Fix error message for haptic subsystem. J?rgen P. Tjern? 2014-02-25 17:25:49 -0800
  • ec8257fba6 Mac: Immediately update current OpenGL context's shape. J?rgen P. Tjern? 2014-02-25 15:28:12 -0800
  • 91065eeb2d Fixes #2308, recreate window if GL requirements for the renderer are not met Gabriel Jacobo 2014-02-25 17:42:34 -0300
  • fc220761c6 WinRT: simulate keyboard events on Windows Phone 8 back-button presses David Ludwig 2014-01-26 08:06:36 -0500
  • c505947cd9 WinRT: added a means to display a privacy policy link via the Settings charm David Ludwig 2014-01-01 16:05:37 -0500
  • da2b0ef620 WinRT: d3d11 blend mode bug fixes David Ludwig 2013-12-30 11:59:04 -0500
  • 71581d5cf3 WinRT: minor error cleanup regarding OpenGL init David Ludwig 2013-12-26 14:21:47 -0500
  • 0f51e8ca33 WinRT: took out some dead comments from SDL_winrtopengles.cpp David Ludwig 2013-12-26 14:13:20 -0500
  • eb93101615 WinRT: fixed crash on ARM and x64 during OpenGL window init David Ludwig 2013-12-26 13:59:01 -0500
  • e574cd6392 WinRT: minor header file usage cleanup in the d3d11 renderer David Ludwig 2013-12-26 11:04:35 -0500
  • 0352f628de WinRT: simplified the d3d11 vertex shader a bit David Ludwig 2013-12-26 11:03:43 -0500
  • be9d6b6f38 WinRT: implemented SDL_RenderSetClipRect for the d3d11 renderer David Ludwig 2013-12-26 10:18:33 -0500
  • 6eef112fb2 WinRT: corrected a minor error in an end-of-file comment David Ludwig 2013-12-25 23:46:19 -0500
  • eb47031cdc WinRT: minor rotation/orientation code cleanup in the d3d11 renderer David Ludwig 2013-12-25 23:45:07 -0500
  • fd816ea88e WinRT: removed a bit of dead d3d11 code David Ludwig 2013-12-25 23:25:25 -0500
  • 68b5ef17b2 WinRT: d3d11 compiled-shader code cleanup David Ludwig 2013-12-25 22:27:58 -0500
  • 22d0b3c7d5 WinRT: made sure d3d11 debug mode doesn't get enabled by default David Ludwig 2013-12-25 22:05:18 -0500
  • 918d2d97ae WinRT: compiled the d3d11 renderer's shaders into SDL itself David Ludwig 2013-12-25 21:39:48 -0500
  • fe89c0feaf WinRT: prevented a potential race condition in the XInput backend David Ludwig 2013-12-25 14:42:38 -0500
  • 5e1a0ae531 WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer David Ludwig 2013-12-25 14:20:40 -0500
  • 00842aabdb WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants David Ludwig 2013-12-25 14:17:49 -0500
  • 14cc0367a9 WinRT: moved contents of the d3d11 renderer's header file into its implementation file David Ludwig 2013-12-25 13:13:15 -0500
  • 8e32e50642 WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget David Ludwig 2013-12-25 13:00:41 -0500
  • c86800bb13 WinRT: removed an unnecessary use of std::string in the d3d11 renderer David Ludwig 2013-12-25 12:58:37 -0500
  • 1978328ffe WinRT: utilized SDL_SetError's return value in the d3d11 renderer David Ludwig 2013-12-25 12:52:16 -0500
  • 380dfae467 WinRT: minor d3d11 code cleanups David Ludwig 2013-12-25 12:48:47 -0500
  • e2d0f6df14 WinRT: made d3d11-spawned error messages trickle down David Ludwig 2013-12-25 12:47:39 -0500
  • 9e25f07924 WinRT: made d3d11-spawned error messages include the function name of failed calls David Ludwig 2013-12-25 12:43:26 -0500
  • 71c9254188 WinRT: moved ill-performing XInput device-detection calls to a separate thread David Ludwig 2013-12-24 21:28:31 -0500
  • 2fba9511c3 WinRT: bug fix: game-controller/joystick button-down events weren't getting sent David Ludwig 2013-12-24 21:08:11 -0500
  • bc6d128378 WinRT: better rendering performance via D3D11_USAGE_DYNAMIC David Ludwig 2013-12-22 21:13:35 -0500
  • 3857389e19 WinRT: enabled OpenGL ES 2 support by default David Ludwig 2013-12-21 10:08:11 -0500
  • 16356cfcca fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match CarniBlood 2013-12-19 06:01:18 +0900
  • 5518a5c6b9 Fixed crash if the input data pitch is larger than the locked texture pitch Sam Lantinga 2014-02-25 10:04:49 -0800
  • b8d0539731 Don't warp the mouse while we're doing a modal interaction Sam Lantinga 2014-02-24 23:09:35 -0800
  • 43a78836a8 Make sure we don't clip the cursor while clicking on the window title bar Sam Lantinga 2014-02-24 22:49:30 -0800
  • 7f990e9ac7 Fixed relative mouse mode with multiple windows. The window cursor clipping will be taken care of when SDL_UpdateWindowGrab() is called. Sam Lantinga 2014-02-24 22:37:58 -0800
  • 4bef5bbfbb Added a bunch of missing windows messages Sam Lantinga 2014-02-24 22:36:24 -0800
  • b0b8105595 Mac: Fix inconsistent repeat of SDL_TEXTINPUT events on 10.7+ J?rgen P. Tjern? 2014-02-24 16:42:08 -0800
  • 1b395c5f03 Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel B?nzli) Gabriel Jacobo 2014-02-24 18:57:22 -0300
  • b82f9f52e6 CMake: Fixed build on Mac OS X. Ryan C. Gordon 2014-02-24 11:24:48 -0500
  • 474f0a82f2 Zero out haptic linked list items on creation Gabriel Jacobo 2014-02-24 10:25:02 -0300
  • 3b5b43693a Fixes #2417, memory leak in SDL_gamecontroller.c (thanks Leonardo!) Gabriel Jacobo 2014-02-24 10:00:10 -0300
  • fc0fbae319 Free the correct variable. Ryan C. Gordon 2014-02-23 01:24:46 -0500
  • 54c597cf08 CMake: Just assume Apple platforms have Cocoa support. Ryan C. Gordon 2014-02-23 01:10:33 -0500
  • 366a6b0a71 Fixed Mac DualShock 4 gamecontroller db entry again. Ryan C. Gordon 2014-02-22 21:21:33 -0500
  • dacc22b6fc Mac joystick: ignore duplicate HID elements. Ryan C. Gordon 2014-02-22 21:15:34 -0500
  • 72325fd5e6 Fixed bug 2404 - CPU detection not working with MSVC on x64 Sam Lantinga 2014-02-22 19:10:45 -0800
  • 830a62645e Fixed bug 2335 - Fails to build on Debian GNU/kFreeBSD Sam Lantinga 2014-02-22 18:01:18 -0800