Commit Graph

  • a128552577 Emscripten: Fixed opening previously closed joystick. Philipp Wiesemann 2016-08-17 21:04:50 +0200
  • c18ff8d253 Android: Fixed opening previously closed joystick (thanks, Sylvain!). Philipp Wiesemann 2016-08-17 21:04:32 +0200
  • b6daf1f60a testaudiocapture: ask for way more output samples. Ryan C. Gordon 2016-08-12 22:50:48 -0400
  • d05ae1941c emscripten: send fake mouse events for touches, like other targets do. Ryan C. Gordon 2016-08-12 19:59:00 -0400
  • 3b88f5c690 emscripten audio: check for an "undefined" object, remove some console.log(). Ryan C. Gordon 2016-08-12 00:03:58 -0400
  • e435659c63 audio: Cleaned up "extern AudioBootStrap" list. Ryan C. Gordon 2016-08-11 22:26:58 -0400
  • 6f4bcd2498 audio: Renamed some internal driver symbols in various targets. Ryan C. Gordon 2016-08-11 22:22:09 -0400
  • 8f0af77354 android: implement audio capture support. Ryan C. Gordon 2016-08-11 22:04:49 -0400
  • b78ec97496 directsound: Implemented audio capture support. Ryan C. Gordon 2016-08-10 16:00:16 -0400
  • 21c7fe0060 windows: directsound should also map audio device GUIDs to proper names. Ryan C. Gordon 2016-08-10 15:34:24 -0400
  • b879595a2a audio: Patched to compile on C89 compilers. Ryan C. Gordon 2016-08-10 14:14:14 -0400
  • 244d2dbcd5 emscripten audio: fix timer on capture's silence callback. Ryan C. Gordon 2016-08-10 14:13:48 -0400
  • 7a8e4cb019 directsound: recalculate audiospec size before creating secondary buffer. Ryan C. Gordon 2016-08-09 19:35:46 -0400
  • 358a168c9d emscripten audio: Added audio capture support. Ryan C. Gordon 2016-08-09 16:58:32 -0400
  • 5de11a5fc5 Added a FIXME. Ryan C. Gordon 2016-08-09 16:58:06 -0400
  • 3139e5d16b testaudiocapture: open capture device to same spec as output device. Ryan C. Gordon 2016-08-09 16:57:49 -0400
  • a05bde2170 audio: Only allocate fake_stream if we're using the standard audio threads. Ryan C. Gordon 2016-08-09 00:44:59 -0400
  • be8d7a46fb audio: simplifed check for internal callback. Ryan C. Gordon 2016-08-09 00:44:05 -0400
  • 8097f272e2 [ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed. Sam Lantinga 2016-08-08 12:17:53 -0700
  • df4985e207 dsp: Implemented audio capture support. Ryan C. Gordon 2016-08-07 02:43:20 -0400
  • a0ff2554c1 winmm: Try to get full device names from the Windows Registry. Ryan C. Gordon 2016-08-07 01:48:38 -0400
  • ff7df7e687 winmm: Added a FIXME for truncated device names. Ryan C. Gordon 2016-08-06 23:05:02 -0400
  • 51d1523380 winmm: Implemented audio capture support. Ryan C. Gordon 2016-08-06 19:34:32 -0400
  • a21e6af514 Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver. Mikkel Krautz 2016-08-06 15:09:20 +0200
  • 4499e5bcc6 disk audio: Make default i/o delay match what device is meant to be running at. Ryan C. Gordon 2016-08-06 03:45:45 -0400
  • 978df1ad74 disk audio: Implemented "capture" support, cleaned up some things. Ryan C. Gordon 2016-08-06 03:39:15 -0400
  • a15b974044 testaudiocapture: use capture device buffer queueing, for better test coverage. Ryan C. Gordon 2016-08-06 02:48:00 -0400
  • 7315390171 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()). Ryan C. Gordon 2016-08-06 02:47:27 -0400
  • 7bfe494c62 testaudiocapture: don't use fullscreen for the window. Ryan C. Gordon 2016-08-06 02:45:51 -0400
  • e7347a4027 audio: SDL_ClearQueuedAudio() should free everything but two packets. Ryan C. Gordon 2016-08-06 02:27:55 -0400
  • 9a33154450 nas: initial shot at audio capture support. Compiles, but not tested. Ryan C. Gordon 2016-08-05 04:23:32 -0400
  • 9b2a59ef05 audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice. Ryan C. Gordon 2016-08-05 02:04:48 -0400
  • 761a79788c audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections. Ryan C. Gordon 2016-08-05 01:59:06 -0400
  • 979de761c9 audio: Removed internal SDL_audiomem.h and macros. Ryan C. Gordon 2016-08-05 01:44:15 -0400
  • 9b64772775 audio: Clean up some CloseDevice() interface details. Ryan C. Gordon 2016-08-05 01:44:41 -0400
  • 30a9139bc3 arts: backed out audio capture support. Ryan C. Gordon 2016-08-04 11:51:17 -0400
  • 20cd5e44ce dummy audio: Patched to compile. Ryan C. Gordon 2016-08-03 16:54:10 -0400
  • 24bc00a831 Fixed two old identifiers in header comments. Philipp Wiesemann 2016-08-03 22:39:44 +0200
  • 82c94a3f79 PSP: Fixed memory leak if video init failed. Philipp Wiesemann 2016-08-03 22:32:20 +0200
  • 9f97ee8a85 WinRT: Removed not needed SDL_zerop() after SDL_calloc(). Philipp Wiesemann 2016-08-03 22:32:02 +0200
  • a4abda0b70 Added brackets to function names in header comments so that doxygen links them. Philipp Wiesemann 2016-08-03 22:30:31 +0200
  • 17246ba95e dummy audio: Implemented dummy audio capture support. :) Ryan C. Gordon 2016-08-03 02:18:47 -0400
  • 9dd8477a21 bsdaudio: first shot at audio capture support! Ryan C. Gordon 2016-08-03 01:57:41 -0400
  • d30a2f5ad8 bsdaudio: this appears to be using the wrong variable...? Ryan C. Gordon 2016-08-03 01:56:58 -0400
  • ecbd625c4b arts: Patched to (maybe) compile. Ryan C. Gordon 2016-08-03 01:53:59 -0400
  • a7dddacd99 arts: implemented audio capture support. Ryan C. Gordon 2016-08-03 01:01:44 -0400
  • 38f4b68ca7 alsa: capture devices don't need a mixbuf allocated. Ryan C. Gordon 2016-08-03 01:00:30 -0400
  • 3ed9b0f567 testaudiocapture: made test app interactive. Ryan C. Gordon 2016-08-03 00:31:08 -0400
  • a9ef240cef coreaudio: Implemented audio capture for iOS. Ryan C. Gordon 2016-08-03 00:30:12 -0400
  • f758483a28 testaudiocapture: Make a simple green/red window when recording/playing. Ryan C. Gordon 2016-08-02 19:17:51 -0400
  • 41e8f9ede4 alsa: Implemented audio capture support! Ryan C. Gordon 2016-08-02 15:06:40 -0400
  • 754efd43f4 alsa: Cleaned up the 5.1 swizzle mess a little. Ryan C. Gordon 2016-08-02 15:06:05 -0400
  • 6bd1ec6bb0 audio: a little more robustness in the capture device's thread. Ryan C. Gordon 2016-08-02 15:04:33 -0400
  • d662bc04a5 pulseaudio: Implemented audio capture support! Ryan C. Gordon 2016-08-02 13:50:58 -0400
  • 0d0f7080a3 audio: implemented higher level infrastructure for running capture devices. Ryan C. Gordon 2016-08-02 13:50:21 -0400
  • 6d5c9c1e67 audio: Made some SDL_AudioDevice fields atomic. Ryan C. Gordon 2016-08-02 13:48:52 -0400
  • b35b9f950e testaudiocapture: Let specific devices be opened. Ryan C. Gordon 2016-08-02 13:38:56 -0400
  • ca57b9ee11 BUGS.txt: Bugzilla supports SSL; changed link to https:// ... Ryan C. Gordon 2016-08-01 13:36:43 -0400
  • 67f2538c41 audio: changed some internal ints to be SDL_bools. Ryan C. Gordon 2016-08-01 13:32:27 -0400
  • a94376c72d nacl: unlock audio thread mutex when done with it. Ryan C. Gordon 2016-08-01 11:47:02 -0400
  • c754662dda audio: Make SDL_AudioDevice::shutdown an atomic value. Ryan C. Gordon 2016-08-01 11:45:45 -0400
  • 015dd8dd1d audio: Implemented capture support for Mac OS X CoreAudio. Ryan C. Gordon 2016-08-01 00:20:47 -0400
  • ee09975007 audio: Initial bits to enable audio capture support. Ryan C. Gordon 2016-08-01 00:18:56 -0400
  • 456901150c Fixed information in touch README and changed identifiers so doxygen links them. Philipp Wiesemann 2016-07-27 20:47:31 +0200
  • 3853f7cd3a Android: Updated a comment. Philipp Wiesemann 2016-07-27 20:47:08 +0200
  • 242c3480bf Android: Replaced deprecated AbsoluteLayout with RelativeLayout. Philipp Wiesemann 2016-07-27 20:46:18 +0200
  • 4743b55c7a Linux: Fixed memory leak in haptic implementation (thanks, Martin!). Philipp Wiesemann 2016-07-20 21:01:14 +0200
  • 8d6cbdd235 Pandora: Fixed memory leak in video implementation. Philipp Wiesemann 2016-07-20 21:00:52 +0200
  • 53ac57128b Pandora: Fixed compile warnings in video implementation (thanks, Bombo!). Philipp Wiesemann 2016-07-20 21:00:36 +0200
  • 427472fe2e ALSA: Fixed adding wrong status to error message (thanks, romain145!). Philipp Wiesemann 2016-07-19 21:02:44 +0200
  • 562926cdda Pandora: Fixed SDL version in debug output. Philipp Wiesemann 2016-07-19 21:02:09 +0200
  • 38ad328ab9 Pandora: Updated SDL version in Makefile. Philipp Wiesemann 2016-07-19 21:01:30 +0200
  • f945e2e732 Pandora: Fixed referring to no more existing atomic source file in Makefile. Philipp Wiesemann 2016-07-19 21:01:13 +0200
  • d478f26ef4 Updated comments in video implementations. Philipp Wiesemann 2016-07-18 22:03:47 +0200
  • c8cd5c559a Pandora: Fixed compile error in video implementation (thanks, Bombo!). Philipp Wiesemann 2016-07-18 22:02:17 +0200
  • e7a9095f55 Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!). Philipp Wiesemann 2016-07-18 22:01:01 +0200
  • 58b323f192 Android: Fixed missing export of a JNI function (thanks, Andrii!). Philipp Wiesemann 2016-07-17 21:43:12 +0200
  • 6b1d5f4461 Android: Fixed compile warning about a missing prototype (thanks, Sylvain!). Philipp Wiesemann 2016-07-17 21:42:53 +0200
  • de5daaad6a Fixed compile warnings about evaluating undefined identifiers. Philipp Wiesemann 2016-07-17 20:32:44 +0200
  • 578edca454 Tests: Would be wise to compile this Brandon Schaefer 2016-07-13 09:41:43 -0700
  • bebb6dee8d Tests: Somehow tabs leaked in... Brandon Schaefer 2016-07-13 07:39:01 -0700
  • f2413850d9 Tests: Add a manual test for a custom cursor (Taken from the API docs) Brandon Schaefer 2016-07-13 07:34:06 -0700
  • d8866e8400 Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2 Brandon Schaefer 2016-07-13 07:07:46 -0700
  • eadb30cd6f MIR: Fix system cursors. Been broken since custom cursor support was added! Brandon Schaefer 2016-07-13 07:07:08 -0700
  • 495057b04b Android: Added new key codes from API 24. Philipp Wiesemann 2016-07-09 22:06:00 +0200
  • d0bd0e4855 iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Alex Szpakowski 2016-07-02 13:38:31 -0300
  • b524657118 Fixed three source comments in tests. Philipp Wiesemann 2016-06-28 21:15:16 +0200
  • b5aa5b04d6 Added a simple test case for SDL_sscanf() to tests. Philipp Wiesemann 2016-06-28 21:14:11 +0200
  • 6ec5e64056 Fixed freeing strings created by strdup() with SDL_free(). Philipp Wiesemann 2016-06-28 21:08:23 +0200
  • 2f016cf88d Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters. Philipp Wiesemann 2016-06-26 21:08:57 +0200
  • f4d33fcbba Fixed compile warnings in test library about formats strings not being literals. Philipp Wiesemann 2016-06-25 19:40:44 +0200
  • 696867eed4 Mac: Updated file name in README. Philipp Wiesemann 2016-06-25 19:40:02 +0200
  • 23af328bb0 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528 David Ludwig 2016-06-24 22:17:56 -0400
  • ce456cfb8e Mac: Updated availability macro in build script. Philipp Wiesemann 2016-06-24 19:06:06 +0200
  • 4a339a46ec MIR: Add better error handling for a failed connection Brandon Schaefer 2016-06-08 08:01:21 -0700
  • f0708fc9dd MIR: Support relative mouse mode Brandon Schaefer 2016-06-07 09:01:23 -0700
  • ea2f5e5930 Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!) Alex Szpakowski 2016-05-23 15:29:25 -0300
  • 0a4085a048 Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB. Alex Szpakowski 2016-05-21 12:09:23 -0300
  • 4a468739f8 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!) Alex Szpakowski 2016-05-21 00:20:52 -0300
  • 6255c8584a Updated documentation of SDL_IsScreenSaverEnabled(). Philipp Wiesemann 2016-05-20 22:18:15 +0200