Commit Graph

  • 059d9e4627 Fixed bug 2950 - wrong axes values are set on joystick initialization Sam Lantinga 2017-08-12 17:41:59 -0700
  • 7bab2913c2 Fixed Windows build Sam Lantinga 2017-08-12 17:01:14 -0700
  • 05facb3d4e Fixed bug 2979 - SDL_ConvertSurface does not convert color keys consistently Sam Lantinga 2017-08-12 16:59:00 -0700
  • d226594fcc Workaround for bug 3049 - SDL_Init(SDL_INIT_VIDEO) - XDM authorization key matches an existing client! Sam Lantinga 2017-08-12 16:48:46 -0700
  • 45cec28bc4 Fixed bug 3058 - Slight mistake in GetWindowStyle in SDL_windowswindow.c Sam Lantinga 2017-08-12 16:44:00 -0700
  • e3f3a757f3 Fixed bug 3158 - SDL display window scrambled over VNC Sam Lantinga 2017-08-12 16:02:33 -0700
  • 4a9c6f0a14 Fixed bug 3173 - SDL_GL_GetAttribute overwrites error code from SDL_GL_GetProcAddress Sam Lantinga 2017-08-12 15:55:54 -0700
  • b1ed855d53 Added a note about number key keycodes always being SDLK_0...SDLK_9 even on AZERTY layouts See bug 3188 for more discussion Sam Lantinga 2017-08-12 15:45:46 -0700
  • 3b837a2659 Fixed bug 3188 - AZERTY keyboard support broken and inconsistent Sam Lantinga 2017-08-12 15:41:03 -0700
  • 1a5441451c Fixed bug 3309 - SDL_ConvertSurface adds AlphaMod when input surface has ColorKey Sam Lantinga 2017-08-12 15:21:26 -0700
  • e4124ff56d Fixed bug 3208 - Minor improvements to the configure script Sam Lantinga 2017-08-12 15:00:33 -0700
  • 2862b1465d Note that texture contents are undefined when the texture is created. Sam Lantinga 2017-08-12 13:05:26 -0700
  • 6f843b902d Fixed bug 3243 - SDL_SetRenderDrawColor() behaves wrong with RGBA=0 Sam Lantinga 2017-08-12 12:59:22 -0700
  • 47c2c7d585 Cleaned up WindowsScanCodeToSDLScanCode() so VKeytoScancode() always takes precedence for the keys it handles and the rest of the logic is easier to read. Sam Lantinga 2017-08-12 12:56:28 -0700
  • 34769abd46 prefer virtual keycodes over scancodes for extended keys ouned 2017-06-03 09:13:08 +0200
  • 195b8bd8ee Fixed bug 3249 - keysym.mod is incorrect when mod keys are pressed for SDL_KEYDOWN events Sam Lantinga 2017-08-12 12:34:09 -0700
  • c086251266 Fixed bug 3128 - Removing all the static variables from android SDLActivity and accompanying JNI calls. Sam Lantinga 2017-08-12 12:24:59 -0700
  • 0a52db54bd Fixed bug 3191 - haptic system on android? Sam Lantinga 2017-08-12 08:15:09 -0700
  • 78c84e7029 Fixed part of bug 3227 - patch for multiple buttons at the same time not working Sam Lantinga 2017-08-12 08:06:16 -0700
  • b425050baf Fixed compiler warnings on Visual Studio 2013 Sam Lantinga 2017-08-12 00:04:46 -0700
  • affab6ade5 More fixes for the SDL_scanf code Sam Lantinga 2017-08-12 00:01:24 -0700
  • e27dcd1c3b Fixed Android build Sam Lantinga 2017-08-11 23:54:06 -0700
  • 7229397c0c Fixed bug 3258 - SDL_TryLockMutex blocks for pthreads with FAKE_RECURSIVE_MUTEX Sam Lantinga 2017-08-11 21:47:31 -0700
  • b5ea3c6d07 Fixed bug 3284 - minor correction for SDL_setenv on _WIN32__ platform Sam Lantinga 2017-08-11 21:30:06 -0700
  • 75d5f34398 Forgot to add function check for fopen64 to CMake build Sam Lantinga 2017-08-11 21:17:10 -0700
  • a48c9e6df8 Fixed bug 3292 - SDL_rwops and 64-bit file I/O Sam Lantinga 2017-08-11 21:16:33 -0700
  • 4c239e55f9 Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP Sam Lantinga 2017-08-11 20:54:06 -0700
  • 79a846d486 Fixed bug 3334 - SDL_ShowMessageBox uses wrong index and accesses un-allocated memory Sam Lantinga 2017-08-11 19:42:39 -0700
  • 441d9ba2b0 Fixed bug 3341 - SDL_sscanf() problem Sam Lantinga 2017-08-11 19:36:12 -0700
  • 1da252c2d8 Fixed crash in bug 3367 - RGBA_FROM_PIXEL macro can't handle SDL_PIXELFORMAT_ARGB2101010 Sam Lantinga 2017-08-11 18:56:41 -0700
  • df5898b0d3 Fixed bug 3464 - Fix for Android hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH Sam Lantinga 2017-08-11 13:37:40 -0700
  • b3589ed6a6 Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented Sam Lantinga 2017-08-11 13:24:18 -0700
  • 6de66e984f Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer Sam Lantinga 2017-08-11 11:54:24 -0700
  • 658975f381 Fixed bug 3639 - SDL_GetPrefPath returns a path with two consecutive slashes on Unix if org is omitted Sam Lantinga 2017-08-11 11:32:00 -0700
  • 3c852360f6 Fixed bug 3646 - SDL_test_common.c: Add key bindings for testing SDL_SetWindowPosition Sam Lantinga 2017-08-11 10:42:26 -0700
  • 222bacd86c Fixed bug 3682 - Toggle text input in checkkeys when the mouse is clicked Sam Lantinga 2017-08-11 10:32:47 -0700
  • 96305832bc Fixed bug 3702 - Clear error messages of SDL_LoadObject for optional libraries Sam Lantinga 2017-08-11 10:21:19 -0700
  • 6e1b11bae4 Fixed bug 3714 - Windows: SDL_WINDOW_FULLSCREEN_DESKTOP broken on 3 monitor setup w/ DPI scaling Sam Lantinga 2017-08-11 10:18:45 -0700
  • a05522a089 Fixed bug 3723 - Possible double free in kmsdrm init code on certain errors Sam Lantinga 2017-08-11 10:05:45 -0700
  • d0b46f1bea Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement Sam Lantinga 2017-08-10 11:57:19 -0700
  • 843293bed0 Fixed bug 3701 - WM_TOUCH message may cause calls to null if touch functions are not properly loaded Sam Lantinga 2017-08-09 20:26:16 -0700
  • a47bf37464 Fixed bug 3728 - [Android] crash when shared libraries are no loaded Sam Lantinga 2017-08-09 20:23:48 -0700
  • af44a5953a Fixed bug 3672 - Add joystick to controllerdb Sam Lantinga 2017-08-09 20:20:35 -0700
  • 73c6cebb80 cmake: Pacify warning about Policy CMP0042 not being set. Ryan C. Gordon 2017-08-09 22:43:16 -0400
  • 80c6c2fa76 cmake: whoops, Sam and I both fixed this bug at the same time. :) Ryan C. Gordon 2017-08-09 22:34:45 -0400
  • 496337b3cf Fixed bug 3651 - CMake build does not install CMake package configuration Sam Lantinga 2017-08-09 19:03:10 -0700
  • d3af447ee5 Fixed bug 3590 - CMAKE: typos in CheckMir Sam Lantinga 2017-08-09 18:47:33 -0700
  • 1b8117be21 cmake: Don't link directly against a libpthread on Android (thanks, Anthony!). Ryan C. Gordon 2017-08-09 19:50:18 -0400
  • 2b5a5c510b Android build fixes -Enabling checking for GCC_ATOMICS also on clang by default. This way all Android ABIs build successfully -Android cmake: Threading was not enabled correctly -Android cmake: Timers and dynamic lib loading were not included in the sources Olli Kallioinen 2017-06-08 22:07:55 +0300
  • 53d4f5c9fc Fixed bug 3733 - Makefile sleeps for 3 seconds if configure is out of date Sam Lantinga 2017-08-09 16:20:04 -0700
  • 2d67381a95 haiku: non-x86 spins use a normal libstdc++ filename. Handle the differences. Ryan C. Gordon 2017-08-09 18:41:59 -0400
  • 69092c7e47 haiku: Fixed compiler warning. Ryan C. Gordon 2017-08-09 18:30:48 -0400
  • 03250690d6 Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad Sam Lantinga 2017-08-09 12:38:20 -0700
  • f15dbc8f63 Fixed Linux build Sam Lantinga 2017-08-09 12:11:59 -0700
  • c49fa37c5b Added SDL hints to filter the set of game controllers reported by SDL Sam Lantinga 2017-08-09 11:59:29 -0700
  • dc40018438 Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file. Sam Lantinga 2017-08-09 11:58:38 -0700
  • a412ba0d75 haiku: Patched SDL_bopengl.cc to compile on x86-64 Haiku. Ryan C. Gordon 2017-08-09 01:01:41 -0400
  • d5215d9df9 Fixed up some compile warnings and errors on x86-64 Haiku. Ryan C. Gordon 2017-08-09 00:56:05 -0400
  • 64c2957735 Added a FIXME for 2.1 about an API change. Ryan C. Gordon 2017-08-09 00:55:27 -0400
  • 4e43c631b8 Re-added missing entry for the Steam Virtual Gamepad (was Valve Streaming Gamepad) Sam Lantinga 2017-08-08 20:38:23 -0700
  • ef54d5a8f0 Fixed building on various versions of GCC - YUV MMX code is disabled for now Sam Lantinga 2017-08-07 10:28:59 -0700
  • 76306827ec README-linux.md: added libsndio-dev to the package list. Ryan C. Gordon 2017-08-07 00:36:45 -0400
  • 9dde37eadb sndio: Fix for some platforms (Linux, for example) that don't define INFTIM. Ryan C. Gordon 2017-08-07 00:25:18 -0400
  • 27de835dd2 emscripten: Fixed compiler warnings about integer to pointer conversions. Philipp Wiesemann 2017-08-05 22:10:55 +0200
  • 711df8a989 emscripten: Fixed compiling without OpenGL support. Philipp Wiesemann 2017-08-05 22:10:48 +0200
  • f216b446aa kmsdrm: Fixed crashes if allocating memory failed. Philipp Wiesemann 2017-08-05 22:10:36 +0200
  • b8a7dd7788 nacl: Fixed freeing static memory on video quit. Philipp Wiesemann 2017-08-05 22:10:25 +0200
  • 1f698469ae mir: Removed unnecessary function declaration. Philipp Wiesemann 2017-08-05 22:10:15 +0200
  • e9ae411aee Updated generated configure script. Philipp Wiesemann 2017-08-04 23:01:01 +0200
  • 4723943bc3 kmsdrm: Fixed compiling without OpenGL support. Philipp Wiesemann 2017-08-04 23:00:47 +0200
  • 8aa147fa09 Fixed compiler warnings about type conversions. Philipp Wiesemann 2017-08-04 23:00:30 +0200
  • a09efc73d2 psp: Force audio channels to stereo if > 2 channels requested (thanks, Solra!). Ryan C. Gordon 2017-08-04 16:18:34 -0400
  • cc5ceb1165 Temporary hack to fix bug 3725 - Call made to glGetString before context creation This breaks bugs 2570, 3145 Sam Lantinga 2017-08-04 13:06:56 -0700
  • 56cab6d452 Added a hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether touch events generate synthetic mouse events. Sam Lantinga 2017-08-03 09:48:44 -0700
  • 86e95a607b kmsdrm: Fix tearing in neverputt/ball Brandon Schaefer 2017-08-02 17:45:15 -0700
  • c544d2b954 Add support for Saitek P990 Dual Analog Pad Patrice Mandin 2017-08-02 23:42:08 +0200
  • fca91451ba kmsdrm: Fix leaking SDL_VideoDevice* Brandon Schaefer 2017-08-02 13:51:14 -0700
  • 9dbe5a9686 Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS Sam Lantinga 2017-08-02 13:38:46 -0700
  • 082f32d198 Fixed bug 3722 - Fall back to xinerama/xvidmode if xrandr modes initialization fails Sam Lantinga 2017-08-02 10:28:13 -0700
  • 4be066707d Fixed potential free of uninitialized memory (thanks Simon!) Sam Lantinga 2017-08-02 10:24:47 -0700
  • 56363ebf61 Fixed bug 3690 - SDL2 KMS/DRM render context support Sam Lantinga 2017-08-02 10:22:48 -0700
  • 2ffd6d0208 x11: Make a separate unmapped window to own clipboard selections. Ryan C. Gordon 2017-07-31 13:49:22 -0400
  • 997c69b9ef Fixed bug 3697 - Main thread gets stuck on left mouse down Sam Lantinga 2017-08-01 20:16:10 -0700
  • 6391cc3fef Backed out changeset ebdc0738b1b5 for bug 3697 Sam Lantinga 2017-08-01 20:09:23 -0700
  • e10a98d2ad Fixed bug 3720 - SDL_GL_GetAttribute doesn't check for initialized video driver Sam Lantinga 2017-07-31 12:57:15 -0700
  • ee3f11d545 Disable static builds for static analysis. Ryan C. Gordon 2017-07-30 14:36:01 -0400
  • 1f016d4598 windows-buildbot-zipper.bat: Check the correct path. Ryan C. Gordon 2017-07-30 14:09:18 -0400
  • 8efe9cea0e Buildbot should zip up Visual Studio Win64 binaries, too. Ryan C. Gordon 2017-07-30 10:09:34 -0400
  • 2f74dc9e63 Fixed typos in shape header. Philipp Wiesemann 2017-07-29 23:00:54 +0200
  • 68ca9d9ed1 qnx: Fixed error message. Philipp Wiesemann 2017-07-29 23:00:45 +0200
  • cea33bf5b8 aix: Removed unused local variable. Philipp Wiesemann 2017-07-29 23:00:34 +0200
  • 84aeab17a2 haiku: Changed header paths to be more compatible. Philipp Wiesemann 2017-07-29 23:00:14 +0200
  • be005b7c78 evdev: Fix 'Syscall param ioctl(TIOCLINUX) points to uninitialised byte' Brandon Schaefer 2017-07-28 12:00:10 -0700
  • 77ca0f273c Fixed crash if the WASAPI audio device couldn't be recovered Sam Lantinga 2017-07-27 22:55:18 -0700
  • 4a734209a3 Fixed infinite recursion if the WASAPI audio device couldn't be recovered Sam Lantinga 2017-07-27 22:52:19 -0700
  • f033ce61e1 Fixed typo in WASAPI shutdown code Sam Lantinga 2017-07-27 02:41:58 -0700
  • b0b481d709 [mir] Same no need to wrap this, which is already being done Brandon Schaefer 2017-07-27 08:03:11 -0700
  • ecf9f6a13e [mir] Point to SDL_EGL_UnloadLibrary vs doing it our selfs Brandon Schaefer 2017-07-26 18:10:45 -0700
  • 18f2b27b73 Whoops, forgot to commit the actual fix. :) Ryan C. Gordon 2017-07-26 13:54:11 -0400
  • 7ecc48c3ba Disable MMX inline assembly on Clang for now. Ryan C. Gordon 2017-07-26 13:43:25 -0400