Commit Graph

  • d4643c840b Fixed bug 3173 - SDL_GL_GetAttribute overwrites error code from SDL_GL_GetProcAddress Sam Lantinga 2017-08-12 15:55:54 -0700
  • d31d51652a Added a note about number key keycodes always being SDLK_0...SDLK_9 even on AZERTY layouts See bug 3188 for more discussion Sam Lantinga 2017-08-12 15:45:46 -0700
  • 4e104fd760 Fixed bug 3188 - AZERTY keyboard support broken and inconsistent Sam Lantinga 2017-08-12 15:41:03 -0700
  • cdd46d7de3 Fixed bug 3309 - SDL_ConvertSurface adds AlphaMod when input surface has ColorKey Sam Lantinga 2017-08-12 15:21:26 -0700
  • 713265cda2 Fixed bug 3208 - Minor improvements to the configure script Sam Lantinga 2017-08-12 15:00:33 -0700
  • c935bfe2c5 Note that texture contents are undefined when the texture is created. Sam Lantinga 2017-08-12 13:05:26 -0700
  • e0cfc9b1d5 Fixed bug 3243 - SDL_SetRenderDrawColor() behaves wrong with RGBA=0 Sam Lantinga 2017-08-12 12:59:22 -0700
  • 6561c2aae2 Cleaned up WindowsScanCodeToSDLScanCode() so VKeytoScancode() always takes precedence for the keys it handles and the rest of the logic is easier to read. Sam Lantinga 2017-08-12 12:56:28 -0700
  • c54f4a0b06 prefer virtual keycodes over scancodes for extended keys ouned 2017-06-03 09:13:08 +0200
  • aa9af84b80 Fixed bug 3249 - keysym.mod is incorrect when mod keys are pressed for SDL_KEYDOWN events Sam Lantinga 2017-08-12 12:34:09 -0700
  • e481103ca0 Fixed bug 3128 - Removing all the static variables from android SDLActivity and accompanying JNI calls. Sam Lantinga 2017-08-12 12:24:59 -0700
  • 2f002a9c92 Fixed bug 3191 - haptic system on android? Sam Lantinga 2017-08-12 08:15:09 -0700
  • a58523af55 Fixed part of bug 3227 - patch for multiple buttons at the same time not working Sam Lantinga 2017-08-12 08:06:16 -0700
  • 8f6def6414 Fixed compiler warnings on Visual Studio 2013 Sam Lantinga 2017-08-12 00:04:46 -0700
  • 82085fd4a2 More fixes for the SDL_scanf code Sam Lantinga 2017-08-12 00:01:24 -0700
  • b8a713a2b5 Fixed Android build Sam Lantinga 2017-08-11 23:54:06 -0700
  • 4ed311ed26 Fixed bug 3258 - SDL_TryLockMutex blocks for pthreads with FAKE_RECURSIVE_MUTEX Sam Lantinga 2017-08-11 21:47:31 -0700
  • 5b05a2518a Fixed bug 3284 - minor correction for SDL_setenv on _WIN32__ platform Sam Lantinga 2017-08-11 21:30:06 -0700
  • a2c3279dd8 Forgot to add function check for fopen64 to CMake build Sam Lantinga 2017-08-11 21:17:10 -0700
  • 9b14baa876 Fixed bug 3292 - SDL_rwops and 64-bit file I/O Sam Lantinga 2017-08-11 21:16:33 -0700
  • ec043c254f Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP Sam Lantinga 2017-08-11 20:54:06 -0700
  • dd47fea68f Fixed bug 3334 - SDL_ShowMessageBox uses wrong index and accesses un-allocated memory Sam Lantinga 2017-08-11 19:42:39 -0700
  • 81d47dfc98 Fixed bug 3341 - SDL_sscanf() problem Sam Lantinga 2017-08-11 19:36:12 -0700
  • 0491aa7486 Fixed crash in bug 3367 - RGBA_FROM_PIXEL macro can't handle SDL_PIXELFORMAT_ARGB2101010 Sam Lantinga 2017-08-11 18:56:41 -0700
  • e4031055b2 Fixed bug 3464 - Fix for Android hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH Sam Lantinga 2017-08-11 13:37:40 -0700
  • 9d033c1c26 Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented Sam Lantinga 2017-08-11 13:24:18 -0700
  • 2e17f65ae3 Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer Sam Lantinga 2017-08-11 11:54:24 -0700
  • 8ee19304bd Fixed bug 3639 - SDL_GetPrefPath returns a path with two consecutive slashes on Unix if org is omitted Sam Lantinga 2017-08-11 11:32:00 -0700
  • eff4f90ea8 Fixed bug 3646 - SDL_test_common.c: Add key bindings for testing SDL_SetWindowPosition Sam Lantinga 2017-08-11 10:42:26 -0700
  • 63c9886241 Fixed bug 3682 - Toggle text input in checkkeys when the mouse is clicked Sam Lantinga 2017-08-11 10:32:47 -0700
  • f3f4f515b4 Fixed bug 3702 - Clear error messages of SDL_LoadObject for optional libraries Sam Lantinga 2017-08-11 10:21:19 -0700
  • da108573a5 Fixed bug 3714 - Windows: SDL_WINDOW_FULLSCREEN_DESKTOP broken on 3 monitor setup w/ DPI scaling Sam Lantinga 2017-08-11 10:18:45 -0700
  • c39acd6641 Fixed bug 3723 - Possible double free in kmsdrm init code on certain errors Sam Lantinga 2017-08-11 10:05:45 -0700
  • 6db3b363a2 Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement Sam Lantinga 2017-08-10 11:57:19 -0700
  • 4b3a2e7c32 Fixed bug 3701 - WM_TOUCH message may cause calls to null if touch functions are not properly loaded Sam Lantinga 2017-08-09 20:26:16 -0700
  • 3d607f5c38 Fixed bug 3728 - [Android] crash when shared libraries are no loaded Sam Lantinga 2017-08-09 20:23:48 -0700
  • 39d9e1a31d Fixed bug 3672 - Add joystick to controllerdb Sam Lantinga 2017-08-09 20:20:35 -0700
  • 8bcd534a89 cmake: Pacify warning about Policy CMP0042 not being set. Ryan C. Gordon 2017-08-09 22:43:16 -0400
  • 378408f360 cmake: whoops, Sam and I both fixed this bug at the same time. :) Ryan C. Gordon 2017-08-09 22:34:45 -0400
  • ed4e5f3124 Fixed bug 3651 - CMake build does not install CMake package configuration Sam Lantinga 2017-08-09 19:03:10 -0700
  • 0f5adcac34 Fixed bug 3590 - CMAKE: typos in CheckMir Sam Lantinga 2017-08-09 18:47:33 -0700
  • 167c932a4c cmake: Don't link directly against a libpthread on Android (thanks, Anthony!). Ryan C. Gordon 2017-08-09 19:50:18 -0400
  • 900cec7186 Android build fixes -Enabling checking for GCC_ATOMICS also on clang by default. This way all Android ABIs build successfully -Android cmake: Threading was not enabled correctly -Android cmake: Timers and dynamic lib loading were not included in the sources Olli Kallioinen 2017-06-08 22:07:55 +0300
  • 097ba1fd74 Fixed bug 3733 - Makefile sleeps for 3 seconds if configure is out of date Sam Lantinga 2017-08-09 16:20:04 -0700
  • 95d0403947 haiku: non-x86 spins use a normal libstdc++ filename. Handle the differences. Ryan C. Gordon 2017-08-09 18:41:59 -0400
  • 8b8b9d8459 haiku: Fixed compiler warning. Ryan C. Gordon 2017-08-09 18:30:48 -0400
  • f64af45d4b Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad Sam Lantinga 2017-08-09 12:38:20 -0700
  • 5527dc42a5 Fixed Linux build Sam Lantinga 2017-08-09 12:11:59 -0700
  • 2aeb96a8c8 Added SDL hints to filter the set of game controllers reported by SDL Sam Lantinga 2017-08-09 11:59:29 -0700
  • b8a1b02fce Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file. Sam Lantinga 2017-08-09 11:58:38 -0700
  • c3708ae8cd haiku: Patched SDL_bopengl.cc to compile on x86-64 Haiku. Ryan C. Gordon 2017-08-09 01:01:41 -0400
  • 6bc9cd0af6 Fixed up some compile warnings and errors on x86-64 Haiku. Ryan C. Gordon 2017-08-09 00:56:05 -0400
  • a19e1b0bb5 Added a FIXME for 2.1 about an API change. Ryan C. Gordon 2017-08-09 00:55:27 -0400
  • 407b070900 Re-added missing entry for the Steam Virtual Gamepad (was Valve Streaming Gamepad) Sam Lantinga 2017-08-08 20:38:23 -0700
  • e727cd84fa Fixed building on various versions of GCC - YUV MMX code is disabled for now Sam Lantinga 2017-08-07 10:28:59 -0700
  • f9bfbddf97 README-linux.md: added libsndio-dev to the package list. Ryan C. Gordon 2017-08-07 00:36:45 -0400
  • ea46a3cbe0 sndio: Fix for some platforms (Linux, for example) that don't define INFTIM. Ryan C. Gordon 2017-08-07 00:25:18 -0400
  • 5a9f9d3969 emscripten: Fixed compiler warnings about integer to pointer conversions. Philipp Wiesemann 2017-08-05 22:10:55 +0200
  • de8eeb00fb emscripten: Fixed compiling without OpenGL support. Philipp Wiesemann 2017-08-05 22:10:48 +0200
  • 57e7e7960f kmsdrm: Fixed crashes if allocating memory failed. Philipp Wiesemann 2017-08-05 22:10:36 +0200
  • d608616c74 nacl: Fixed freeing static memory on video quit. Philipp Wiesemann 2017-08-05 22:10:25 +0200
  • e82fe09e36 mir: Removed unnecessary function declaration. Philipp Wiesemann 2017-08-05 22:10:15 +0200
  • 15163515c3 Updated generated configure script. Philipp Wiesemann 2017-08-04 23:01:01 +0200
  • 6b2ca14f5d kmsdrm: Fixed compiling without OpenGL support. Philipp Wiesemann 2017-08-04 23:00:47 +0200
  • 5d00b149bd Fixed compiler warnings about type conversions. Philipp Wiesemann 2017-08-04 23:00:30 +0200
  • 4d5d959b37 psp: Force audio channels to stereo if > 2 channels requested (thanks, Solra!). Ryan C. Gordon 2017-08-04 16:18:34 -0400
  • 92e93fcf44 Temporary hack to fix bug 3725 - Call made to glGetString before context creation This breaks bugs 2570, 3145 Sam Lantinga 2017-08-04 13:06:56 -0700
  • 43f445f73b Added a hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether touch events generate synthetic mouse events. Sam Lantinga 2017-08-03 09:48:44 -0700
  • 38b7eb558c kmsdrm: Fix tearing in neverputt/ball Brandon Schaefer 2017-08-02 17:45:15 -0700
  • 0ac00055f0 Add support for Saitek P990 Dual Analog Pad Patrice Mandin 2017-08-02 23:42:08 +0200
  • 690d90e071 kmsdrm: Fix leaking SDL_VideoDevice* Brandon Schaefer 2017-08-02 13:51:14 -0700
  • 7f46a4e872 Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS Sam Lantinga 2017-08-02 13:38:46 -0700
  • ed15fae06d Fixed bug 3722 - Fall back to xinerama/xvidmode if xrandr modes initialization fails Sam Lantinga 2017-08-02 10:28:13 -0700
  • c145325c5f Fixed potential free of uninitialized memory (thanks Simon!) Sam Lantinga 2017-08-02 10:24:47 -0700
  • 0ed8294b60 Fixed bug 3690 - SDL2 KMS/DRM render context support Sam Lantinga 2017-08-02 10:22:48 -0700
  • fe8b3765d5 x11: Make a separate unmapped window to own clipboard selections. Ryan C. Gordon 2017-07-31 13:49:22 -0400
  • 34c7fda26d Fixed bug 3697 - Main thread gets stuck on left mouse down Sam Lantinga 2017-08-01 20:16:10 -0700
  • aacbc30fbd Backed out changeset ebdc0738b1b5 for bug 3697 Sam Lantinga 2017-08-01 20:09:23 -0700
  • 481b19d2cc Fixed bug 3720 - SDL_GL_GetAttribute doesn't check for initialized video driver Sam Lantinga 2017-07-31 12:57:15 -0700
  • f1f901b08b Disable static builds for static analysis. Ryan C. Gordon 2017-07-30 14:36:01 -0400
  • 07a940481a windows-buildbot-zipper.bat: Check the correct path. Ryan C. Gordon 2017-07-30 14:09:18 -0400
  • d001b8e538 Buildbot should zip up Visual Studio Win64 binaries, too. Ryan C. Gordon 2017-07-30 10:09:34 -0400
  • d77ad7375f Fixed typos in shape header. Philipp Wiesemann 2017-07-29 23:00:54 +0200
  • 4bf163ddc1 qnx: Fixed error message. Philipp Wiesemann 2017-07-29 23:00:45 +0200
  • 3ae380aaf0 aix: Removed unused local variable. Philipp Wiesemann 2017-07-29 23:00:34 +0200
  • b541ac19c0 haiku: Changed header paths to be more compatible. Philipp Wiesemann 2017-07-29 23:00:14 +0200
  • 7db9518e85 evdev: Fix 'Syscall param ioctl(TIOCLINUX) points to uninitialised byte' Brandon Schaefer 2017-07-28 12:00:10 -0700
  • dc6c24616b Fixed crash if the WASAPI audio device couldn't be recovered Sam Lantinga 2017-07-27 22:55:18 -0700
  • 2a2ba388a0 Fixed infinite recursion if the WASAPI audio device couldn't be recovered Sam Lantinga 2017-07-27 22:52:19 -0700
  • b500cdb98f Fixed typo in WASAPI shutdown code Sam Lantinga 2017-07-27 02:41:58 -0700
  • 703049c80e [mir] Same no need to wrap this, which is already being done Brandon Schaefer 2017-07-27 08:03:11 -0700
  • 64ce0bb304 [mir] Point to SDL_EGL_UnloadLibrary vs doing it our selfs Brandon Schaefer 2017-07-26 18:10:45 -0700
  • 0f11edb221 Whoops, forgot to commit the actual fix. :) Ryan C. Gordon 2017-07-26 13:54:11 -0400
  • 959dd81b8a Disable MMX inline assembly on Clang for now. Ryan C. Gordon 2017-07-26 13:43:25 -0400
  • 60cd0c699d Fixed compiler warnings on QNX. Ryan C. Gordon 2017-07-23 19:25:16 -0400
  • 6e6154a4e0 Fixed build on older Mac OS X SDKs Sam Lantinga 2017-07-21 17:28:47 -0700
  • a4390e7df8 sndio: fixed poll() call (thanks, kdrakehp!). Ryan C. Gordon 2017-07-20 20:40:17 -0400
  • 19a7810b88 sndio: More improvements to the OpenBSD audio target (thanks, kdrakehp!). Ryan C. Gordon 2017-07-20 18:16:02 -0400
  • 6c504f9740 Fixed bug 3410 - SDL_WINDOW_HIDDEN flag is inaccurate. Sam Lantinga 2017-07-20 10:52:43 -0700
  • a90d2166fe Fixed bug 3689 - MMX YUV renderer crash Sam Lantinga 2017-07-20 10:48:57 -0700