Commit Graph

  • b09b6946aa Changed a C++ single-line comment to /* */ style. Ryan C. Gordon 2014-03-26 16:19:52 -0400
  • cde32ffc5c Remove the RaiseWindow call from OnWindowRestored for now. Pierre-Loup A. Griffais 2014-03-26 12:54:51 -0700
  • 4953fcdbe9 Ignore unused mir event functions, need headers in Ubuntu 14.04 to use them. Brandon Schaefer 2014-03-25 15:24:43 -0700
  • d20068b8f0 Remove two unused variables, causing compiler warnings. Brandon Schaefer 2014-03-25 15:18:18 -0700
  • 006ad43530 Re-enable Mir/Wayland support now that 2.0.3 has been released. Brandon Schaefer 2014-03-25 14:33:34 -0700
  • ff2534c678 WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1 David Ludwig 2014-03-24 22:51:03 -0400
  • 7e95c64136 WinRT: Line ending fixes (CRLF to LF) David Ludwig 2014-03-24 22:12:38 -0400
  • 47c0b55b41 Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov) Gabriel Jacobo 2014-03-24 11:42:09 -0300
  • c1e6bdc52b Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated Gabriel Jacobo 2014-03-24 11:04:42 -0300
  • 67fb7e9333 Added an assert to help static analyzer. Ryan C. Gordon 2014-03-24 07:12:26 -0400
  • d586a65b87 Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated. Sam Lantinga 2014-03-23 23:09:22 -0700
  • 90c02908c5 Fixed warning on Mac OS X Sam Lantinga 2014-03-23 23:08:26 -0700
  • efe5731082 Fixing Alt-Enter handling, submitted by Nader Golbaz Sam Lantinga 2014-03-23 22:53:50 -0700
  • 1dd4e6ce15 WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts David Ludwig 2014-03-23 22:07:01 -0400
  • 9e22e8d123 Tossed in some SDL_asserts to make static analyzer happier. Ryan C. Gordon 2014-03-23 18:56:47 -0400
  • f7305189ae D3D11: Fixed a crash after a GPU device-reset on Win32 David Ludwig 2014-03-23 16:08:32 -0400
  • bcd9d5c225 D3D11: Added code to handle GPU-device-removed scenarios David Ludwig 2014-03-23 13:48:16 -0400
  • 746fc178af Better keyboard detection when some of the keys are remapped, thanks to Lewis Wall Sam Lantinga 2014-03-23 09:44:04 -0700
  • 6779c07a4d WinRT: Miscellaneous app-backgrounding/restoring event fixes and additions David Ludwig 2014-03-23 11:04:47 -0400
  • f0e1b02c36 WinRT: Made app-backgrounded events get sent at separate, distinct times. David Ludwig 2014-03-23 08:56:52 -0400
  • f6c766e46a WinRT globals cleanup: Removed WINRT_GlobalSDLVideoDevice David Ludwig 2014-03-22 21:08:05 -0400
  • 52f2bb03c3 WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT. David Ludwig 2014-03-22 20:48:18 -0400
  • a4be208bdb Static analysis fix: more cleanups of unused variables, etc, in blitters. Ryan C. Gordon 2014-03-21 10:40:15 -0400
  • 924b92f21a Static analysis fix: more dead stores. Ryan C. Gordon 2014-03-21 00:57:43 -0400
  • c603d43af2 Patched to compile on C89 compilers, removed more streamer code. Ryan C. Gordon 2014-03-20 18:00:41 -0400
  • c17cf6e6d4 Static analysis fix: clean up unused variables and dead stores in blitters. Ryan C. Gordon 2014-03-20 17:55:24 -0400
  • 2c9132d8f4 #ifdef'd out the audio streamer code. Ryan C. Gordon 2014-03-20 17:00:33 -0400
  • b1dbde6ca7 Static analysis fix: Removed unused variable. Ryan C. Gordon 2014-03-20 16:56:37 -0400
  • 92af82cd8b Static analysis fix: uninitialized data. Ryan C. Gordon 2014-03-20 16:54:20 -0400
  • beec660975 Static analysis fix: uninitialized data. Ryan C. Gordon 2014-03-20 16:25:30 -0400
  • 5967b8f9d0 Static analysis fix: uninitialized value. Ryan C. Gordon 2014-03-20 16:23:18 -0400
  • d604bf32f0 Static analysis fix: leaking Objective-C object. Ryan C. Gordon 2014-03-20 16:05:57 -0400
  • 017f2b0184 Static analysis fix: dereference of a NULL pointer. Ryan C. Gordon 2014-03-20 11:22:57 -0400
  • 355f4cd478 Static analysis fix: let clang know _this->displays isn't NULL. Ryan C. Gordon 2014-03-20 11:14:02 -0400
  • 9ae157046d Static analysis fix: division by zero. Ryan C. Gordon 2014-03-20 11:14:44 -0400
  • 4547863c0b Static analysis fix: uninitialized variables. Ryan C. Gordon 2014-03-20 10:41:47 -0400
  • 229e2148e9 Static analysis fix: Fixed leaking Objective-C object. Ryan C. Gordon 2014-03-20 10:04:23 -0400
  • 334eadc924 Static analysis fix: bad release. Ryan C. Gordon 2014-03-19 23:19:34 -0400
  • 67ea7df23f Fix visualstudio build break introduced by changeset 8645 Andreas Schiffler 2014-03-19 21:48:32 -0700
  • cddf1389fa Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite Andreas Schiffler 2014-03-19 21:39:55 -0700
  • e09f724cd6 Minor comment cleanups in checker-buildbot.sh Ryan C. Gordon 2014-03-19 22:43:30 -0400
  • bfe3bacea7 Static analysis fix: division by zero. Ryan C. Gordon 2014-03-19 18:25:21 -0400
  • cdc706ab64 Static analysis fix: Value stored to '[bcd]' is never read. Ryan C. Gordon 2014-03-19 16:55:38 -0400
  • 2c6d7592d4 Static analysis fix: "Value stored to 'p' is never read" Ryan C. Gordon 2014-03-19 16:52:26 -0400
  • 77589650b3 Don't overwrite SDL_dynapi.h in checker-buildbot.sh. Ryan C. Gordon 2014-03-19 16:02:25 -0400
  • e4b1161342 Make checker-buildbot.sh work just about anywhere Clang is installed. Ryan C. Gordon 2014-03-19 15:25:27 -0400
  • 693f9136c5 Reenable static builds for now with static analysis. Ryan C. Gordon 2014-03-19 13:22:09 -0400
  • 11647e16ed Buildbot static analysis script: use configure script instead of cmake. Ryan C. Gordon 2014-03-19 03:29:14 -0400
  • 08adf8c36f Just build shared libraries for static analysis. Ryan C. Gordon 2014-03-19 03:04:04 -0400
  • cd968907e2 Added a script to let buildslaves run Clang static analysis. Ryan C. Gordon 2014-03-19 00:58:32 -0400
  • d539a1c45c Fixed SDL_HapticNewEffect() failing on various DirectInput devices. Ryan C. Gordon 2014-03-18 17:16:28 -0400
  • e1976896ee Fixed PS4 game controller config on Windows. Ryan C. Gordon 2014-03-18 12:53:01 -0400
  • 12bca57174 Whitespace fix. Ryan C. Gordon 2014-03-18 12:52:51 -0400
  • be432e9529 controllermap: Don't treat SDL_HAT_CENTERED as a valid input. Ryan C. Gordon 2014-03-18 12:33:57 -0400
  • 8da62f0023 Fixed a build error in SDL_platform.h when using Code Blocks and MinGW David Ludwig 2014-03-18 12:08:49 -0400
  • 403328b24c Fixed SDL_HapticOpenFromJoystick() with DirectInput devices. Ryan C. Gordon 2014-03-17 19:11:18 -0400
  • d554ce01bd Added tag release-2.0.3 for changeset d0af6b2f53ca Sam Lantinga 2014-03-15 19:31:20 -0700
  • 97affd028f Fixed iOS build Sam Lantinga 2014-03-15 19:30:52 -0700
  • 14f17eeb27 Added tag release-2.0.3 for changeset 9ac15210f445 Sam Lantinga 2014-03-15 16:48:32 -0700
  • efc6396f83 Added a patch note for 2.0.3 Sam Lantinga 2014-03-15 16:43:58 -0700
  • 9eb41ac0f0 Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared Sam Lantinga 2014-03-15 16:32:45 -0700
  • dfd41a76cf Only show the window if it's supposed to be shown. Sam Lantinga 2014-03-15 16:27:06 -0700
  • 96f3008188 Mac: Make sure window is still showing when we exit a fullscreen space. Ryan C. Gordon 2014-03-15 15:35:15 -0400
  • 5ee0fe4c64 Fixed broken rotation detection routines on WinRT David Ludwig 2014-03-15 14:54:23 -0400
  • 4e4a08eaff Fixed a crash on Windows Phone 8 that occurred after rotating a device David Ludwig 2014-03-15 13:27:18 -0400
  • 52bfee94eb Fixed a build error when including WinRT's SDLmain file directly in an app David Ludwig 2014-03-15 10:37:40 -0400
  • 20fb19d350 Fixed Mac OS X window level when leaving fullscreen mode Sam Lantinga 2014-03-14 18:06:09 -0700
  • 29ef43e868 Added a missing file related to WinRT power management/reporting. David Ludwig 2014-03-14 01:36:05 -0400
  • f139f55a28 Added missing copyright notices Sam Lantinga 2014-03-13 21:21:26 -0700
  • 7623268321 Fixed the copyright date on files contributed by David Ludwig Sam Lantinga 2014-03-13 00:40:08 -0700
  • baa290cec0 Windows XP toolchain fix from Bruce Dawson: Fix to allow using SDL when compiling with v110_xp or v120_xp -- compiling with VS2012/VS2013 with the XP targeting option. Sam Lantinga 2014-03-12 23:44:23 -0700
  • 4c0d4d5453 Fixed line endings (CRLF to LF) in WinRT source code David Ludwig 2014-03-12 12:14:47 -0400
  • 9f8749d72a Merged various WinRT build fixes David Ludwig 2014-03-12 12:12:20 -0400
  • b534c5a7e8 Fixed various build and runtime errors when using WinRT with VS2012. David Ludwig 2014-03-12 11:57:15 -0400
  • 5973674099 Updated framework version to match dylib version. Actually the dylib compatibility version is 3.0.0, but don't break compatibility with previous frameworks, which were compatibility version 1.0.0 Sam Lantinga 2014-03-12 07:55:32 -0700
  • 7ab9494f08 Fixed compiling Windows RT code on Visual Studio 2013 Sam Lantinga 2014-03-12 07:26:07 -0700
  • d99f67ad02 Fixed compiler errors in the D3D11 renderer when building for WinRT David Ludwig 2014-03-11 12:40:31 -0400
  • a622808950 Made VS2012 build the D3D11 renderer David Ludwig 2014-03-10 22:53:03 -0400
  • 84e751cb30 Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. Ryan C. Gordon 2014-03-11 10:33:51 -0400
  • cc9e2d64e9 Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError Andreas Schiffler 2014-03-11 07:17:56 -0700
  • d18fbe641e Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context. Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now. Sam Lantinga 2014-03-10 19:59:06 -0700
  • 607daaf789 Fixed binary compatibility with the new Windows RT support Sam Lantinga 2014-03-10 19:11:52 -0700
  • 507011d214 Temporarily disabled the D3D11 renderer so we can get a build. Sam Lantinga 2014-03-10 19:11:50 -0700
  • 146aeea5c6 Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore. Sam Lantinga 2014-03-10 18:45:07 -0700
  • 897685eb14 build fixes for most WinRT-related files David Ludwig 2014-03-10 21:21:35 -0400
  • 03651ea20e Fixed D3D9 initialization on Windows 8, which doesn't have D3DX Sam Lantinga 2014-03-10 17:19:19 -0700
  • b80ffef42a Implemented fullscreen <-> windowed transition on Windows 8 Sam Lantinga 2014-03-10 15:00:59 -0700
  • d023c6d214 Fixed line endings Sam Lantinga 2014-03-10 14:35:37 -0700
  • 8e97b3063a Fixed creating the rendering context on a specific device Sam Lantinga 2014-03-10 12:49:15 -0700
  • 79e3782a2e Implemented YV12 and IYUV texture support for the D3D11 renderer Sam Lantinga 2014-03-10 05:44:34 -0700
  • da62d12c69 testoverlay2 depends on SDL2, SDL2main, and SDL2test Sam Lantinga 2014-03-10 05:37:25 -0700
  • 9347ba1a23 Added testoverlay2 to the Visual Studio 2013 solution Sam Lantinga 2014-03-10 03:59:47 -0700
  • 942fc23e7e Minor style tweaks Sam Lantinga 2014-03-10 02:13:44 -0700
  • 7515d5b4e8 Converted David Ludwig's D3D11 renderer to C and optimized it. The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build. Sam Lantinga 2014-03-10 01:51:03 -0700
  • eee1a743fd Fixed renderer flags to include support for target textures after the renderer is created. Sam Lantinga 2014-03-09 22:48:38 -0700
  • 7ee4820ca9 Removed unused variable. Ryan C. Gordon 2014-03-10 00:48:41 -0400
  • 3b9c21bcfd Updated WinCE readme to note WinRT work. Ryan C. Gordon 2014-03-10 00:31:31 -0400
  • 30586c21b3 Turn off Mir support in the buildbot Raspberry Pi script. Ryan C. Gordon 2014-03-10 00:26:40 -0400
  • 0685f0aa17 Drop the default requested OpenGL version to 1.2. Ryan C. Gordon 2014-03-10 00:01:14 -0400
  • 8a9f243a8b Fixed 64-bit warnings Sam Lantinga 2014-03-09 12:27:31 -0700