Commit Graph

  • 6e35e42145 Working on bug 3921 - Add some Fastpath to BlitNtoNKey and BlitNtoNKeyCopyAlpha Sam Lantinga 2018-10-01 14:43:03 -0700
  • 922623e1b6 SDL_blit_N.c (BlitNtoNKeyCopyAlpha): fix -Wshadow warnings by adding _ suffix to the temp Pixel local in the DUFFS_LOOP. SDL_blit.h (ASSEMBLE_RGB): add _ prefix to temp Pixel locals to avoid any possible shadowings. Ozkan Sezer 2018-10-01 21:29:11 +0300
  • b251876126 commit c6b28f46b8116552ec2b38d1d3c8535df28ba7a1 Author: Anthony Pesch <inolen@gmail.com> Date: Fri May 4 20:21:21 2018 -0400 Sam Lantinga 2018-10-01 09:47:10 -0700
  • 0a7faa4ae5 Fix Linux haptic scaling, add 2.1 FIXME Ethan Lee 2018-05-04 21:58:39 -0400
  • de9f5415b3 Filter both SIZE_CHANGED and RESIZED on any SIZE_CHANGED Ethan Lee 2018-08-13 12:52:52 -0400
  • 95579f5f19 Fixed bug 4220 - SDL_GL_CONTEXT_DEBUG_FLAG can fail silently on some Android devices Sam Lantinga 2018-10-01 09:40:58 -0700
  • 48f7e7f34d Corrected PS4 controller entry Sam Lantinga 2018-09-30 22:43:12 -0700
  • f8b4cd410b Re-enable drag-and-drop events by default Sam Lantinga 2018-09-30 19:53:26 -0700
  • fb485986eb macOS: Fix a crash when the video subsystem quits, if SDL_MAC_NO_SANDBOX was defined when SDL was compiled. Alex Szpakowski 2018-09-30 11:26:41 -0300
  • 56ec349d2a audio: disable NEON converters for now. Ryan C. Gordon 2018-09-29 16:48:15 -0400
  • e77ec88969 Fixed tablet detection on Android Sam Lantinga 2018-09-29 02:14:46 -0700
  • 35422bd893 fix permissions Ozkan Sezer 2018-09-29 09:20:50 +0300
  • c17d62996f Mark a subsystem as dummy, not disabled, if it was intended to be compiled in. Sam Lantinga 2018-09-28 21:19:27 -0700
  • 14d2ec80e7 commit 8f4dedc039190f5e734c47dcc4fc021b5793b659 Author: Micha? Janiszewski <janisozaur+signed@gmail.com> Date: Fri Sep 28 20:38:04 2018 +0200 Sam Lantinga 2018-09-28 21:03:39 -0700
  • 9e8e0fb7b1 Fixed bug 4283 - SDL's version of memset is different from libc's Sam Lantinga 2018-09-28 20:48:18 -0700
  • 74638ea3c5 Ensure we wait on the surface resize before returning from setting fullscreen mode. Sam Lantinga 2018-09-28 20:39:57 -0700
  • 31596f23ce SDL_vsnprintf: implemented '+' flag for signed integers printing. Ozkan Sezer 2018-09-29 01:24:10 +0300
  • 49803c8660 SDL_vsnprintf: fix numerics if both zero-padding and a field are given. Ozkan Sezer 2018-09-29 00:51:24 +0300
  • 5454765a22 replace bool stuff in controller_type.h with SDL_bool. Ozkan Sezer 2018-09-28 17:01:24 +0300
  • fde82e5972 SDL_hidapi_ps4.c: add HAVE_ENDPOINTVOLUME_H check to win32 volume code. Ozkan Sezer 2018-09-28 14:01:40 +0300
  • cf7d64f266 hidapi/windows/hid.c: comment out ntdef.h include after windows.h. Ozkan Sezer 2018-09-28 13:44:10 +0300
  • b11c75e9f4 configury, cmake: add check for endpointvolume.h : Ozkan Sezer 2018-09-28 13:41:04 +0300
  • cf7460e477 configury, cmake: make wasapi option independent of directx. Ozkan Sezer 2018-09-28 11:30:50 +0300
  • 9aa8a75d26 Fixed building with Xcode 10.0 Sam Lantinga 2018-09-28 01:18:54 -0700
  • 283680f2c1 hidapi/windows/hid.c: fix misplaced #if 0 Ozkan Sezer 2018-09-28 11:04:55 +0300
  • f964ce03b4 Fixed mingw-w64 build Sam Lantinga 2018-09-28 01:00:47 -0700
  • 20dfda4489 Fixed mingw-w64 build Sam Lantinga 2018-09-28 00:40:35 -0700
  • 88f9f0307d Added patch notes for SDL 2.0.9 Sam Lantinga 2018-09-27 23:54:40 -0700
  • 7df0f4fdac Fixed bug 4277 - warnings patch Sam Lantinga 2018-09-27 14:56:29 -0700
  • d9fb77a3c1 SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm. Ozkan Sezer 2018-09-27 11:55:02 +0300
  • bb5516ac8e SDL_vsnprintf() updates for zero-padding: Ozkan Sezer 2018-09-27 09:37:36 +0300
  • 7689162ca0 cocoa: Force an OpenGL context update when the window becomes key. Ryan C. Gordon 2018-09-26 20:10:32 -0400
  • 6eeb8593ba SDL_string.c (SDL_PrintString): avoid MSVC signed/unsigned mismatch warning Ozkan Sezer 2018-09-27 01:10:50 +0300
  • 5342ae2bba SDL_string.c (SDL_IntPrecisionAdjust): avoid MSVC generating a memset() Ozkan Sezer 2018-09-27 01:00:50 +0300
  • d2131ac165 SDL_vsnprintf: implement precision for the integral value printers. Ozkan Sezer 2018-09-27 00:32:15 +0300
  • 55b24b93b4 Fixed bug 4265 - SDL window falls to the bottom of the screen when dragged down and stuck there Sam Lantinga 2018-09-26 11:17:43 -0700
  • ffc19ee255 SDL_string.c: added comments to three SDL_FormatInfo members. Ozkan Sezer 2018-09-26 20:47:34 +0300
  • bc6c199790 Updated version to 2.0.9 Sam Lantinga 2018-09-26 10:08:14 -0700
  • 8743e9759e SDL_vsnprintf: when '.' is specified, take precision as 0 if it is < 0. Ozkan Sezer 2018-09-26 17:11:40 +0300
  • 69ab8541a9 SDL_vsnprintf: string printer now honors the precision. (bug #4263.) Ozkan Sezer 2018-09-26 10:40:02 +0300
  • d0e9a36460 SDL_vsnprintf: %.* and %* now parse precision and width. (bug #4263.) Ozkan Sezer 2018-09-26 10:38:40 +0300
  • d40657bfc9 Fixed bug 4270 - Android HIDDeviceManager function needs to be public Sam Lantinga 2018-09-25 20:11:52 -0700
  • e236e8435a Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error Sam Lantinga 2018-09-25 20:08:51 -0700
  • 60afec79bf Removed redundant SDL_GetColorKey() call. (thanks Sylvain!) Sam Lantinga 2018-09-25 19:53:16 -0700
  • 7f9854b9b2 WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio Ethan Lee 2018-09-25 01:45:12 -0400
  • aa9683bb6f Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung) Sam Lantinga 2018-09-25 19:41:33 -0700
  • fb0e68ae0f Fixed building with newer Android NDK Sam Lantinga 2018-09-25 08:23:57 -0700
  • 870c44bfed safer this way, just in case.. Ozkan Sezer 2018-09-25 09:20:56 +0300
  • da89b81c3c Fixed rare null pointer dereference Sam Lantinga 2018-09-24 20:31:24 -0700
  • ef34704875 Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok Sam Lantinga 2018-09-24 16:41:55 -0700
  • cd90e2ca58 Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols Sam Lantinga 2018-09-24 16:33:14 -0700
  • e0fe8f3cb3 Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later) Sam Lantinga 2018-09-24 11:53:04 -0700
  • 5febdfcece Fixed whitespace Sam Lantinga 2018-09-24 11:49:25 -0700
  • 58021b3834 Correct the name of the SDL shared library in CMake for Mac OS Drew Pirrone-Brusse 2018-08-18 17:23:40 -0400
  • 8aaef4b914 Fixed bug 3166 - It would be nice, if SDL would support including SDL project as a subdirectory into another CMake project Sam Lantinga 2018-09-24 08:41:59 -0700
  • d07fe7ad95 Removed button logging message Sam Lantinga 2018-09-21 09:41:21 -0700
  • e8b0859f17 Added missing call to WindowsDeleteString() Sam Lantinga 2018-09-20 15:55:52 -0700
  • 600126c90e Added experimental support for Windows.Gaming.Input Sam Lantinga 2018-09-19 10:03:40 -0700
  • c19516b50c cmake: correctly report Vulkan support at configure time (thanks, Tiago!). Ryan C. Gordon 2018-09-18 11:49:42 -0400
  • c179d3948a Fixed NullPointerException if there's no singleton Sam Lantinga 2018-09-17 12:08:05 -0700
  • f6a537cbfa Store the API device refcount on the device itself, so if the device is disconnected and we have multiple application references to it, we only free it once. Sam Lantinga 2018-09-17 11:35:24 -0700
  • 59a2d12cc3 Fixed creating an Android game controller mapping for HIDAPI devices on initialization Sam Lantinga 2018-09-17 11:35:22 -0700
  • 305e5968aa do not export hidapi symbols from SDL dlls (bug #4259). Ozkan Sezer 2018-09-15 14:28:10 +0300
  • 5a34f1e3ee acinclude: rename ax_gcc_x86_cpuid.m4.htm to ax_gcc_x86_cpuid.m4 Ozkan Sezer 2018-09-15 09:24:04 +0300
  • bab5b08437 fix permissions Ozkan Sezer 2018-09-15 08:11:50 +0300
  • 6b3e893105 Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity. Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces Sam Lantinga 2018-09-14 19:26:26 -0700
  • 66294d31df Guard against Steam Controller input when we're shutting down. Sam Lantinga 2018-09-14 18:31:03 -0700
  • e8a0e35e24 Use atomic reference counting for the HID device object Sam Lantinga 2018-09-14 18:31:01 -0700
  • 6a7b0c27af Fixed crash launching under Steam on Mac OS X Sam Lantinga 2018-09-14 12:41:29 -0700
  • 0b3a350c90 Fixed Chinese IME support (thanks ???!) Sam Lantinga 2018-09-10 23:01:33 -0700
  • af823cc1d9 Fixed building on tvOS Sam Lantinga 2018-09-10 23:00:09 -0700
  • 63848141c1 Fixed building on tvOS without any sensor support Sam Lantinga 2018-09-10 22:59:49 -0700
  • 33381d3d10 hidapi/SDL_hidapijoystick.c: fix build in C90 mode: Ozkan Sezer 2018-09-07 11:03:24 +0300
  • afc1738ecb SDL_sensor.h, SDL_video.h: remove comma at end of enumerator lists. Ozkan Sezer 2018-09-07 10:47:50 +0300
  • 264b81b481 metal: Make sure layer drawableSize is adjusted on resize. Ryan C. Gordon 2018-09-06 00:56:13 -0400
  • 0cf1ae9d0b Fixed a comment typo. Ryan C. Gordon 2018-09-05 21:24:13 -0400
  • a0b3dcc26a Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a Sam Lantinga 2018-09-05 15:54:46 -0700
  • 80021c21b6 Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does. Sam Lantinga 2018-09-05 15:28:06 -0700
  • e987bedfe2 Updated Xcode library version to match libtool output with Ozkan's change Sam Lantinga 2018-09-05 13:04:50 -0700
  • 96259f1f85 Don't overwrite the default binding when changing the binding for a controller that was using the default. Sam Lantinga 2018-09-05 12:16:01 -0700
  • 963e74d68c Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X Sam Lantinga 2018-09-05 11:24:23 -0700
  • c152e380be Added support for the Razer Panthera Fightstick Fixed bindings for the Mad Catz FightStick TE S+ Sam Lantinga 2018-09-05 11:18:50 -0700
  • 9753b9cc46 CMakeLists.txt: fix typo SDL_SENSORS_DISABLED -> SDL_SENSOR_DISABLED Ozkan Sezer 2018-09-02 23:57:06 +0300
  • aae29c9ebd test: Makefile should copy .dat files for testoverlay2. Ryan C. Gordon 2018-09-02 00:35:11 -0400
  • 3634e563c4 metal: SDL_UpdateYUVTexture shouldn't swap planes based on format. Ryan C. Gordon 2018-09-01 20:47:12 -0400
  • 34237b80f4 Better fix to make sure we're only returning controllers from the HIDAPI joystick API Sam Lantinga 2018-08-31 18:10:21 -0700
  • 4ffcd88ca2 Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID. Sam Lantinga 2018-08-31 17:47:34 -0700
  • faf8f8b86b fix permissions Ozkan Sezer 2018-08-30 12:50:10 +0300
  • 5ef8eb49be Don't show the Razer Raiju sound interface as a game controller Sam Lantinga 2018-08-29 20:55:02 -0700
  • 90a5607d32 Fixed compiler warning and use higher precision in angle calculation Sam Lantinga 2018-08-29 20:23:42 -0700
  • 207428b444 Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput. Sam Lantinga 2018-08-29 20:23:39 -0700
  • 16ccff3c56 Fixed whitespace Sam Lantinga 2018-08-29 20:23:36 -0700
  • fda14741ac Fixed Xbox One S Bluetooth support on Mac OS X Sam Lantinga 2018-08-29 18:56:54 -0700
  • b6aaefc791 SDL_evdev.c: undefine _THIS before redefining it. Ozkan Sezer 2018-08-29 11:04:02 +0300
  • 92396f7d74 Fixed Windows build Sam Lantinga 2018-08-28 16:19:31 -0700
  • 404ba5eea8 Fixed bug 4229 - Add support for ABGR format in DirectFB renderer Sam Lantinga 2018-08-28 13:37:11 -0700
  • 87bc1fb552 GLES2: Get sin/cos out of vertex shader The only place angle is activated and causes effect is RenderCopyEx. All other methods which use vertex shader, leave angle disabled and cause useless sin/cos calculation in shader. Andreas M?ller 2018-08-28 12:57:51 -0700
  • 044b00dcae Fixed the DirectFB renderer not being enabled in autoconf builds Sam Lantinga 2018-08-27 11:51:05 -0700
  • a1ca84411e Update the cursor clipping each frame, in case it was stolen by another application. Sam Lantinga 2018-08-26 20:37:23 -0700
  • 15b3794f11 Only reset the clip rect if it's currently the rect we previously clipped. This prevents us from clearing the clip rect globally when another application has set it. Sam Lantinga 2018-08-26 10:34:23 -0700