Commit Graph

  • fd2f28e1c8 Fixed potential overflow in surface allocation (thanks Yves!) Sam Lantinga 2017-10-06 16:17:50 -0700
  • 46757c9949 Fixed bug 3854 - arguments to dbus_type_is_basic() were incorrect Sam Lantinga 2017-10-05 09:37:28 -0700
  • bb3c300c67 Fixed bug 3855 - Memory leak in SDL_FreeSurface Brandon Schaefer 2017-10-02 10:50:33 -0700
  • 796d06017e revert files I didnt mean to commit! Brandon Schaefer 2017-09-29 10:15:44 -0700
  • 195111594c wayland: Fix bug 3814 -Wmissing-field-initializers Brandon Schaefer 2017-09-29 10:07:37 -0700
  • bff30580d7 Fixed bug 3852 - SDL_FreeSurface deallocates surface->map even if the surface is not yet freed Sam Lantinga 2017-09-29 07:44:30 -0700
  • 04eadc3321 Fixed bug 3850 - incorrect numbering in docs/README-ios.md Sam Lantinga 2017-09-26 16:27:24 -0700
  • 82976d5d52 Fixed bug 3847 - Hit Test x coordinate wrong on secondary monitor Sam Lantinga 2017-09-26 15:07:35 -0700
  • a4891579ff Mac: Fix the menu bar not always working for non-.app-bundled apps. Fixes bug #3051. Alex Szpakowski 2017-09-25 20:49:31 -0300
  • 0a2f1afc48 Fixed bug 3842 - fix SDL_thread.h for emx Sam Lantinga 2017-09-23 12:38:47 -0700
  • 2e1c487e7e Fixed bug 3843 - Android missing some code in SDLHapticHandler Sam Lantinga 2017-09-23 12:37:09 -0700
  • ba9bf13512 audio: Fixed compiler warning on Visual Studio. Ryan C. Gordon 2017-09-22 22:28:21 -0400
  • 04a01b5a00 Fixed spacing Sam Lantinga 2017-09-22 17:32:05 -0700
  • 0dccbb1037 Added an example for SDL_SetWindowHitTest() when you create a borderless resizable window. Sam Lantinga 2017-09-22 17:29:32 -0700
  • 7786936c16 Good bye, Visual Studio 2008 Sam Lantinga 2017-09-22 17:02:18 -0700
  • a997a7ef6f Added stub Steam Controller sources to Android and iOS command line builds Sam Lantinga 2017-09-22 16:33:34 -0700
  • 73d507f3c1 Added stubs for simple Steam Controller support Sam Lantinga 2017-09-22 08:32:31 -0700
  • 5c6bd0dfe4 Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example. Sam Lantinga 2017-09-22 08:31:56 -0700
  • a10702016a Removed non-existent files Sam Lantinga 2017-09-22 08:31:02 -0700
  • c4d55109b4 Removed non-existent files Sam Lantinga 2017-09-22 08:30:58 -0700
  • 14e22e8564 Added stubs for simple Steam Controller support Sam Lantinga 2017-09-22 08:30:52 -0700
  • 6d932d0c3e Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example. Sam Lantinga 2017-09-22 08:30:46 -0700
  • e3ba915561 Guarded EGL code with SDL_VIDEO_OPENGL_EGL Sam Lantinga 2017-09-22 08:30:37 -0700
  • c4d413965a borderless windows will have WM_NCCALCSIZE return 0 for the non-client area. When this happens, it looks like windows will send a resize message expanding the window client area to the previous window + chrome size, so shouldn't need to adjust the window size for the set styles. Sam Lantinga 2017-09-22 07:15:41 -0700
  • 95352dc5f1 sdl Sam Lantinga 2017-09-22 07:11:36 -0700
  • 71d98b8e55 Fixed bug 3837 - Change project settings for Xcode 9? Sam Lantinga 2017-09-22 12:26:54 -0700
  • 73ddc34c00 Added tag release-2.0.6 for changeset 8e2bab21d23b Sam Lantinga 2017-09-22 11:57:35 -0700
  • a21c9e328f Fixed Mac OS X build Sam Lantinga 2017-09-22 11:25:52 -0700
  • ff47e4507b The volume was too high, clamp to SDL_MIX_MAXVOLUME Sam Lantinga 2017-09-22 11:15:57 -0700
  • dccbc89b8d Fixed audio being silent on older iOS devices Tested on an iPod running iOS 6.1 Sam Lantinga 2017-09-22 11:15:14 -0700
  • eee83c20ac Added instructions for deploying to older iOS devices (thanks Sylvain!) Sam Lantinga 2017-09-22 11:13:34 -0700
  • bde3fc3093 Avoid duplicate joystick axis events Sam Lantinga 2017-09-22 08:56:09 -0700
  • bf5f25f6e7 Fixed memory leak when HAVE_ALLOCA isn't defined Sam Lantinga 2017-09-22 08:51:45 -0700
  • a51a71bcb4 Avoid hitting ERR_MAX_STRLEN limit. Mark Callow 2017-09-22 22:30:02 +0900
  • 4fffefbc95 audio: Stream resampling now saves some samples from previous run for padding. Ryan C. Gordon 2017-09-22 07:42:24 -0400
  • 5f62bc16a9 [egl/mir] Need eglGetProc to find gl 4.5 core profile extensions Brandon Schaefer 2017-09-21 18:38:07 -0700
  • 429c7f6685 iOS MoltenVK code style cleanup. Alex Szpakowski 2017-09-21 20:30:25 -0300
  • 3538c88d5f iOS: Fix compiling using the iOS 7 SDK, partially broken since MoltenVK support was added. Alex Szpakowski 2017-09-21 20:11:44 -0300
  • 9ff1aff0f8 A hint with an empty string should be treated as the default value Sam Lantinga 2017-09-21 14:48:03 -0700
  • d8c9eded49 Only apply the jitter filter to prevent unexpected motion on axes that haven't been touched. Sam Lantinga 2017-09-21 10:29:17 -0700
  • 92e3301fc9 Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0 Sam Lantinga 2017-09-21 01:22:40 -0700
  • 6db33bf13f Added some missing "extern" declarations Sam Lantinga 2017-09-21 00:55:29 -0700
  • 21f6eb53a8 audio: removed my perl experiment script. Ryan C. Gordon 2017-09-21 02:06:53 -0400
  • 0da020a03f audio: Replaced the resampler. Again. Ryan C. Gordon 2017-09-21 02:51:14 -0400
  • fca101ca1f macOS: remove unneeded #includes. Mark Callow 2017-09-21 14:01:12 +0900
  • 4f36f5d238 Reverted Alex's commit 131cba1768a5 - we're about to release 2.0.6, don't remove support for the iOS 7 SDK yet. Sam Lantinga 2017-09-20 19:59:34 -0700
  • f00d009c73 iOS: I don't think SDL compiles with the iOS 7 SDK anymore, so we might as well drop the #ifdefs trying to guard for that. Alex Szpakowski 2017-09-20 11:01:32 -0300
  • 9d896483c9 iOS: remove an unused static variable Alex Szpakowski 2017-09-20 10:53:41 -0300
  • f08cd70b08 WinRT: minor formatting tweak in README-winrt David Ludwig 2017-09-19 10:33:08 -0400
  • 80923b41c8 WinRT: noted UWP's inability to work with some game controllers David Ludwig 2017-09-19 10:31:22 -0400
  • 89a7d0cc9a Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, determining whether the phone mute switch affects the audio Sam Lantinga 2017-09-15 17:27:32 -0700
  • 31bd6d8b16 Fix for 3829. Revert adding GameSir G4s, uses same GUID as PS3 controller. Patrice Mandin 2017-09-14 21:45:14 +0200
  • 6312cce258 Readd support for GameSir G4s, lost with changeset 11431 Patrice Mandin 2017-09-14 19:33:32 +0200
  • 4fb54cd281 Updated iOS keyboard test to cover text input rect and orientation changes Sam Lantinga 2017-09-14 09:56:16 -0700
  • 666b6f9309 Fixed iOS keyboard positioning, based on the final position rather than the initial one Sam Lantinga 2017-09-14 09:55:27 -0700
  • 21eee19a40 surface: Make sure SDL_ConvertSurface() deals with palettes (thanks, Sylvain!). Ryan C. Gordon 2017-09-14 08:37:27 -0400
  • 9bf435f904 Added support for the PDP Battlefield One Xbox One controller on Linux Sam Lantinga 2017-09-12 05:53:47 -0700
  • a5d33de3f2 WinRT: build fix when using recent versions of the Windows 10 SDK David Ludwig 2017-09-11 18:20:56 -0400
  • 03912ec361 Fixed bug 3812 - Fallthrough warnings gcc-7 Sam Lantinga 2017-09-10 12:54:40 -0700
  • 2289c9a9b2 Fixed bug 3815 - implicit-fallthrough warning - DUFFS_LOOP4 and friends Sam Lantinga 2017-09-10 12:49:41 -0700
  • eb7aeca7b3 Fixed bug 3813 - gcc7 fallthrough warnings in SDL_iconv.c and SDL_pixels.c Sam Lantinga 2017-09-10 12:42:38 -0700
  • f94ce2aeda Fixed tabs to spaces Sam Lantinga 2017-09-10 12:40:45 -0700
  • 87af5584ce Fixed compile warning Sam Lantinga 2017-09-10 10:43:04 -0700
  • 4a5c93531f Fixed bug 3811 - change HAVE_COPYSIGN to HAVE__COPYSIGN in SDL_config_windows.h Sam Lantinga 2017-09-10 10:30:25 -0700
  • 47ada48e20 Fixed the include path for khronos with Visual Studio Sam Lantinga 2017-09-10 10:25:36 -0700
  • c08a946397 Correction: copysign has been supported by windows several toolchains for a very long time, including MSVC6, MinGW, LCC-Win32, (no released watcom versions though, but that's of no concern.) Sam Lantinga 2017-09-10 09:19:10 -0700
  • 5949b84aa2 alsa: removed snd_pcm_wait() call before writing to playback device. Ryan C. Gordon 2017-09-09 21:17:46 -0400
  • a74239d861 Updated documentation so it's clear you should use SDL_SetWindowDisplayMode() to change the size of fullscreen windows. Sam Lantinga 2017-09-09 11:04:35 -0700
  • b0b9c35628 Fixed bug 3809 - Restore after maximize leads to wrong size Sam Lantinga 2017-09-09 11:00:25 -0700
  • 87ead91f3c Fixed bug 3719 - Cocoa - Incorrect window size when leaving fullscreen Sam Lantinga 2017-09-09 10:31:44 -0700
  • d4ffdc4539 Fixed window size when leaving fullscreen mode (thanks Eric!) Sam Lantinga 2017-09-09 09:31:12 -0700
  • 491f31ad82 Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits Sam Lantinga 2017-09-09 08:36:37 -0700
  • 8468e104d7 Make sure the libtool archives are installed Sam Lantinga 2017-09-09 08:34:46 -0700
  • e3378f69e3 Fixed bug 3808 - fix a typo in SDL_stretch.c Sam Lantinga 2017-09-09 08:20:56 -0700
  • 67dd51927b Updated config.guess and config.sub, added config.sub.patch for NaCl and Emscripten build support Sam Lantinga 2017-09-09 08:03:23 -0700
  • 306000fff6 Updated documentation to note that libvulkan-dev is no longer needed Sam Lantinga 2017-09-09 07:45:31 -0700
  • c4ba237b20 Fixed bug 3807 - Remove restriction from DECLSPEC macro for OS/2 Sam Lantinga 2017-09-09 07:42:29 -0700
  • a95f23bde6 We don't need libvulkan-dev to build Vulkan support Sam Lantinga 2017-09-09 07:35:55 -0700
  • 2a5a4f6cc4 Updated Debian changelog for 2.0.6 release Sam Lantinga 2017-09-09 07:30:25 -0700
  • 7631e70f7b Fixed bug 3805 - Why is there no --enable-video-rpi option in configure? Sam Lantinga 2017-09-08 22:21:01 -0700
  • 0235ce1cbb Fixed bug 3806 - Fixes for MSVC compiler warnings Sam Lantinga 2017-09-08 18:26:25 -0700
  • 60e93914bb keep joystick thread from waking unnecessarily, and from possibly blocking for 300ms at shutdown if a joystick was just plugged in Sam Lantinga 2017-09-08 07:15:47 -0700
  • 12bba1bf49 Fixed building with the first version of Visual Studio 2017, which doesn't have __has_include() (Thanks Simon!) Sam Lantinga 2017-09-08 15:08:50 -0700
  • 961f51d57e Fixed 64-bit build warning Sam Lantinga 2017-09-08 15:08:03 -0700
  • 41b19cae7a We don't need to pass the renderer into SDLTest_CleanupTextDrawing() Sam Lantinga 2017-09-08 04:53:31 -0700
  • 52c98bbd83 Fixed build Sam Lantinga 2017-09-08 04:38:46 -0700
  • 594440667c Added a function to clean up test text drawing Sam Lantinga 2017-09-08 04:14:05 -0700
  • 1efbb9a848 wave: SDL_LoadWAV now supports 24-bit audio. Ryan C. Gordon 2017-09-07 10:56:08 -0400
  • f397ab4296 vulkan: use "unsigned int" instead of "unsigned" Ryan C. Gordon 2017-09-06 19:35:36 -0400
  • 6bb0e36f87 raspberrypi: The latest Raspbian moved its EGL and GLES2 libs elsewhere. Ryan C. Gordon 2017-09-06 19:34:23 -0400
  • 5a3532d830 sdl: Sam Lantinga 2017-09-06 07:29:34 -0700
  • b13df45f11 You can have a borderless resizable window Sam Lantinga 2017-09-06 05:23:26 -0700
  • 1760216057 Fixed bug 3780 - GCC 7 implicit fallthrough warnings Sam Lantinga 2017-09-06 04:32:30 -0700
  • fd15f128ab Fixed bug 3801 - HAVE_LIBSAMPLERATE_H depending on HAVE_LIBC in current SDL_config.h.in Sam Lantinga 2017-09-06 10:31:05 -0700
  • a27036ce90 Fixed bug 3797 - configure check for float.h Sam Lantinga 2017-09-06 01:14:23 -0700
  • 6baa5c471c Fixed bug 3799 - SDL_CreateWindow fails with SDL_WINDOW_VULKAN (libvulkan.so.1 not found) Sam Lantinga 2017-09-06 01:10:10 -0700
  • 6e758fd2fc x11: make sure SDL_GetGlobalMouseState notices mouse warping through SDL APIs. Ryan C. Gordon 2017-09-05 16:15:54 -0400
  • 99bbc65382 Fixed bug 3273 - Fix for slow video subsystem initialization when using XRandR. Sam Lantinga 2017-09-05 08:24:38 -0700
  • 996272a4f1 Fixed typos in 2.0.6 patch notes Sam Lantinga 2017-09-04 23:10:12 -0700
  • 896bfe04f5 Added SDL_vulkan.h to the Mac OS X framework headers Sam Lantinga 2017-09-04 22:51:28 -0700