Commit Graph

  • 0d7eab100c Fixed bug 3940 - Add support for EGL_SURFACE_TYPE Sam Lantinga 2017-11-04 09:07:33 -0700
  • ea89bfe996 Raspberry Pi: fix ES 1/PVR support & autodetect Mesa driver * The brcmGLESv2 vendor library also supports ES PVR/1 profiles * Fallback to standard Mesa libraries if the VC4 driver is loaded Conn O'Griofa 2017-11-04 09:04:19 -0700
  • 3549f491f2 SDL_video: try to bootstrap KMSDRM before RPI video driver Allow better coexistence between RPI's vendor libraries and VC4 mesa driver. Conn O'Griofa 2017-11-04 09:03:20 -0700
  • 12fb3909da Android configure-based build fixes (thanks Vit!) Sam Lantinga 2017-11-04 09:00:40 -0700
  • 52eb68edc3 Emscripten: use cursor hotspot the cursor's hotspot simply wasn't translated to it's CSS equivalent, yet see https://developer.mozilla.org/en-US/docs/Web/CSS/cursor?v=example#Syntax. no explicit hotspot if (0|0) for compatibility with Edge and IE, which indeed don't support custom hot spots Johannes Bader 2017-11-04 11:16:49 +0000
  • 26acf82633 Make SDL fullscreen windows on Android actually fullscreen Sam Lantinga 2017-11-02 10:41:55 -0700
  • b145ba69c1 Fixed bug 3935 - Not find joysticks if android run 24-48 days. Sam Lantinga 2017-11-02 08:48:14 -0700
  • 9b708e0dbb Fixed bug 3933 - Android, no need of the listener thread Sam Lantinga 2017-11-02 08:46:14 -0700
  • 1f226de3d2 Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable Sam Lantinga 2017-11-01 19:19:21 -0700
  • 85104f8d7f Allow the activity to persist through connecting or disconnecting a keyboard Sam Lantinga 2017-11-01 18:41:11 -0700
  • 1c4873111f Moved the meta-data into the right section Sam Lantinga 2017-11-01 18:40:11 -0700
  • 076f6647b1 Fixed bug 3926 - SDL_main export Sam Lantinga 2017-11-01 17:41:25 -0700
  • 04cba12b28 Fixed bug 3932 - Android, GetDisplayDPI release local reference Sam Lantinga 2017-11-01 17:30:02 -0700
  • c1649c4bc7 Fixed building on non-Android platforms Sam Lantinga 2017-11-01 10:07:04 -0700
  • d2ec02f039 Added controller mapping for Android TV remotes Also fixed the back button on the remote exiting the application Sam Lantinga 2017-11-01 10:06:58 -0700
  • c571bf4d4a Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!) Sam Lantinga 2017-10-31 13:49:59 -0700
  • 12ea23b850 WinRT: Move Windows::Foundation::Initialize to SDL2.dll, from SDL_main. David Ludwig 2017-10-24 13:21:11 -0400
  • 8f8350ff61 Fixed Java string comparison with "" Sam Lantinga 2017-10-29 21:09:09 -0700
  • 0fd22d6e3c Added the old ant Android build project structure Sam Lantinga 2017-10-28 12:11:25 -0700
  • 63186c3c2a Fixed bug 3902 - Add a specific KMSDRM hint for low latency video Brandon Schaefer 2017-10-26 16:37:20 -0700
  • 29d9ab056e Updated SDL iOS project for tvOS Sam Lantinga 2017-10-26 10:49:33 -0700
  • 287d144b2d Added missing keyinfotable.h Sam Lantinga 2017-10-26 10:42:14 -0700
  • 33a27f09d3 android: Fix softkeyboard issue in SDL on Android. Sam Lantinga 2017-10-26 10:41:38 -0700
  • 081174083a cocoa: Don't change the NSWindow background color. Ryan C. Gordon 2017-10-25 18:02:11 -0400
  • e5f7905e1b Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!) This is especially useful for things like the accelerometer hint which could be needed before application main(). Sam Lantinga 2017-10-24 00:17:07 -0700
  • fb807cefd8 Fixed crash if mSurface isn't set up when we pause the application Sam Lantinga 2017-10-24 00:04:40 -0700
  • 5cd152ad1f Removed unneeded file automatically generated by Android Studio Sam Lantinga 2017-10-23 23:35:04 -0700
  • 735c56dff0 Updated the minimum and target SDK versions in AndroidManifest.xml Sam Lantinga 2017-10-23 23:26:40 -0700
  • da8f3de544 Updated Android build tools version, which bumped minimum deployment target to API 14 Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step. Sam Lantinga 2017-10-23 23:23:47 -0700
  • c7885b3eee Fixed build with older Android SDK Sam Lantinga 2017-10-23 23:23:34 -0700
  • 57f76758d1 Switched to new style gradle Android application build process Sam Lantinga 2017-10-23 15:23:43 -0700
  • facb0024de Added tag release-2.0.7 for changeset f69c9f74a857 Sam Lantinga 2017-10-23 12:33:18 -0700
  • 39f3679261 Don't X error in SDL_CreateWindow with unsupported GL attributes Sven Hesse 2017-10-22 20:24:58 +0200
  • 62f8d89e68 Added Visual Studio solution files for WinRT projects Sam Lantinga 2017-10-21 22:26:24 -0700
  • d0e02ac735 Fixed bug 3901 - Fix vsync-ed pageflips on the KMSDRM video driver Sam Lantinga 2017-10-21 04:20:57 -0700
  • e80a76323a Fixed typo converting 4 channel audio to 2 channel Sam Lantinga 2017-10-20 16:53:42 -0700
  • 3e3b18bb48 Added a note about adjusting channel weights when converting to fewer channels Sam Lantinga 2017-10-20 14:51:22 -0700
  • 0584ced5b5 Document the SDL audio channel mapping Sam Lantinga 2017-10-20 14:48:10 -0700
  • 775ab9b387 Added SDL_AudioStreamFlush() to the list of new audio stream functions Sam Lantinga 2017-10-20 10:45:38 -0700
  • 50a4e45918 Reverted changes 6acdea394736 and 1448a2ac30fe I don't want to introduce any regressions with Android TV remote support Sam Lantinga 2017-10-20 10:29:22 -0700
  • ceec45229a Fixed Android joystick detection Sam Lantinga 2017-10-19 15:37:52 -0700
  • 3499f5db58 audio: Added SDL_AudioStreamFlush(). Ryan C. Gordon 2017-10-19 18:05:42 -0400
  • ddfd25029e Don't use DPAD devices as joystick input on Android Sam Lantinga 2017-10-19 13:54:56 -0700
  • c48b23e7b8 Check correct variable for malloc() results. Ryan C. Gordon 2017-10-18 23:49:46 -0400
  • b1970be40f Fixed bug 3876 - Resampling of certain sounds adds heavy distortion Sam Lantinga 2017-10-18 19:30:47 -0700
  • 501ce143ba Added a staging buffer to the audio stream so that we can accumulate small amounts of data if needed when resampling Sam Lantinga 2017-10-18 19:26:36 -0700
  • 389fe6da9a Added audio stream conversion functions: SDL_NewAudioStream SDL_AudioStreamPut SDL_AudioStreamGet SDL_AudioStreamAvailable SDL_AudioStreamClear SDL_FreeAudioStream Sam Lantinga 2017-10-18 15:54:05 -0700
  • d9dafa9a7e Fixed bug 3821 - Allow SDL_CreateWindow and SDL_CreateRenderer with OpenGL ES 3.0 (GLES3) for Angle (Windows) Sam Lantinga 2017-10-18 08:52:04 -0700
  • c3329c2681 Fixed compiler warning on iOS Sam Lantinga 2017-10-16 15:22:40 -0700
  • e2516e8a84 Fixed bug 3890 - Incomplete fix for CVE-2017-2888 Sam Lantinga 2017-10-16 14:57:42 -0700
  • 5ec1b42af1 Added min/max macros for the sized SDL datatypes Sam Lantinga 2017-10-16 14:39:56 -0700
  • 4cf6a03ac2 Fixed bug 3883 - SDL_assert / SDL_PromptAssertion in TTY mode does not accept options ("abriA") Sam Lantinga 2017-10-15 21:21:19 -0700
  • b861183f1d Fixed bug 3882 - cmake fix for osx Sam Lantinga 2017-10-15 21:07:01 -0700
  • bbb48e8c29 Android Studio code analyzer fixes Sam Lantinga 2017-10-13 19:55:07 -0700
  • 69db0eaa6d Fixed bug 3880 - X Error upon quit since rev. 11607 Sam Lantinga 2017-10-13 19:30:34 -0700
  • 91779af80a Fixed bug 3879 - add missing SDLCALL to SDLTest_TrackedMalloc & co. Sam Lantinga 2017-10-13 09:50:04 -0700
  • 10fcd8674b coreaudio: changed device close procedure to prevent long hangs in some cases. Ryan C. Gordon 2017-10-13 01:15:29 -0400
  • c4e00155da Build both 32 and 64-bit architectures in the OSX Framework Sam Lantinga 2017-10-12 17:21:57 -0700
  • ddfb50aa6a Fixed compiler warning Sam Lantinga 2017-10-12 17:17:09 -0700
  • 0d9fbd7cfd Use the lower-case hex output to match other stack trace printouts Sam Lantinga 2017-10-12 14:46:28 -0700
  • 149c99ea40 Fixed compiler warning Sam Lantinga 2017-10-12 14:44:54 -0700
  • 4efb545ff1 Fixed bug 3877 - missing SDLCALL in SDLTest_ExampleHitTestCallback Sam Lantinga 2017-10-12 14:25:07 -0700
  • 74077b5112 Android doesn't have libunwind.h in API 16 Sam Lantinga 2017-10-12 14:21:21 -0700
  • f9234e6d69 Added missing file Sam Lantinga 2017-10-12 14:20:17 -0700
  • 454bfb6dfe Fixed compiler warning Sam Lantinga 2017-10-12 14:02:24 -0700
  • ee5d56bed0 Fixed compiler warning Sam Lantinga 2017-10-12 13:55:35 -0700
  • 4269140914 Added functions to query and set the SDL memory allocation functions: SDL_GetMemoryFunctions() SDL_SetMemoryFunctions() SDL_GetNumAllocations() Sam Lantinga 2017-10-12 13:44:28 -0700
  • 9c7a6c647a Fixed memory leak in Cocoa mouse code The video quit call cleans up the mouse cursor driver data, which happens after mouse quit Sam Lantinga 2017-10-12 13:28:48 -0700
  • 1e7a721761 Fixed bug 3866 - CMake error when trying to make the 'uninstall' target when it already exists Sam Lantinga 2017-10-12 08:47:02 -0700
  • 85f92b0407 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target Sam Lantinga 2017-10-12 08:44:45 -0700
  • 6519d7e877 Fixed bug 3874 - Compiler warnings SDL_Surface.c and SDL_cocoakeyboard.m Sam Lantinga 2017-10-12 08:41:11 -0700
  • fdffee2ad6 Normalize touch events to the render viewport (thanks Sylvain!) Sam Lantinga 2017-10-12 08:37:55 -0700
  • c8a88f16df Fixed divide by zero with a 1x1 sized window Sam Lantinga 2017-10-12 08:27:22 -0700
  • be4f959ac6 make sure that SDL_malloc(0) or SDL_calloc(0,x) doesn't return NULL. Ozkan Sezer 2017-10-12 14:28:05 +0300
  • c02dce4256 Updated version to 2.0.7 Sam Lantinga 2017-10-12 08:08:04 -0700
  • bdf2d1ed18 Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately Ethan Lee 2017-10-10 20:22:15 -0400
  • bd06b3f91c Fixed bug 3871 - Touch events are not normalised on X11 Sam Lantinga 2017-10-11 13:31:21 -0700
  • 85406c7ef3 Fixed size in realloc Sam Lantinga 2017-10-11 13:26:58 -0700
  • da32b020ec audio: Turns out the accumulation errors sound better. :/ Ryan C. Gordon 2017-10-11 12:07:43 -0400
  • 0d470b6143 audio: Moved the resampler state up to double precision. Ryan C. Gordon 2017-10-11 11:51:14 -0400
  • bbe8b61122 audio: calculate resampling time directly, don't increment (thanks, Eric!). Ryan C. Gordon 2017-10-11 11:43:35 -0400
  • d1cbcec65b audio: clamp resampler interpolation values to prevent buffer overflow. Ryan C. Gordon 2017-10-11 02:33:55 -0400
  • 40fbcd7559 audio: Moved unchanging variable out of loop. Ryan C. Gordon 2017-10-11 02:31:58 -0400
  • cf737f682d audio: Make sure audio stream resampling doesn't overflow buffers. Ryan C. Gordon 2017-10-11 02:03:05 -0400
  • 56f14b6acf audio: Fixed check for minimum audio stream put size. Ryan C. Gordon 2017-10-11 01:37:11 -0400
  • 2eafd921bd Updated WhatsNew.txt for 2.0.7 changes Sam Lantinga 2017-10-10 20:16:52 -0700
  • 4dc0a010da Changed overlapping memcpy to memmove Sam Lantinga 2017-10-10 20:11:05 -0700
  • e16cfe7ced Fixed potentially calling a callback after it has been removed (and userdata possibly deleted) Sam Lantinga 2017-10-10 19:44:33 -0700
  • b48d422b8d audio: SDL_ResampleCVT() should use memmove instead of memcpy. Ryan C. Gordon 2017-10-10 22:31:02 -0400
  • 84c12d18b3 audio: Don't stack-allocate resampler padding. Ryan C. Gordon 2017-10-10 22:18:46 -0400
  • 87b716497c The event filter and event watch functions are now thread-safe Sam Lantinga 2017-10-10 17:41:41 -0700
  • 14089fc201 audio: reworked audio streams to have right-hand resampling padding available. Ryan C. Gordon 2017-10-10 16:12:56 -0400
  • 0653281d0e Added SDL_PeekIntoDataQueue(). Ryan C. Gordon 2017-10-10 11:56:54 -0400
  • b81036831c Exposed the joystick locking functions for multi-threaded access to the joystick API Sam Lantinga 2017-10-10 11:10:15 -0700
  • eb043a08fd Fixed crash in SDL_IsGameController() on Windows if called when a controller is being removed Sam Lantinga 2017-10-09 11:45:15 -0700
  • adf594b3dd Fixed bug 3865 - [PATCH] Support for GreenAsia Inc. PSX to USB converter as SDL_GameController Sam Lantinga 2017-10-08 10:59:03 -0700
  • 01d356e266 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions Sam Lantinga 2017-10-07 15:26:55 -0700
  • 4f11e829cb Fixed restoring window size when coming out of fullscreen desktop mode. Use the style of the window as it will be, not as it currently is at the time of the AdjustWindowRect call. Sam Lantinga 2017-10-06 21:43:59 -0700
  • 268905500b Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions Sam Lantinga 2017-10-06 16:50:24 -0700
  • 2c099021ff Fixed bug 3862 - Install is broken when adding SDL2 to an existing CMake project Sam Lantinga 2017-10-06 16:42:43 -0700