Commit Graph

  • e72cfa937e Fixed bug 3405 - Wrong default icon size on windows systems Sam Lantinga 2016-10-01 13:14:51 -0700
  • c575ba35d0 Fixed bug 3422 - OpenGL ES 1.1 renderer: SDL_UpdateTexture breaks later function calls (missing glDisable) Sam Lantinga 2016-10-01 13:07:36 -0700
  • 4c60dea883 Fix CMake setting an incorrect video backend on iOS Alex Szpakowski 2016-10-01 17:05:29 -0300
  • 40c128366a Fixed bug 3424 - SDL_GameController: Increase k_nMaxReverseEntries Sam Lantinga 2016-10-01 13:02:20 -0700
  • 891da4b0ee Fixed bug 3262 - Premake scripts are not compatible with "Genie" (premake fork) Sam Lantinga 2016-10-01 12:56:28 -0700
  • 3a161d7127 Fixed bug 3268 - CMAKE: ios fixes Sam Lantinga 2016-10-01 12:54:48 -0700
  • 1ebced88f0 Fixed bug 3276 - build-scripts/showrev.sh prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip. Sam Lantinga 2016-10-01 12:52:55 -0700
  • c89fe05965 Fixed bug 3301 - IBus support on Linux with CMake Sam Lantinga 2016-10-01 12:48:08 -0700
  • 167d4a536e Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad Sam Lantinga 2016-10-01 12:46:36 -0700
  • d334455762 Force WM_PAINT events on window resize Ethan Lee 2016-04-12 10:45:56 -0400
  • 89aa73e898 Fixed bug 3318 - testime.c enhancement with GNU Unifont support Sam Lantinga 2016-10-01 12:43:14 -0700
  • 5ee8580143 Fixed bug 3319 - Getting the POSIX out of testqsort.c Sam Lantinga 2016-10-01 12:33:26 -0700
  • a496103812 Fixed bug 3320 - SDL_windows_main.c defines both console application entry points Sam Lantinga 2016-10-01 12:31:31 -0700
  • 160788e6bd Fixed bug 3322 - Missing error checking in testaudioinfo and testaudiohotplug Sam Lantinga 2016-10-01 12:29:55 -0700
  • fd7aa4eba3 Fixed bug 3323 - SDL_LogOutput prints message twice on Windows when linked with libc Sam Lantinga 2016-10-01 12:28:05 -0700
  • c238e09677 Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications. Sam Lantinga 2016-10-01 12:17:42 -0700
  • 49dce9a501 Fixed bug 3332 - Win32: reset deadkeys in StartTextInput/StopTextInput Sam Lantinga 2016-10-01 11:54:02 -0700
  • 24bf763ebf Fixed bug 3338 - console_wmain doesn't null terminate the argv array Sam Lantinga 2016-10-01 11:48:15 -0700
  • 2e3ed90464 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect Sam Lantinga 2016-10-01 11:46:32 -0700
  • e34ed03c3b Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures Sam Lantinga 2016-10-01 11:40:57 -0700
  • a3cfc2f5e0 Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format Sam Lantinga 2016-10-01 11:38:53 -0700
  • 4c1a02e908 Fixed bug 3350 - GL renderers don't need to flip rows after reading back pixels from the target texture Sam Lantinga 2016-10-01 11:34:04 -0700
  • 52c8648ae7 Fixed bug 3352 - Adding alpha mask support to SDL_SaveBMP_RW Sam Lantinga 2016-10-01 11:29:13 -0700
  • 938aa8b294 Only use GCC pragmas when we're building with GCC Sam Lantinga 2016-10-01 11:22:39 -0700
  • 5ea80df1b4 Fixed bug 3361 - Texture color modulation doesn't work with active NONE blend mode (opengl and opengles) Sam Lantinga 2016-10-01 11:04:45 -0700
  • ae2ba1765c Fixed bug 3362 - OpenGL renderer doesn't check if framebuffers are supported when creating target textures Sam Lantinga 2016-10-01 10:52:24 -0700
  • 76b4135f73 Fixed bug 3368 - SDL_Blit_Slow doesn't ignore alpha values in colorkey comparison Sam Lantinga 2016-10-01 10:46:10 -0700
  • 95fcb12363 Fixed bug 3373 - OpenGL implementation differences of glDrawTexfOES Sam Lantinga 2016-10-01 10:43:01 -0700
  • f2e7ded16b Fix running autogen.sh out-of-tree As done in GNOME's jhbuild building tool. Bastien Nocera 2016-10-01 10:39:03 -0700
  • 7662078a3b We should be using a string constant for the strftime format string Sam Lantinga 2016-10-01 10:38:15 -0700
  • 44c367220d Fix "format not a string literal" errors With GCC 6.1. Bastien Nocera 2016-10-01 10:36:24 -0700
  • 88e3e3a5d4 Add gamecontrollerdb lines for SFC30 controller in various modes Jonathan Dowland 2016-07-01 16:47:27 +0100
  • 007b6116bf Commit KEYCODE_SPACE as text input on Android Cole Campbell 2016-07-04 10:39:32 -0400
  • b4f607c268 Fixed bug 3336 - Failure to build with MinGW-w64 Sam Lantinga 2016-10-01 10:28:00 -0700
  • c3d374dcb3 Fixed bug 3388 - Fail to build src/thread/windows/SDL_systhread.c on MinGW 4.9.3 Sam Lantinga 2016-10-01 10:08:34 -0700
  • 21fa1381e7 iOS: Removed unused constant in demo. Philipp Wiesemann 2016-09-30 23:31:24 +0200
  • 1ce836e16e Fixed crash if allocating memory for mouse clicks failed. Philipp Wiesemann 2016-09-30 23:30:54 +0200
  • e0fe4ff82c windows: Removed hardcoded "1" for mouse clickthrough hint. Ryan C. Gordon 2016-09-29 23:42:18 -0400
  • 60f2dba22e haiku: Patched to compile. Ryan C. Gordon 2016-09-29 23:15:56 -0400
  • 5bab213203 windows: fix borderless windows at desktop resolution (thanks, Evgeny!). Ryan C. Gordon 2016-09-29 23:12:58 -0400
  • 4c63a53b99 x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!). Ryan C. Gordon 2016-09-29 23:01:43 -0400
  • 2c870302d6 Added SDL_SetWindowResizable(). (thanks, Ethan!) Ryan C. Gordon 2016-09-29 22:52:41 -0400
  • aa1f002a41 Fixed bug 3426 - Fixes for joystick related issues Sam Lantinga 2016-09-29 16:52:48 -0700
  • a24ef462d8 Fixed bug 3427 - Android accelerometer z-axis incorrect Sam Lantinga 2016-09-29 16:40:34 -0700
  • 13ce150529 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework Sam Lantinga 2016-09-29 16:37:08 -0700
  • f7dbb2ba21 Added debug output for new window events Sam Lantinga 2016-09-29 16:10:08 -0700
  • ecb07b1d72 Implemented SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11 Sam Lantinga 2016-09-29 16:05:29 -0700
  • ad4e353114 Added Windows support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH Sam Lantinga 2016-09-29 14:48:33 -0700
  • 501c6db9ed Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH. The behavior is defined to not receive the click event, and this hint allows you to override that. Sam Lantinga 2016-09-29 13:34:49 -0700
  • 4e393e809e When clicking on a window to give it focus, don't pass the mouse click to the application. Sam Lantinga 2016-09-29 03:59:04 -0700
  • 18da7d7174 Updated Linux notes on building with Mir and Wayland support. Ryan C. Gordon 2016-09-29 12:04:07 -0400
  • 99a946fcd2 Updated version to 2.0.5 in preparation for release Sam Lantinga 2016-09-28 22:24:01 -0700
  • 0071b9cd0c Updated configure script. Philipp Wiesemann 2016-09-26 23:09:34 +0200
  • 109b6264d7 iOS: Updated comment in demo. Philipp Wiesemann 2016-09-26 23:09:19 +0200
  • 40b87e5e44 Enable SDL_LoadObject on iOS 8+ and tvOS. Alex Szpakowski 2016-09-25 15:02:06 -0300
  • 8a2dc3ea40 tvOS launch images are now properly supported. Alex Szpakowski 2016-09-25 11:46:25 -0300
  • 0625a48972 Update the code for the iOS demos to handle modern devices. Fixes bug #3337 Alex Szpakowski 2016-09-25 00:23:35 -0300
  • a4ec0ab622 Don't try to load a launch storyboard on tvOS (it doesn't use them). Alex Szpakowski 2016-09-25 00:21:12 -0300
  • 7306be3399 iOS/tvOS: Try to load the launch screen as a storyboard. Xcode 8 compiles it as a storyboard instead of a nib. Alex Szpakowski 2016-09-24 23:33:49 -0300
  • 7dd5be698b iOS/tvOS: Always send SDL_WINDOWEVENT_FOCUS_GAINED when a window is created on the main screen (fixes bug #3395). Alex Szpakowski 2016-09-24 20:12:57 -0300
  • eb800f1616 Use OS-provided click counts on macOS and iOS for mouse press and release events. Alex Szpakowski 2016-09-24 18:46:34 -0300
  • fb37643153 Fix mouse wheel events on macOS 10.12 (thanks Eric Wasylishen!) Alex Szpakowski 2016-09-24 13:28:40 -0300
  • 8884f58a72 Mir: Add gamma support set/get. Still need one more function to complete the set Brandon Schaefer 2016-09-21 18:23:59 -0700
  • 63a4e59b66 Mir: Add fixme (waiting for a public api to be added) Brandon Schaefer 2016-09-21 16:28:23 -0700
  • d9679cf700 [Mir] Move to the new MirDisplayConfig API Brandon Schaefer 2016-09-21 15:57:15 -0700
  • a816029efc Mac: Fixed markdown formatting in README. Philipp Wiesemann 2016-09-21 23:07:08 +0200
  • 8c38872c74 Mac: Fixed whitespace around function return type. Philipp Wiesemann 2016-09-21 23:06:49 +0200
  • 255e54e1ce Fixed compiling of three test programs with C++. Philipp Wiesemann 2016-09-21 23:06:38 +0200
  • 7f9fa5aee9 Android: Fixed two warnings about unused variables. Philipp Wiesemann 2016-09-21 23:06:26 +0200
  • 83cf797aa3 Handle audio interruptions on iOS/tvOS. Fixes bugs 2569 and 2960. Alex Szpakowski 2016-09-18 19:22:09 -0300
  • 75732c2689 Xcode/mac: fix building standalone static and shared libraries. Ryan C. Gordon 2016-09-18 18:19:32 -0400
  • 8f89cfa47f emscripten: get even more aggressive about audio device closing. Ryan C. Gordon 2016-09-18 18:07:47 -0400
  • 8243c51392 Recommended settings from Xcode 7.3.0 Sam Lantinga 2016-09-16 22:28:12 -0700
  • 52073db032 Fixed warning with Xcode 7.3.0 Sam Lantinga 2016-09-16 22:27:58 -0700
  • c68dcaaee5 Updated URL in a comment Alex Szpakowski 2016-09-17 01:36:29 -0300
  • bc02e7a3a8 Added a new hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION. Alex Szpakowski 2016-09-17 01:31:07 -0300
  • caa31b6dca tvOS: Add drop-file support Alex Szpakowski 2016-09-15 21:49:29 -0300
  • aa83a8bf98 Fixed set of libraries needed to build on Mac OS X Sam Lantinga 2016-09-15 08:57:56 -0700
  • e51ae95900 Hopefully fixed the cmake build on Mac OS X Sam Lantinga 2016-09-15 08:46:14 -0700
  • a834099559 Fixed building new coreaudio driver on Mac OS X Sam Lantinga 2016-09-15 08:29:20 -0700
  • b209cedfe2 CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS. Alex Szpakowski 2016-09-15 19:59:57 -0300
  • d6da409c47 Fixed building for both iOS and tvOS on Xcode 8 Sam Lantinga 2016-09-14 08:45:35 -0700
  • 84eab63aea Fixed including OpenGL ES on iOS without any other SDL headers Sam Lantinga 2016-09-14 08:20:24 -0700
  • e9a7c70968 Allow targeting tvOS Sam Lantinga 2016-09-14 07:09:35 -0700
  • 088bae77e9 Fixed spacing Sam Lantinga 2016-09-13 18:44:28 -0700
  • 1d1f7d86e6 Fixed accidental call to SDL_PrivateJoystickHat() Sam Lantinga 2016-09-13 18:43:55 -0700
  • cf2b6d7ddd Initial Apple TV / tvOS support. Alex Szpakowski 2016-09-13 22:18:06 -0300
  • 0f5a9f9837 Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit. Alex Szpakowski 2016-09-13 19:51:10 -0300
  • 9ca9af8aa6 Only prevent the default browser event handling when the specific event types aren't disabled by the user, patch contributed by Jonas Platte Sam Lantinga 2016-09-13 00:09:21 -0700
  • 53d46d3bf1 Add mapping for media keys Charlie Birks 2016-09-13 00:04:00 -0700
  • b6a3e8274b use Module.createContext for 2D rendering in emscripten Alon Zakai 2016-09-13 00:03:59 -0700
  • 3b1755b5f6 add some detail to fullscreen workaround comment; version 6 Alon Zakai 2016-09-13 00:03:58 -0700
  • 8099e3b99b only unset fullscreen flags if fullscreen failed Charlie Birks 2016-09-13 00:03:56 -0700
  • 775027f109 use screen resolution instead of canvas size Charlie Birks 2016-09-13 00:03:55 -0700
  • 52c84985bc Fix full screen mode in Firefox, which was broken by 9d4beb2 Boris Gjenero 2016-09-13 00:03:54 -0700
  • b4a013db39 Support SDL_SetWindowTitle() via Module['setWindowTitle']() Boris Gjenero 2016-09-13 00:03:53 -0700
  • 79a36cba2f Remove unused variable warning from Emscripten build in Emscripten_HandleFullscreenChange(). Jukka Jyl?nki 2016-09-13 00:03:51 -0700
  • 0aefa97b14 Fix CMake CMAKE_REQUIRED_FLAGS handling to preserve existing CMake flags required by Emscripten toolchain. Jukka Jyl?nki 2016-09-13 00:03:50 -0700
  • 1c4a66f97c Unpress all keys on blur to avoid stuck keys Boris Gjenero 2016-09-13 00:03:49 -0700
  • b371e93d03 Listen for blur and focus events on window instead of canvas Boris Gjenero 2016-09-13 00:03:48 -0700