Commit Graph

  • 9a98e5afe1 Android: don't call Android_JNI_ThreadDestroyed() for Java SDLThread Sylvain Becker 2019-01-11 14:50:43 +0100
  • 42e18bd0c2 Android: fix bad merge from previous commit Sylvain Becker 2019-01-11 14:25:32 +0100
  • b44a7aea8f Android: fix prototype of Android_JNI_InitTouch Sylvain Becker 2019-01-10 21:49:00 +0100
  • 7a1d1baefc Android: add name for Touch devices and simplification, from bug 3958 Sylvain Becker 2019-01-10 21:40:57 +0100
  • d23c2f07e3 Fixed bug 3930 - Android, set thread priorities and names Sylvain Becker 2019-01-10 18:05:56 +0100
  • 0e0e0272b8 Android: remove deprecated PixelFormat in surfaceChanged() Sylvain Becker 2019-01-10 16:04:52 +0100
  • 5c11e5ef92 Android: some simplification, don't need mExitCalledFromJava Sylvain Becker 2019-01-10 15:48:43 +0100
  • 66fbfe1d00 Android: nativeQuit for SDLActivity thread Sylvain Becker 2019-01-10 15:43:07 +0100
  • dad8161103 Android: only send Quit event to SDLThread if it's not already terminated Sylvain Becker 2019-01-10 15:35:46 +0100
  • 61d37de099 Android: un-needed transition to Pause state. Sylvain Becker 2019-01-10 15:29:37 +0100
  • 8dd915507e Android: prevent a dummy error message sending SDL_DISPLAYEVENT_ORIENTATION Sylvain Becker 2019-01-09 23:19:26 +0100
  • 02f292eb13 Android: add some SetError for Android_SetWindowFullscreen Sylvain Becker 2019-01-09 22:49:49 +0100
  • 68c0e69f0a Android: native_window validity is guaranteed between surfaceCreated and Destroyed Sylvain Becker 2019-01-09 22:41:52 +0100
  • 1803944bb2 Android: concurrency issue for Android_SetWindowFullscreen() Sylvain Becker 2019-01-09 15:18:41 +0100
  • 59df6d6b13 Android: don't allow multiple instance of SDLActivity Sylvain Becker 2019-01-07 17:06:50 +0100
  • cfe2924d07 Android: some robustness when quitting application from onDestroy() Sylvain Becker 2019-01-07 11:35:31 +0100
  • 462e62e154 Android: better fix for bug 3186. Run those commands from SDL thread. Sylvain Becker 2019-01-06 20:25:54 +0100
  • 9f23d1815f Android: allow multiple calls to nativeResume() Sylvain Becker 2019-01-06 17:35:42 +0100
  • 911f1d3e67 Android: remove SURFACE_TYPE_GPU, deprecated in API level 5. Sylvain Becker 2019-01-05 22:49:50 +0100
  • e4f558a50c Android: un-needed check of "isPausing" and minor typos Sylvain Becker 2019-01-05 22:46:52 +0100
  • 35722b6423 Android: fix wrong state after immediate sequence pause() / resume() / pause() Sylvain Becker 2019-01-05 22:27:25 +0100
  • d4c0f498db Fixed bug 4255 - SDL_GetGlobalMouseState() returns incorrect Y on secondary display Sam Lantinga 2019-01-04 22:09:38 -0800
  • 5e13087b0f Updated copyright for 2019 Sam Lantinga 2019-01-04 22:01:14 -0800
  • 2a885eb036 Android: fixed immediate transition to pause and resume. Sylvain Becker 2019-01-04 23:39:27 +0100
  • cf12234454 Android: make Android_PumpEvents() more readable No behavior change in this commit. Sylvain Becker 2019-01-04 23:11:21 +0100
  • ca184ac386 Android: concurrency issue with egl_surface EGL_BAD_SURFACE - (bug 4142) Sylvain Becker 2019-01-03 23:22:50 +0100
  • 2e19343df6 Android: use Mutex instead of Semphore for bug 4142 Sylvain Becker 2019-01-03 20:18:29 +0100
  • 23478642bd Android: prevent the error message from SDL_EGL_CreateSurface() to be masked. Sylvain Becker 2019-01-03 16:22:33 +0100
  • cc8f1136b6 Fixed bug 4142 - Concurrency issues in Android backend Sylvain Becker 2019-01-03 14:18:06 +0100
  • d11f7615fa Android: minor preparation for bug 4142 (concurrency issues) Sylvain Becker 2019-01-03 13:38:33 +0100
  • 5dc25fef3b Android: preparation bug 4142, reduce usage of global variable Android_Window Sylvain Becker 2019-01-03 13:14:16 +0100
  • a95f91bcea Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565 Sylvain Becker 2019-01-02 18:06:33 +0100
  • a02998a292 Android: make sure surfaceChanged try to enter into 'resumed' state. Sylvain Becker 2019-01-02 17:41:33 +0100
  • 4d2b5c791e Fixed bug 4424 - Android windowed mode is broken (Thanks Jonas Thiem!) Sylvain Becker 2019-01-02 17:08:01 +0100
  • 03b0e1dee0 Android: on rare occasion, prevent Android_JNI_GetNativeWindow() from crashing Sylvain Becker 2018-12-30 22:44:25 +0100
  • 1e22fc1513 Android: fixed comments and spaces Sylvain Becker 2018-12-30 15:41:28 +0100
  • 2a412eb94c Fixed bug 3186 - Android SW keyboard not restored when app becomes foreground. Sylvain Becker 2018-12-30 15:39:37 +0100
  • d09774a47c Fixed bug 3511 - documentation to end an Android application Sylvain Becker 2018-12-30 14:23:25 +0100
  • 9cdd0dd996 PSP renderer: use colors from 'draw' union (very likely, but un-tested) Sylvain Becker 2018-12-29 17:59:34 +0100
  • ebd9efb361 opengles 1: same fix as in bug #4433 Sylvain Becker 2018-12-29 16:37:44 +0100
  • 87b7636918 opengles 1: use color from 'draw' union in SetDrawState() Sylvain Becker 2018-12-29 16:34:50 +0100
  • dc3443602b render: Fix internal state getting out of sync when destroying a texture that was just rendered and then creating a new one, in the GL and GLES2 backends. Fixes bug #4433. Alex Szpakowski 2018-12-21 20:53:31 -0400
  • 0a70590118 render: Prefer the Metal renderer over OpenGL. Ryan C. Gordon 2018-12-19 18:10:02 -0500
  • c7db6ade7d metal: Implement SDL_LockTexture for YUV formats. Alex Szpakowski 2018-12-19 18:27:21 -0400
  • ce8c716ada metal: Implement SDL_LockTexture for non-YUV textures. Alex Szpakowski 2018-12-18 14:23:05 -0400
  • c0c8f2d703 Gesture: remove warnings when ENABLE_DOLLAR is undefined. Sylvain Becker 2018-12-16 11:15:21 +0100
  • c3e3503ee8 testgl2: Press 'o' or 'p' to decrease/increase OpenGL swap interval. Ryan C. Gordon 2018-12-16 01:04:07 -0500
  • 13869f194c cocoa: Implement OpenGL swap interval support with CVDisplayLink. Ryan C. Gordon 2018-12-16 01:03:17 -0500
  • 1ed6021960 Fixed bug 4426 - allows re-creation of software renderer Sylvain Becker 2018-12-15 16:21:24 +0100
  • 1829692753 emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index. Ryan C. Gordon 2018-12-15 09:57:05 -0500
  • e5476c653d Fixed bug 4425 - promote to alpha format, palette surface with alpha values. Sylvain Becker 2018-12-15 14:50:12 +0100
  • bd08d72dec Fixed building with the 10.10 SDK Sam Lantinga 2018-12-11 20:04:10 -0800
  • 98829d37e8 Handle both "Sony Interactive Intertainment" and "Sony Computer Entertainment" when ignoring motion sensors Sam Lantinga 2018-12-11 19:50:58 -0800
  • 71b6645177 Rename _SDL_sensor_h in public header, not to trigger Wreserved-id-macro Sylvain Becker 2018-12-10 13:32:24 +0100
  • 0b6e24f7e7 Linux Haptic: Fix periodic.magnitude value Ethan Lee 2018-12-06 14:26:18 -0500
  • 39e8e3951c Fixed bug 4379 - fix parallel build with slibtool Sam Lantinga 2018-12-08 11:22:50 -0800
  • 1c9595b16f Fixed bug 4415 - SDL menu bar is nonstandard on Mac Sam Lantinga 2018-12-08 11:06:40 -0800
  • 70ce0f2e06 Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings Sam Lantinga 2018-12-07 12:02:08 -0800
  • 898644d18e Made it more clear that the values being compared are floats Sam Lantinga 2018-12-06 09:09:05 -0800
  • f9192ab8fc wayland: Do not try to lock on an invalid pointer Brandon Schaefer 2018-12-06 10:39:33 -0500
  • 7468d1e096 Fix warnings detected on Android build Sylvain Becker 2018-12-06 15:46:40 +0100
  • 39ec1699e7 opengles2: fix prototype of glDeleteBuffers Sylvain Becker 2018-12-06 10:24:44 +0100
  • 252dc85e95 Fix warnings detected on Android build Sylvain Becker 2018-12-06 09:22:00 +0100
  • a7563bcd3d joystick: Removed unused variable. Ryan C. Gordon 2018-12-05 19:03:15 -0500
  • c7b713714a Whoops, forgot to add a new source file. :/ Ryan C. Gordon 2018-12-05 17:53:38 -0500
  • 6ed76ae18f Fixed the ROCCAT Tyon mouse showing up as a joystick on Windows Sam Lantinga 2018-12-05 14:46:03 -0800
  • fbead63540 joystick: Added controller config for IMS Passenger Control Unit Devices. Ryan C. Gordon 2018-12-05 16:55:59 -0500
  • 2878d4f80c egl: Don't force X11 support when testing for EGL. Ryan C. Gordon 2018-12-05 16:53:15 -0500
  • 1689e9f910 linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build. Ryan C. Gordon 2018-12-05 16:51:22 -0500
  • bd3ee07c83 wayland: Send SDL_TOUCH_MOUSEID mouse events for touches. Ryan C. Gordon 2018-12-05 16:49:38 -0500
  • 6259a72636 Warnings: fix a documentation warning and missing prototypes Sylvain Becker 2018-12-05 16:13:12 +0100
  • db320e460a Fixed the PS4 motion controls showing up as a separate game controller on Linux Sam Lantinga 2018-12-04 14:21:29 -0800
  • 69c256c102 Fix comment and end of lines Sylvain Becker 2018-12-04 18:15:45 +0100
  • f64c943370 Update comment URL of USB document (HID Usage Tables 1.12) Sylvain Becker 2018-12-04 17:13:13 +0100
  • 09b462044f Windows: NEON detection and intrinsic includes on Visual Studio Sylvain Becker 2018-12-04 16:50:31 +0100
  • aea7e56a24 android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h> Sylvain Becker 2018-12-04 12:34:45 +0100
  • cca9d24cde direct3d: be more aggressive about resetting invalidated cached state. Ryan C. Gordon 2018-12-03 09:26:05 -0500
  • 939bf1c4d8 render: fix some static analysis warnings. Ryan C. Gordon 2018-12-03 02:06:17 -0500
  • 33f78eb163 direct3d: Make sure streaming textures update before being used for drawing. Ryan C. Gordon 2018-12-03 01:58:23 -0500
  • b744108af8 Patched to compile on C89 compilers. Ryan C. Gordon 2018-12-02 21:57:33 -0500
  • 3c9361509b direct3d: Release and NULL out vertex buffers on reset. Ryan C. Gordon 2018-12-02 20:55:57 -0500
  • d4a21f54b8 cmake: Comment out some debug logging that can upset build environments. Ryan C. Gordon 2018-12-02 02:43:32 -0500
  • 65a7c98c6f directfb: Updated render backend to new internal API. Ryan C. Gordon 2018-12-02 02:33:06 -0500
  • 583f61b202 kmsdrm: Check for resources when validating KMSDRM device in check_modesetting. Sergey Zhuravlevich 2018-12-01 16:31:56 -0500
  • b3ac87d559 kmsdrm: uninitialized KMSDRM fixes Sergey Zhuravlevich 2018-12-01 13:09:00 -0500
  • 3323b355c9 android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!). Ryan C. Gordon 2018-12-01 12:19:11 -0500
  • 1e4acca851 Added some detail to a Doxygen comment (thanks, Sylvain!). Ryan C. Gordon 2018-12-01 12:17:34 -0500
  • fac40f8e4c Patched to compile on Linux with threads enabled. (whoops!) Ryan C. Gordon 2018-12-01 11:14:20 -0500
  • c4bc59a50e Patched to compile on Linux with --disable-threads. Ryan C. Gordon 2018-12-01 10:36:26 -0500
  • f205f3a8c2 Added support for the Razer Raiju Mobile Sam Lantinga 2018-11-27 15:10:26 -0800
  • a95291c9c8 Fixed the hotspot for cursors on Raspberry Pi Sam Lantinga 2018-11-27 11:16:04 -0800
  • aea483577a Fixed bug changing cursors on Raspberry Pi Sam Lantinga 2018-11-27 10:20:29 -0800
  • 3f0d520a49 SDL_touch.h (SDL_TouchDeviceType): remove comma at end of enumerator list. Ozkan Sezer 2018-11-26 19:55:01 +0300
  • 37b1f989ce metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU. Alex Szpakowski 2018-11-25 22:13:09 -0400
  • 7b306bf34d Added atomics support for armv8-a (Raspberry Pi 3) Sam Lantinga 2018-11-23 21:29:42 -0800
  • bd0ae0a5dd Do a second pass to find libraries without a single version digit after the .so This finds libsndio.so.6.1 on Raspberry Pi Sam Lantinga 2018-11-23 21:11:11 -0800
  • 872936a485 metal: Fix an incorrect division. Alex Szpakowski 2018-11-21 23:46:37 -0400
  • 4a58722b9f metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles. Alex Szpakowski 2018-11-21 23:37:23 -0400
  • 5f98051457 wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. Sebastian Krzyszkowiak 2018-11-04 21:08:40 +0100
  • 14e389eadc minor update to Makefile.os2, added a test/Makefile.os2. Ozkan Sezer 2018-11-20 10:55:00 +0300