Commit Graph

  • fd6ac26502 Fixed Android build with Vulkan support Sam Lantinga 2017-08-27 23:53:09 -0700
  • c6ca7fa2d8 Fixed code style for new Vulkan API functions Sam Lantinga 2017-08-27 23:39:55 -0700
  • dca7be6e7e Fixed Android ABI check to match vulkan/vk_platform.h Sam Lantinga 2017-08-27 23:39:38 -0700
  • a5643a76d3 Make the androidbuildlibs.sh script executable Sam Lantinga 2017-08-27 23:31:31 -0700
  • f2ecf1c44e Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h You should always include vulkan/vulkan.h first, then include SDL_vulkan.h Sam Lantinga 2017-08-27 23:13:15 -0700
  • c4977c095d Fixed Windows warning Sam Lantinga 2017-08-27 22:36:03 -0700
  • bea50eec34 Fixed Android build Sam Lantinga 2017-08-27 22:34:15 -0700
  • 43e9236926 Don't define Vulkan types if vulkan.h has already been included Sam Lantinga 2017-08-27 22:27:45 -0700
  • 9217702f09 Added Vulkan support to the Visual Studio 2010 solution Sam Lantinga 2017-08-27 22:20:17 -0700
  • 6ec260f4bf Don't need the Vulkan SDK for the Visual Studio 2008 project anymore Sam Lantinga 2017-08-27 21:55:31 -0700
  • 7424b0d908 Fixed crash at shutdown if the window couldn't be created Sam Lantinga 2017-08-27 21:05:18 -0700
  • 599a27b221 We use the SDL Vulkan headers Sam Lantinga 2017-08-27 20:41:48 -0700
  • 330d1a9563 Added the new Vulkan API functions to exported functions Sam Lantinga 2017-08-27 20:41:29 -0700
  • dd9a0f7689 vulkan: Include a copy of vulkan.h and vk_platform.h. Ryan C. Gordon 2017-08-27 23:25:12 -0400
  • 7dafb75e0f Use SDL_Vulkan_GetDrawableSize() instead of SDL_GL_GetDrawableSize() Sam Lantinga 2017-08-27 19:32:08 -0700
  • 0cfa9c8fbc vulkan: Initial Vulkan support! Ryan C. Gordon 2017-08-27 22:15:57 -0400
  • aa3821251b Fixed bug 3710 - SDL_OpenAudio(desired, obtained) doesn't update desired's size when obtained is NULL Sam Lantinga 2017-08-27 19:10:30 -0700
  • e59ba0d1df Fixed bug 3724 - Allow Angle Static Link Sam Lantinga 2017-08-27 19:05:57 -0700
  • d2e4ca5215 Fixed bug 3740 - atexit() in test/testime.c Sam Lantinga 2017-08-27 19:00:03 -0700
  • c2f7854eb4 SDL_dynapi.c: add missing SDLCALL to macros. Sam Lantinga 2017-08-27 18:53:30 -0700
  • 95fa4261bb Swapped conditional arguments for standard SDL readability Sam Lantinga 2017-08-27 18:52:43 -0700
  • bf23449109 SDL_dynapi.h: revert commit ee88fe3e353e in order to enable dynapi Sam Lantinga 2017-08-27 18:49:36 -0700
  • c887f4c5ac SDL_dynapi_procs.h: adjust SDL_CreateThread for os/2 Sam Lantinga 2017-08-27 18:49:11 -0700
  • 1475c11cdf SDL_thread.h: fix os/2 defines (rev 11340:2688d85b817c was a missing patch) Sam Lantinga 2017-08-27 18:48:51 -0700
  • d9b5904e1b Fixed bug 2266 - please add notifications for clipboard updates on Android Sam Lantinga 2017-08-27 18:43:52 -0700
  • 787f5af5dd Fixed bug 2265 - Voice to text feature on Android repeats some text via SDL_TEXTINPUT Sam Lantinga 2017-08-27 18:36:54 -0700
  • 446b3b5d7f Fixed bug 3774 - Cmake build fails for Android Sam Lantinga 2017-08-26 21:17:12 -0700
  • 64f17d09a1 Add support for GameSir G4s Patrice Mandin 2017-08-26 21:20:20 +0200
  • cd3fbaa4ff windows: Attempt to make Visual Studio not hardcode a call to memset(). Ryan C. Gordon 2017-08-25 15:16:39 -0400
  • ef4366249e x11: Patched to compile with DEBUG_XEVENTS defined. Ryan C. Gordon 2017-08-25 12:51:42 -0400
  • 6747dfa1ff OS/2: fixed inverted logic bug (thanks, Ozkan!). Ryan C. Gordon 2017-08-25 12:27:18 -0400
  • 30fbab68b5 OS/2: proper fix for dynapi (thanks, Ozkan!). Ryan C. Gordon 2017-08-25 11:31:12 -0400
  • c6d3f4285e Fix KHR_no_error support Ethan Lee 2017-08-24 22:57:42 -0400
  • 5cb02fb984 opengl: add support for GL_KHR_no_error. Ryan C. Gordon 2017-08-24 21:30:53 -0400
  • 29503c7371 dynapi: fill in OS/2 loading code (thanks, Ozkan!). Ryan C. Gordon 2017-08-22 15:50:39 -0400
  • 8ca270d4b7 x11: Move screen_w/h inside the only ifdef they are referenced in to avoid compiler warnings Brandon Schaefer 2017-08-21 23:44:46 -0700
  • 13976df37e kmsdrm: Remove moved file Brandon Schaefer 2017-08-21 17:22:00 -0700
  • 156121ef02 kmsdrm: Cleanup unused headers, rename SDL_kmsdrmevents_c.h -> SDL_kmsdrmevents.h Brandon Schaefer 2017-08-21 17:20:50 -0700
  • d82667377b Fixed bug 3768 - provide a quick copysign() solution for watcom Sam Lantinga 2017-08-21 16:30:24 -0700
  • 7c69011132 SDL_thread.h: add missing os/2 defines. Sam Lantinga 2017-08-21 13:01:22 -0700
  • d5a427f229 SDL_dynapi.h: disable dynapi for os/2. Sam Lantinga 2017-08-21 13:00:58 -0700
  • 7108332177 SDL_cpuinfo.c: add os/2 support to SDL_GetCPUCount() and SDL_GetSystemRAM(). Sam Lantinga 2017-08-21 13:00:40 -0700
  • ef3fa89fd6 Fixed bug 3761 - Windows non-MinGW cmake build defines HAVE_WCSLCPY and HAVE_WCSLCAT Sam Lantinga 2017-08-21 11:25:04 -0700
  • 4ac8b108e9 Fixed bug 3644 - Wayland touch event support Sam Lantinga 2017-08-21 11:19:38 -0700
  • 2255120244 configury: check mmdeviceapi.h and audioclient.h before enabling wasapi. Sam Lantinga 2017-08-21 11:17:38 -0700
  • f981244bd7 x11: specify event mask for buttons when grabbing pointer (thanks, Stas!). Ryan C. Gordon 2017-08-21 00:42:06 -0400
  • d949ffbca6 x11: Pass generic XEvents by pointer instead of copying to stack for XInput2. Ryan C. Gordon 2017-07-31 12:22:18 -0400
  • a88935cf4a opengl: Add support for [GLX|WGL]_ARB_create_context_robustness. Ryan C. Gordon 2017-08-19 15:02:03 -0400
  • fe43f0b3b7 add missing os/2 apientry defs to SDL_opengl.h Sam Lantinga 2017-08-19 11:15:58 -0700
  • 0f40c080d4 Fixed building SDL applications with Visual Studio and the clang toolset Also fixed building 64-bit SDL with clang. 32-bit doesn't build because of the inline assembly for C runtime support. Sam Lantinga 2017-08-19 03:07:44 -0700
  • 130edf22c0 Fixed building with Visual Studio 2017 and the Windows XP toolset if _USING_V110_SDK71_ accidentally gets undefined Sam Lantinga 2017-08-19 02:23:50 -0700
  • cde58bd20c Added Matt Styles' tutorial on building SDL for Android with Visual Studio Sam Lantinga 2017-08-19 00:27:11 -0700
  • b352de94be iOS 10: Work around screen bounds orientation bug. Fixes bugs #3465 and #3505. Alex Szpakowski 2017-08-18 23:23:30 -0300
  • be78e3d766 Updated version to 2.0.6 Sam Lantinga 2017-08-18 18:16:37 -0700
  • 928258c006 Added WASAPI audio target to autoconf build process Sam Lantinga 2017-08-18 17:29:44 -0700
  • c5095c4b6f cmake: some iOS fixes (don't link to Cocoa or Carbon frameworks). Ryan C. Gordon 2017-08-18 20:25:14 -0400
  • 0bb3098a2e cmake: added a FIXME for later. Ryan C. Gordon 2017-08-18 20:00:29 -0400
  • 66d38ddeaa configure: Apple platforms don't need to build with -fpascal-strings anymore. Ryan C. Gordon 2017-08-18 19:53:40 -0400
  • 122f781e0f configure: mac and iOS should compile core/unix/*.c Ryan C. Gordon 2017-08-18 19:52:58 -0400
  • 18e7014fe3 cmake: Fix building for macOS with Xcode generator (thanks, dungaipara!). Ryan C. Gordon 2017-08-18 18:52:25 -0400
  • eb2e4ffb6c audio: better docs on conversion APIs, error if not init'd (thanks, Simon!). Ryan C. Gordon 2017-08-18 16:52:19 -0400
  • 65b678aa54 Add atomics for Watcom/x86 as inline asm Ozkan Sezer 2017-08-18 16:35:55 -0400
  • 68538518d6 Watcom supports __FUNCTION__ identifier (and surely not __PRETTY_FUNCTION__) Ozkan Sezer 2017-08-17 21:35:46 -0400
  • 325fc6fc34 SDL_assert.h: add inline asm (int $3) as SDL_TriggerBreakpoint for Watcom/x86 Ozkan Sezer 2017-08-17 21:32:42 -0400
  • 127000cbf5 SDL_endian.h: add SDL_Swap16 and SDL_Swap32 for Watcom/x86 as inline asm Ozkan Sezer 2017-08-17 21:32:00 -0400
  • 6c2a65300c SDL_bits.h: add __builtin_clz equivalent for Watcom/x86 as inline asm Ozkan Sezer 2017-08-17 21:30:29 -0400
  • fb1ef95dac SDL_mouse.c doesn't need default_cursor.h. Ryan C. Gordon 2017-08-17 20:47:16 -0400
  • 5740e4cefa cmake: add core/unix sources to the build. Ryan C. Gordon 2017-08-17 15:44:47 -0400
  • b6bed27d63 filesystem: Patched to compile on QNX. Ryan C. Gordon 2017-08-17 03:22:44 -0400
  • ac6686d4ab filesystem: QNX should use SDL_LoadFile() instead of rolling it from scratch. Ryan C. Gordon 2017-08-17 02:58:46 -0400
  • 2f93908669 qnx: Implemented SDL_GetBasePath(). Ryan C. Gordon 2017-08-17 01:25:48 -0400
  • 7adf02d94e cpuinfo: Add SDL_HasNEON() support for ARM-based QNX. Ryan C. Gordon 2017-08-16 21:31:03 -0400
  • 942ead2d00 More cleanup of the iOS keyboard demo. Alex Szpakowski 2017-08-15 23:00:54 -0300
  • 454bde4580 Improve iOS keyboard demo code a bit. Alex Szpakowski 2017-08-15 22:53:57 -0300
  • b25e2e3467 Address a compiler warning. Alex Szpakowski 2017-08-15 18:29:47 -0300
  • 306aae24cc rwops: Fixed 64-bit file i/o on QNX. Ryan C. Gordon 2017-08-15 16:30:26 -0400
  • 86b813cf3c Fixed bug 2137 - SDL Message Boxes don't cope with fixed width fonts (in windows at least) Sam Lantinga 2017-08-14 23:45:06 -0700
  • 238810e30b Fixed bug 2263 - Event timestamp members are undocumented Sam Lantinga 2017-08-14 21:40:40 -0700
  • 7047e2b7ed Hopefully fixed Wayland build Sam Lantinga 2017-08-14 21:35:16 -0700
  • 89cce5bb77 Fixed bug 2293 - Precise scrolling events Sam Lantinga 2017-08-14 21:28:04 -0700
  • 56a7e00017 Fixed Android build warning Sam Lantinga 2017-08-14 20:45:14 -0700
  • 6c9319a9d1 Fixed build warning Sam Lantinga 2017-08-14 20:37:07 -0700
  • e5b904b88e Added missing files from the previous commit Sam Lantinga 2017-08-14 20:25:53 -0700
  • 2e62452f0d Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor Sam Lantinga 2017-08-14 20:22:19 -0700
  • c28c6d42a0 Fixed compiler warnings Sam Lantinga 2017-08-14 20:07:30 -0700
  • d49ec132fd Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__ Sam Lantinga 2017-08-14 16:34:54 -0700
  • c6b1d64f66 Fixed Windows build due to an implicit memcpy generated by the optimizer Sam Lantinga 2017-08-14 16:09:44 -0700
  • b852ad4a2c Fixed bug 3753 - Android : load methodID during initialization Sam Lantinga 2017-08-14 14:14:45 -0700
  • 12308a6e6c Fixed bug 2360 - Wrong -rpath setting includes DESTDIR rather that only the libdir Sam Lantinga 2017-08-14 14:10:48 -0700
  • a07f554399 Fixed bug 2418 - Structure SDL_gestureTouch leaking Sam Lantinga 2017-08-14 13:48:13 -0700
  • 39caf09e28 Fixed bug 2441 - SDL_DuplicateSurface Sam Lantinga 2017-08-14 13:37:14 -0700
  • 31e2b14b41 Fixed bug 2500 - X11: SDL tries (and fails) to hide foreign windows Sam Lantinga 2017-08-14 10:28:47 -0700
  • 57d5675cd1 Fixed bug 3752 - minor os2 defines Sam Lantinga 2017-08-14 10:15:38 -0700
  • 3322564062 Fixed compiler warning with enum Sam Lantinga 2017-08-14 10:14:07 -0700
  • 8c7720dd0d Fixed setting the texture blend mode in the OpenGL ES2 renderer Sam Lantinga 2017-08-14 10:04:59 -0700
  • 333abd4175 Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks Sam Lantinga 2017-08-14 06:28:21 -0700
  • 21fcbe4f5d Fixed bug 3191 - haptic system on android? Sam Lantinga 2017-08-14 06:18:08 -0700
  • 044ecc45ff Implemented more flexible blending modes for accelerated renderers Sam Lantinga 2017-08-14 05:51:44 -0700
  • f821ab630d Fixed bug 2646 - Problems with software renderer when SDL_SetRenderLogicalSize set Sam Lantinga 2017-08-13 22:50:23 -0700
  • 150c8bde04 Added wchar.h to fix build on some platforms with new wcs* functions Sam Lantinga 2017-08-13 22:26:44 -0700