Commit Graph

  • ee0a482a87 Fixed bug 4401 - SDL_GetWindowPosition() wrong after SDL_SetWindowPosition() until window is moved on macOS Sam Lantinga 2019-05-19 11:52:25 -0700
  • 2ee9b1ddce Fixed bug 4025 - SDL_Renderer OpenGL : add support for textures ABGR, RGB, BGR Sam Lantinga 2019-05-19 11:01:36 -0700
  • 8dea23c705 Fixed bug 3911 - SYSWM generic X11 events missing event data Sam Lantinga 2019-05-19 10:44:14 -0700
  • 29f3445316 video: Add Vulkan support for vivante fb Vivante drivers use the VK_KHR_display extension for rendering directly to the frame buffer. This patch adds support to the video driver for Vulkan rendering using that method. Wladimir J. van der Laan 2019-05-19 10:36:44 -0700
  • 00e5eeb40e test: added SDLTest_CommonDefaultArgs() Ryan C. Gordon 2019-05-19 01:45:15 -0400
  • 18d83093a8 test: configure/make shouldn't build GL/GLES1/GLES2 programs if unsupported. Ryan C. Gordon 2019-05-18 23:47:57 -0400
  • 62a5797088 Windows are not in a minimized state when they are shown This fixes https://github.com/ValveSoftware/steam-for-linux/issues/4313 "Exiting game a in Steam Big Picture Mode gets semi-windowed BPM" Sam Lantinga 2019-05-15 14:01:15 -0700
  • abcfe80480 [SDL] iOS fix bug with audio interrupted by a phone call not restoring. Sam Lantinga 2019-05-14 14:20:54 -0700
  • 59da5b7202 [SDL] ios Touch Fix. Sam Lantinga 2019-05-14 07:55:42 -0700
  • ba0fc92ded Patched to compile. Ryan C. Gordon 2019-05-11 12:41:21 -0400
  • 6eb0521131 Emscripten: Use EMSCRIPTEN_EVENT_TARGET_* Charlie Birks 2019-05-09 12:09:45 +0100
  • 4e5b5cba12 Emscripten: Switch from canvas[XY] to target[XY] Allows mouse/touch events to work on non-default canvases Charlie Birks 2019-05-09 12:09:40 +0100
  • 60c48ed787 Emscripten: Store canvas id in WindowData Also replace all hardcoded uses of "#canvas" or NULL Charlie Birks 2019-05-09 12:09:34 +0100
  • f0a4fea89f Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start of our app Sam Lantinga 2019-04-25 14:17:07 -0700
  • 1a38853e02 Fixed bug 4566 - Hot-plugging Bluetooth controller causes force-quit on Android Sam Lantinga 2019-04-24 12:53:15 -0700
  • 53a6196b32 Don't redefine __SSE__ and related macros if they're already defined Sam Lantinga 2019-04-23 16:57:34 -0700
  • f5252530d2 Change my previous fix based on feedback from dev @saml Sam Lantinga 2019-04-23 14:08:14 -0700
  • 624f8ca80d Created Xcode schemes for building on iOS and tvOS Sam Lantinga 2019-04-23 14:08:09 -0700
  • ecce803d54 Fix compile errors I hit when building org.libsdl in source2 (part 2 of 2) @saml Sam Lantinga 2019-04-23 12:59:28 -0700
  • 45b5453b16 Fix compile errors I hit when building org.libsdl in source2 (part 1 of 2) Sam Lantinga 2019-04-23 12:59:20 -0700
  • f79190f407 Use _Exit() when available Sam Lantinga 2019-04-23 07:59:31 -0700
  • 46af90d8c3 Add a configure option allowing users to choose whether to install sdl2-config Hugh McMaster 2019-04-07 23:01:07 +1000
  • 2c92c8e85a Android: add static variable initialization in non blocking event loop Sylvain Becker 2019-04-23 14:24:58 +0200
  • cb18117c92 Added a helper function to tell whether or not a window can be minimized Sam Lantinga 2019-04-22 16:34:42 -0700
  • f1b57f3785 Only leave fullscreen mode if we're actually going to minimize Sam Lantinga 2019-04-22 16:25:49 -0700
  • 9950271bb6 Fixed bug 4580 - Android 8: immersive fullscreen notification causes flickering between fullscreen and non-fullscreen and app is unresponsive Sam Lantinga 2019-04-22 16:19:52 -0700
  • 2f6c988e7c configure: Cleaned up audio/video summaries when building for Windows. Ryan C. Gordon 2019-04-21 21:34:14 -0400
  • 90b08881ab iOS: Remove code trying to support compilation on the iOS 7 SDK, the deployment target has been set to iOS 8 for years and there's other unconditionally compiled code that depends on newer SDKs so that code is useless. Alex Szpakowski 2019-04-17 20:41:05 -0300
  • 9d7b26155a macOS: Fix compilation when using the 10.9 SDK or older. Alex Szpakowski 2019-04-17 20:14:40 -0300
  • cf87d5764d Explicitly load hidapi as a dependency of the SDL library This fixes loading on Android 4.2 Sam Lantinga 2019-04-16 20:00:14 -0700
  • f07c992bb8 hidapi: Add GCN L/R buttons, just in case someone wants them... Ethan Lee 2019-03-17 12:36:40 -0400
  • bd344c2287 Android: when event loop is not blocking in pause, backup EGL context (Bug 4578) Backup the EGL context when SDL_APP_DIDENTERBACKGROUND has been removed from the event queue. Sylvain Becker 2019-04-12 23:15:26 +0200
  • 00c824a8b0 Fix disabling OpenGL vsync on macOS 10.14.4+ (bug #4575). Alex Szpakowski 2019-04-10 22:30:58 -0300
  • aae49015da Fixed bug 4581 - generate synthetic mouse events at window boundaries when real touch events are actually outside the window. Sylvain Becker 2019-04-10 10:59:53 +0200
  • cfefe5434a Fixed bug 4581 - mouse events with SDL_TOUCH_MOUSEID make window lost focus Virtual mouse events should never leave the window or change focus for single window applications. Sylvain Becker 2019-04-08 21:27:24 +0200
  • d68e501db4 Fixed bug 4582 - Maximize/Resize not working on Windows 10 When viewport is set, projectionAndView changes, but ID3D11DeviceContext_UpdateSubresource was not called. Sylvain Becker 2019-04-08 13:43:48 +0200
  • eb7affeeb8 SDL_HINT_MOUSE_TOUCH_EVENTS: move tracking appart in case of 'window' is null Sylvain Becker 2019-04-06 21:52:51 +0200
  • a1a9fd50c6 Bug 4581: move tracking appart so it doesn't require the window to have focus Sylvain Becker 2019-04-06 21:43:16 +0200
  • a46af76b07 Fixed bug 4579 - SDL_android.c s_active not being atomic Sam Lantinga 2019-04-05 08:15:01 -0700
  • 9eac91dd29 Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well Sam Lantinga 2019-04-05 08:10:12 -0700
  • b6f33a6870 https://bugzilla.libsdl.org/show_bug.cgi?id=4577 Sam Lantinga 2019-04-05 07:51:11 -0700
  • 05333a6e9f Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE to set whether the event loop will block itself when the app is paused. Sylvain Becker 2019-04-05 09:16:30 +0200
  • b470cd9b09 Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour Sylvain Becker 2019-04-05 08:36:31 +0200
  • 6f732d4ee8 Update WhatsNew.txt Sylvain Becker 2019-04-04 20:24:22 +0200
  • 458c60e6a4 Update WhatsNew.txt Sylvain Becker 2019-04-04 20:10:55 +0200
  • bfdd0b228a Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH java layer runs as if separate mouse and touch was 1, Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS for generating synthetic touch/mouse events Sylvain Becker 2019-04-04 17:01:02 +0200
  • e41576188d Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events Sylvain Becker 2019-04-04 16:51:50 +0200
  • ab03892ddf Bug 4576: track both FingerId and TrackId Sylvain Becker 2019-04-04 15:19:00 +0200
  • e39c0a1f7d Bug 4576: fix wrong scaling Sylvain Becker 2019-04-03 10:14:42 +0200
  • 236b86067f Bug 4576: one more warning Sylvain Becker 2019-04-02 18:07:27 +0200
  • b45abbb2a7 Bug 4576: fix warning and compile Sylvain Becker 2019-04-02 17:57:27 +0200
  • 9b3c2258aa Bug 4576: remove touch/mouse duplication for Android Sylvain Becker 2019-04-02 17:23:55 +0200
  • 9d28156f12 Bug 4576: remove touch/mouse duplication for IOS Sylvain Becker 2019-04-02 17:18:47 +0200
  • 42de5f97cc Bug 4576: remove touch/mouse duplication for WinRT Sylvain Becker 2019-04-02 17:13:22 +0200
  • b086edc915 Bug 4576: remove touch/mouse duplication for Emscripten Sylvain Becker 2019-04-02 17:10:29 +0200
  • b8e5c561d8 Bug 4576: remove touch/mouse duplication for Wayland Sylvain Becker 2019-04-02 17:07:54 +0200
  • 6bc2d9de1f Bug 4576: remove touch/mouse duplication for linux/EVDEV Sylvain Becker 2019-04-02 17:03:58 +0200
  • 1a4c3b57b7 Bug 4576: remove touch/mouse duplication for Windows Sylvain Becker 2019-04-02 16:58:11 +0200
  • a3f2c446ef Bug 4576: handle mapping of TouchEvents to MouseEvents at higher level Sylvain Becker 2019-04-02 16:46:17 +0200
  • 1febfedf85 configure.in: Rename configure.ac to fix an 'aclocal' warning Sam Lantinga 2019-04-02 05:31:08 -0700
  • 14b385f2bf docs: Replace references to configure.in with configure.ac Hugh McMaster 2019-03-27 20:58:33 +1100
  • af4bbb3064 configure.in: Rename to configure.ac to fix an 'aclocal' warning Hugh McMaster 2019-03-25 23:01:32 +1100
  • 9a8d5215c6 Handle potentially calling SDL_JoystickUpdate() and SDL_JoystickQuit() at the same time. Sam Lantinga 2019-03-27 08:17:05 -0700
  • 2fbfe8b912 coreaudio: Set audio callback thread priority. Ryan C. Gordon 2019-03-25 12:59:30 -0400
  • 6a3356ab3f Backed out changeset cec31de4e126 Ryan C. Gordon 2019-03-25 12:24:38 -0400
  • 8ab698af15 opengles2: Fix static analysis warning. Ryan C. Gordon 2019-03-21 10:39:49 -0400
  • 01c924fa9e Hopefully fixed the mingw32 build Sam Lantinga 2019-03-19 17:20:54 -0700
  • deb7d08c28 Fixed Visual Studio build Sam Lantinga 2019-03-19 17:05:22 -0700
  • ac23d78f7a Didn't need to add SDL_windows.h include, that was already included Sam Lantinga 2019-03-19 16:53:55 -0700
  • b2e76d860f Fixed Windows RT build Sam Lantinga 2019-03-19 16:52:09 -0700
  • a71489221b Fixed archiving the SDL dynamic library on iOS and tvOS Sam Lantinga 2019-03-19 11:02:43 -0700
  • a0ac5ffc9f Fixed building with C++ Sam Lantinga 2019-03-19 10:59:41 -0700
  • 03fc5eebcb Fixed building with C++ Sam Lantinga 2019-03-19 10:56:46 -0700
  • 8177388e5e Fixed declaration of SDL_main_func for C++ Sam Lantinga 2019-03-19 08:29:34 -0700
  • 4d8ac6b8b2 Added support for building SDL as a dynamic library on tvOS Sam Lantinga 2019-03-19 07:53:39 -0700
  • de82759c84 Added support for building SDL as a dynamic library on iOS Sam Lantinga 2019-03-19 07:53:33 -0700
  • edebdeb47f testgesture: Make the background gray. Ryan C. Gordon 2019-03-17 12:45:19 -0400
  • 82ebe63f9a Fixed Visual Studio build Sam Lantinga 2019-03-16 19:46:37 -0700
  • d49f1faeb1 Fixed iOS build Sam Lantinga 2019-03-16 19:46:27 -0700
  • cf7c05c282 Fixed Mac OS X build Sam Lantinga 2019-03-16 19:44:04 -0700
  • fd946a48dc Fixed configure error if pkg modules aren't available Sam Lantinga 2019-03-16 19:32:59 -0700
  • 6311c7cf95 emscripten: force resize event when pixel ratio changes Without this, applications can't react to changed canvas size on window zoom. Sebastian Krzyszkowiak 2019-03-16 19:08:59 -0700
  • b8bd0aa0bd Fixed bug 4450 - SDL_mouse.c fails to compile with CMake generated Visual Studio files if SDL_VIDEO_VULKAN 0/undefined Sam Lantinga 2019-03-16 19:07:34 -0700
  • faf97978ea Fixed bug 4511 - SDL_gamecontrollerdb Mapping for Sony Playstation USB controller Sam Lantinga 2019-03-16 19:03:13 -0700
  • b6a45f1a8d Fixed DualShock 3 mapping Silent 2019-02-14 20:46:58 +0100
  • 35255342cd Fixed bug 4525 - Fix crash in ALSA_HotplugThread caused by bad return value check Sam Lantinga 2019-03-16 18:48:21 -0700
  • 55f18d3625 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection Sam Lantinga 2019-03-16 18:45:10 -0700
  • 8bc59f87ec Fixed CVE-2019-7635 and bug 4498 - Heap-Buffer Overflow in Blit1to4 pertaining to SDL_blit_1.c Sam Lantinga 2019-03-16 18:34:33 -0700
  • 0f148eb651 Fix polling left trigger reporting right trigger's values. Jimb Esser 2019-03-16 18:12:26 -0700
  • 58ca76bee3 Fix DirectInput error codes being lost Jimb Esser 2019-03-16 18:11:09 -0700
  • c528615626 hidapi: Add support for Wii U/Switch USB GameCube controller adapter. Ethan Lee 2019-03-12 20:27:54 -0400
  • 938a5508d1 Fixed bug 4452 - Please replace AC_HELP_STRING with AS_HELP_STRING Sam Lantinga 2019-03-16 17:47:59 -0700
  • 40e3c015f1 Added missing PKG_CONFIG macros Sam Lantinga 2019-03-16 17:39:15 -0700
  • cada4b8b8e Use host system pkg-config when (cross-)compiling and convert to PKG_CHECK_MODULES Hugh McMaster 2019-02-03 20:06:18 +1100
  • 12c5cda6bf Fix compiler warnings. Ryan C. Gordon 2019-03-16 00:08:19 -0400
  • 08dc8cc20a testgesture: Add dependency to SDLtest to Visual Studio project. Ryan C. Gordon 2019-03-15 23:54:42 -0400
  • 6727408d2c testgesture: cleaned up code formatting, etc. Ryan C. Gordon 2019-03-15 22:39:31 -0400
  • 7cc0a606d8 testgesture: minor cleanups. Ryan C. Gordon 2019-03-15 22:17:21 -0400
  • 5897ed85f5 test: Moved testgesture.c over to the common SDLtest framework. Ryan C. Gordon 2019-03-15 22:16:02 -0400
  • f95ca7bb8e events: Disable all the signal-handling code on platforms without support. Ryan C. Gordon 2019-03-15 16:13:19 -0400