Commit Graph

  • 5d3a382eb7 Fixed potentially overlapping memcpy() to use memmove() Sam Lantinga 2025-01-14 14:34:29 -0800
  • 91b76f5c29 Fixed potentially overlapping memcpy() to use memmove() Sam Lantinga 2025-01-14 14:34:29 -0800
  • 49dd24e195 Fixed potentially overlapping memcpy() to use memmove() Sam Lantinga 2025-01-14 14:31:20 -0800
  • 191a6417d5 events: use SDL_memmove instead of SDL_memcpy for overlapping memory Green Sky 2025-01-14 23:15:14 +0100
  • 54d146e503
    events: use SDL_memmove instead of SDL_memcpy for overlapping memory Green Sky 2025-01-14 23:15:14 +0100
  • bf793bf439 Sync SDL3 wiki -> header SDL Wiki Bot 2025-01-14 21:44:52 +0000
  • 9e60a8994f
    audio: Allow streams to change the device-side channels maps. Ryan C. Gordon 2025-01-14 16:35:04 -0500
  • b2793a2ce2 Removed obsolete Raspberry Pi documentation Sam Lantinga 2025-01-14 12:58:30 -0800
  • 04e3b67707 Removed outdated Visual Studio instructions Sam Lantinga 2025-01-14 12:22:15 -0800
  • a41f93bd10 Added https://github.com/Ravbug/sdl3-sample as a more complete Android example Sam Lantinga 2025-01-14 12:22:00 -0800
  • b895741422 wayland: Only apply the toplevel bounds to resizable windows Frank Praznik 2025-01-06 17:19:44 -0500
  • 66ce42b7d2 wayland: Apply toplevel bounds to windows Frank Praznik 2025-01-06 16:57:24 -0500
  • f4f20c9255 Let SDL_IM_MODULE=fcitx override Wayland as a workaround to fix key repetition detection (#11859) Daniel Tang 2025-01-05 17:34:30 -0500
  • f71979dcb3 coreaudio: Workaround for crash when disconnecting a bluetooth audio device. Ryan C. Gordon 2025-01-04 00:27:33 -0500
  • 81ce8d659e prepare_audioqueue: legacy OS compatibility fix Joshua Root 2025-01-03 07:35:17 +1100
  • 732f779606 windowWillStartLiveResize: legacy OS compatibility fix Joshua Root 2025-01-03 04:19:51 +1100
  • a5c518bf71 showAlert: legacy OS compatibility fix Joshua Root 2025-01-03 03:40:34 +1100
  • 5ca735b40f Only use WAVE surround sound channel layouts on macOS 10.15+ Sam Lantinga 2025-01-14 10:52:04 -0800
  • cdde6dd7bb Bumped deployment requirements for Apple platforms Sam Lantinga 2025-01-14 09:19:39 -0800
  • 122061e804 Only use WAVE surround sound channel layouts on macOS 10.15+ Sam Lantinga 2025-01-14 10:52:04 -0800
  • ec55ed6ce8 Bumped deployment requirements for Apple platforms Sam Lantinga 2025-01-14 09:19:39 -0800
  • 8f8af918ba Removed CMakeLists.txt example that says you shouldn't use it Sam Lantinga 2025-01-14 07:29:46 -0800
  • 8feb21a1d1 Updated README-cmake.md with build instructions for several platforms Sam Lantinga 2025-01-13 16:54:37 -0800
  • 9a2e2c36e6 Removed CMakeLists.txt example that says you shouldn't use it Sam Lantinga 2025-01-14 07:29:46 -0800
  • 526a76b55f Updated README-cmake.md with build instructions for several platforms Sam Lantinga 2025-01-13 16:54:37 -0800
  • 4294c06836 GPU: Check texture format support in pipeline creation cosmonaut 2025-01-14 10:16:20 -0800
  • 31dd4fe81f Sync SDL3 wiki -> header SDL Wiki Bot 2025-01-14 17:58:27 +0000
  • 417ed7f35f Fix references in docs Maia 2025-01-14 18:19:24 +0100
  • f4a95dc58d Fix references in docs Maia 2025-01-14 18:19:24 +0100
  • 0aa319e4f9 Added support for custom tray icon on Windows via SDL hints. Scrooge86x 2025-01-14 01:56:52 +0100
  • 5815372206 minor update to mingw-w64 build instructions. Ozkan Sezer 2025-01-14 04:27:37 +0300
  • 5d079c9a26 GPU: Remove bogus property from header docs cosmonaut 2025-01-13 17:46:31 -0800
  • d590e1f122 GPU: Align D3D12 clear properties to naming convention cosmonaut 2025-01-13 17:06:35 -0800
  • 7098e525d0 Sync SDL3 wiki -> header SDL Wiki Bot 2025-01-14 01:30:53 +0000
  • fb6df93384
    GPU: Add name properties to resources (#11946) Evan Hemsley 2025-01-13 17:29:08 -0800
  • 9ece11aa63 minor update to mingw-w64 build instructions. Ozkan Sezer 2025-01-14 04:27:37 +0300
  • a2b0ddcca6 Sync SDL3 wiki -> header SDL Wiki Bot 2025-01-14 01:19:09 +0000
  • d28e953222 Added thread safety documentation for SDL_iostream.h Sam Lantinga 2025-01-13 17:15:44 -0800
  • 5765507d92 Added thread safety documentation for SDL_iostream.h Sam Lantinga 2025-01-13 17:15:44 -0800
  • db2b8e9b96 Re-add commented out hardware check cosmonaut 2025-01-13 17:12:02 -0800
  • 290471d562 Added support for custom tray icon on Windows via SDL hints. Scrooge86x 2025-01-14 01:56:52 +0100
  • a4985657fb Fix misnamed property cosmonaut 2025-01-13 17:02:40 -0800
  • 878ac131c7 Fix size conversion warning cosmonaut 2025-01-13 17:01:56 -0800
  • 381ffd3a0e Fix property defines cosmonaut 2025-01-13 16:55:22 -0800
  • 33625ed5f2 It is recommended to use the active voice cosmonaut 2025-01-13 16:53:59 -0800
  • c8cf555ed7 Fix property naming convention cosmonaut 2025-01-13 16:52:42 -0800
  • f731741ead Sync SDL3 wiki -> header SDL Wiki Bot 2025-01-14 00:44:57 +0000
  • 0eaa8c6d81 Added INTRO-emscripten.md Sam Lantinga 2025-01-13 15:49:47 -0800
  • 21b433536a Scale up the text for large displays Sam Lantinga 2025-01-13 14:42:36 -0800
  • 6bc7e88ca6 Added INTRO-androidstudio.md Sam Lantinga 2025-01-13 14:35:52 -0800
  • e4e76ac72e Added INTRO-xcode.md Sam Lantinga 2025-01-13 13:50:02 -0800
  • 1b30a01b44 Added INTRO-visualstudio.md Sam Lantinga 2025-01-13 13:25:24 -0800
  • 191b9d5021 Added INTRO-cmake.md Sam Lantinga 2025-01-13 12:15:33 -0800
  • 7d2a1c5f8f Mention the tests in INSTALL.md Sam Lantinga 2025-01-12 18:49:13 -0800
  • b6b9390444 Simplified INSTALL.md Sam Lantinga 2025-01-12 18:45:50 -0800
  • 55e094f7ac Updated INSTALL.md with simple intro breadcrumbs Sam Lantinga 2025-01-12 18:32:58 -0800
  • 584c1d5791 Tweaking the README Sam Lantinga 2025-01-12 18:00:31 -0800
  • 995a6a0333 Minor readability improvement for README-contributing.md Sam Lantinga 2025-01-12 17:52:21 -0800
  • 86b46c678c Removed README-git.md Sam Lantinga 2025-01-12 17:50:19 -0800
  • 96414fa56a Removed obsolete Raspberry Pi documentation Sam Lantinga 2025-01-12 17:46:43 -0800
  • 670db4d248 Made the README links in INSTALL.md markdown links Sam Lantinga 2025-01-12 16:56:04 -0800
  • b08d045811 Added a Discord link to BUGS.txt Sam Lantinga 2025-01-12 16:51:04 -0800
  • 2ad0f1e1fe Updated the credits for SDL 3.0 Sam Lantinga 2025-01-12 16:47:37 -0800
  • 41d48db4ae Removed the runtime README Sam Lantinga 2025-01-12 16:29:24 -0800
  • 922b73195c Simplified the README Sam Lantinga 2025-01-12 16:28:46 -0800
  • 5e4a2974aa Removed obsolete warnings about MIT licensed SIMD code Sam Lantinga 2025-01-12 16:07:50 -0800
  • f13b936b75 Replace D3D12_INTERNAL_StrToWStr with WIN_UTF8ToStringW cosmonaut 2025-01-13 16:41:15 -0800
  • a1cbb8a906 Added INTRO-emscripten.md Sam Lantinga 2025-01-13 15:49:47 -0800
  • 010f9bce5b Scale up the text for large displays Sam Lantinga 2025-01-13 14:42:36 -0800
  • 3fcd87ac2c Added INTRO-androidstudio.md Sam Lantinga 2025-01-13 14:35:52 -0800
  • 2cef55beaf Add Metal sampler label Evan Hemsley 2025-01-13 15:10:17 -0800
  • a6e70dcf0f Update header docs cosmonaut 2025-01-13 14:59:42 -0800
  • 69cf16fa73 Change spinning cube test to use property for name cosmonaut 2025-01-13 14:23:55 -0800
  • 848ad9e0f3 Prevent losing debug name information when cycling cosmonaut 2025-01-13 14:06:54 -0800
  • e0cec55c77 Added INTRO-xcode.md Sam Lantinga 2025-01-13 13:50:02 -0800
  • 372aa3a54d Add ShaderModule and Sampler name properties cosmonaut 2025-01-13 13:58:45 -0800
  • d31f497376 Implement debug names on Metal Evan Hemsley 2025-01-13 13:49:47 -0800
  • 4e812eba06 Added INTRO-visualstudio.md Sam Lantinga 2025-01-13 13:25:24 -0800
  • 3766a39409
    emscripten: double the audio buffer size. Ryan C. Gordon 2025-01-13 16:23:25 -0500
  • e10e42c814 Sync SDL3 wiki -> header SDL Wiki Bot 2025-01-13 20:58:20 +0000
  • a70577a6b5 Added INTRO-cmake.md Sam Lantinga 2025-01-13 12:15:33 -0800
  • 2b8fb0bdd4
    wikiheaders: Maybe fix perl warning. Ryan C. Gordon 2025-01-13 15:17:52 -0500
  • 4c654530e0 Pipeline naming cosmonaut 2025-01-13 12:00:18 -0800
  • efaf3739c6 Sync SDL3 wiki -> header SDL Wiki Bot 2025-01-13 19:42:26 +0000
  • 8876a3ccbd Add transfer buffer name property cosmonaut 2025-01-13 11:30:07 -0800
  • f4a7dab00f Implement name property on Vulkan and D3D12 cosmonaut 2025-01-13 11:20:38 -0800
  • 4bddf521dd
    emscripten: Override emscripten's fullscreen button with SDL's implementation. Ryan C. Gordon 2025-01-13 14:14:30 -0500
  • 569de84907 better numerical precision for playback example expikr 2025-01-14 00:58:06 +0800
  • e5a4f09363 Call SDL_UDEV_Quit() if we don't end up using it Sam Lantinga 2025-01-13 10:22:10 -0800
  • 7d7a76c077 Sync SDL3 wiki -> header SDL Wiki Bot 2025-01-13 17:53:40 +0000
  • 66408308b8 Added documentation for mouse handling in relative mode Sam Lantinga 2025-01-13 09:49:03 -0800
  • 438075a83a Sync SDL3 wiki -> header SDL Wiki Bot 2025-01-13 17:38:58 +0000
  • b4562c0243 cocoa: Add a hint to control menu visibility in fullscreen spaces windows Frank Praznik 2025-01-11 14:07:05 -0500
  • f0fcffa948 better numerical precision for playback example expikr 2025-01-14 00:58:06 +0800
  • 98ce8e3565 cocoa: Add a hint to control menu visibility in fullscreen spaces windows Frank Praznik 2025-01-11 14:07:05 -0500
  • 611f132fd0 Don't use a hint callback for SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY Sam Lantinga 2025-01-13 07:37:50 -0800
  • d3d1cd198f Don't use a hint callback for SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY Sam Lantinga 2025-01-13 07:37:50 -0800
  • 03a3c19c27 examples: use doubles to generate sine waves and avoid distortion mausimus 2025-01-13 19:38:10 +0900
  • 63cd11d369 examples: use doubles to generate sine waves and avoid distortion mausimus 2025-01-13 19:38:10 +0900
  • 307e6f2ca6
    emscripten: simulate mouse autocapture. Ryan C. Gordon 2025-01-13 02:29:24 -0500