Commit Graph

  • 768c89c05d
    Harmony port: doc v0 Coder2 2025-07-03 20:32:45 +0800
  • ed283adcaf
    Harmony port: main project Coder2 2025-07-03 20:16:47 +0800
  • 791e9b2101
    Merge branch 'main' of github.com:libsdl-org/SDL Coder2 2025-07-03 20:13:33 +0800
  • f83f226226 Using now 3 GPU lists Francisco Javier Trujillo Mata 2025-07-03 13:41:51 +0200
  • 4c4cd67d8a use sceGuSignal for assuring thread-safe (CPU & GPU) Francisco Javier Trujillo Mata 2025-07-03 13:35:28 +0200
  • ae3f764800 Improving flushing Francisco Javier Trujillo Mata 2025-07-03 13:22:24 +0200
  • 7c11a8cb9f
    Fix typo: remove redundant character Michael Fitzmayer 2025-07-03 13:20:47 +0200
  • f3bf387caf testhotplug+testmouse: exit when pressing ESC key Anonymous Maarten 2025-07-03 02:21:51 +0200
  • 03489e249a [Nokia N-Gage] Re-enable FPS counter, fix link in README. - Re-enable FPS counter, which is hidden by default anyway - but essential while working on an actual project. - Fix link in the platform's README. - Re-order list of supported platforms (alphabetical order to maintain consistency). Michael Fitzmayer 2025-07-02 21:27:24 +0200
  • 72cb8391e3 Inline blendmode Francisco Javier Trujillo Mata 2025-07-02 17:58:34 +0200
  • 3ac816ab08 forcing fast-math in the Cmake Francisco Javier Trujillo Mata 2025-07-02 17:14:24 +0200
  • 0ee1c2b903 Applying formatter Francisco Javier Trujillo Mata 2025-07-02 16:40:15 +0200
  • b958d67a8c Improve CPU&GPU parallelization Francisco Javier Trujillo Mata 2024-08-19 16:26:35 +0200
  • 16810a16a1 Fast clear Francisco Javier Trujillo Mata 2025-04-28 16:45:27 +0200
  • 22e9495b36 Do less calculations in PSP_LockTexture Wouter Wijsman 2024-06-14 16:58:42 +0200
  • 0aefe48de1 Fix build errors and warnings Wouter Wijsman 2024-06-14 17:15:33 +0200
  • e8d7fad1d7 Applying trick for Alpha in 5551 Francisco Javier Trujillo Mata 2023-02-21 00:16:18 +0100
  • 74e76efe1c Improving logic when a single slice is needed Francisco Javier Trujillo Mata 2023-02-21 00:13:55 +0100
  • 8f23633744 Make screen buffer format based on windows pixel format Francisco Javier Trujillo Mata 2023-02-21 00:06:47 +0100
  • f8f5c8abee Render to target looks to work fine now Francisco Javier Trujillo Mata 2023-02-11 12:37:59 +0100
  • fd95e72c67 Fix deallocation textures Francisco Javier Trujillo Mata 2025-04-27 21:40:30 +0200
  • af3372c701 Swizzle just static textures Francisco Javier Trujillo Mata 2023-02-09 00:19:01 +0100
  • 67adbe8d7f Some cleaning Francisco Javier Trujillo Mata 2023-02-08 23:44:00 +0100
  • eaf781f62b Implementing swizzling Francisco Javier Trujillo Mata 2023-02-01 19:58:33 +0100
  • 31d94856e2 Skip small textures Francisco Javier Trujillo Mata 2023-01-31 20:09:37 +0100
  • f4e4d58fd5 Use destiny to create the different slices Francisco Javier Trujillo Mata 2023-01-31 17:06:01 +0100
  • 31832812dd Use inline for trying to improve performance Francisco Javier Trujillo Mata 2023-01-30 18:00:53 +0100
  • 0560f71911 Disable texture check in the Copy method Francisco Javier Trujillo Mata 2023-01-30 17:55:31 +0100
  • a2b52034fe Implement FIllRects Francisco Javier Trujillo Mata 2023-01-30 17:54:24 +0100
  • b128bb69e2 Change draw buffer to GU_PSM_4444 Francisco Javier Trujillo Mata 2023-01-29 01:11:40 +0100
  • 741cedb746 Move textures to VRAM Francisco Javier Trujillo Mata 2023-01-29 01:11:18 +0100
  • b31b288f9f Fix the slice calculation Francisco Javier Trujillo Mata 2023-01-29 00:02:20 +0100
  • f2df1b230b Implementation looks to be almost right Francisco Javier Trujillo Mata 2023-01-28 13:34:33 +0100
  • 6274688868 Create function for calculate the proper slice size Francisco Javier Trujillo Mata 2023-01-28 01:36:15 +0100
  • aeac20feaf Fixing colored triangles support Francisco Javier Trujillo Mata 2023-01-25 19:49:27 +0100
  • 252061b9f2 Fix weird texture issues Francisco Javier Trujillo Mata 2023-01-24 17:02:27 +0100
  • da1081846d Some others improvements Francisco Javier Trujillo Mata 2023-01-24 00:56:27 +0100
  • 70d1b7adf2 PSP doesn't support render target Francisco Javier Trujillo Mata 2023-01-22 22:58:12 +0100
  • 1ea5d8a7be Dinamic vsync implementation Francisco Javier Trujillo Mata 2023-01-22 22:42:32 +0100
  • 6e831bc7a2 Fixed some textures not being renderer properly Francisco Javier Trujillo Mata 2023-01-22 22:15:46 +0100
  • c4ee32b9dd Something already working Francisco Javier Trujillo Mata 2023-01-22 16:38:10 +0100
  • 530639aa4a
    docs: Documentation for SDL_Swap64 was reporting the wrong return type. Ryan C. Gordon 2025-07-02 09:28:53 -0400
  • 2606b08036 Sync SDL3 wiki -> header SDL Wiki Bot 2025-07-01 21:25:27 +0000
  • cd0cf8b855
    SDL_audio.h: tweak SDL_OpenAudioDevice() docs to fix a weird wordwrap issue. Ryan C. Gordon 2025-07-01 13:38:16 -0400
  • 380b6a43a3 Change callback_rate_increment type to Uint64 nightmareci 2025-07-01 09:23:03 -0700
  • 9e6a6c01e4 Add support for floating point main callback rates nightmareci 2025-07-01 09:12:18 -0700
  • 06cfea6a03
    wayland: Improve pointer confinement reliability Frank Praznik 2025-06-27 13:57:38 -0400
  • 9ff0438863
    wayland: Send motion events in a frame Frank Praznik 2025-05-23 11:32:15 -0400
  • 13be60108a Change callback_rate_increment type to Uint64 nightmareci 2025-07-01 09:23:03 -0700
  • f24ab3fa05 Add support for floating point main callback rates nightmareci 2025-07-01 09:12:18 -0700
  • e9535fa026 Update SDL_GpuDevice to SDL_GPUDevice Piotr Usewicz 2025-06-30 11:53:48 +0200
  • aa6806d7b7
    Update SDL_GpuDevice to SDL_GPUDevice Piotr Usewicz 2025-06-30 11:53:48 +0200
  • 4be706f714 Use the correct pixel formats for Vulkan on big endian Cameron Cawley 2024-05-27 19:44:53 +0100
  • 2bff72b4f6
    SDL3 GPU: Fix -Wbool-conversion warnings WillyJL 2025-06-29 06:23:06 +0100
  • 4eff36ef53 SDL3 GPU: Fix -Wbool-conversion warnings WillyJL 2025-06-29 06:23:06 +0100
  • 07516e1251 use NULL so that the code stays C99 valid Anthony Rey 2025-06-29 19:27:32 +0200
  • 20629581e5 C23 compile fix Anthony Rey 2025-06-29 19:14:12 +0200
  • 923813b399 Disable SDL_DYNAMIC_API when using ReSharper Susko3 2025-06-28 15:40:42 +0200
  • 979b67a489 Fix SDL_BlitSurfaceScaled crash capehill 2025-06-29 16:34:05 +0300
  • 4217d62fa2
    Some small fixes and corrections: comment typos, a wrong return value. Ryan C. Gordon 2025-06-29 03:07:51 -0400
  • 1460320200 SDL3 GPU: Fix -Wbool-conversion warnings WillyJL 2025-06-29 06:23:06 +0100
  • 9f185fa302
    Merge branch 'main' of github.com:libsdl-org/SDL Coder2 2025-06-28 21:53:07 +0800
  • 0ce1f6f01c Disable SDL_DYNAMIC_API when using ReSharper Susko3 2025-06-28 15:40:42 +0200
  • 3e14b2b4a0
    Harmony port: fix Coder2 2025-06-28 21:32:29 +0800
  • 34928341d0 Sync SDL3 wiki -> header SDL Wiki Bot 2025-06-28 12:31:32 +0000
  • bc8a018033 Harmony port: ohos project Coder2 2025-06-28 18:22:25 +0800
  • 3e64c9e37b Harmony port: locale Coder2 2025-06-28 18:14:03 +0800
  • 56e42de8b4 Harmony port: dialog Coder2 2025-06-28 17:42:46 +0800
  • 44497fce0e fix Coder2 2025-06-28 12:25:33 +0800
  • 69104d0bcc Harmony port: entrypoint multithread Coder2 2025-06-28 12:21:53 +0800
  • e960bf6904
    Gyro instrumentation for test controller (#13287) Aubrey Hesselgren 2025-06-26 19:56:06 -0700
  • 8f7c18e061 gpu: Don't error when releasing an unclaimed window Hunter Kvalevog 2025-06-26 20:35:52 -0500
  • 87d954c2d1 gpu: Use more consistent error messages Hunter Kvalevog 2025-06-26 18:13:31 -0500
  • 975f78a53f One more paren that was missed Aubrey Hesselgren 2025-06-26 18:17:11 -0700
  • 05c9341f48 Conditional parentheses on same line, even for one line conditionals. Aubrey Hesselgren 2025-06-26 18:12:22 -0700
  • f0fd001ce1 Throttle both the sensor rate displays, not just the reported value Aubrey Hesselgren 2025-06-26 16:52:55 -0700
  • 911a2befa5 Fix for build copysignf -> SDL_copysignf Aubrey Hesselgren 2025-06-26 16:37:00 -0700
  • 6654b88704 Colorized the pitch/yaw/roll readout to match the 3d axes. Fix comment. Aubrey Hesselgren 2025-06-26 16:19:39 -0700
  • cd244d7161 Merge remote-tracking branch 'upstream/main' into Gyro-Instrumentation-For-TestController Aubrey Hesselgren 2025-06-26 16:06:05 -0700
  • a112635962 Use the correct quaternion decomposition order - this biases yaw, then pitch, then roll. Aubrey Hesselgren 2025-06-26 15:53:32 -0700
  • 08ebeaee5c cmake: Android always needs a native HIDAPI implementation Anonymous Maarten 2025-06-26 23:38:12 +0200
  • 963b603a31 Revert "Move the camera to the other side of the quaternion display." Aubrey Hesselgren 2025-06-26 15:41:32 -0700
  • 50bff00269 Label with better expectations. Coord system is Left handed, so it's "right, up, back (toward user)" Aubrey Hesselgren 2025-06-26 15:41:26 -0700
  • 89eef1bd34 cmake: Android always needs a native HIDAPI implementation Anonymous Maarten 2025-06-26 23:38:12 +0200
  • c9480b6f69 cmake: Android always needs a native HIDAPI implementation Anonymous Maarten 2025-06-26 23:38:12 +0200
  • 96b393511c Move the camera to the other side of the quaternion display. Aubrey Hesselgren 2025-06-26 13:46:06 -0700
  • ac47c2bc48 rotate the axes by the gyro quaternion. reveal that the visualizer was back to front. Aubrey Hesselgren 2025-06-26 13:28:12 -0700
  • 193a850fc0 Added a 3d axis in the positive space. Aubrey Hesselgren 2025-06-26 13:25:11 -0700
  • 6fa9f522d2 Throttle HID sensor timing display to 10hz to match other gyro updates. Aubrey Hesselgren 2025-06-26 13:05:58 -0700
  • 0d6ca7ab07
    Merge branch 'libsdl-org:main' into main Andrei Sabalenka 2025-06-26 21:39:07 +0300
  • 279dabfc96 cocoa: Don't use trick of briefly focusing the Dock on newer macOS releases. Ryan C. Gordon 2025-06-26 14:23:26 -0400
  • afa27243df Ignore sensor delta values that look like they're out of range Sam Lantinga 2025-06-26 11:10:21 -0700
  • 12b56f5447 Allow overriding SDL_FORK_MESSAGEBOX in build environment Caleb Heuer 2025-06-26 11:37:19 -0600
  • cd98b66114 Allow overriding SDL_FORK_MESSAGEBOX in build environment Caleb Heuer 2025-06-26 11:37:19 -0600
  • 8d5bf053f7 Fixed detecting 8BitDo sensor timestamp on older firmware Sam Lantinga 2025-06-26 10:46:50 -0700
  • abc5eff2bc
    Allow overriding SDL_FORK_MESSAGEBOX in build environment Caleb Heuer 2025-06-26 11:37:19 -0600
  • 018e104936 Merge remote-tracking branch 'upstream/main' into Gyro-Instrumentation-For-TestController Aubrey Hesselgren 2025-06-26 10:02:21 -0700
  • 165b86e7b7
    x11: Always update the borders on frame extent events Frank Praznik 2025-06-25 11:55:47 -0400
  • 0ac1241b7a x11: Always update the borders on frame extent events Frank Praznik 2025-06-25 11:55:47 -0400
  • c4221dff6a
    x11: Always update the borders on frame extent events Frank Praznik 2025-06-25 11:55:47 -0400