Commit Graph

  • 67f7004bfa Renamed SDL_Del* to SDL_Remove* Sam Lantinga 2024-08-31 07:23:51 -0700
  • 780d0ebecb Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr() Sam Lantinga 2024-08-31 07:20:37 -0700
  • a8eacca145 Removed unneeded separate return statement. Sam Lantinga 2024-08-31 07:04:14 -0700
  • d8ab0950b6 Fixed return value from D3D12_UpdateVertexBuffer() Sam Lantinga 2024-08-31 07:03:47 -0700
  • 31a5f3b833 Fix C4090: 'function': different 'const' qualifiers Anonymous Maarten 2024-08-31 14:16:58 +0200
  • 5d5a685a80 wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol Frank Praznik 2024-03-28 10:26:16 -0400
  • b183f6b48d
    wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol Frank Praznik 2024-03-28 10:26:16 -0400
  • 47396f1b89 GPU Metal: Fix uninitialized memory Jan Sedivy 2024-08-31 15:31:50 +0200
  • b6e4f304a4 Fix C4090: 'function': different 'const' qualifiers Anonymous Maarten 2024-08-31 14:16:58 +0200
  • c57cf716af Document the SDL-specific custom ci commands Anonymous Maarten 2024-08-31 01:29:23 +0200
  • ea0ab2647a SDL_test: print no procname when SDL_TRACKMEM_SYMBOL_NAMES is false Anonymous Maarten 2024-08-30 23:29:09 +0200
  • 36b84e7e00 blit_testRandomToRandomSVGAMultipleIterations: avoid 250000 allocations Anonymous Maarten 2024-08-30 22:22:49 +0200
  • f5f10a8cd1 ci: increase timeout multiplier on Linux Anonymous Maarten 2024-08-30 21:50:03 +0200
  • 384afa378c SDL_test: fix proc names on older libunwind Anonymous Maarten 2024-08-30 21:29:54 +0200
  • 9ca8a6e50b ci: install libunwind for printing traces of leaks Anonymous Maarten 2024-08-30 20:17:23 +0200
  • c85bfc2288 Document the SDL-specific custom ci commands Anonymous Maarten 2024-08-31 01:29:23 +0200
  • daf9e8ffca SDL_test: print no procname when SDL_TRACKMEM_SYMBOL_NAMES is false Anonymous Maarten 2024-08-30 23:29:09 +0200
  • 86fcff5145 blit_testRandomToRandomSVGAMultipleIterations: avoid 250000 allocations Anonymous Maarten 2024-08-30 22:22:49 +0200
  • 99bf2ff482 ci: increase timeout multiplier on Linux Anonymous Maarten 2024-08-30 21:50:03 +0200
  • c254d79839 SDL_test: fix proc names on older libunwind Anonymous Maarten 2024-08-30 21:29:54 +0200
  • bd1dd5eb87 ci: install libunwind for printing traces of leaks Anonymous Maarten 2024-08-30 20:17:23 +0200
  • 1bc81c7e30 Add GPU files to xcodeproj kanjitalk755 2024-08-31 19:10:18 +0900
  • 85cabab6fa Add GPU files to xcodeproj kanjitalk755 2024-08-31 19:10:18 +0900
  • a724aae728 ci: build xcode project targeting macos Anonymous Maarten 2024-08-31 11:34:19 +0200
  • b905583dc6 Set EGL surface for foreign X11 windows CasualPokePlayer 2024-08-30 18:13:50 -0700
  • 0e08d15cca
    GPU: Fix unhandled R16G16_UNORM in SDL_GPUTextureFormatTexelBlockSize() (#10638) Andrei Alexeyev 2024-08-31 03:05:17 +0300
  • f13dc502c6 Sort exported functions Sam Lantinga 2024-08-30 15:45:30 -0700
  • 12ecdb9dde
    GPU: Rename some awkwardly named functions (#10642) Evan Hemsley 2024-08-30 15:31:10 -0700
  • 5e5f41976a Even more renaming cosmonaut 2024-08-30 15:01:07 -0700
  • 0afa02e187 Rename SDL_UnclaimWindowForGPUDevice to SDL_ReleaseWindowFromGPUDevice cosmonaut 2024-08-30 13:59:02 -0700
  • ca5d633a57 GPU: Rename some awkwardly named functions cosmonaut 2024-08-30 13:50:51 -0700
  • bef07023d6 Fixed memory leak if the GPU renderer can't be initialized Sam Lantinga 2024-08-30 14:48:08 -0700
  • c38d3f0fe4
    examples/game/01-snake: Remove RNG abstraction. Ryan C. Gordon 2024-08-30 17:13:51 -0400
  • 29b9b163b9
    example/game/01-snake: Make the "food" rectangles lighter blue. Ryan C. Gordon 2024-08-30 15:12:22 -0400
  • 70994fd92e
    GPU: Fix unhandled R16G16_UNORM in SDL_GPUTextureFormatTexelBlockSize() Andrei Alexeyev 2024-08-30 18:02:00 +0200
  • f6fc5e2881
    examples: Smush game/01-snake into one source file, clean up some things. Ryan C. Gordon 2024-08-30 13:41:51 -0400
  • 906044569d GPU D3D12: Fix command buffer leak cosmonaut 2024-08-30 10:29:56 -0700
  • b602c449e5 Remove SDL_SCALEMODE_BEST Sam Lantinga 2024-08-30 10:30:14 -0700
  • 4bbf0d45fd
    GPU D3D12: Fix teardown and leaks on device creation failure (#10639) Evan Hemsley 2024-08-30 10:24:02 -0700
  • 4cb8f90bb7 remove BOM cosmonaut 2024-08-30 10:00:14 -0700
  • 9ef715787e D3D12: Fix teardown and leaks on device creation failure cosmonaut 2024-08-30 09:58:40 -0700
  • e60b26d5e5 SDL_test: use mutex based on SDL_atomic_t in memory tracking Anonymous Maarten 2024-08-30 17:25:06 +0200
  • 40d85109ac Fixed crash when using the dummy video driver Sam Lantinga 2024-08-30 07:00:46 -0700
  • 580a496391 Adjust rounding when calculating resampled output frames Sam Lantinga 2024-08-30 06:42:39 -0700
  • 05b053e511 Fixed crash when using the dummy video driver Sam Lantinga 2024-08-30 07:00:46 -0700
  • 1a8a51f05e Adjust rounding when calculating resampled output frames Sam Lantinga 2024-08-30 06:42:39 -0700
  • 04845bd39c Sync SDL3 wiki -> header SDL Wiki Bot 2024-08-30 13:27:33 +0000
  • 138f3a3c91 Fixed documentation for SDL_SetAudioStreamGetCallback() Sam Lantinga 2024-08-30 06:26:23 -0700
  • ec85d2f74f sdlprocdump: fix minidump filename Anonymous Maarten 2024-08-30 14:18:03 +0200
  • 88fe52df7b SDL_test: add --gpu option Anonymous Maarten 2024-08-30 13:43:38 +0200
  • 8ce2074d08 cmake: fix SDL_RENDER_GPU report at end of configuration Anonymous Maarten 2024-08-30 13:35:13 +0200
  • d1a2c57fb9
    GPU: Fix memory leak in VULKAN_CreateDevice (#10631) Andrei Alexeyev 2024-08-30 08:15:08 +0300
  • b88a448b08
    gpu_vulkan: fix memory leak in VULKAN_CreateDevice Andrei Alexeyev 2024-08-30 06:09:37 +0200
  • 16fb8e54cb Fixed the colorspace for YUV textures using native RGB representations Sam Lantinga 2024-08-29 20:51:03 -0700
  • b813154495 Fixed the colorspace for YUV textures using native RGB representations Sam Lantinga 2024-08-29 20:51:03 -0700
  • efc98062af Fixed warning C4310: cast truncates constant value Sam Lantinga 2024-08-29 19:31:23 -0700
  • 5518aca054 Use stdbool internally in SDL Sam Lantinga 2024-08-29 18:45:30 -0700
  • b76f30bf90 Use stdbool internally in SDL Sam Lantinga 2024-08-29 18:45:30 -0700
  • dfcabc3db8 Fixed drawing debug text Sam Lantinga 2024-08-29 18:21:48 -0700
  • f1b4c2bbbb Removed Unicode BOM from SDL_gpu.h Sam Lantinga 2024-08-29 18:03:59 -0700
  • 980a67d5e2
    Added configuration dependencies for SDL_RENDER_GPU (#10627) Sam Lantinga 2024-08-29 17:58:54 -0700
  • 347b741528
    Update CMakeLists.txt Sam Lantinga 2024-08-29 17:58:21 -0700
  • 0f443e0a2e Added configuration dependencies for SDL_RENDER_GPU Sam Lantinga 2024-08-29 17:53:47 -0700
  • 9f0b23d3ad Sync SDL3 wiki -> header SDL Wiki Bot 2024-08-30 00:35:24 +0000
  • 683e5b8d52 Removed Unicode BOM Sam Lantinga 2024-08-29 17:24:05 -0700
  • 858589919a Temporarily use the GPU renderer by default so we get testing feedback Sam Lantinga 2024-08-29 17:20:30 -0700
  • d86f504637 Fix potential cases where we define SDL_GPU_* as an undefined symbol Sam Lantinga 2024-08-29 17:17:24 -0700
  • b356c65005 Sort exported symbols Sam Lantinga 2024-08-29 17:02:43 -0700
  • 62f6e6b701 Removed the preferLowPower parameter from SDL_CreateGPUDevice() Sam Lantinga 2024-08-29 16:35:28 -0700
  • 3046335f28 Fixed device creation property documentation formatting Sam Lantinga 2024-08-29 16:23:47 -0700
  • b8e7ef27f3 Renamed GPU device creation properties Sam Lantinga 2024-08-29 16:20:26 -0700
  • d70578b9aa Renamed Gpu to GPU Sam Lantinga 2024-08-29 16:08:10 -0700
  • 6cb3062391 Removed Unicode BOM Sam Lantinga 2024-08-29 17:24:05 -0700
  • a2e032490d Temporarily use the GPU renderer by default so we get testing feedback Sam Lantinga 2024-08-29 17:20:30 -0700
  • 33d764923c Fix potential cases where we define SDL_GPU_* as an undefined symbol Sam Lantinga 2024-08-29 17:17:24 -0700
  • 2f2c42aab1 Sort exported symbols Sam Lantinga 2024-08-29 17:02:43 -0700
  • 717f4f6fb4 Sync SDL3 wiki -> header SDL Wiki Bot 2024-08-29 23:54:57 +0000
  • 8ea38ebedc gpu: Fix wiki category capitalization. Ryan C. Gordon 2024-08-29 19:45:03 -0400
  • 6367573edb Removed the preferLowPower parameter from SDL_CreateGPUDevice() Sam Lantinga 2024-08-29 16:35:28 -0700
  • d288591473 Fixed device creation property documentation formatting Sam Lantinga 2024-08-29 16:23:47 -0700
  • 85e0da4230 Renamed GPU device creation properties Sam Lantinga 2024-08-29 16:20:26 -0700
  • 498b315f2b Renamed Gpu to GPU Sam Lantinga 2024-08-29 16:08:10 -0700
  • 68038394d1 Sync SDL3 wiki -> header SDL Wiki Bot 2024-08-29 22:58:01 +0000
  • 2e7d5bb429 Add the SDL_GPU API cosmonaut 2024-03-18 11:43:23 -0700
  • d42fab97cf Add the SDL_GPU API cosmonaut 2024-03-18 11:43:23 -0700
  • 8ddb099d3e testautomation: use a larger destination buffer than needed in audio_resampleLoss Sam Lantinga 2024-08-29 10:57:13 -0700
  • a80a746902 Add macro guards for OpenGL <=1.3 function prototypes Semphris 2024-08-29 12:11:59 -0400
  • d6ad28a4cb Dynamically generate __main__.py of Android aar package Anonymous Maarten 2024-08-29 13:50:51 +0200
  • a5866809bb cmake: also test ARM neon on non-gcc compilers Anonymous Maarten 2024-08-29 12:38:56 +0200
  • 7859f7b3bf Add the definition for DBUS_TYPE_UNIX_FD to SDL_dbus.h kemal 2024-08-29 11:07:16 +0300
  • 8313a0e39e Implement the XDP Camera portal kemal 2024-08-29 10:18:28 +0300
  • d9b3b9ad91 Add neon SIMD alpha blending blitter Mārtiņš Možeiko 2024-08-28 20:29:05 -0700
  • 58bc072e88 Add neon SIMD alpha blending blitter Mārtiņš Možeiko 2024-08-28 20:29:05 -0700
  • 9ab140fad8 offscreen: Fix bogus surface pointer assignment Ethan Lee 2024-08-28 20:34:39 -0400
  • 64c0c0a92c offscreen: Fix bogus surface pointer assignment Ethan Lee 2024-08-28 20:34:39 -0400
  • 1a007ab88d Fixed SDL_GetDisplayIndex() Sam Lantinga 2024-08-28 16:30:21 -0700
  • 7055001d85 Fixed SDL_GetPrimaryDisplay() Sam Lantinga 2024-08-28 15:59:13 -0700
  • 0cdb4833d5 Removed unnecessary inclusion of stdint.h Sam Lantinga 2024-08-28 15:54:56 -0700
  • 37b4aac3ac Removed unnecessary inclusion of stdbool.h Sam Lantinga 2024-08-28 13:58:03 -0700
  • 91eabf1b4d Fixed SDL_EGL_ChooseConfig() Sam Lantinga 2024-08-28 13:37:00 -0700