Commit Graph

  • fb1a205e70 Implement blend modes Francisco Javier Trujillo Mata 2022-08-01 11:44:05 +0200
  • 075f9016fa Remove some unnecessary comments Francisco Javier Trujillo Mata 2022-08-01 11:43:50 +0200
  • ed301b123b Updating supported format Francisco Javier Trujillo Mata 2022-08-01 11:43:35 +0200
  • 1d1965b6ee Removing the BGR_888 from texture supported Francisco Javier Trujillo Mata 2022-07-18 12:34:17 +0200
  • f75c35c071 Add invalidate texture when it changes Francisco Javier Trujillo Mata 2022-07-12 23:01:28 +0200
  • 5bb965be3d Implement RenderLines Daniel Santos 2022-07-08 15:47:33 -0300
  • 0f0e5b44dc Increase size of pool for gsKit events Francisco Javier Trujillo Mata 2022-07-08 17:47:19 +0200
  • f758cad81a Remove non needed FillRects function Francisco Javier Trujillo Mata 2022-07-08 13:14:40 +0200
  • 3cb124b98e Implement RenderPoints Daniel Santos 2022-07-07 15:00:15 -0300
  • df6ebc2562 Implement FillRect Daniel Santos 2022-07-07 14:10:37 -0300
  • a152e467b1 Fix "implicit declaration" with memalign Daniel Santos 2022-07-07 12:09:12 -0300
  • 33cbf9acbe Fix some mixed declaration warnings Daniel Santos 2022-07-07 12:03:46 -0300
  • acf48f14ac Vertex pointer revision Daniel Santos 2022-07-07 11:37:20 -0300
  • 726180445e Add textured triangle prim Daniel Santos 2022-07-07 10:36:48 -0300
  • 2a70d492f0 Destroy texture properly Francisco Javier Trujillo Mata 2022-07-07 16:42:42 +0200
  • 7b0486d490 Try triangles Daniel Santos 2022-07-07 09:33:36 -0300
  • d5305ee098 Do properly color assign Daniel Santos 2022-07-07 08:48:25 -0300
  • b48c74a316 Add GeometryQueue Daniel Santos 2022-07-07 08:24:46 -0300
  • 3bfc8f554e Removing some of the QueueCopy functions because they are legacy Francisco Javier Trujillo Mata 2022-07-04 23:54:13 +0200
  • be1219bd4e Implement setDrawColor Francisco Javier Trujillo Mata 2022-07-04 23:35:25 +0200
  • f1699ce735 Implementing Clear command and texture Update Francisco Javier Trujillo Mata 2022-06-23 23:45:04 +0200
  • c472b8dd45 Whole clean around render and video driver Francisco Javier Trujillo Mata 2022-07-04 13:23:06 +0200
  • cdf89fde91 Add triangle prim support Daniel Santos 2022-07-04 04:09:55 -0300
  • 88e64f9ae1 Add natively supported colors Francisco Javier Trujillo Mata 2022-07-03 23:29:25 +0200
  • 4564e89825 put files at the same line Francisco Javier Trujillo Mata 2022-07-03 18:54:56 +0200
  • 90e0e5c29d Add point, line and rect support Daniel Santos 2022-06-30 19:50:22 -0300
  • 147a71b976 Finish dummy driver Daniel Santos 2022-06-30 12:57:37 -0300
  • 2660449c6c Add dummy driver Daniel Santos 2022-06-30 11:44:35 -0300
  • a81aa99298 Add prim video support Daniel Santos 2022-06-24 15:48:50 -0300
  • 46f95a7a5f Create dummy PS2 Video driver Francisco Javier Trujillo Mata 2022-06-24 00:20:11 +0200
  • 835a92bb47 Cleaning up video driver Francisco Javier Trujillo Mata 2022-08-02 18:47:39 +0200
  • a91750bed3 Remove deinit of video driver Francisco Javier Trujillo Mata 2022-08-02 18:13:55 +0200
  • 06ec21df1f Adding SetViewPortCommand Francisco Javier Trujillo Mata 2022-08-01 12:23:58 +0200
  • d0eba95b8f Adding setcliprect command Francisco Javier Trujillo Mata 2022-08-01 12:13:28 +0200
  • e845ed1d9b Implement blend modes Francisco Javier Trujillo Mata 2022-08-01 11:44:05 +0200
  • d0ec6884b7 Remove some unnecessary comments Francisco Javier Trujillo Mata 2022-08-01 11:43:50 +0200
  • 05050af92f Updating supported format Francisco Javier Trujillo Mata 2022-08-01 11:43:35 +0200
  • 9322cf3f35 Removing the BGR_888 from texture supported Francisco Javier Trujillo Mata 2022-07-18 12:34:17 +0200
  • 74547f8ee8 Add invalidate texture when it changes Francisco Javier Trujillo Mata 2022-07-12 23:01:28 +0200
  • 3125c870f0 Implement RenderLines Daniel Santos 2022-07-08 15:47:33 -0300
  • bf62b5b410 Increase size of pool for gsKit events Francisco Javier Trujillo Mata 2022-07-08 17:47:19 +0200
  • 2d66e9e55a Remove non needed FillRects function Francisco Javier Trujillo Mata 2022-07-08 13:14:40 +0200
  • b2fed9cf2b Implement RenderPoints Daniel Santos 2022-07-07 15:00:15 -0300
  • a1f24b8bbc Implement FillRect Daniel Santos 2022-07-07 14:10:37 -0300
  • c3d158fc04 Fix "implicit declaration" with memalign Daniel Santos 2022-07-07 12:09:12 -0300
  • 43c3705e1c Fix some mixed declaration warnings Daniel Santos 2022-07-07 12:03:46 -0300
  • 83f31fbb49 Vertex pointer revision Daniel Santos 2022-07-07 11:37:20 -0300
  • d094851a4e Add textured triangle prim Daniel Santos 2022-07-07 10:36:48 -0300
  • b296c8d7f2 Destroy texture properly Francisco Javier Trujillo Mata 2022-07-07 16:42:42 +0200
  • dd9ede6fb3 Try triangles Daniel Santos 2022-07-07 09:33:36 -0300
  • cf6ab5a920 Do properly color assign Daniel Santos 2022-07-07 08:48:25 -0300
  • 5669d6fc45 Add GeometryQueue Daniel Santos 2022-07-07 08:24:46 -0300
  • fac880e1e9 Removing some of the QueueCopy functions because they are legacy Francisco Javier Trujillo Mata 2022-07-04 23:54:13 +0200
  • 7057cb72f5 Implement setDrawColor Francisco Javier Trujillo Mata 2022-07-04 23:35:25 +0200
  • 6b45165fba Implementing Clear command and texture Update Francisco Javier Trujillo Mata 2022-06-23 23:45:04 +0200
  • d9edf26db5 Whole clean around render and video driver Francisco Javier Trujillo Mata 2022-07-04 13:23:06 +0200
  • 272f4cbadf Add triangle prim support Daniel Santos 2022-07-04 04:09:55 -0300
  • 3ce47e6d53 Add natively supported colors Francisco Javier Trujillo Mata 2022-07-03 23:29:25 +0200
  • 4245fd1751 put files at the same line Francisco Javier Trujillo Mata 2022-07-03 18:54:56 +0200
  • a052c4ddce Add point, line and rect support Daniel Santos 2022-06-30 19:50:22 -0300
  • b674b49f05 Finish dummy driver Daniel Santos 2022-06-30 12:57:37 -0300
  • 68338ada89 Add dummy driver Daniel Santos 2022-06-30 11:44:35 -0300
  • 180618384d Add prim video support Daniel Santos 2022-06-24 15:48:50 -0300
  • 7800d37b04 Create dummy PS2 Video driver Francisco Javier Trujillo Mata 2022-06-24 00:20:11 +0200
  • 75f34fc5bf Sync SDL wiki -> header SDL Wiki Bot 2022-08-02 14:52:12 +0000
  • 307b0b7813
    video: Add a warning to the docs about using SDL_GetDisplayDPI. Ryan C. Gordon 2022-08-02 10:50:51 -0400
  • f1390780ca Fix use after free when removing Windows audio device Mathieu Eyraud 2022-08-02 15:25:44 +0200
  • 59a104b803 Do not pass NULL to memcpy Mathieu Eyraud 2022-08-02 15:00:55 +0200
  • 42b2320756 Fix memory leak of children for combined JoyCon Mathieu Eyraud 2022-08-02 14:42:25 +0200
  • c5f4ee1fdc
    Fix use after free when removing Windows audio device Mathieu Eyraud 2022-08-02 15:25:44 +0200
  • d7366f0e38
    Do not pass NULL to memcpy Mathieu Eyraud 2022-08-02 15:00:55 +0200
  • ca2cf10016
    Fix memory leak of children for combined JoyCon Mathieu Eyraud 2022-08-02 14:42:25 +0200
  • 37a9aeaa8e renderer: Don't reset viewport on window move Fixes #5949 Axilot 2022-08-02 11:23:00 +0200
  • 602b7dd0f4 Made the window ICMProfile filename per-window Sam Lantinga 2022-08-01 17:47:26 -0700
  • cb107bef58 Fixed crash if all displays have been disconnected Sam Lantinga 2022-08-01 14:23:50 -0700
  • b504185164
    Changes from feedback David CARLIER 2022-08-01 19:39:34 +0100
  • 12aa4d5653 Added header needed for SDL_Delay() Sam Lantinga 2022-08-01 11:11:25 -0700
  • aeb275149a Poll DirectInput devices to get their initial state Sam Lantinga 2022-08-01 10:38:31 -0700
  • 3a6cb7e7c5 Convert XLookupString Latin-1 text to UTF-8 Sam Lantinga 2022-08-01 10:28:29 -0700
  • 0cd5b08bfe Fixed infinite loop when SDL_SendKeyboardText() is passed invalid UTF-8 text Sam Lantinga 2022-08-01 09:43:15 -0700
  • 954bbdf3ae Allow emscripten platform to build without threads Sam Lantinga 2022-08-01 09:51:21 -0700
  • 2d44326670 Change remaining bool's to SDL_bool's Axilot 2022-08-01 18:36:58 +0200
  • 026a2249cb Fixing macOS build by switching to SDL_bool Axilot 2022-08-01 18:33:28 +0200
  • e4cc076a79 Threads are used by many SDL subsystems and may not be disabled. Sam Lantinga 2022-08-01 09:15:44 -0700
  • daa937c7c8 Vulkan does not contain a internal id -> string vendor translation so every app has their own "database", proposing a public helper. David Carlier 2022-08-01 08:51:11 +0100
  • 15bcf58d77 Fixed memory leak in the Windows driver Sam Lantinga 2022-08-01 08:14:40 -0700
  • cf63af8ae2
    events: Don't lose window RESIZED events during SIZED_CHANGED processing. Ryan C. Gordon 2022-07-31 22:10:45 -0400
  • 17f36c105c keyboard: Remove no-op calls to SDL_SetKeymap() Cameron Gutman 2022-07-31 16:16:38 -0500
  • 9515fb2501 keyboard: Use SDL_SetKeymap() to set the default keymap Cameron Gutman 2022-07-31 16:10:10 -0500
  • a38abdbf64 cmake: override DECLSPEC + use exports file to remove '_' prefix Anonymous Maarten 2022-07-31 23:32:50 +0200
  • d3e953476d keyboard: Remove no-op calls to SDL_SetKeymap() Cameron Gutman 2022-07-31 16:16:38 -0500
  • 428047a2af keyboard: Use SDL_SetKeymap() to set the default keymap Cameron Gutman 2022-07-31 16:10:10 -0500
  • 8b438f7b51 keyboard: Only send SDL_KEYMAPCHANGED when the keymap actually changes Cameron Gutman 2022-07-31 15:34:03 -0500
  • bf0ce1c797 ci: test watcom on CMake on CI Anonymous Maarten 2022-07-29 19:26:06 +0200
  • 764e77eacf cmake: add toolchains for OS/2 and Windows, using the WatCom toolchain Anonymous Maarten 2022-07-29 19:46:49 +0200
  • 8bea1d2ace cmake: fix cmake test for WATCOM Anonymous Maarten 2022-07-30 14:56:24 +0200
  • ea3f6ab60a cmake: fix installation path of cmake configuration files Anonymous Maarten 2022-07-30 13:53:21 +0200
  • d130a511b0 cmake: watcom need (!!) SDL_MAIN_HANDLED, SDL_main defined Anonymous Maarten 2022-07-30 02:16:12 +0200
  • b05166a299 cmake: opengles2 test needs the path to the GL headers too Anonymous Maarten 2022-07-30 02:15:21 +0200
  • e1ac2d920f cmake: warn when DXSDK_DIR is not set + set HAVE_SDL_DIRECTX Anonymous Maarten 2022-07-30 02:05:26 +0200