Commit Graph

  • e4b85091fd Document the range of trigger axes for virtual joysticks Sam Lantinga 2022-08-25 10:15:45 -0700
  • 740d25407d dbus: Add generic internal function to send messages with reply Ludovico de Nittis 2022-08-25 16:18:45 +0200
  • 40b2499273 Fix building with SDL_DISABLE_WINDOWS_IME DomGries 2022-08-25 10:03:33 +0200
  • 3da598ee28 autotools: Require GNU sort Simon McVittie 2022-08-25 14:44:43 +0100
  • b71aa468c5
    Fix building with SDL_DISABLE_WINDOWS_IME DomGries 2022-08-25 10:03:33 +0200
  • babaa7d2bd Fixed PS3 accelerometer values on little endian systems Sam Lantinga 2022-08-24 16:10:47 -0700
  • d1e9015639 Update .gitignore Julio C. Rocha 2022-08-24 15:14:48 -0700
  • 05983fb8ee Add Mayflash PC043 adapter Julio C. Rocha 2022-08-24 15:03:12 -0700
  • e7332cd814 Fixed zero CRC matching in the controller mapping database Sam Lantinga 2022-08-24 15:28:56 -0700
  • e902adb2aa
    Update .gitignore Julio C. Rocha 2022-08-24 15:14:48 -0700
  • bc84560bae
    Add Mayflash PC043 adapter Julio C. Rocha 2022-08-24 15:03:12 -0700
  • a4f84803c4 Disable fileXio and patch fio Francisco Javier Trujillo Mata 2022-08-24 20:42:08 +0200
  • dd594256b3 Disable fileXio and patch fio Francisco Javier Trujillo Mata 2022-08-24 20:42:08 +0200
  • e6864d17b6 Update minimal required Android SDK version Yevhen Babiichuk (DustDFG) 2022-08-24 15:47:08 +0300
  • 2ceea46061 cmake: Enable CET compatibility for x86/x64 targets using VS 16.7+ Cameron Gutman 2022-08-21 14:15:06 -0500
  • 00452e47fa
    Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) Noel Berry 2022-08-24 11:25:13 -0700
  • 70c781c803 Fixed build warning because of redefining string functions Sam Lantinga 2022-08-24 10:25:56 -0700
  • 5f79cd1600 Fixed spacing antonino 2022-08-24 18:50:02 +0200
  • dd68eb5c01 free drm prop before returning antonino 2022-08-24 17:57:52 +0200
  • 86e1b4b54e Fixed spacing antonino 2022-08-24 18:50:02 +0200
  • 970344719a Fixed the Nintendo Switch Pro mappings on iOS/tvOS Sam Lantinga 2022-08-24 09:39:01 -0700
  • b10ecede06 free drm prop before returning antonino 2022-08-24 17:57:52 +0200
  • 62302d08f1 cmake: always create SDL2::SDL2main target in autotools' cmake config script Anonymous Maarten 2022-08-24 04:14:52 +0200
  • b19e2f1e56 cmake: create SDL2::SDL2main target in Apple framework official release Anonymous Maarten 2022-08-24 04:12:58 +0200
  • 1fc7f68118 Document that it's not possible to use the HIDAPI driver for PS3 controllers on Windows Sam Lantinga 2022-08-24 06:38:36 -0700
  • 74d247afc9 cmake: always create SDL2::SDL2main target in autotools' cmake config script Anonymous Maarten 2022-08-24 04:14:52 +0200
  • 73a5bc6a24 cmake: create SDL2::SDL2main target in Apple framework official release Anonymous Maarten 2022-08-24 04:12:58 +0200
  • 5eb0f4328d cmake: always create SDL2::SDL2main target in autotools' cmake config script Anonymous Maarten 2022-08-24 04:14:52 +0200
  • dc2ef31c29 cmake: create SDL2::SDL2main target in Apple framework official release Anonymous Maarten 2022-08-24 04:12:58 +0200
  • 48e7453127
    Update minimal required Android SDK version Yevhen Babiichuk (DustDFG) 2022-08-24 15:47:08 +0300
  • 645b0f6abf Enable HIDAPI PS3 support by default on macOS Sam Lantinga 2022-08-24 01:30:29 -0700
  • 3ed8e219a5 Fixed building HIDAPI libusb support on Windows Sam Lantinga 2022-08-24 01:25:14 -0700
  • 3d62ebdbf6 Fixed HIDAPI PS3 support on macOS Sam Lantinga 2022-08-24 00:34:30 -0700
  • 6ac6accd33 Added SDL_hidapi_ps3.c to the Xcode project Sam Lantinga 2022-08-23 23:05:11 -0700
  • aaee6e242c Added missing file Sam Lantinga 2022-08-23 22:56:32 -0700
  • 7cfef177c1 Added SDL_hidapi_ps3.c to the Windows projects Sam Lantinga 2022-08-23 22:53:43 -0700
  • b6f96b69aa Initial HIDAPI driver support for the PS3 controller Sam Lantinga 2022-08-23 22:45:37 -0700
  • d2f4748d97 cmake: always create SDL2::SDL2main target in autotools' cmake config script Anonymous Maarten 2022-08-24 04:14:52 +0200
  • 945b611b26 cmake: create SDL2::SDL2main target in Apple framework official release Anonymous Maarten 2022-08-24 04:12:58 +0200
  • f4b4bf2e31 Removed redundant GetDrawableSize assignments Noel Berry 2022-08-23 17:50:13 -0700
  • 6c0839edef GetDrawableSize fall back to GetWindowSizeInPixels Noel Berry 2022-08-23 17:47:00 -0700
  • 53c2d1a4ea implemented Cocoa_GetWindowSizeInPixels Noel Berry 2022-08-23 14:29:12 -0700
  • 74720ed4e2 Merge branch 'main' of https://github.com/NoelFB/SDL Noel Berry 2022-08-23 13:52:52 -0700
  • c68ca27974 fixed GetWindowSizeInPixels incorrect return type Noel Berry 2022-08-23 13:52:50 -0700
  • e18f2ecb1c
    Fix minor formatting issues as per suggestion Noel Berry 2022-08-23 13:28:46 -0700
  • 310bc8a70e emscripten GLES drawable size can use public API Noel Berry 2022-08-23 11:59:13 -0700
  • 1694b8f6a0 wayland gl/vulkan drawable size can use public API Noel Berry 2022-08-23 11:58:54 -0700
  • 911de86f83 Windows OpenGL/GLES/D3D all use public size api Noel Berry 2022-08-23 11:28:48 -0700
  • c87a420afd rename GetWindowDrawableSize>GetWindowSizeInPixels Noel Berry 2022-08-23 11:19:32 -0700
  • 50c5d23f7d Round coordinates so very small floating point values don't turn into 0x80000000 Sam Lantinga 2022-08-23 07:42:48 -0700
  • b6a3d76225 Look up mappings by GUID in two passes: first with CRC, second without Sam Lantinga 2022-08-23 07:24:21 -0700
  • 4df64027fc .editorconfig: Use correct path for wayland-protocols Ludovico de Nittis 2022-08-23 13:53:43 +0200
  • 81e05ecce6 .editorconfig: Use correct path for wayland-protocols Ludovico de Nittis 2022-08-23 13:53:43 +0200
  • 985355a08a running gendynapi properly Noel 2022-08-22 20:03:05 -0700
  • 277b033e78 Refactor joystick GUID creation Sam Lantinga 2022-08-22 19:28:21 -0700
  • 819e14ae6c Refactor joystick GUID creation Sam Lantinga 2022-08-22 19:28:21 -0700
  • 82e685f2b4
    Merge branch 'libsdl-org:main' into main Noel Berry 2022-08-22 19:01:31 -0700
  • 7f7ffcc7ec WIN_GetWindowDrawableSize use existing impl Noel Berry 2022-08-22 18:58:24 -0700
  • bceb665723 GetWindowDrawableSize for win,wayland,emscripten Noel Berry 2022-08-22 18:44:46 -0700
  • aae566e196 Use SDL_bool antonino 2022-08-23 02:26:29 +0200
  • e3ea9b5b7c restore vrr state on exit antonino 2022-08-23 00:37:43 +0200
  • 450e9857cc Use SDL_TRUE and SDL_FALSE antonino 2022-08-22 17:58:41 +0200
  • 605b50fcd9 kmsdrm: added missing checks antonino 2022-08-22 17:49:49 +0200
  • d29304a05b adding boilerplate SDL_GetWindowDrawableSize Noel Berry 2022-08-22 18:42:50 -0700
  • c1e0873940 Added the CRC of the joystick name to the GUID Sam Lantinga 2022-08-22 16:46:55 -0700
  • ac44b22a24 Use __ARM_ARCH instead of __ARM_ARCH__ Oleg Derevenetz 2022-08-19 22:16:04 +0300
  • 5ba0567377 Use SDL_bool antonino 2022-08-23 02:26:29 +0200
  • 20715fa014 Fixed build errors Sam Lantinga 2022-08-22 17:09:42 -0700
  • 92b3c53c92 Added a hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether to use system mouse acceleration on raw relative motion. Sam Lantinga 2022-08-22 16:25:25 -0700
  • 7ee665d50f Added the CRC of the joystick name to the GUID Sam Lantinga 2022-08-22 16:46:55 -0700
  • f9ced1e2e5 Added a hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether to use system mouse acceleration on raw relative motion. Sam Lantinga 2022-08-22 16:25:25 -0700
  • 19f8aea659 restore vrr state on exit antonino 2022-08-23 00:37:43 +0200
  • 3ce3594e38 Split SDLSurface to public class Add SDLActivity method createSDLSurface yurii levchenko 2022-08-23 00:25:29 +0300
  • 3bfdecb0a2 Split SDLSurface to public class Add SDLActivity method createSDLSurface yurii levchenko 2022-08-23 00:25:29 +0300
  • d166f5ef76 Fixed uninitialized variable warning Sam Lantinga 2022-08-22 14:10:54 -0700
  • b2819e43a7 Send SDL_CONTROLLERDEVICEREMOVED for all joysticks because we don't know after the fact whether it was a game controller. Sam Lantinga 2022-08-22 13:10:57 -0700
  • 0e61c106f5 Don't calculate relative mouse motion if we don't have a valid position Sam Lantinga 2022-08-22 12:49:41 -0700
  • 347148177a Use SDL_TRUE and SDL_FALSE antonino 2022-08-22 17:58:41 +0200
  • 01ab03bca8 kmsdrm: added missing checks antonino 2022-08-22 17:49:49 +0200
  • 84004d1e47 cocoa: change Shape data to use ObjC objects instead of C structs. slime 2022-08-21 18:06:11 -0300
  • b204db1e6b cocoa: change Shape data to use ObjC objects instead of C structs. slime 2022-08-21 18:06:11 -0300
  • 937617eee3 cocoa: change Shape data to use ObjC objects instead of C structs. slime 2022-08-21 18:06:11 -0300
  • 92e18602be cmake: Enable CET compatibility for x86/x64 targets using VS 16.7+ Cameron Gutman 2022-08-21 14:15:06 -0500
  • 057086e389 wayland: Add high resolution scroll wheel support Frank Praznik 2022-07-15 13:44:49 -0400
  • d731ad769d wayland: Fix include order when building with libdecor Frank Praznik 2022-07-15 10:44:38 -0400
  • 4ca7b378c5
    x11: Specify windowed dimensions when creating fullscreen windows. Ryan C. Gordon 2022-08-21 11:35:14 -0400
  • a7066c527a Sync SDL wiki -> header SDL Wiki Bot 2022-08-21 14:05:04 +0000
  • 329794daf3 cmake: add library directories & pthread to imported targets of sdl2-config.cmake Anonymous Maarten 2022-08-21 04:03:32 +0200
  • 996eb2edb3 cmake: add library directories & pthread to imported targets of sdl2-config.cmake Anonymous Maarten 2022-08-21 04:03:32 +0200
  • 326753d058 cmake: add library directories & pthread to imported targets of sdl2-config.cmake Anonymous Maarten 2022-08-21 04:03:32 +0200
  • 8fb1b50a9e Sync SDL wiki -> header SDL Wiki Bot 2022-08-20 17:50:04 +0000
  • 37bbb97814 Use alias types for `which` members of event structs instead of plain types Yevhen Babiichuk (DustDFG) 2022-08-20 18:31:57 +0300
  • 3739dda6bd Fixed minimized window detection when handling WM_WINDOWPOSCHANGED Sam Lantinga 2022-08-19 17:28:31 -0700
  • ffab139646 Fixed minimized window detection when handling WM_WINDOWPOSCHANGED Sam Lantinga 2022-08-19 17:28:31 -0700
  • a204ef50bb Use __ARM_ARCH instead of __ARM_ARCH__ Oleg Derevenetz 2022-08-19 22:16:04 +0300
  • 3bf6d41cdb Use __ARM_ARCH instead of __ARM_ARCH__ Oleg Derevenetz 2022-08-19 22:16:04 +0300
  • 5a3adbfdb2 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LED is set on Xbox 360 controllers Sam Lantinga 2022-08-19 11:11:25 -0700
  • 52b6899a6b Added hints for more fine grained control over HIDAPI Xbox controller support Sam Lantinga 2022-08-19 11:11:23 -0700
  • bf327b52bd autotools: run ./autogen.sh Anonymous Maarten 2022-08-19 19:01:04 +0200
  • 2b93f6e148 cocoa/uikit: Use VK_EXT_metal_surface in Vulkan_GetInstanceExtensions Luke Street 2022-05-20 09:55:06 -0700