Commit Graph

  • 5813d0ec0a surface: SDL_RotateSurface should update SDL_PROP_SURFACE_ROTATION_FLOAT. Ryan C. Gordon 2025-12-07 15:27:36 -0500
  • 4194879df1 surface: Surface rotation property should be float, not int. Ryan C. Gordon 2025-12-07 15:26:31 -0500
  • 48a1b2c24e
    surface: SDL_RotateSurface should update SDL_PROP_SURFACE_ROTATION_FLOAT. Ryan C. Gordon 2025-12-07 15:27:36 -0500
  • 9918d6cb5e emscripten: Move fill-document from hint/property to a window flag. Ryan C. Gordon 2025-12-07 14:42:18 -0500
  • c4650d2dcf
    emscripten: Move fill-document from hint/property to a window flag. Ryan C. Gordon 2025-12-07 14:42:18 -0500
  • cd7f483c0d
    Merge d60272ec6d into 19988c5faa AQtun81 2025-12-07 19:31:56 -0500
  • af9a9590e2
    Merge b0b7251281 into 19988c5faa Marcus Harrison 2025-12-07 18:20:34 -0400
  • 057634d069 Fix loop variable bug in V4L2 camera format enumeration Qiu Qiang 2025-12-07 16:47:15 -0500
  • 19988c5faa Fix loop variable bug in V4L2 camera format enumeration Qiu Qiang 2025-12-07 16:47:15 -0500
  • 1dc4db762f Fix loop variable bug in V4L2 camera format enumeration Qiu Qiang 2025-12-07 16:47:15 -0500
  • 334d36ee10
    surface: Surface rotation property should be float, not int. Ryan C. Gordon 2025-12-07 15:26:31 -0500
  • 8821dd7249 Attempt at getting this working on KDE eafton 2025-12-07 22:28:15 +0300
  • 7773157fae Updated to version 3.3.5 for development Sam Lantinga 2025-12-07 09:30:04 -0800
  • 9bf86a2db3 Added documentation for the 3.4.0 release Sam Lantinga 2025-12-07 09:18:29 -0800
  • edb81cf84a Fixed whitespace Sam Lantinga 2025-12-07 09:12:34 -0800
  • 9257df24b5 Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-07 16:05:39 +0000
  • 97b0b13147 Fixed subdirectories showing in enumeration of Steam storage Sam Lantinga 2025-12-06 22:35:05 -0800
  • 7e78636e8e Handle SharedArrayBuffer for PNG data Christian Semmler 2025-12-07 06:54:02 +0100
  • bdbebc9d20
    Handle SharedArrayBuffer for PNG data Christian Semmler 2025-12-07 06:54:02 +0100
  • f173fd28f0 Updated to version 3.3.4 for preview release prerelease-3.3.4 Sam Lantinga 2025-12-06 14:57:22 -0800
  • eba0630907 Fixed the directory in the enumeration callback for Steam storage Sam Lantinga 2025-12-06 14:48:02 -0800
  • 1978506112 Reverse file iteration in the Steam storage Sam Lantinga 2025-12-06 14:09:58 -0800
  • 7e6422e395 Fix a nasty segfault eafton 2025-12-07 00:31:48 +0300
  • eea8090f84 Steam storage improvements Sam Lantinga 2025-12-06 12:45:05 -0800
  • 96b5c92780 render: D3D12 Xbox does not have COMPARISON_FUNC_NONE yet Ethan Lee 2025-12-06 16:10:35 -0500
  • ecff2363d4 Steam storage improvements Sam Lantinga 2025-12-06 12:45:05 -0800
  • b74ba6298c Xbox buildfix for IsWindowsBuildVersionAtLeast Ethan Lee 2025-12-06 15:34:17 -0500
  • 9369a341c6 Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-06 18:52:33 +0000
  • 2c11d62d17 camera: Report rotation needed to account for device orientation. Ryan C. Gordon 2025-12-02 20:26:08 -0500
  • 406385f0d0 Attempt at getting this working on KDE eafton 2025-12-06 21:47:26 +0300
  • c10af8e354 camera: Report rotation needed to account for device orientation. Ryan C. Gordon 2025-12-02 20:26:08 -0500
  • 6602f12744 SteamAPI_ISteamRemoteStorage_FileWrite() returns bool Sam Lantinga 2025-12-06 09:43:27 -0800
  • 667e4e9020 egl: Fix X11 EGL window creation on Nvidia Cameron Gutman 2025-12-05 21:25:55 -0600
  • 3146374e4a egl: Fix X11 EGL window creation on Nvidia Cameron Gutman 2025-12-05 21:25:55 -0600
  • ebee73295a egl: Fix X11 EGL window creation on Nvidia Cameron Gutman 2025-12-05 21:25:55 -0600
  • eb5eb4a33d Fix crash in UploadToTexture() on DX12. LuncyBloont 2025-12-06 00:15:29 +0800
  • ab67be7e5a Fix crash in UploadToTexture() on DX12. LuncyBloont 2025-12-06 00:15:29 +0800
  • 3d2b79c096 x11: Drop emulated pointer button events Frank Praznik 2025-12-05 12:57:16 -0500
  • e047aeeb7c Added a Linux mapping for the ZhiXu GuliKit Controller D Sam Lantinga 2025-12-05 10:45:15 -0800
  • f38d31a811 Removed mappings for Xbox controllers supported by the Linux kernel Sam Lantinga 2025-12-05 10:42:09 -0800
  • 71147216dc Removed entries for controllers that aren't Xbox controllers Sam Lantinga 2025-12-05 09:13:36 -0800
  • 3659b2f100 Documentation tweak Sam Lantinga 2025-12-05 11:14:38 -0800
  • f511b6dedd Added a Linux mapping for the ZhiXu GuliKit Controller D Sam Lantinga 2025-12-05 10:45:15 -0800
  • d13dfd374b Removed mappings for Xbox controllers supported by the Linux kernel Sam Lantinga 2025-12-05 10:42:09 -0800
  • b428668688 Removed entries for controllers that aren't Xbox controllers Sam Lantinga 2025-12-05 09:13:36 -0800
  • ade2720829
    docs/README-main-functions: point to SDL3/NonstandardStartup wiki page. Ryan C. Gordon 2025-12-05 13:26:43 -0500
  • 3e6853977f x11: Drop emulated pointer button events Frank Praznik 2025-12-05 12:57:16 -0500
  • 69c78a7989
    examples/renderer/03-lines: simplified casting on radians calculation. Ryan C. Gordon 2025-12-05 12:59:01 -0500
  • a5aa67882d Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-05 17:45:09 +0000
  • 37715c4029 Document need to include SDL_revision.h Eddy Jansson 2025-12-05 09:02:43 +0100
  • 82593fd6c1 Revert "Add the revision to SDL_version.h" Sam Lantinga 2025-12-05 09:42:35 -0800
  • 0f37491a8b Sync SDL3 wiki -> header SDL Wiki Bot 2025-12-05 17:42:23 +0000
  • f5ea8805e1
    Change how WinPixEventRuntime.dll is used under D3D12/Windows. (#14600) Jakub Wasilewski 2025-12-05 18:40:57 +0100
  • a3992f504c Add the revision to SDL_version.h Sam Lantinga 2025-12-05 08:49:50 -0800
  • e37835a59f Add the revision to SDL_version.h Sam Lantinga 2025-12-05 08:49:50 -0800
  • 27744952d1 testyuv: respect the --renderer parameter with --all Sam Lantinga 2025-12-05 08:46:58 -0800
  • 0e96cbd8ce tests: build tests with C99 standard by default Anonymous Maarten 2025-12-05 16:29:47 +0100
  • 5c7d549267 testyuv: added comprehensive testing of YUV texture rendering Sam Lantinga 2025-12-04 10:37:39 -0800
  • e41bdfafe4 testyuv: allow loading BMP files Sam Lantinga 2025-12-04 08:05:22 -0800
  • fc8d725367 testyuv: fixed crash if the test file couldn't be loaded Sam Lantinga 2025-12-04 07:59:37 -0800
  • 03c932b9a7 testclipboard: load any image format supported by SDL Sam Lantinga 2025-12-04 08:04:16 -0800
  • 09304831f6 Fixed issues with YUV texture updates in the 2D renderer Sam Lantinga 2025-12-04 07:59:19 -0800
  • c456662822 Merge branch 'main' of https://github.com/LuncyBloont/SDL LuncyBloont 2025-12-06 00:18:08 +0800
  • 027193c701 Fix crash in UploadToTexture() on DX12. LuncyBloont 2025-12-06 00:15:29 +0800
  • 0672aed0a4 .\Fix crash in UploadToTexture() on DX12 LuncyBloont 2025-12-06 00:15:29 +0800
  • 8be18741e1
    examples/renderer/03-lines: Fix incorrect angle calculation rendering circle. Ryan C. Gordon 2025-12-05 10:33:06 -0500
  • 5480e8cd03 Docs: GPU: Fixed comments refering to the wrong *Debug* function. Jakub Wasilewski 2025-12-05 16:35:56 +0100
  • ced08c1e58 tests: build tests with C99 standard by default Anonymous Maarten 2025-12-05 16:29:47 +0100
  • 15d5efac53 Docs: GPU: Debug function documentation now notes WinPixEventRuntime.dll is required under D3D12. Jakub Wasilewski 2025-12-05 16:11:59 +0100
  • ae6c847932 GPU: D3D12: Debug label functions are now a no-op when WinPixEventRuntime.dll is missing. Jakub Wasilewski 2025-12-05 15:57:43 +0100
  • b1f2e41f09 GPU: D3D12: Missing WinPixEventRuntime.dll now logs warning at device creation time. Jakub Wasilewski 2025-12-05 15:55:03 +0100
  • c3d59a5d3a Fix incorrect angle calculation in `SDL_AppIterate`. Hushang Azar 2025-12-05 17:51:53 +0330
  • a10fa46e7f Document need to include SDL_revision.h Eddy Jansson 2025-12-05 09:02:43 +0100
  • 2c1d15be24 testyuv: added comprehensive testing of YUV texture rendering Sam Lantinga 2025-12-04 10:37:39 -0800
  • 9d43ebb184 testyuv: allow loading BMP files Sam Lantinga 2025-12-04 08:05:22 -0800
  • 80fcbebbad testyuv: fixed crash if the test file couldn't be loaded Sam Lantinga 2025-12-04 07:59:37 -0800
  • 8f5d5647ef testclipboard: load any image format supported by SDL Sam Lantinga 2025-12-04 08:04:16 -0800
  • 09103a920c Fixed issues with YUV texture updates in the 2D renderer Sam Lantinga 2025-12-04 07:59:19 -0800
  • 8e644111c2 gamepad_db: Remove obsolete entry Vicki Pfau 2025-12-04 20:17:32 -0800
  • 8c520f8471 gamepad_db: Remove obsolete entry Vicki Pfau 2025-12-04 20:17:32 -0800
  • c7133a6720 stb_image.h: update mainstream issue/1838 patch from mainstream PR/1839 Ozkan Sezer 2025-12-05 03:30:10 +0300
  • 12e3162c5f Use the Vision Pro headset native refresh rate Sam Lantinga 2025-12-04 14:07:55 -0800
  • df145a9649 log: Fix unlikely out-of-bounds issue. Eddy Jansson 2025-12-04 20:43:30 +0100
  • 2cb9a4fcc1 log: Fix unlikely out-of-bounds issue. Eddy Jansson 2025-12-04 20:43:30 +0100
  • bc17a8922b emscripten: Allow SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT to be toggled on a window. Ryan C. Gordon 2025-12-04 13:17:33 -0500
  • 89e46a6da9 log: Fix unlikely out-of-bounds issue. Eddy Jansson 2025-12-04 20:43:30 +0100
  • 79aa34b87c
    emscripten: Allow SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT to be toggled on a window. Ryan C. Gordon 2025-12-04 13:17:33 -0500
  • ccdc9231f5 test: allow GNU extensions Anonymous Maarten 2025-12-04 19:22:19 +0100
  • 7b74fbb73f test: build testver in with the C90 standard Anonymous Maarten 2025-12-04 18:50:19 +0100
  • a3f86d143e Implement more tray funcs eafton 2025-12-04 19:21:14 +0300
  • c4599c3abc Fix error in list eafton 2025-12-04 19:18:14 +0300
  • e82e79c11d Merge branch 'tray-dbus' of https://github.com/eafton/SDL into tray-dbus eafton 2025-12-04 19:14:04 +0300
  • 7fe09cc7c6 Implement more tray funcs, make callbacks work eafton 2025-12-04 19:13:41 +0300
  • b5dd0ee07b Relax the requirement that test programs be C90 compliant Sam Lantinga 2025-12-04 07:30:28 -0800
  • 3b12019892 Fix an inverted condition in Wayland pen tip handling hwsmm 2025-12-04 22:47:53 +0900
  • 69598f45e2 Fix an inverted condition in Wayland pen tip handling hwsmm 2025-12-04 22:47:53 +0900
  • 0dcee9033c
    Fix header order eafton 2025-12-04 13:03:47 +0300
  • daa2fbb156 Make the menu show up properly eafton 2025-12-04 12:18:11 +0300
  • c61497b744 Account for indexed formats when matching texture formats Sam Lantinga 2025-12-03 21:21:52 -0800
  • d83fa92d58 Added notes on main callbacks with other language bindings Sam Lantinga 2025-12-03 20:50:59 -0800