Commit Graph

  • e70a9aabaf cmake: lowercase all macros Anonymous Maarten 2022-12-17 03:49:46 +0100
  • 2f8ca527cd cmake: add function to print dict list Anonymous Maarten 2022-08-22 04:11:39 +0200
  • 3ea596331b cmake: LINKER_LANGUAGE is a target property, not a cmake variable Anonymous Maarten 2022-08-22 02:45:55 +0200
  • c7f4a1b780 cmake: cache cmake config installation folder in SDL_INSTALL_CMAKEDIR_ROOT Anonymous Maarten 2022-12-16 23:51:39 +0100
  • 424b667dea .editorconfig: remove autotools files + trim whitespace from cmake files Anonymous Maarten 2022-12-16 23:47:28 +0100
  • 36c87d9f27
    Android JAVA DetectDevices: 'is_capture' is inverted (#6845) Sylvain Becker 2022-12-18 16:55:59 +0100
  • 5bf8bc2241
    Android JAVA DetectDevices: 'is_capture' is inverted (#6845) Sylvain Becker 2022-12-18 16:55:59 +0100
  • db3c3c691b
    Android Audio: adding audio device. also inverted capture, from jni side Sylvain 2022-12-18 16:24:41 +0100
  • 3151839eb5
    Android JAVA DetectDevices: 'is_capture' is inversed Sylvain 2022-12-18 16:05:40 +0100
  • e7a34fc023
    OpenSLES for DetectDevices: turn AllowsArbitraryDeviceNames on, and OnlyHasDefault*Device Off Sylvain 2022-12-18 12:34:35 +0100
  • a9cce243a0
    Android OpenSLES: use common DetectDevices function Sylvain 2022-12-18 12:20:12 +0100
  • 7fc8533b62
    Use alias types for which members of event structs instead of plain types (#6841) Yevhen Babiichuk (DustDFG) 2022-12-18 13:10:15 +0200
  • 4e3fc0c1dc
    Android: make Detect devices common between aaudio and android driver. (#6828) Sylvain Becker 2022-12-18 12:07:38 +0100
  • 186687bda9
    Android: make Detect devices common between aaudio and android driver. (#6828) Sylvain Becker 2022-12-18 12:07:38 +0100
  • febeaa48be Use alias types for which members of event structs instead of plain types Yevhen Babiichuk (DustDFG) 2022-12-18 12:29:50 +0200
  • 78725dc0cd
    include: Fixed a C++-style single line comment. Ryan C. Gordon 2022-12-17 23:52:04 -0500
  • d927befcd7
    docs: Just adjusting some link text. Ryan C. Gordon 2022-12-17 13:06:44 -0500
  • 7b25f04476
    README-migration.md: Point to the SDL_gesture repository. Ryan C. Gordon 2022-12-17 13:04:28 -0500
  • 3b5780ba0a
    README-migration.md: Updated stdio RWops example code for new API. Ryan C. Gordon 2022-12-15 11:20:29 -0500
  • d305bc6d55 Fixed order of operations problem when tearing down the window Sam Lantinga 2022-12-17 07:09:24 -0800
  • 187708e542 Fixed compiler warning Sam Lantinga 2022-12-17 06:58:02 -0800
  • b678a98024 Fixed compiler warning Sam Lantinga 2022-12-17 06:58:02 -0800
  • 9c9e6e3aa3 Fixed compiler warning Sam Lantinga 2022-12-17 06:51:02 -0800
  • 3b0cd44158 Fixed compiler warning Sam Lantinga 2022-12-17 06:51:02 -0800
  • c49c5cd85b
    Fix mutex warning Sylvain 2022-12-17 10:32:09 +0100
  • b863a55280
    Android: make Detect devices common between aaudio and android driver. remove VLA, dynamic alloc, check max length get using GetIntArrayRegion Sylvain 2022-12-17 10:17:59 +0100
  • 178cbdfd11 pipewire: Check for audio support during initialization Frank Praznik 2022-12-16 15:00:22 -0500
  • dce2546534
    Revert wrong comment in SDL_surface.h for SDL3 (see #6824) Sylvain 2022-12-16 16:42:06 +0100
  • abf5cc5203
    Android audio device selection (#6824) Maido 2022-12-16 17:38:57 +0200
  • 741499dea7
    Android audio device selection (#6824) Maido 2022-12-16 17:38:57 +0200
  • a2b3ec93db
    Revert "Remove code belonging to AAudio" Sylvain 2022-12-16 14:48:13 +0100
  • b2901711b6
    AAudio: re-add code belong to this driver Sylvain 2022-12-16 14:45:36 +0100
  • 37f6a21384
    Remove code belonging to AAudio Sylvain 2022-12-16 14:41:11 +0100
  • 0a2324ef36
    Audio ANDROIDDRIVER: Android audio device selection (see libsdl-org#6824) Sylvain 2022-12-16 14:26:46 +0100
  • 09d18d2da1
    Android AAUDIO: Android audio device selection (see #6824) Sylvain 2022-12-16 14:23:59 +0100
  • e0b5b8fe77
    Android audio device selection Maido Käära 2022-12-14 18:19:39 +0200
  • 6250258baa
    Remove ANDROID_AUDIO java driver Sylvain 2022-12-16 11:11:10 +0100
  • b461d9e183
    testautomation_rwops: update test because of change in SDL_RWwrite. when it's not possible to write to memory ( mem_writeconst ), error code is -1 (see #6818) Sylvain 2022-12-16 10:24:19 +0100
  • 6570febd47 Sorted PS4 controllers, note that the NACON Wireless Controller for PS4 actually reports as an XInput device Sam Lantinga 2022-12-15 18:00:51 -0800
  • 0da118ce45 Note that the NACON Daija Arcade Stick is an arcade stick Sam Lantinga 2022-12-15 17:58:29 -0800
  • a53382e460 Sorted PS4 controllers, note that the NACON Wireless Controller for PS4 actually reports as an XInput device Sam Lantinga 2022-12-15 18:00:51 -0800
  • e99b9ca9c0 Note that the NACON Daija Arcade Stick is an arcade stick Sam Lantinga 2022-12-15 17:58:29 -0800
  • 9b559a004b render: Fix SDL_RenderSetVSync w/ software backend Hunter Kvalevog 2022-12-15 15:32:22 -0600
  • 5a45d2e58b Updated Xcode project for SDL_main as a header-only library Sam Lantinga 2022-12-15 10:53:44 -0800
  • ab554c8392 Update doc/README-* for header-only SDL_main Daniel Gibson 2022-12-12 23:27:58 +0100
  • c3bf253b09 Remove SDL3_main from build systems, remove most of src/main/* Daniel Gibson 2022-12-12 23:27:42 +0100
  • 63d3fb469d Move src/main/haiku/ to src/core/ Daniel Gibson 2022-12-12 21:41:05 +0100
  • 989a8ca90e Port PSP SDL_main to header-only + SDL_RunApp() Daniel Gibson 2022-12-12 19:22:17 +0100
  • b1b3bd654d Port PS2 SDL_main to header-only + SDL_RunApp() Daniel Gibson 2022-12-12 19:15:09 +0100
  • 544f2c7982 Port ngage to header-only SDL_main + SDL_RunApp() Daniel Gibson 2022-12-12 18:30:05 +0100
  • 7bfc41db3c Unify all the SDL_*RunApp() functions into just SDL_RunApp() Daniel Gibson 2022-12-15 06:01:34 +0100
  • 1de559248e PortNintendo 3DS SDL_main to header-only + SDL_N3DSRunApp() Daniel Gibson 2022-12-12 04:38:06 +0100
  • 2aee3e654d Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/ Daniel Gibson 2022-12-15 05:59:27 +0100
  • 28b93451dc Make WinRT's SDL_main header-only Daniel Gibson 2022-12-12 01:22:43 +0100
  • 8e0693c982 Make iOS/tvOS (uikit) SDL_main header-only Daniel Gibson 2022-12-11 05:08:15 +0100
  • 28ecbbf0b5 Make GDK's SDL_main header-only Daniel Gibson 2022-12-11 04:45:38 +0100
  • 2d0eaea1cc Add missing SDL_main.h includes to remaining libSDLmain implementations Daniel Gibson 2022-12-04 07:50:57 +0100
  • 22e22ba196 Add SDL_main.h includes to tests Daniel Gibson 2022-12-15 05:58:20 +0100
  • ca2fe7be1a Implement SDL_main as header-only lib for Win32 Daniel Gibson 2022-12-04 03:29:22 +0100
  • 8e72be3117
    testime.c: fix wrong {} in switch Sylvain 2022-12-15 14:26:18 +0100
  • ffaf451558
    testime.c: fix wrong {} in switch Sylvain 2022-12-15 14:26:18 +0100
  • ff3f4236f2
    testime.c: add valid cast, since the variable as been tested non negative before Sylvain 2022-12-15 14:22:11 +0100
  • 48955cce0e
    test/testime.c: put back size_t Sylvain 2022-12-15 14:19:02 +0100
  • deba9f4b8b
    testime.c: fix various warnings + test error code from SDL_RWread, changing bytesRead to Sint64 (thanks Ozkan) see #6818 Sylvain 2022-12-15 14:11:08 +0100
  • 1e6d4649c0
    fixed build rwops (#6818) Sylvain Becker 2022-12-15 10:06:15 +0100
  • b66a8c4534
    Fixed build Sylvain 2022-12-15 09:52:04 +0100
  • 1b7afa2d02
    Fixed build Sylvain 2022-12-15 09:50:29 +0100
  • 101cbbc7be Update doc/README-* for header-only SDL_main Daniel Gibson 2022-12-12 23:27:58 +0100
  • 80a28c54ca Remove SDL3_main from build systems, remove most of src/main/* Daniel Gibson 2022-12-12 23:27:42 +0100
  • 1d198fb5bc Move src/main/haiku/ to src/core/ Daniel Gibson 2022-12-12 21:41:05 +0100
  • cfa4f34632 Port PSP SDL_main to header-only + SDL_RunApp() Daniel Gibson 2022-12-12 19:22:17 +0100
  • 12a96f8032 Port PS2 SDL_main to header-only + SDL_RunApp() Daniel Gibson 2022-12-12 19:15:09 +0100
  • b6e24b7881 Port ngage to header-only SDL_main + SDL_RunApp() Daniel Gibson 2022-12-12 18:30:05 +0100
  • 2ee97da58f Unify all the SDL_*RunApp() functions into just SDL_RunApp() Daniel Gibson 2022-12-15 06:01:34 +0100
  • a554f2a602 PortNintendo 3DS SDL_main to header-only + SDL_N3DSRunApp() Daniel Gibson 2022-12-12 04:38:06 +0100
  • 8413483df9 Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/ Daniel Gibson 2022-12-15 05:59:27 +0100
  • 659d14eb14 Make WinRT's SDL_main header-only Daniel Gibson 2022-12-12 01:22:43 +0100
  • 3d63527b95 Make iOS/tvOS (uikit) SDL_main header-only Daniel Gibson 2022-12-11 05:08:15 +0100
  • 250705249e Make GDK's SDL_main header-only Daniel Gibson 2022-12-11 04:45:38 +0100
  • 436e08a77d Add missing SDL_main.h includes to remaining libSDLmain implementations Daniel Gibson 2022-12-04 07:50:57 +0100
  • eff22bbef3 Add SDL_main.h includes to tests Daniel Gibson 2022-12-15 05:58:20 +0100
  • 99d367d948 Implement SDL_main as header-only lib for Win32 Daniel Gibson 2022-12-04 03:29:22 +0100
  • c637031294
    rwops: Fixed another Windows build failure. Ryan C. Gordon 2022-12-15 00:16:02 -0500
  • 4075748e41
    rwops: Removed unused variable in Windows-specific code. Ryan C. Gordon 2022-12-15 00:09:12 -0500
  • e35730ac54 fixed const error when compiling for mutated total_need value in SDL_rwops.c Brian Kirkpatrick 2022-12-14 19:23:18 -0800
  • 83559503c4
    test: patched to compile. Ryan C. Gordon 2022-12-14 23:24:56 -0500
  • 980208b814 Fixed crash in SDL_PrivateGameControllerRefreshMapping() Sam Lantinga 2022-12-14 14:24:58 -0800
  • aab7fdd5f6 fixed const error when compiling for mutated total_need value in SDL_rwops.c Brian Kirkpatrick 2022-12-14 19:23:18 -0800
  • 7a9966af9d Fixed crash in SDL_PrivateGameControllerRefreshMapping() Sam Lantinga 2022-12-14 14:24:58 -0800
  • 72c1f73bc5
    rwops: Make read and write work like POSIX, not stdio. Ryan C. Gordon 2022-12-14 15:42:54 -0500
  • e9a9afaded wayland: Look up pressed keys via keycodes instead of scancodes on keyboard entry Frank Praznik 2022-12-14 11:38:14 -0500
  • 3a940ba8ee Updated gendynapi.py to handle thread-safety annotations Sam Lantinga 2022-12-14 09:59:56 -0800
  • 5c29b58e95 Added support for clang thread-safety analysis Sam Lantinga 2022-12-13 14:03:40 -0800
  • d59caffe2c Added support for clang thread-safety analysis Sam Lantinga 2022-12-13 14:03:40 -0800
  • ce7242b46b Added support for clang thread-safety analysis Sam Lantinga 2022-12-13 14:03:40 -0800
  • 52176e25e1
    DBus: add a reference to the connection Sylvain Becker 2022-12-14 17:41:35 +0100
  • 582fb3901a
    DBus: add a reference to the connection Sylvain Becker 2022-12-14 17:41:35 +0100
  • 094b17bb39 wayland: Look up pressed keys via keycodes instead of scancodes on keyboard entry Frank Praznik 2022-12-14 11:38:14 -0500
  • 02493579b5
    DBus: add a reference to the connection Sylvain Becker 2022-12-14 17:41:35 +0100
  • 308d51af13
    Only use connection_ref when re-using the connexion Sylvain 2022-12-14 17:15:42 +0100