Commit Graph

  • 39a7fd05c7 Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor() Sam Lantinga 2022-12-28 17:06:38 -0800
  • 8a413eb4a4 Updated add_symbol_to_oldnames Sam Lantinga 2022-12-28 16:28:21 -0800
  • c692c09ec7 Sort the initial SDL 3.0 symbols Sam Lantinga 2022-12-28 14:29:46 -0800
  • 61232de1ab Sort the initial SDL 3.0 symbols Sam Lantinga 2022-12-28 14:29:46 -0800
  • 71eb78e790
    X11: fix removing SDL_WINDOW_HIDDEN flags (thanks @zturtleman) Sylvain 2022-12-28 23:18:00 +0100
  • e4e7a8baff Reset the dynamic API for SDL 3.0 Sam Lantinga 2022-12-28 13:38:41 -0800
  • bdb141d648 Reset the dynamic API for SDL 3.0 Sam Lantinga 2022-12-28 13:38:41 -0800
  • 58763b608b Cancel current CI actions when a PR is updated Sam Lantinga 2022-12-28 13:06:46 -0800
  • 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices Sam Lantinga 2022-12-27 18:10:06 -0800
  • 1b3751860b Cancel current CI actions when a PR is updated Sam Lantinga 2022-12-28 13:06:46 -0800
  • 8c71290c14 Updated gamepad, joystick, sensor APIs, removing device indices Sam Lantinga 2022-12-27 18:10:06 -0800
  • 81975cc2d0 Fixed getting the VID/PID of a virtual joystick Sam Lantinga 2022-12-28 12:51:36 -0800
  • 29a4c5ebc2 Fixed getting the VID/PID of a virtual joystick Sam Lantinga 2022-12-28 12:51:36 -0800
  • e40a96155f Fixed getting the VID/PID of a virtual joystick Sam Lantinga 2022-12-28 12:51:36 -0800
  • 639a744ac4 Update README-migration Sylvain 2022-12-28 20:22:11 +0100
  • aa46ff8f4b Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN Sylvain 2022-12-28 20:17:55 +0100
  • 77ec275251
    Update README-migration Sylvain 2022-12-28 20:22:11 +0100
  • 0539f296f8
    Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN Sylvain 2022-12-28 20:17:55 +0100
  • 59a70d568d Rename SDL_main_impl.h include guard to match the filename Zack Middleton 2022-12-17 23:13:25 -0600
  • e512809246 Fixup PS2/PSP SDL_RunApp() Zack Middleton 2022-12-17 23:12:48 -0600
  • 1b33c45a88
    Revert "Remove reserved identifier, replace _THIS by THIS" Sylvain 2022-12-28 14:38:16 +0100
  • 611941fc67
    Remove reserved identifier in testgles2 Sylvain 2022-12-28 14:32:38 +0100
  • 3428269d00
    Remove reserved identifier in windows/SDL_rawinputjoystick.c Sylvain 2022-12-28 14:28:55 +0100
  • 0550e779e7
    Remove reserved identifier in testautomation Sylvain 2022-12-28 14:27:35 +0100
  • b0fa57cd00
    Remove reserved identifier in SDL_fcitx.c Sylvain 2022-12-28 13:55:30 +0100
  • f20aa653df
    Removed reserved ident in SDL_kmsdrmmouse.h Sylvain 2022-12-28 13:54:48 +0100
  • 9b0326b03a
    Remove reserved identifier in SDL_timer.c Sylvain 2022-12-28 13:52:30 +0100
  • 071f93c183
    Remove reserved identifier in SDL_events.c Sylvain 2022-12-28 13:51:22 +0100
  • fdbd5a224c
    Remove reserved identified in SDL_audiodev Sylvain 2022-12-28 13:50:08 +0100
  • 9cafc9cd90
    Remove reserved identifier, replace _THIS by THIS Sylvain 2022-12-28 13:46:51 +0100
  • 8998b7e3af
    Remove reserved identifier in sensor/ Sylvain 2022-12-28 13:40:21 +0100
  • e3cc78c2ec
    Remove reserved identifier in include/ Sylvain 2022-12-28 13:39:49 +0100
  • abbc64f3fd
    Remove reserved identifier in src/core/linux/SDL_ime.c Sylvain 2022-12-28 13:39:02 +0100
  • 9cdbe9da89
    Remove reserved identifier in src/joystick/ Sylvain 2022-12-28 13:38:28 +0100
  • 278c78e34c Make sure we match the same way when adding a mapping and looking up a mapping Sam Lantinga 2022-12-27 12:14:43 -0800
  • a4860f9dbb Rename SDL_main_impl.h include guard to match the filename Zack Middleton 2022-12-17 23:13:25 -0600
  • bf91e3fdd4 Fixup PS2/PSP SDL_RunApp() Zack Middleton 2022-12-17 23:12:48 -0600
  • 87a24ba765 The minimal Makefile doesn't really build for any platform Sam Lantinga 2022-12-27 16:50:18 -0800
  • 1d80082e8e Removed old iOS demos Sam Lantinga 2022-12-27 16:48:55 -0800
  • 36d4395c97 SDL API renaming: internal functions Sam Lantinga 2022-12-27 15:05:51 -0800
  • 25336d053a Remove underscore for _SDL_iconv_t And change the name, not to have the same for pointer and data Sylvain 2022-12-27 21:02:05 +0100
  • 07808d6a03
    Remove underscore in guard header defines (#6922) Sylvain Becker 2022-12-27 21:31:12 +0100
  • cdbd1be8c6 Allow SDL_oldnames.h to be completely disabled Sam Lantinga 2022-12-27 12:30:37 -0800
  • 903df79b2d Make sure we match the same way when adding a mapping and looking up a mapping Sam Lantinga 2022-12-27 12:14:43 -0800
  • 3db9112ef4 Make sure we match the same way when adding a mapping and looking up a mapping Sam Lantinga 2022-12-27 12:14:43 -0800
  • d53ae261af
    Remove underscore for _SDL_iconv_t And change the name, not to have the same for pointer and data Sylvain 2022-12-27 21:02:05 +0100
  • fc4c7f8b69
    Remove extra _ Sylvain 2022-12-27 20:38:41 +0100
  • b41f5d89cc
    Remove extra _ Sylvain 2022-12-27 20:38:10 +0100
  • af3223f3c6
    Remove underscore in header defines Sylvain 2022-12-27 20:36:22 +0100
  • 04f2820e07 Remove underscore for some SDL_ builtin function/macros Sylvain 2022-12-27 20:19:59 +0100
  • 81cd84f456 Remove reserved underscore SDL_joystick Sylvain 2022-12-27 20:14:50 +0100
  • ab2d007982 More gamepad renaming Sam Lantinga 2022-12-27 11:31:54 -0800
  • c177ed0229
    Remove underscore for some SDL_ builtin function/macros Sylvain 2022-12-27 20:19:59 +0100
  • 2e7261bd83
    Remove reserved underscore SDL_joystick Sylvain 2022-12-27 20:14:50 +0100
  • 58aecf0a54 SDL API renaming: SDL_rect.h Sam Lantinga 2022-12-27 11:01:11 -0800
  • a28d1d59be More gamepad renaming Sam Lantinga 2022-12-27 10:42:45 -0800
  • 701e965235 Removed leading underscore in structure names Sam Lantinga 2022-12-27 10:35:53 -0800
  • 960e9044b3 Fixed test code after gamepad event rename Sam Lantinga 2022-12-27 10:28:43 -0800
  • ad8a6d2b05 Split SDL gamepad internal functions into SDL_gamepad_c.h Sam Lantinga 2022-12-27 10:23:28 -0800
  • 15b464747f WhatsNew.txt should be new features in SDL 3.0 Sam Lantinga 2022-12-27 10:06:45 -0800
  • 5baed331f1 Don't add symbol renaming to WhatsNew.txt Sam Lantinga 2022-12-27 10:00:10 -0800
  • 84725c00d8 Make sure we update the cmake test programs as well Sam Lantinga 2022-12-27 09:56:16 -0800
  • 659abc721a SDL API renaming: SDL_gamecontroller.h Sam Lantinga 2022-12-27 09:46:24 -0800
  • 50cf098f3c
    Remove reserved prefix underscore in _SDL_GameController Sylvain 2022-12-27 17:39:33 +0100
  • 4aec8ebea4
    Remove reserved prefix underscore in _SDL_Haptic Sylvain 2022-12-27 17:36:51 +0100
  • a64c151cc5
    Remove reserved underscore SDL_AudioStream in public API Sylvain 2022-12-27 17:33:54 +0100
  • 9d3056d7a7
    Remove reserved name / underscore in _SDL_Sensor Sylvain 2022-12-27 17:30:42 +0100
  • caf6705f35
    Merge branch 'main' into br_remove_reserved_name_underscore_joystick Sylvain 2022-12-27 17:27:04 +0100
  • 74765c25eb
    Merge branch 'main' into br_rename_SDL_joystick Sylvain 2022-12-27 17:26:34 +0100
  • ab0c5cf07d
    Fix compilation Sylvain 2022-12-27 17:25:31 +0100
  • 10cdb7d934
    Remove reserved identified with underscore prefix Sylvain 2022-12-27 17:22:23 +0100
  • 8557a370dd
    Rename SDL_Joystick _SDL_Joystick in public API Sylvain 2022-12-27 17:16:31 +0100
  • 59467ff063 Make it easier to mass rename symbols in the SDL API Sam Lantinga 2022-12-27 07:31:27 -0800
  • c6969df4d7 SDL API renaming: SDL_video.h Sam Lantinga 2022-12-27 06:38:34 -0800
  • cc0296c934 SDL API renaming: SDL_surface.h Sam Lantinga 2022-12-27 06:36:39 -0800
  • 2db699f48e SDL API renaming: SDL_sensor.h Sam Lantinga 2022-12-27 06:23:39 -0800
  • 0d54115235 SDL API renaming: SDL_render.h Sam Lantinga 2022-12-27 06:21:13 -0800
  • 083e436a1a SDL API renaming: SDL_pixels.h Sam Lantinga 2022-12-27 06:08:13 -0800
  • 3d063d7295
    More renaming SDL_FreeWAV() to SDL_Free() Sylvain 2022-12-27 14:53:10 +0100
  • fc478c1bc0 SDL API renaming: SDL_joystick.h Sam Lantinga 2022-12-27 05:50:46 -0800
  • aa0053141b
    Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit (#6913) Sylvain Becker 2022-12-27 14:42:48 +0100
  • cfff5cfb4f
    Update README-migration.md Sylvain 2022-12-27 14:38:27 +0100
  • 713ba2e31a SDL API renaming: SDL_audio.h Sam Lantinga 2022-12-27 05:32:55 -0800
  • 9a5033d2fa
    Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit Sylvain 2022-12-27 14:31:02 +0100
  • 9625fb2832 Documentation cleanup Sam Lantinga 2022-12-27 05:28:18 -0800
  • 47170d288e
    Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead (#6912) Sylvain Becker 2022-12-27 14:22:22 +0100
  • 1c91b18abb
    Merge branch 'main' into br_remove_audioinitquit Sam Lantinga 2022-12-27 05:20:42 -0800
  • 3fb0c8b54a Remove/Rename SDL_FreeWAV() to SDL_free() Sylvain 2022-12-27 13:22:43 +0100
  • 62e0ba5f0a
    Update README Sylvain 2022-12-27 14:08:42 +0100
  • ca59ce8430
    Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead Sylvain 2022-12-27 14:06:08 +0100
  • 3666bb6ca0
    Rename WindoShapeMode to SDL_WindowShapeType Sylvain 2022-12-27 13:38:24 +0100
  • 3e3c4368c8
    Remove/Rename SDL_FreeWAV() to SDL_free() Sylvain 2022-12-27 13:22:43 +0100
  • 2462262e0c SDL_thread.h: fix SDL_CreateThreadWithStackSize macro for OS/2 Ozkan Sezer 2022-12-27 00:14:00 +0300
  • 162f8e6ee7 SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32 Ozkan Sezer 2022-12-27 00:10:00 +0300
  • d0f8e63ed6 Fix SDL_CreateThreadWithStackSize not passing staacksize with win32 static api Vincent Hamm 2022-12-26 10:57:29 -0800
  • bd5c355a34 SDL_thread.h: fix SDL_CreateThreadWithStackSize macro for OS/2 Ozkan Sezer 2022-12-27 00:14:00 +0300
  • facc408097 SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32 Ozkan Sezer 2022-12-27 00:10:00 +0300
  • c7d5642e43 Fix SDL_CreateThreadWithStackSize not passing staacksize with win32 static api Vincent Hamm 2022-12-26 10:57:29 -0800
  • d47ff8ae73 SDL_thread.h: fix SDL_CreateThreadWithStackSize macro for OS/2 Ozkan Sezer 2022-12-27 00:14:00 +0300
  • 738442b82a SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32 Ozkan Sezer 2022-12-27 00:10:00 +0300