Commit Graph

  • d00102d920
    Change the way to print refresh_rate to %g Sylvain 2023-01-01 15:43:33 +0100
  • 47b53925f5
    fix build Sylvain 2022-12-30 20:56:43 +0100
  • 721eed5c5b
    macosx: refresh_rate update, un-tested Sylvain 2022-12-30 20:52:01 +0100
  • 1df0d40383
    x11: use numerator / denominator for refresh_rate Sylvain 2022-12-30 20:44:25 +0100
  • 3cfaebf0de
    Fix better rounding Sylvain 2022-12-30 20:41:04 +0100
  • 716cde775b
    Fix better rounding Sylvain 2022-12-30 20:39:10 +0100
  • f595ad0b6b
    Fix build Sylvain 2022-12-30 09:43:32 +0100
  • f5c19cbf2c
    fix build Sylvain 2022-12-30 09:42:08 +0100
  • 212ee0148f
    Use numerator / denominator refresh rate for WinRT and Wayland Sylvain 2022-12-30 09:33:44 +0100
  • fbb6f3dfbe
    update migration Sylvain 2022-12-30 09:30:25 +0100
  • a2f9cbf3f1
    Change refresh_rate to refresh_rate_numerator/denominator Sylvain 2022-12-30 09:28:38 +0100
  • 07f87ef8cb
    cocoa / GL_GetSwapInterval: set error Sylvain 2023-01-02 18:23:27 +0100
  • d234f7a498
    SDL2: backport SDL_CalculateYUVSize() that checks for YUV size overflow (#6972) Sylvain Becker 2023-01-02 18:09:57 +0100
  • 5c38801771 Include SDL_audio.h for SDL_AudioDeviceID definition Sam Lantinga 2023-01-02 09:09:02 -0800
  • d764de77d4 Include SDL_audio.h for SDL_AudioDeviceID definition Sam Lantinga 2023-01-02 09:09:02 -0800
  • 2e8213c2f0
    fix tabs Sylvain 2023-01-02 18:07:20 +0100
  • fa5475ba9f Fix joystick instance id check Mathieu Eyraud 2023-01-02 10:18:42 +0100
  • ea6f0ae683 Fix use after free in SDL_GetGamepads Mathieu Eyraud 2023-01-02 10:20:44 +0100
  • 5e4e54fbdf
    SDL2: backport SDL_CalculateYUVSize() that checks for YUV size overflow Sylvain 2023-01-02 18:01:49 +0100
  • 5cf55c4f28
    Merge pull request #6969 from meyraud705/meyraud705-yuv_leak Sylvain Becker 2023-01-02 17:46:12 +0100
  • 721ece7ba0
    Fix memory leak in SDL_SW_CreateYUVTexture Mathieu Eyraud 2023-01-02 10:22:44 +0100
  • 035ad00389
    Fix use after free in SDL_GetGamepads Mathieu Eyraud 2023-01-02 10:20:44 +0100
  • 6dca980b1b
    Fix joystick instance id check Mathieu Eyraud 2023-01-02 10:18:42 +0100
  • 2fd9e63f1a
    Android: orientation, check for exact match to "Portrait". (see #6959) (Portrait is also contained in PortraitUpsideDown) Sylvain 2023-01-01 18:47:13 +0100
  • 874ebed14d
    Android: inverse LandscapeLeft and LandscapeRight (see #6959) Sylvain 2023-01-01 18:41:55 +0100
  • 9148c89d23
    Merge pull request #6964 from 1bsyl/br_android_orientation_bug Sylvain Becker 2023-01-02 09:44:42 +0100
  • ac01b26eea
    Or just returns the value as SDL_bool Sylvain 2023-01-01 21:51:10 +0100
  • 49a7f5a360
    Add SDL_GetRenderVSync (see #6495) Sylvain 2023-01-01 21:45:07 +0100
  • 5943f29e3d
    x11: GLGetSwapInterval check error code Sylvain 2023-01-01 20:47:24 +0100
  • 0ded7cb43e
    Revert "Handle error code for glx GetSwapInterval" Sylvain 2023-01-01 20:46:26 +0100
  • 9b5d575a90
    Handle error code for glx GetSwapInterval Sylvain 2023-01-01 19:15:42 +0100
  • 4408e9f957
    Android: orientation, check for exact match to "Portrait". (see #6959) (Portrait is also contained in PortraitUpsideDown) Sylvain 2023-01-01 18:47:13 +0100
  • c4982955b2
    Android: inverse LandscapeLeft and LandscapeRight (see #6959) Sylvain 2023-01-01 18:41:55 +0100
  • ebc5db13b0
    GetSwapInterval emscripten Sylvain 2023-01-01 18:40:26 +0100
  • 5cf800470a
    Update GL_GetSwapInterval for backends Sylvain 2023-01-01 18:32:07 +0100
  • 8a13533949
    Handle error return value for SDL_GetSwapInterval Sylvain Becker 2023-01-01 17:20:41 +0100
  • b608196b1b Stop beep when running iOS apps on ARM-based Macs M. P. Halpin 2022-12-31 20:45:35 -0800
  • cc1d340c76 Removed non-float versions of SDL render API drawing functions Sam Lantinga 2022-12-31 11:19:32 -0800
  • a515f51ac0 Removed public joystick locking API Sam Lantinga 2022-12-31 09:17:02 -0800
  • dd9e950c2b Removed public joystick locking API Sam Lantinga 2022-12-31 09:17:02 -0800
  • e04dcab5d7 Fixes a bug that did not allowed to set ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT + switches Landscape orientations to reflect docs Mirko Galimberti 2022-12-31 15:17:47 +0100
  • 87c8e2b942
    README-migration: Added backticks to avoid markdown highlighting. Ryan C. Gordon 2022-12-31 01:12:10 -0500
  • 5b904a103a windows: more HANDLE -> HMODULE changes. Ozkan Sezer 2022-12-31 08:00:00 +0300
  • 321c30db57 windows: more HANDLE -> HMODULE changes. Ozkan Sezer 2022-12-31 08:00:00 +0300
  • d309759d9c
    Revert "define DLMALLOC_EXPORT as SDLCALL" Sylvain 2022-12-30 16:04:40 +0100
  • 3b32b6ec1d
    define DLMALLOC_EXPORT as SDLCALL Sylvain 2022-12-30 15:53:38 +0100
  • 423c90ccb1
    Revert "Try RECURSIVE_LOCK to false since it a new feature in 2.8.6 and it doesn't compile" Sylvain 2022-12-30 15:49:54 +0100
  • a1fb13b784
    Try RECURSIVE_LOCK to false since it a new feature in 2.8.6 and it doesn't compile Sylvain 2022-12-30 15:05:58 +0100
  • f19277812b
    obsolete LACK_STDIO and define NO_MALLOC_STATS Sylvain 2022-12-30 14:47:53 +0100
  • f68df764cf
    Add LACKS_FCNTL_H and ifndef WIN32_LEAN_AND_MEAN Sylvain 2022-12-30 14:41:42 +0100
  • cfa9598d69
    Fix build, adding LACKS_STDIO_H Sylvain 2022-12-30 13:36:55 +0100
  • 24e5003fc1
    Fix warning/error for windows 'nfences' Sylvain 2022-12-30 13:17:40 +0100
  • 4c28b18e6d
    Try to fix build for windows Sylvain 2022-12-30 13:15:33 +0100
  • 3119be301b
    copy malloc-2.8.6.c Sylvain 2022-12-30 11:43:33 +0100
  • 0a8f9777a7 SDL_dynapi.c: LoadLibraryA() returns HMODULE. Ozkan Sezer 2022-12-30 11:11:10 +0300
  • 929da2c28e SDL_dynapi.c: LoadLibraryA() returns HMODULE. Ozkan Sezer 2022-12-30 11:11:10 +0300
  • 324c0b76a0 Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors() Sam Lantinga 2022-12-29 23:07:30 -0800
  • 7f23d71b6a Added SDL_modf() and SDL_modff() Sam Lantinga 2022-12-29 21:39:08 -0800
  • ead4f122e4 Added basic support for %g snprintf format specifier Sam Lantinga 2022-12-29 20:42:07 -0800
  • cefbeb582f Mouse coordinates are floating point Sam Lantinga 2022-12-29 19:31:12 -0800
  • 07d99fcb64 Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors() Sam Lantinga 2022-12-29 23:07:30 -0800
  • 8c3239dee5 Fixed documentation warning Sam Lantinga 2022-12-29 22:10:35 -0800
  • 86cdbc5ca3 Added SDL_modf() and SDL_modff() Sam Lantinga 2022-12-29 21:39:08 -0800
  • ac8a041541 SDL_main for Win32: Get rid of console_*main, add wWinMain() Daniel Gibson 2022-12-30 06:16:22 +0100
  • d4ff6e97c6 SDL_main for Win32: Get rid of console_*main, add wWinMain() Daniel Gibson 2022-12-30 06:16:22 +0100
  • 78075c27fc Added basic support for %g snprintf format specifier Sam Lantinga 2022-12-29 20:42:07 -0800
  • 37fe532eb6 Mouse coordinates are floating point Sam Lantinga 2022-12-29 19:31:12 -0800
  • 6b3f690243 SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* Sam Lantinga 2022-12-29 15:07:59 -0800
  • 98678b5d8d SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* Sam Lantinga 2022-12-29 15:07:59 -0800
  • 78d3a713de Fixed documentation for SDL_JoystickGetDeviceInstanceID Sam Lantinga 2022-12-29 15:00:32 -0800
  • d992d4f23e Fixed keyboard scancode mapping for parenthesis Sam Lantinga 2022-12-29 14:52:28 -0800
  • 74229d4a41 Fixed keyboard scancode mapping for parenthesis Sam Lantinga 2022-12-29 14:52:28 -0800
  • e1bd5bd071 Fixed keyboard scancode mapping for parenthesis Sam Lantinga 2022-12-29 14:52:28 -0800
  • bf18f843d8 Spell out "Float" in function names Sam Lantinga 2022-12-29 14:50:55 -0800
  • 1b90107fdb Spell out "Float" in function names Sam Lantinga 2022-12-29 14:50:55 -0800
  • d7d3c22dbf
    Remove more reserved identifiers (#6925) Sylvain Becker 2022-12-29 22:58:16 +0100
  • 220210b3ae
    Merge branch 'main' into br_remove_more_reserved_identifier Sylvain Becker 2022-12-29 21:38:27 +0100
  • ce412c2c71 Consistency cleanup for README-migration.md Sam Lantinga 2022-12-29 10:44:35 -0800
  • 138f632b59
    include: Add a comment about reserving a bit for sdl2-compat. Ryan C. Gordon 2022-12-29 13:34:53 -0500
  • 0ec7406db2
    fix build Sylvain 2022-12-29 18:12:40 +0100
  • 7150d6b05a cmake: add SDL3 to include path This reverts parts of 9f2ca87 Anonymous Maarten 2022-12-29 10:05:24 +0100
  • 88630b85f5 SDL_GL_SwapWindow() returns an error code Sylvain 2022-12-29 16:27:42 +0100
  • 5c5aa803e8
    'SDL_AudioCallback' callback type uses a 'void *' stream parameter Sylvain 2022-12-29 17:28:11 +0100
  • bede479158
    SDL_GL_SwapWindow() returns an error code Sylvain 2022-12-29 16:27:42 +0100
  • 457db58c52
    Fix build Sylvain 2022-12-29 16:19:04 +0100
  • 2287df8f5b
    Fix warning Sylvain 2022-12-29 15:29:20 +0100
  • b642fa279f
    update migration Sylvain 2022-12-29 15:21:17 +0100
  • 501823aa13
    Handle error return value for SDL_GetSwapInterval Sylvain 2022-12-29 15:18:14 +0100
  • e40583b3a8
    Udate README-migration Sylvain 2022-12-29 14:44:23 +0100
  • b4a9fcfb61
    Change refresh_rate to double Sylvain 2022-12-29 14:39:14 +0100
  • 3ed474cd87 cmake: add SDL3 to include path This reverts parts of 9f2ca87 Anonymous Maarten 2022-12-29 10:05:24 +0100
  • 1b3b5d4ee6
    Fix scancode remaping Mathieu Eyraud 2022-12-29 09:56:53 +0100
  • 492ae867c1 Re-sorted SDL 3.0 API list Sam Lantinga 2022-12-28 19:55:54 -0800
  • abd051f89e Re-sorted SDL 3.0 API list Sam Lantinga 2022-12-28 19:55:54 -0800
  • 63027f304c SDL API renaming: SDL_render.h Sam Lantinga 2022-12-28 19:40:31 -0800
  • 80890f3aae SDL API renaming: SDL_render.h Sam Lantinga 2022-12-28 19:40:31 -0800
  • ea0c2f55be SDL API renaming: *Is* functions Sam Lantinga 2022-12-28 19:34:01 -0800
  • 34e4f19f07 SDL API renaming: *Is* functions Sam Lantinga 2022-12-28 19:34:01 -0800
  • 66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor() Sam Lantinga 2022-12-28 17:06:38 -0800
  • 9b8208c195 Updated add_symbol_to_oldnames Sam Lantinga 2022-12-28 16:28:21 -0800