Commit Graph

  • dd7cf12206 Fixed instances of SDL_joystick_players being set to -1 (thanks @AntTheAlchemist!) Sam Lantinga 2023-03-08 08:38:59 -0800
  • bc87983310 tests: added -DHAVE_SIGNAL_H to CFLAGS in watcom makefiles Ozkan Sezer 2023-03-08 18:56:50 +0300
  • d78817703e Fix build Sylvain 2023-03-08 16:41:36 +0100
  • b56294ce4f
    Fix build Sylvain 2023-03-08 16:41:36 +0100
  • c963f02571 More fix warnings about static function and prototype Sylvain 2023-03-08 16:12:45 +0100
  • 4053004320
    More fix warnings about static function and prototype Sylvain 2023-03-08 16:12:45 +0100
  • 16bb6a0b3d Fix warnings about static function and prototype Sylvain 2023-03-08 11:40:07 +0100
  • b54ac1b0e2
    Fix warnings about static function and prototype Sylvain 2023-03-08 11:40:07 +0100
  • 61309b4382 Disassociate the SDLOpenGLContext from the view before deleting it Sam Lantinga 2023-03-08 01:35:21 -0800
  • 04a03a3eec Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup Sam Lantinga 2023-03-08 01:33:28 -0800
  • f5c0760c6b Disassociate the SDLOpenGLContext from the view before deleting it Sam Lantinga 2023-03-08 01:15:21 -0800
  • 63e6c19b7d Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup Sam Lantinga 2023-03-08 01:13:00 -0800
  • 1bd9ebf533 If we're not the current fullscreen window and we don't want to be fullscreen, don't touch the current video mode Sam Lantinga 2023-03-07 10:10:43 -0800
  • e0e79419b6 Fixed which window we check flags for when updating fullscreen mode Sam Lantinga 2023-03-07 10:08:55 -0800
  • 07d0f51fa2 Updated to version 2.26.4 for release release-2.26.4 Sam Lantinga 2023-03-06 15:52:05 -0800
  • 8fc10ac95c Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android Sam Lantinga 2023-03-06 15:36:49 -0800
  • 91ad208d18 Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405) divVerent 2023-03-06 18:33:18 -0500
  • d08338ddc5 Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android Sam Lantinga 2023-03-06 15:36:49 -0800
  • 6f1f586086
    Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API (#7405) divVerent 2023-03-06 18:33:18 -0500
  • f8106d4f30 Fixed build warning Sam Lantinga 2023-03-06 13:33:52 -0800
  • c0e7845874 Be more clear about what flags conflicted Sam Lantinga 2023-03-06 11:43:28 -0800
  • c69aea887a Fixed permissions for src/video/x11/SDL_x11modes.c Sam Lantinga 2023-03-06 11:39:21 -0800
  • 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. Sam Lantinga 2023-03-05 14:44:38 -0800
  • 7905254087 Updated debug print with new SDL_DisplayMode fields Sam Lantinga 2023-03-05 13:46:07 -0800
  • 78258465a3 Update the remaining mappings. Rudolf Polzer 2023-03-06 12:46:22 -0500
  • 436696647e Update some of the mappings. Rudolf Polzer 2023-03-06 12:04:08 -0500
  • c9d8b33251 Rather fix the sorting order. Rudolf Polzer 2023-03-06 11:44:56 -0500
  • ed95d3ab82 Revert "Fix Xbox gamepad axis assignment." Rudolf Polzer 2023-03-06 11:45:07 -0500
  • a946a34452 Add Drag and drop position, for x11, wayland and MACOSX Sylvain 2023-03-06 11:16:18 +0100
  • 7173288444 SDL_CreateWindow() has been simplified and no longer takes a window position. Sam Lantinga 2023-03-05 14:44:38 -0800
  • 813c586edb Change local (void*) to SDL_FunctionPointer Sylvain 2023-03-06 12:11:19 +0100
  • 9b065bf54b Fix various warnings: static /void / comma Sylvain 2023-03-06 12:04:59 +0100
  • 9d0f56654a
    Change local (void*) to SDL_FunctionPointer Sylvain 2023-03-06 12:11:19 +0100
  • 08982b9653
    Fix various warnings: static /void / comma Sylvain 2023-03-06 12:04:59 +0100
  • eed133d905
    Add Drag and drop position, for x11, wayland and MACOSX Sylvain 2023-03-06 11:16:18 +0100
  • 52a058c958
    Update SDL_joystick.c Shaun 2023-03-06 07:54:48 +0000
  • d1c8bd11d4 Updated debug print with new SDL_DisplayMode fields Sam Lantinga 2023-03-05 13:46:07 -0800
  • bbadf490c4 ci: add cygwin workflow Anonymous Maarten 2023-03-04 04:01:14 +0100
  • 1aa6a80073 test: detect cygwin in cmake/test/test_pkgconfig.sh Anonymous Maarten 2023-03-04 23:07:46 +0100
  • 97027ded35 cmake: don't fail when DXSDK_DIR environment variable is not set Anonymous Maarten 2023-03-04 21:45:53 +0100
  • 29743b7f43 cmake: build windows sources for cygwin Anonymous Maarten 2023-03-04 21:33:11 +0100
  • 4361bfc5f8 testautomation_stdlib: CYGWIN knows about the %z format string Anonymous Maarten 2023-03-04 21:32:04 +0100
  • 0ac1972c42 stdinc: fix SDL_PRI[suX]64 for 64-bit Cygwin Anonymous Maarten 2023-03-04 21:31:04 +0100
  • 65f2e14d97 thread: Cygwin and WinRT does not need beginThread and endThread Anonymous Maarten 2023-03-04 21:29:26 +0100
  • 4410105bfa
    Merge 084907f17b into c9aec268fa Ethan Lee 2023-03-04 19:43:55 +0100
  • 875768705f Fix Xbox gamepad axis assignment. Rudolf Polzer 2023-03-04 10:14:57 -0500
  • c9aec268fa SDL_GetJoystickIDForPlayerIndex() should return 0 for invalid ID (thanks @AntTheAlchemist!) Sam Lantinga 2023-03-03 16:15:28 -0800
  • 6c495a92f0 cmake: use compatible interface properties to disallow linking to a different version of SDL Anonymous Maarten 2023-03-01 04:33:43 +0100
  • 103fbcfc05 cmake: use compatible interface properties to disallow linking to a different version of SDL Anonymous Maarten 2023-03-01 04:33:30 +0100
  • 987b748067 evdev_kbd: Use current keymap Michal Suchanek 2023-03-03 19:44:11 +0100
  • 96a2a6b945 evdev_kbd: Use current keymap Michal Suchanek 2023-03-03 19:44:11 +0100
  • 57a56a825e evdev_kbd: Use current keymap Michal Suchanek 2023-03-03 19:44:11 +0100
  • 6b87d1938f Added SDL_EVENT_DISPLAY_SCALE_CHANGED Sam Lantinga 2023-03-03 11:03:50 -0800
  • 9032d3b0cd Added SDL_EVENT_DISPLAY_SCALE_CHANGED Sam Lantinga 2023-03-03 11:03:50 -0800
  • 16f4e37bb5 Fixed build Sam Lantinga 2023-03-03 09:49:48 -0800
  • e3d90c694c Make sure the window is valid in SDL_SetKeyboardFocus() Sam Lantinga 2023-03-03 09:09:11 -0800
  • fd4bb4154b dynapi: replace uses of deprecated SDL_assert_state and SDL_assert_data Ozkan Sezer 2023-03-03 03:01:02 +0300
  • f1c3d3be97 Default to using newer D3D renderers in SDL 3.0 Sam Lantinga 2023-03-02 15:08:24 -0800
  • 46945354cc
    dataqueue: Make thread safe. Ryan C. Gordon 2023-03-02 16:27:32 -0500
  • f5bb286b76
    dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function Ryan C. Gordon 2023-03-02 16:06:38 -0500
  • 8b9a938413
    dataqueue: Make thread safe. Ryan C. Gordon 2023-03-02 16:27:32 -0500
  • 91b9ba8c54 Correct typo GetSlectionText -> GetSelectionText Eddy Jansson 2023-03-02 21:57:40 +0100
  • f833e005e1
    dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function Ryan C. Gordon 2023-03-02 16:06:38 -0500
  • 95eda8dba0 Correct typo GetSlectionText -> GetSelectionText Eddy Jansson 2023-03-02 21:57:40 +0100
  • ea824c6d20 hidapi/windows tidy-up. Ozkan Sezer 2023-03-02 21:40:02 +0300
  • 3bba33932f Fixed testshape on high DPI displays Sam Lantinga 2023-03-02 10:15:14 -0800
  • 59ca0c8b22 Simplified the testshape example Sam Lantinga 2023-03-02 10:00:15 -0800
  • bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates Sam Lantinga 2023-03-02 08:56:54 -0800
  • 199a7af296 hidapi/windows: fix build using older toolchains. Ozkan Sezer 2023-03-02 20:21:20 +0300
  • 81c4d4b30f SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates Sam Lantinga 2023-03-02 08:56:54 -0800
  • c887b55964 Fixed mingw build Sam Lantinga 2023-03-02 08:58:52 -0800
  • a5fba759b3 Get the name, manufacturer and serial number for Bluetooth devices on Windows Sam Lantinga 2023-03-02 08:20:38 -0800
  • f47a08ab84 Fixed typo in previous cherry-pick Sam Lantinga 2023-03-01 16:47:48 -0800
  • cbc2b014b6 Don't clobber an existing entry with a different version when adding a gamepad mapping Sam Lantinga 2023-03-01 16:38:48 -0800
  • 660fc89967 Don't clobber an existing entry with a different version when adding a gamepad mapping Sam Lantinga 2023-03-01 16:38:48 -0800
  • 727c7d4e2f Don't clobber an existing entry with a different version when adding a gamepad mapping Sam Lantinga 2023-03-01 16:38:48 -0800
  • 9e14559e80 Print the mapping used for a gamepad in testgamepad Sam Lantinga 2023-03-01 16:37:56 -0800
  • 790612f4f8 cmake: make sdltests_utils static library Anonymous Maarten 2023-03-01 23:41:22 +0100
  • ac3fd00018 testautomation_pixels/audio: use SDL_arraysize and fix warnings Sylvain 2023-03-01 22:12:30 +0100
  • 6a1528e371
    testautomation_pixels/audio: use SDL_arraysize and fix warnings Sylvain 2023-03-01 22:12:30 +0100
  • 6fc32491c7 testautomation_audio.c: use SDL_arraysize for g_numAudioFormats. Ozkan Sezer 2023-03-01 22:56:56 +0300
  • add980efb7 Unfixed spacing Sam Lantinga 2023-03-01 11:19:52 -0800
  • ddfe342957 floats source renderTexture SlamaTwoFlags 2023-03-01 19:21:34 +0100
  • 2f14b36709 Fixed spacing Sam Lantinga 2023-03-01 10:02:14 -0800
  • cfb96e260b Fixed spacing Sam Lantinga 2023-03-01 09:51:27 -0800
  • 8d24381e7e SDL_GetSystemRAM completion for Haiku system. David Carlier 2023-02-25 08:31:07 +0000
  • d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. Sam Lantinga 2023-03-01 09:13:01 -0800
  • 32a4c59cc2 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. Sam Lantinga 2023-03-01 09:13:01 -0800
  • 8d8b3d3a9a fix testautomation_audio.c after commit f48d0cc Ozkan Sezer 2023-03-01 18:37:56 +0300
  • f48d0cc164
    audio: Remove AUDIO_U16* support. Ryan C. Gordon 2023-02-28 15:17:47 -0500
  • a79e24fae9 cmake: use compatible interface properties to disallow linking to a different version of SDL Anonymous Maarten 2023-03-01 04:33:30 +0100
  • b504a5cb20 Add SDL_SetClipboardTextBuffer() Eddy Jansson 2023-02-27 04:29:18 +0100
  • 2f3c5bc5b3 testautomation: SDL_SetClipboardTextBuffer() Eddy Jansson 2023-02-27 23:03:33 +0100
  • 3e94bc2e42 Add SDL_strnlen() and SDL_strndup() to stdlib Eddy Jansson 2023-02-27 02:29:30 +0100
  • 6ff3e49b6f Follow the same pattern for releasing the window data in the UIKit driver Sam Lantinga 2023-02-28 15:54:15 -0800
  • 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() Sam Lantinga 2023-02-28 15:55:56 -0800
  • ebdb320651 Follow the same pattern for releasing the window data in the UIKit driver Sam Lantinga 2023-02-28 15:54:15 -0800
  • e58a8639e3
    docs: Removed bogus file from wiki bridge. Ryan C. Gordon 2023-02-28 13:40:35 -0500
  • 5d3234d8ae
    docs: Removed bogus file from wiki bridge. Ryan C. Gordon 2023-02-28 13:39:43 -0500
  • 5b7b3da701
    Sync wiki -> headers. Ryan C. Gordon 2023-02-28 12:56:01 -0500