Commit Graph

  • e944f0fb9d testfilesystem: Added test of creating parent dirs. Ryan C. Gordon 2024-09-27 15:34:58 -0400
  • 428f2f35be filesystem: SDL_CreateDirectory should make parent directories. Ryan C. Gordon 2024-09-27 15:27:55 -0400
  • 94030131de filesystem: Windows SDL_SYS_CreateDirectory should succeed if dir exists. Ryan C. Gordon 2024-09-27 15:27:25 -0400
  • 48c3ee2120 testcolorspace.c: Fix unreachable code warning Petar Popovic 2024-09-27 23:44:14 +0200
  • d1de19eaf3
    filesystem: Fixed memory leak on Windows. Ryan C. Gordon 2024-09-27 18:19:30 -0400
  • e244127e48 testcolorspace.c: Fix unreachable code warning Petar Popovic 2024-09-27 23:44:14 +0200
  • 8d6b397cd8 Sync SDL3 wiki -> header SDL Wiki Bot 2024-09-27 21:11:58 +0000
  • 3f446d8fb5 Minor cleanup Sam Lantinga 2024-09-27 14:10:46 -0700
  • 32968a3bd9 Updated Haiku buildtools to r1beta5 Sam Lantinga 2024-09-27 13:55:54 -0700
  • 1088ea55fa SDL_gpu_d3d11.c: define D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD for old toolchains Ozkan Sezer 2024-09-27 23:55:02 +0300
  • 8377cad974 Sync SDL3 wiki -> header SDL Wiki Bot 2024-09-27 20:50:17 +0000
  • b45e0cdbed
    iostream: flush() should attempt to sync file data to physical media. Ryan C. Gordon 2024-09-27 14:45:29 -0400
  • c39e8298b7 GPU: Document swapchain dimensions cosmonaut 2024-09-27 13:13:50 -0700
  • de40d6bae0 GPU Metal: Set texture to NULL even if AcquireSwapchainTexture fails cosmonaut 2024-09-27 13:38:02 -0700
  • 0e5a49542d Sync SDL3 wiki -> header SDL Wiki Bot 2024-09-27 20:39:24 +0000
  • f32e96f5e2 clipboard: add SDL_ClipboardMimeTypes David Fort 2024-09-27 12:01:56 +0200
  • 0791435522 clipboard: add SDL_ClipboardMimeTypes David Fort 2024-09-27 12:01:56 +0200
  • 0befa7d8e9 Sync SDL3 wiki -> header SDL Wiki Bot 2024-09-27 20:27:48 +0000
  • eedd2039f9 GPU: 32-bit component texture formats cosmonaut 2024-09-27 12:52:22 -0700
  • 14e0acb90a GPU: 32-bit component texture formats cosmonaut 2024-09-27 12:52:22 -0700
  • 769ff47461 Sync SDL3 wiki -> header SDL Wiki Bot 2024-09-27 19:50:13 +0000
  • 05d0656bd6
    GPU: Simultaneous compute pass read-write (#10965) Evan Hemsley 2024-09-27 12:49:37 -0700
  • 69a6a42f16
    testfilesystem: Added test of creating parent dirs. Ryan C. Gordon 2024-09-27 15:34:58 -0400
  • fba8205b0f add FIXME cosmonaut 2024-09-27 12:28:42 -0700
  • 75ff1380a7
    filesystem: SDL_CreateDirectory should make parent directories. Ryan C. Gordon 2024-09-27 15:27:55 -0400
  • f2a0ad02c2
    filesystem: Windows SDL_SYS_CreateDirectory should succeed if dir exists. Ryan C. Gordon 2024-09-27 15:27:25 -0400
  • f4f5764e82 Metal changes cosmonaut 2024-09-27 12:23:07 -0700
  • d19408900f More documentation for compute read-writes cosmonaut 2024-09-27 12:07:47 -0700
  • cd0fb2cd08 header clarification cosmonaut 2024-09-27 11:39:40 -0700
  • 733aa490b8 make sure texture state is correct when using SIMULTANEOUS_READ_WRITE cosmonaut 2024-09-27 11:39:32 -0700
  • d39acc6d1e Fixed warning C4702: unreachable code Sam Lantinga 2024-09-27 11:19:54 -0700
  • cc51095a57 GPU: Simultaneous compute pass read-write cosmonaut 2024-09-26 10:12:25 -0700
  • 5ff6e8d522
    GPU: Add enable_depth_clip to RasterizerState (#10964) Caleb Cornett 2024-09-27 11:18:54 -0500
  • 04bb105d09 Added header for SDL_ThreadID type Sam Lantinga 2024-09-27 08:16:49 -0700
  • 59de746d31 vulkan: Enable shaderClipDistance feature Caleb Cornett 2024-09-27 10:14:17 -0500
  • e98cf3c870 Fix Xbox builds Daniel Ludwig 2024-09-27 11:33:00 +0200
  • bb143f03f6 GPU: Add enable_depth_clip to RasterizerState Caleb Cornett 2024-09-27 09:48:07 -0500
  • 247be9aabc Fix Xbox builds Daniel Ludwig 2024-09-27 11:33:00 +0200
  • c7442b04f0 Sync SDL3 wiki -> header SDL Wiki Bot 2024-09-27 07:30:57 +0000
  • be401dd1e3
    GPU: More robust error reporting (#10958) Evan Hemsley 2024-09-27 00:30:18 -0700
  • 797b8a673e
    Merge branch 'libsdl-org:main' into main Sebastian Steinhauer 2024-09-27 09:28:45 +0200
  • d05ba29bb7 mmap: added Windows implementation Sebastian Steinhauer 2024-09-27 09:28:12 +0200
  • 917af94a06 added POSIX implementation Sebastian Steinhauer 2024-09-27 09:27:56 +0200
  • 5975d2814b created memory mapped API Sebastian Steinhauer 2024-09-27 09:27:41 +0200
  • 0a397a0d81
    MSVC buildfix Ethan Lee 2024-09-26 22:47:28 -0400
  • a3d80d0303 metal: Error logging in debug mode Caleb Cornett 2024-09-26 21:24:54 -0500
  • a3bb6e2b43 Error logging in debug mode cosmonaut 2024-09-26 19:06:55 -0700
  • 48e213b4cd Fixed SDL_ShouldQuit() returning false during status transitions Sam Lantinga 2024-09-26 18:08:58 -0700
  • a8d32139d3
    Update SDL_gpu_metal.m Ethan Lee 2024-09-26 20:35:33 -0400
  • a57ce1966b
    Update SDL_gpu_metal.m Ethan Lee 2024-09-26 20:27:48 -0400
  • 5b9da84a88
    Update SDL_gpu_metal.m Ethan Lee 2024-09-26 20:20:52 -0400
  • 8305929c09 notes in header + return correct type from AcquireGPUSwapchainTexture cosmonaut 2024-09-26 16:56:30 -0700
  • d8c76d2f34
    filesystem: POSIX SDL_SYS_CopyFile shouldn't use a temp file. Ryan C. Gordon 2024-09-26 19:33:50 -0400
  • 0d593cf39a Sync SDL3 wiki -> header SDL Wiki Bot 2024-09-26 23:29:38 +0000
  • f267ec7681
    filesystem: Improve docs, make some promises about overwrites and file caches. Ryan C. Gordon 2024-09-26 19:25:34 -0400
  • c1587b1eac Sync SDL3 wiki -> header SDL Wiki Bot 2024-09-26 23:26:52 +0000
  • 125e592844 Added SDL_ShouldInit() and SDL_ShouldQuit() Sam Lantinga 2024-09-26 15:49:59 -0700
  • 25ae858cf3 Added SDL_ShouldInit() and SDL_ShouldQuit() Sam Lantinga 2024-09-26 15:49:59 -0700
  • 0e2c4e407a
    README-migration: note that logical presentation state is different from SDL2. Ryan C. Gordon 2024-09-26 18:49:29 -0400
  • fb1289623a Enable support for wlshell Vladimir Serbinenko 2024-09-26 18:07:10 +0300
  • 5a2c8c9644 log interpolation cosmonaut 2024-09-26 15:32:10 -0700
  • 6b327d5362 format string for error cosmonaut 2024-09-26 15:21:22 -0700
  • e1b754c00d mutex edge cases cosmonaut 2024-09-26 15:12:31 -0700
  • 5c24c4ef41 use GetWindowSizeInPixels cosmonaut 2024-09-26 15:07:45 -0700
  • 10942ba6f2 GPU: more robust error handling cosmonaut 2024-09-26 14:50:14 -0700
  • 4e09e58f62
    include: Small clarification on directory enumeration documentation. Ryan C. Gordon 2024-09-26 16:39:35 -0400
  • 38f971bac5
    filesystem: SDL_SYS_EnumerateDirectory() now returns bool. Ryan C. Gordon 2024-09-26 16:35:15 -0400
  • 86ea283904
    examples: No need to explicitly seed the RNG at startup. Ryan C. Gordon 2024-09-26 15:01:04 -0400
  • 671a33c2f7 wayland: Raise all touches on a cancel event Frank Praznik 2024-09-26 14:00:04 -0400
  • 5c9d688cbc
    wayland: Raise all touches on a cancel event Frank Praznik 2024-09-26 14:00:04 -0400
  • 1edaad1721 Handle wayland touch cancel message Vladimir Serbinenko 2024-09-26 17:19:14 +0300
  • bc54c0f7ca header changes for error handling cosmonaut 2024-09-26 10:33:06 -0700
  • 457d0edeaf Remove some extra semicolons Petar Popovic 2024-09-26 17:08:44 +0200
  • c1917d3b25 Remove some extra semicolons Petar Popovic 2024-09-26 17:08:44 +0200
  • 7dd1cdd465 Handle wayland touch cancel message Vladimir Serbinenko 2024-09-26 17:19:14 +0300
  • 345cae361d Document mode parameter of SDL_GetRenderLogicalPresentation Anonymous Maarten 2024-09-26 16:12:04 +0200
  • 38ab06c545 macOS: Clarify when macOS hints need to be set Jan Sedivy 2024-09-26 11:19:46 +0200
  • 345d9bfe19 A zero source rect is valid for blitting Sam Lantinga 2024-09-25 22:15:20 -0700
  • bd2ea0a424 A zero source rect is valid for blitting Sam Lantinga 2024-09-25 22:15:20 -0700
  • 235c87dc92 Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555 Sam Lantinga 2024-09-25 21:54:05 -0700
  • c9f3cbe02f Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555 Sam Lantinga 2024-09-25 21:54:05 -0700
  • 1aea43846e Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555 Sam Lantinga 2024-09-25 21:54:05 -0700
  • 59d69a3ba3 Sync SDL3 wiki -> header SDL Wiki Bot 2024-09-26 04:21:40 +0000
  • d9a7da4fac Optimized SDL_HasEvent() and SDL_HasEvents() Sam Lantinga 2024-09-25 21:20:00 -0700
  • 3abb213083
    opengl: Fixed SDL_RENDERCMD_SETDRAWCOLOR code checking the wrong variable. Ryan C. Gordon 2024-09-25 23:13:59 -0400
  • 961cd51611
    opengl: Removed a FIXME (this is documented as not-thread-safe now. Ryan C. Gordon 2024-09-25 23:13:33 -0400
  • 80cf3f7c38 ci: Fix check_stdlib_usage.py and run on ci Anonymous Maarten 2024-09-25 21:18:37 +0200
  • 76f28ea120 Fix stdlib usage Anonymous Maarten 2024-09-25 21:56:16 +0200
  • 80da805688 build: Fix testprocess invocation during "as-installed" tests Simon McVittie 2024-09-17 18:29:38 +0100
  • 81644d260f Sync SDL3 wiki -> header SDL Wiki Bot 2024-09-25 20:31:24 +0000
  • 122cd4db2b
    include: Added `\threadsafety` notes to all SDL_render.h functions. Ryan C. Gordon 2024-09-25 16:30:04 -0400
  • 276969cd58 Sync SDL3 wiki -> header SDL Wiki Bot 2024-09-25 20:27:11 +0000
  • 4c48ff51f8 render: SDL_RenderPresent now behaves when a render target is currently set. Ryan C. Gordon 2024-09-25 12:33:21 -0400
  • 7a6a0becb8 render: Fixed a FIXME for SDL_SetRenderViewport with a negative size. Ryan C. Gordon 2024-09-25 12:32:50 -0400
  • 54459def69 render: Remove the logical presentation render target. Ryan C. Gordon 2024-09-16 13:33:16 -0400
  • bf7a48cdcc render/gpu: Change some memcpy calls to SDL_memcpy. Ryan C. Gordon 2024-09-24 22:01:13 -0400
  • b48f29dd9b examples: Fix name of renderer/17-read-pixels binary. Ryan C. Gordon 2024-09-24 21:56:45 -0400
  • bca83e0573 ci: Fix check_stdlib_usage.py and run on ci Anonymous Maarten 2024-09-25 21:18:37 +0200
  • 32abbdfc2a Fix stdlib usage Anonymous Maarten 2024-09-25 21:56:16 +0200
  • d8bb393051
    render: SDL_RenderPresent now behaves when a render target is currently set. Ryan C. Gordon 2024-09-25 12:33:21 -0400