Commit Graph

  • 5e49104206
    Fix SDL_systime.cpp eafton 2025-09-30 21:05:12 +0300
  • fc771211fd
    Fix SDL_systime.cpp eafton 2025-09-30 20:57:45 +0300
  • 3fec7061c5
    Implement TimeToDateTime for Symbian eafton 2025-09-30 20:46:44 +0300
  • 461828af8c Added support for P010 pixel format in SDL_UpdateNVTexture() Sam Lantinga 2025-09-30 01:06:07 -0700
  • 6820df00e3 Fixed pixel shader for palettized textures using pixelart scaling Sam Lantinga 2025-09-29 21:21:58 -0700
  • 89b2ecbf76 testpalette: added a --renderer command line option Sam Lantinga 2025-09-30 10:04:25 -0700
  • 4dfdf53191
    Merge branch 'libsdl-org:main' into bugs eafton 2025-09-30 18:57:14 +0300
  • fb5dac889e Fix for #13094 eafton 2025-09-30 18:55:23 +0300
  • fd4c2f8cfd ci: build testffmpeg on MinGW (msys2) build bots Anonymous Maarten 2025-09-30 16:27:51 +0200
  • 76308181b9 Fix #14072 eafton 2025-09-30 10:24:06 +0300
  • 4b776584fa removed redundant hint checking inside dealloc dvolynets 2025-09-30 18:24:45 +0300
  • 77e9528156 ci: build testffmpeg on MinGW (msys2) build bots Anonymous Maarten 2025-09-30 16:27:51 +0200
  • c81b4e8493 test: Space-separate arguments in as-installed tests' .test files Simon McVittie 2025-09-30 13:29:20 +0100
  • 30c2cda25e Don't use assert(0) for SDL_TriggerBreak Anonymous Maarten 2025-09-18 05:04:04 +0200
  • 22d2f753fc test: Space-separate arguments in as-installed tests' .test files Simon McVittie 2025-09-30 13:29:20 +0100
  • 5b5745c3b7 Fix #14072 eafton 2025-09-30 10:24:06 +0300
  • 1d14a85ce7 SInput: Fix paddle order Mitch Cairns 2025-09-29 21:53:05 -0700
  • 39a0fab4d7 SDL2: PSP: Fixed render-to-texture larger than screen Wohlstand 2025-09-30 01:34:17 +0300
  • 67141e5079 SDL_render_psp.c: Implemented working viewport support Wohlstand 2025-09-28 18:40:34 +0300
  • e3d65796f4 SDL_render_psp.c: Implemented working viewport support Wohlstand 2025-09-30 04:39:04 +0300
  • fefe000608
    SDL_render_psp.c: Implemented working viewport support Wohlstand 2025-09-30 04:39:04 +0300
  • f58d35f9a6
    SDL2: PSP: Fixed render-to-texture larger than screen Wohlstand 2025-09-30 01:34:17 +0300
  • baed512453 Fixed building tests on visionOS Sam Lantinga 2025-09-29 13:27:17 -0700
  • 15f1cb4c98 Added GPU API support on visionOS Sam Lantinga 2025-09-29 13:24:00 -0700
  • 2809ce9389 Set enable_depth_clip to true by default if SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN is false Sam Lantinga 2025-09-29 13:22:13 -0700
  • da6fa5e65f Sync SDL3 wiki -> header SDL Wiki Bot 2025-09-29 19:44:11 +0000
  • f61e271e11 Generalize and validate optional GPU feature properties Sam Lantinga 2025-09-29 06:55:36 -0700
  • ae30e891dc Generalize and validate optional GPU feature properties Sam Lantinga 2025-09-29 06:55:36 -0700
  • 37410908c7 Fixed building on visionOS Sam Lantinga 2025-09-29 12:17:48 -0700
  • 595f7b7ed9 Revert "Fixed Vulkan validation error" Sam Lantinga 2025-09-29 05:52:12 -0700
  • dc75ffbe7f renamed hint, fixed hint description dvolynets 2025-09-29 12:08:51 +0300
  • 5fffa8b9ad SDL_video_unsupported.c: fix SDL_iOSAnimationCallback type redefinition error Ozkan Sezer 2025-09-29 08:41:14 +0300
  • 1d7e70833b Sync SDL3 wiki -> header SDL Wiki Bot 2025-09-29 05:11:33 +0000
  • b65590159b Each application palette corresponds to one hardware palette Sam Lantinga 2025-09-28 18:31:23 -0700
  • 5d311635cf Added Vulkan support for palettized textures Sam Lantinga 2025-09-28 09:33:08 -0700
  • e2fe23ddab Added hardware accelerated support for palettized textures Sam Lantinga 2025-09-27 22:55:21 -0700
  • b82b1f416f Fixed Vulkan validation error Sam Lantinga 2025-09-27 21:53:32 -0700
  • 524ba0a4ad Reduce the size of the D3D12 vertex shader constants Sam Lantinga 2025-09-27 19:18:46 -0700
  • 5622eef5a8 Fixed memory leak if requested renderer isn't available Sam Lantinga 2025-09-27 15:40:27 -0700
  • 2a01e12d34 Simplify palette code Sam Lantinga 2025-09-27 10:57:52 -0700
  • 7dcc09986d Test changing the palette for a single texture Sam Lantinga 2025-09-27 10:45:24 -0700
  • 264b436dba Fixed changing palettes while rendering is in flight Sam Lantinga 2025-09-27 09:45:03 -0700
  • 0b4b254a53 Added support for textures with palettes Sam Lantinga 2025-09-26 11:44:04 -0700
  • 9c04a8121d Each application palette corresponds to one hardware palette Sam Lantinga 2025-09-28 18:31:23 -0700
  • 4befd9ad28
    Merge 3703a736a1 into d42bf59c66 Sylvain Becker 2025-09-29 09:11:53 +0530
  • d42bf59c66 wasm64 lto fix mccakit 2025-09-28 19:12:25 +0300
  • 413d85d5a5 Added Vulkan support for palettized textures Sam Lantinga 2025-09-28 09:33:08 -0700
  • 41b06da789 Added hardware accelerated support for palettized textures Sam Lantinga 2025-09-27 22:55:21 -0700
  • 3612369e78
    SDL_render_psp.c: Implemented working viewport support Wohlstand 2025-09-28 18:40:34 +0300
  • 12a1414365 wasm64 lto fix mccakit 2025-09-28 19:12:25 +0300
  • c473953c86
    Merge 70bc7b0723 into 641201a99a Francisco Javier Trujillo Mata 2025-09-28 18:42:02 +0300
  • 5d47efe7fb Fix Metal 3D texture upload stride calculation Victor Ilyushchenko 2025-09-28 14:51:07 +0300
  • a34d31322c Fix Metal 3D texture upload stride calculation Victor Ilyushchenko 2025-09-28 14:51:07 +0300
  • 973e4c2e34
    Fix Metal 3D texture upload stride calculation Victor Ilyushchenko 2025-09-28 14:51:07 +0300
  • 3a02825201
    prevent spamming with pinch updateevent Sylvain 2025-09-28 09:00:54 +0200
  • e6f7d6bc55
    Consume event both as a Gesture event and a touch gesture Sylvain 2025-09-28 08:56:22 +0200
  • da84d78796 Fixed unknown frees being reported when SDL is built without allocation counts Sam Lantinga 2025-09-27 23:47:09 -0700
  • fb3c0fb0aa Fixed Vulkan validation error Sam Lantinga 2025-09-27 21:53:32 -0700
  • 00c9f6d605 Reduce the size of the D3D12 vertex shader constants Sam Lantinga 2025-09-27 19:18:46 -0700
  • 6d08236c94 Fixed memory leak if requested renderer isn't available Sam Lantinga 2025-09-27 15:40:27 -0700
  • f935ef9c4f Simplify palette code Sam Lantinga 2025-09-27 10:57:52 -0700
  • d00cf32e44 Test changing the palette for a single texture Sam Lantinga 2025-09-27 10:45:24 -0700
  • a1672f2d2f
    docs: Fix param call on SDL_SetEventFilter. Ryan C. Gordon 2025-09-27 13:55:31 -0400
  • 2676f23910
    audio: fix crash in SDL_GetAudioStreamOutputChannelMap. Ryan C. Gordon 2025-09-27 13:28:15 -0400
  • df8072e612 Fixed changing palettes while rendering is in flight Sam Lantinga 2025-09-27 09:45:03 -0700
  • 99433f7729 Added support for textures with palettes Sam Lantinga 2025-09-26 11:44:04 -0700
  • 2c8c2d72b5
    Allow in-memory IOStreams to be of length 0 (#13840) ProgramGamer 2025-09-27 13:36:30 -0300
  • a5f445dba1 Use elf_aux_info() on OpenBSD Brad Smith 2025-09-27 03:36:00 -0400
  • 641201a99a Use elf_aux_info() on OpenBSD Brad Smith 2025-09-27 03:36:00 -0400
  • 26f961ab05 wasm64 fix mccakit 2025-09-27 18:01:43 +0300
  • ee5ecdc958 wasm64 fix mccakit 2025-09-27 18:01:43 +0300
  • 191f46dd36
    wayland: Rename some callbacks to be closer to their canonical Wayland names Frank Praznik 2025-09-27 10:05:05 -0400
  • 3703a736a1
    Apply suggestions from code review Anonymous Maarten 2025-09-27 11:04:38 +0000
  • 516439dd96
    Apply suggestions from code review Anonymous Maarten 2025-09-27 10:57:56 +0000
  • 3a14b671e8
    Update include/SDL3/SDL_notification.h Sylvain Becker 2025-09-27 12:37:39 +0200
  • 9b1e2eb83d
    Add SDL notifications for linux using DBus portal.Notification Sylvain 2023-06-22 11:20:41 +0200
  • 8658dcbcae Use elf_aux_info() on OpenBSD Brad Smith 2025-09-27 03:36:00 -0400
  • f4f1ec4247
    Apply suggestions from code review Sam Lantinga 2025-09-26 17:38:27 -0700
  • ebe3d385bb Merge branch 'main' of github.com:miss-programgamer/SDL Mireille Arseneault 2025-09-26 20:32:09 -0300
  • 3dc62530c7 Added tests to assert correct behavior of zero-length memory streams Mireille Arseneault 2025-09-26 19:46:36 -0300
  • d51ebd9d8f Updated automation tests to reflect IOStream change Mireille Arseneault 2025-09-26 18:38:24 -0300
  • 0bb318a3f8 Allow in-memory IOStreams to be of length 0 Mireille Arseneault 2025-08-31 14:56:33 -0300
  • 272bc503a0 Added tests to assert correct behavior of zero-length memory streams Mireille Arseneault 2025-09-26 19:46:36 -0300
  • ad7930a2d8
    Merge branch 'main' into main ProgramGamer 2025-09-26 18:42:19 -0300
  • e65dc9ec28 Updated automation tests to reflect IOStream change Mireille Arseneault 2025-09-26 18:38:24 -0300
  • 9f721e8a9c Add test that verifies all SDL3 symbols are available Anonymous Maarten 2025-09-25 23:45:10 +0200
  • 4718000dba Add JNI_OnLoad to dynamic API Anonymous Maarten 2025-09-25 23:44:16 +0200
  • cdc4609993 Add headers for unsupported sources Anonymous Maarten 2025-09-25 23:34:09 +0200
  • f9f172cf60 gamepad: use SDL_PLATFORM_ANDROID macro instead of ANDROID Anonymous Maarten 2025-09-26 17:48:39 +0200
  • e62a6e9729 cmake: detect RISC-V architectures Anonymous Maarten 2025-09-26 17:14:16 +0200
  • d13f66ab7d release: small release script clean-up Anonymous Maarten 2025-09-26 17:14:57 +0200
  • e528d5bd9f
    wasapi: Don't proxy device disconnect to the WASAPI management thread. Ryan C. Gordon 2025-09-26 14:10:16 -0400
  • 9549e0c487 Add test that verifies all SDL3 symbols are available Anonymous Maarten 2025-09-25 23:45:10 +0200
  • a4f8a20422 Add JNI_OnLoad to dynamic API Anonymous Maarten 2025-09-25 23:44:16 +0200
  • 5ba79d6b97 Add headers for unsupported sources Anonymous Maarten 2025-09-25 23:34:09 +0200
  • e6af433e1c gamepad: use SDL_PLATFORM_ANDROID macro instead of ANDROID Anonymous Maarten 2025-09-26 17:48:39 +0200
  • 56f2144f2a cmake: detect RISC-V architectures Anonymous Maarten 2025-09-26 17:14:16 +0200
  • 13305d636d release: small release script clean-up Anonymous Maarten 2025-09-26 17:14:57 +0200
  • cd9919dc51
    X11TK: Implement high contrast, dark themes and fix up some more positioning code (#14055) eafton 2025-09-26 20:30:28 +0300
  • 1d2a482dde testgpurender_effects: use the grayscale algorithm from BT.709 Sam Lantinga 2025-09-26 10:27:10 -0700