Commit Graph

  • e477016722
    Fix for SDL_windowsjoystick.c eafton 2025-10-02 21:48:32 +0300
  • 37177df681
    Fix for #14067 eafton 2025-10-02 21:46:32 +0300
  • b23bd946d0
    Fix for #14067 eafton 2025-10-02 21:45:18 +0300
  • 3eb9328d3e Updated to version 3.2.25 for development Sam Lantinga 2025-10-02 11:36:07 -0700
  • afd3f55c57 ci: macos-13 will be retired soon Anonymous Maarten 2025-10-02 20:09:52 +0200
  • a8589a8422 Updated to version 3.2.24 for release release-3.2.24 Sam Lantinga 2025-10-02 10:52:32 -0700
  • 11a66bd18c Minor cleanup in calls to getContext() Sam Lantinga 2025-10-02 10:49:31 -0700
  • ed6b6bb7fc Sync SDL3 wiki -> header SDL Wiki Bot 2025-10-02 17:02:50 +0000
  • 24b47814f8 emscripten: Another attempt at optionally having the canvas use whole window. Ryan C. Gordon 2025-10-01 13:13:43 -0400
  • 19329e9dc6 workflows: Do a build on Steam Runtime 2 'soldier' Simon McVittie 2025-10-02 17:40:50 +0100
  • 352246cbb0 Sync SDL3 wiki -> header SDL Wiki Bot 2025-10-02 16:25:57 +0000
  • e66f7efa2f SDL_WINDOWPOS_* macros are to be used with SDL_[GS]etWindowPosition Anonymous Maarten 2025-10-02 17:13:45 +0200
  • 0bdaaf6c76 build: Prefix SDL- to revision from REVISION.txt Simon McVittie 2025-10-02 11:46:59 +0100
  • 390197d3aa build: Prefix version from git with SDL- rather than SDL3- Simon McVittie 2025-10-02 11:45:12 +0100
  • 618b7b6c73 build: Prefix SDL- to revision from REVISION.txt Simon McVittie 2025-10-02 11:46:59 +0100
  • d5b79418f4 build: Prefix version from git with SDL- rather than SDL3- Simon McVittie 2025-10-02 11:45:12 +0100
  • e5c28c5326
    wayland: Fix variable scope Frank Praznik 2025-10-02 12:02:57 -0400
  • 1ee83ff427 SDL_WINDOWPOS_* macros are to be used with SDL_[GS]etWindowPosition Anonymous Maarten 2025-10-02 17:13:45 +0200
  • 2889bd03f1
    emscripten: Another attempt at optionally having the canvas use whole window. Ryan C. Gordon 2025-10-01 13:13:43 -0400
  • ff6fc250de build: Prefix SDL- to revision from REVISION.txt Simon McVittie 2025-10-02 11:46:59 +0100
  • 9ae11dc2c9 build: Prefix version from git with SDL- rather than SDL3- Simon McVittie 2025-10-02 11:45:12 +0100
  • 99835c309e Fix vulkan gpu resize lag on windows HTuanPhong 2025-10-02 16:34:58 +0700
  • a864dcac25 Added support for using the GPU renderer as an offscreen renderer Sam Lantinga 2025-10-01 14:36:56 -0700
  • 34ed3c7596 Added support for using the GPU renderer as an offscreen renderer Sam Lantinga 2025-10-01 14:36:56 -0700
  • 9461db1ec8
    Fix typo Frank Praznik 2025-10-01 19:21:10 -0400
  • 9182b8ab61 wayland: Add a fallback for xkb_keymap_key_get_syms_by_level() for old xkbcommon versions Frank Praznik 2025-10-01 13:27:03 -0400
  • ea8b1a1424
    wayland: Add a fallback for xkb_keymap_key_get_syms_by_level() for old xkbcommon versions Frank Praznik 2025-10-01 13:27:03 -0400
  • 8d7cd3c6c2 Fixed line endings Sam Lantinga 2025-10-01 14:01:59 -0700
  • 33c849d030 Always enable object validation when checking is explicitly enabled Sam Lantinga 2025-10-01 13:53:19 -0700
  • f66e4d0a43 Enable full object validation by default Sam Lantinga 2025-10-01 12:46:33 -0700
  • 5e7c2ed350 jrm-dpi-oct-25 - rewrite. We only need simple information. JonathanMarkland 2025-10-01 17:55:12 +0100
  • dde24d301e
    Create shot gun free game manvendrasingh3-stac 2025-10-01 21:35:40 +0530
  • 9fafba49dc Zero-initialize SDL_GPUDevice Mathieu Eyraud 2025-10-01 09:38:26 +0200
  • 86da08b0be Zero-initialize SDL_GPUDevice Mathieu Eyraud 2025-10-01 09:38:26 +0200
  • 409bb7722c Fix uninitialized variables Mathieu Eyraud 2025-10-01 10:01:51 +0200
  • 9735c45db6 Added an advanced shader for the GPU renderer Sam Lantinga 2025-09-29 21:23:15 -0700
  • fe3b399b7e Added support for P010 pixel format in SDL_UpdateNVTexture() Sam Lantinga 2025-09-30 01:06:07 -0700
  • 548063e578 Fixed pixel shader for palettized textures using pixelart scaling Sam Lantinga 2025-09-29 21:21:58 -0700
  • 224b4917a3 testpalette: added a --renderer command line option Sam Lantinga 2025-09-30 10:04:25 -0700
  • 82515fe8f7
    Merge 348c834599 into b54c5fd79c Susko3 2025-10-01 13:57:50 +0300
  • ff5dfbf07a
    Fix uninitialized variables Mathieu Eyraud 2025-10-01 10:01:51 +0200
  • c294cf9677
    Zero-initialize SDL_GPUDevice Mathieu Eyraud 2025-10-01 09:38:26 +0200
  • 60cc14f1c8 Added an advanced shader for the GPU renderer Sam Lantinga 2025-09-29 21:23:15 -0700
  • 5f4d457750
    Fix SDL_systime.cpp eafton 2025-10-01 01:06:57 +0300
  • 2beb3aaed9
    Fix SDL_systime.cpp [sdl-ci-filter ngage] eafton 2025-10-01 00:54:08 +0300
  • b54c5fd79c x11: Check for a valid input context before destroying it Frank Praznik 2025-09-30 14:30:14 -0400
  • 8a5f9a3837 Removed validate_feature_indirect_draw_first_instance_disabled (thanks @rabbit-ecl!) Sam Lantinga 2025-09-30 11:36:29 -0700
  • dc744b5e1d
    x11: Check for a valid input context before destroying it Frank Praznik 2025-09-30 14:30:14 -0400
  • bff4d3092c
    Fix SDL_systime.cpp eafton 2025-09-30 21:12:57 +0300
  • 5e49104206
    Fix SDL_systime.cpp eafton 2025-09-30 21:05:12 +0300
  • fc771211fd
    Fix SDL_systime.cpp eafton 2025-09-30 20:57:45 +0300
  • 3fec7061c5
    Implement TimeToDateTime for Symbian eafton 2025-09-30 20:46:44 +0300
  • 461828af8c Added support for P010 pixel format in SDL_UpdateNVTexture() Sam Lantinga 2025-09-30 01:06:07 -0700
  • 6820df00e3 Fixed pixel shader for palettized textures using pixelart scaling Sam Lantinga 2025-09-29 21:21:58 -0700
  • 89b2ecbf76 testpalette: added a --renderer command line option Sam Lantinga 2025-09-30 10:04:25 -0700
  • 4dfdf53191
    Merge branch 'libsdl-org:main' into bugs eafton 2025-09-30 18:57:14 +0300
  • fb5dac889e Fix for #13094 eafton 2025-09-30 18:55:23 +0300
  • fd4c2f8cfd ci: build testffmpeg on MinGW (msys2) build bots Anonymous Maarten 2025-09-30 16:27:51 +0200
  • 76308181b9 Fix #14072 eafton 2025-09-30 10:24:06 +0300
  • 4b776584fa removed redundant hint checking inside dealloc dvolynets 2025-09-30 18:24:45 +0300
  • 77e9528156 ci: build testffmpeg on MinGW (msys2) build bots Anonymous Maarten 2025-09-30 16:27:51 +0200
  • c81b4e8493 test: Space-separate arguments in as-installed tests' .test files Simon McVittie 2025-09-30 13:29:20 +0100
  • 30c2cda25e Don't use assert(0) for SDL_TriggerBreak Anonymous Maarten 2025-09-18 05:04:04 +0200
  • 22d2f753fc test: Space-separate arguments in as-installed tests' .test files Simon McVittie 2025-09-30 13:29:20 +0100
  • 5b5745c3b7 Fix #14072 eafton 2025-09-30 10:24:06 +0300
  • 1d14a85ce7 SInput: Fix paddle order Mitch Cairns 2025-09-29 21:53:05 -0700
  • 39a0fab4d7 SDL2: PSP: Fixed render-to-texture larger than screen Wohlstand 2025-09-30 01:34:17 +0300
  • 67141e5079 SDL_render_psp.c: Implemented working viewport support Wohlstand 2025-09-28 18:40:34 +0300
  • e3d65796f4 SDL_render_psp.c: Implemented working viewport support Wohlstand 2025-09-30 04:39:04 +0300
  • fefe000608
    SDL_render_psp.c: Implemented working viewport support Wohlstand 2025-09-30 04:39:04 +0300
  • f58d35f9a6
    SDL2: PSP: Fixed render-to-texture larger than screen Wohlstand 2025-09-30 01:34:17 +0300
  • baed512453 Fixed building tests on visionOS Sam Lantinga 2025-09-29 13:27:17 -0700
  • 15f1cb4c98 Added GPU API support on visionOS Sam Lantinga 2025-09-29 13:24:00 -0700
  • 2809ce9389 Set enable_depth_clip to true by default if SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN is false Sam Lantinga 2025-09-29 13:22:13 -0700
  • da6fa5e65f Sync SDL3 wiki -> header SDL Wiki Bot 2025-09-29 19:44:11 +0000
  • f61e271e11 Generalize and validate optional GPU feature properties Sam Lantinga 2025-09-29 06:55:36 -0700
  • ae30e891dc Generalize and validate optional GPU feature properties Sam Lantinga 2025-09-29 06:55:36 -0700
  • 37410908c7 Fixed building on visionOS Sam Lantinga 2025-09-29 12:17:48 -0700
  • 595f7b7ed9 Revert "Fixed Vulkan validation error" Sam Lantinga 2025-09-29 05:52:12 -0700
  • dc75ffbe7f renamed hint, fixed hint description dvolynets 2025-09-29 12:08:51 +0300
  • 5fffa8b9ad SDL_video_unsupported.c: fix SDL_iOSAnimationCallback type redefinition error Ozkan Sezer 2025-09-29 08:41:14 +0300
  • 1d7e70833b Sync SDL3 wiki -> header SDL Wiki Bot 2025-09-29 05:11:33 +0000
  • b65590159b Each application palette corresponds to one hardware palette Sam Lantinga 2025-09-28 18:31:23 -0700
  • 5d311635cf Added Vulkan support for palettized textures Sam Lantinga 2025-09-28 09:33:08 -0700
  • e2fe23ddab Added hardware accelerated support for palettized textures Sam Lantinga 2025-09-27 22:55:21 -0700
  • b82b1f416f Fixed Vulkan validation error Sam Lantinga 2025-09-27 21:53:32 -0700
  • 524ba0a4ad Reduce the size of the D3D12 vertex shader constants Sam Lantinga 2025-09-27 19:18:46 -0700
  • 5622eef5a8 Fixed memory leak if requested renderer isn't available Sam Lantinga 2025-09-27 15:40:27 -0700
  • 2a01e12d34 Simplify palette code Sam Lantinga 2025-09-27 10:57:52 -0700
  • 7dcc09986d Test changing the palette for a single texture Sam Lantinga 2025-09-27 10:45:24 -0700
  • 264b436dba Fixed changing palettes while rendering is in flight Sam Lantinga 2025-09-27 09:45:03 -0700
  • 0b4b254a53 Added support for textures with palettes Sam Lantinga 2025-09-26 11:44:04 -0700
  • 9c04a8121d Each application palette corresponds to one hardware palette Sam Lantinga 2025-09-28 18:31:23 -0700
  • 4befd9ad28
    Merge 3703a736a1 into d42bf59c66 Sylvain Becker 2025-09-29 09:11:53 +0530
  • d42bf59c66 wasm64 lto fix mccakit 2025-09-28 19:12:25 +0300
  • 413d85d5a5 Added Vulkan support for palettized textures Sam Lantinga 2025-09-28 09:33:08 -0700
  • 41b06da789 Added hardware accelerated support for palettized textures Sam Lantinga 2025-09-27 22:55:21 -0700
  • 3612369e78
    SDL_render_psp.c: Implemented working viewport support Wohlstand 2025-09-28 18:40:34 +0300
  • 12a1414365 wasm64 lto fix mccakit 2025-09-28 19:12:25 +0300
  • c473953c86
    Merge 70bc7b0723 into 641201a99a Francisco Javier Trujillo Mata 2025-09-28 18:42:02 +0300