Commit Graph

  • e64bf09edb Use hints to implement PS2 GS mode features Allows for forced NTSC/PAL, as well as forced progressive with any resolution Fierelier 2025-09-16 20:04:34 +0200
  • f1d7e28f73 Added a default case to the switch statement in the HEADER FILE to prevent compiler warnings about missing defaults. This change helps avoid compilation breaks when warnings are treated as errors. krnl32 2025-09-16 13:48:27 -0400
  • efb5829124
    examples/misc/01-power/README.txt: Note that this is Chrome-only for now. Ryan C. Gordon 2025-09-16 13:37:58 -0400
  • 3ee29f2e7a
    render: Don't default to vsync=0 on Emscripten. Ryan C. Gordon 2025-09-16 12:30:22 -0400
  • 2577496867 Set GS resolution appropriately + simplistic 240p support This sets the GS resolution to the most recently created window. Should the resolution be 320x240 or below, progressive mode is activated. Fierelier 2025-09-16 18:27:34 +0200
  • 62e1e8ba3a Do not override NTSC/PAL This keeps the native screen mode of the console intact. Works fine even with 448px height, as the height seems to be virtual (the image is centered, on a PAL CRT) Fierelier 2025-09-16 18:22:37 +0200
  • 9dbf2c7c0f
    examples/misc/01-power: Forgot to remove my code for building onmouseover. Ryan C. Gordon 2025-09-16 12:21:12 -0400
  • e9ee01ecde Updated the default parameter checking for debug and release builds Sam Lantinga 2025-09-16 08:25:28 -0700
  • bc5bb6b751 Added SDL_HINT_INVALID_PARAM_CHECKS and SDL_HINT_INVALID_PARAM_ACTION Sam Lantinga 2025-09-13 11:14:02 -0700
  • aca9bd02bf Make sure DEBUG is defined for debug configurations Sam Lantinga 2025-09-16 09:12:17 -0700
  • f704661d22
    examples: Added "misc" category for the web builds. Ryan C. Gordon 2025-09-16 12:08:04 -0400
  • e341cc44cc
    examples: Added misc/01-power Ryan C. Gordon 2025-09-16 12:05:52 -0400
  • 85ea2bfbf0
    examples: Much, much easier way to generate thumbnail and onmouseover files. Ryan C. Gordon 2025-09-16 12:04:40 -0400
  • 21baa27bea gpu/vulkan : fix clear value indexing ManifoldFR 2025-08-19 19:02:11 +0200
  • 8bc4e029bd gpu/vulkan : fix clear value indexing ManifoldFR 2025-08-19 19:02:11 +0200
  • 03e1523eb8
    wayland: Add the libdecor toplevel bounds and constraints properties Frank Praznik 2025-09-16 09:55:32 -0400
  • d56a50d435 Ordered atomics Maia 2025-09-15 14:18:33 +0200
  • 2c099dd93b gpu/vulkan : fix clear value indexing ManifoldFR 2025-08-19 19:02:11 +0200
  • 2aa6a9ed6d Add CHECK_WINDOW_MAGIC() to SDL_SetWindowSafeAreaInsets() Jürgen Wurzer 2025-09-16 08:55:32 +0200
  • c3a8cf1cf6 Introduce enum for SDL_AddGamepadMapping result Merlyn Morgan-Graham 2025-09-15 11:52:41 -0700
  • 08d84ea516 Sync SDL3 wiki -> header SDL Wiki Bot 2025-09-15 20:55:52 +0000
  • 9905309c56 Update docs to describe enum result for SDL_GetCameraPermissionState Merlyn Morgan-Graham 2025-09-15 12:11:03 -0700
  • b5b6e5c0e2
    render: Render creation shouldn't set vsync if not explicitly requested. Ryan C. Gordon 2025-09-15 16:09:16 -0400
  • 00af972f3c Update docs to describe enum result for SDL_GetCameraPermissionState Merlyn Morgan-Graham 2025-09-15 12:11:03 -0700
  • 93fd4a1c80 fix: use productCategory instead of vendorName for joy name for apple driver Sora 2025-09-15 12:58:05 +0200
  • 964bedfdd9 fix: use productCategory instead of vendorName for joy name for apple driver Sora 2025-09-15 12:58:05 +0200
  • dcc72b43ba fix build. Ozkan Sezer 2025-09-15 20:29:50 +0300
  • 07c3b3fb7c fix build. Ozkan Sezer 2025-09-15 20:29:50 +0300
  • 287e786120 render/gpu: fix copypaste error in render initialization Andrei Alexeyev 2025-09-15 19:23:39 +0200
  • 1020b98f64
    render/gpu: fix copypaste error in render initialization Andrei Alexeyev 2025-09-15 19:23:39 +0200
  • b8430e4135 SDL_endian.h: don't add _m_prefetch hack for clang-cl if available as a builtin Ozkan Sezer 2025-09-15 19:28:28 +0300
  • 9343246616 SDL_endian.h: don't add _m_prefetch hack for clang-cl if available as a builtin Ozkan Sezer 2025-09-15 19:28:28 +0300
  • 7135779599 SDL_endian.h: don't add _m_prefetch hack for clang-cl if available as a builtin Ozkan Sezer 2025-09-15 19:28:28 +0300
  • 81f2f44843 SDL_endian.h: don't add _m_prefetch hack for clang-cl if available as a builtin Ozkan Sezer 2025-09-15 19:28:28 +0300
  • e4ec29b501 SDL_endian.h: don't add _m_prefetch hack for clang-cl if available as a builtin Ozkan Sezer 2025-09-15 19:28:28 +0300
  • cf646af707
    Clean up old-style null check Frank Praznik 2025-09-15 10:59:36 -0400
  • 62c151d044
    wayland: Silence unused variable warning Eddy Jansson 2025-09-15 13:22:31 +0200
  • 21c9f5304d wayland: Silence unused variable warning Eddy Jansson 2025-09-15 13:22:31 +0200
  • 87f219c02a
    wayland: Silence unused variable warning Eddy Jansson 2025-09-15 13:22:31 +0200
  • a324e3993c Add relaxed atomics Maia 2025-08-28 14:17:19 +0200
  • ebea68ac17
    fix: use productCategory instead of vendorName for joy name for apple driver Sora 2025-09-15 12:58:05 +0200
  • 7bff21b66c
    Merge branch 'main' into zuiki_dev zuiki_inn 2025-09-15 10:40:20 +0900
  • 394d9bfa1a Remove Windows 32-bit ARM build from CI Sam Lantinga 2025-09-14 15:17:44 -0700
  • b55059b487 Remove Windows 32-bit ARM build from CI Sam Lantinga 2025-09-14 15:17:44 -0700
  • ecc71c02ea Only use a transparent cursor on Windows when connected via RDP Sam Lantinga 2025-09-14 17:24:40 -0700
  • 55b599d693 Only use a transparent cursor on Windows when connected via RDP Sam Lantinga 2025-09-14 17:24:40 -0700
  • 11d38fc23b Only use a transparent cursor on Windows when connected via RDP Sam Lantinga 2025-09-14 17:24:40 -0700
  • dac6af4ba6 Only use a transparent cursor on Windows when connected via RDP Sam Lantinga 2025-09-14 17:24:40 -0700
  • 115b294a1c
    Merge 61f1bf4481 into cc3274b6f1 Gabriele Cocchieri 2025-09-15 07:14:52 +0800
  • d027f0ae6e Remove Windows 32-bit ARM build from CI Sam Lantinga 2025-09-14 15:17:44 -0700
  • cc3274b6f1 Remove Windows 32-bit ARM build from CI Sam Lantinga 2025-09-14 15:17:44 -0700
  • 44290c204e Fix HP Deluxe Webcam KQ246AA detected as joystick Nintorch 2025-09-09 22:56:58 +0500
  • 0b69860af6 Fixed testprocess on 32-bit Windows Sam Lantinga 2025-09-14 14:10:23 -0700
  • e7a1ae0ea5 Clarify why we ignore EINVAL when flushing a file descriptor Sam Lantinga 2025-09-14 12:11:05 -0700
  • 30e2fdc5a2 Sort the blacklist entry for the HP Deluxe Webcam KQ246AA Sam Lantinga 2025-09-14 15:38:47 -0700
  • 556ee00fe3 Fix HP Deluxe Webcam KQ246AA detected as joystick Nintorch 2025-09-09 22:56:58 +0500
  • 45132e74c6 Remove Windows 32-bit ARM build from CI Sam Lantinga 2025-09-14 15:17:44 -0700
  • 937b7e6aea Fixed testprocess on 32-bit Windows Sam Lantinga 2025-09-14 14:10:23 -0700
  • 632233d514 Fixed testprocess on 32-bit Windows Sam Lantinga 2025-09-14 14:10:23 -0700
  • f8bace9b9b Remove the behavior of warping the mouse on fullscreen transitions Sam Lantinga 2025-09-14 13:04:56 -0700
  • c2d1ae32ae Remove the behavior of warping the mouse on fullscreen transitions Sam Lantinga 2025-09-14 13:04:56 -0700
  • a1d3fc1f50 Clarify why we ignore EINVAL when flushing a file descriptor Sam Lantinga 2025-09-14 12:11:05 -0700
  • 7af36d6c40 Ignore errors flushing output on POSIX pipes Sam Lantinga 2025-09-14 12:01:36 -0700
  • e40d337a47 Ignore errors flushing output on POSIX pipes Sam Lantinga 2025-09-14 12:01:36 -0700
  • 0f558ce12e Ignore errors flushing output on POSIX pipes Sam Lantinga 2025-09-14 12:01:36 -0700
  • 0f2cb0a3f8 Fixed to match window event order Sam Lantinga 2025-09-14 11:38:09 -0700
  • 402fa9434d Updated documentation to reflect that SDL_GetHint() is thread-safe Sam Lantinga 2025-09-14 11:28:45 -0700
  • 5a2faaee29 Sync SDL3 wiki -> header SDL Wiki Bot 2025-09-14 17:21:15 +0000
  • 204246c2b7 Sync SDL3 wiki -> header SDL Wiki Bot 2025-09-13 14:13:03 +0000
  • 29e6e07396 Note it is safe to do drawing in response to SDL_EVENT_WINDOW_EXPOSED Sam Lantinga 2025-09-14 10:19:14 -0700
  • d1ae1163dd Wait briefly after enabling effects on DualSense controller Sam Lantinga 2025-09-14 09:59:01 -0700
  • 1aba421bd3 Wait briefly after enabling effects on DualSense controller Sam Lantinga 2025-09-14 09:59:01 -0700
  • f2bdf2a8cc Removed unnecessary Windows version check Sam Lantinga 2025-09-14 09:01:42 -0700
  • b2cf5729b4 Disable Windows.Gaming.Input by default Sam Lantinga 2025-09-14 08:45:36 -0700
  • 78a29d1670 Disable Windows.Gaming.Input by default Sam Lantinga 2025-09-14 08:45:36 -0700
  • 11b8dd76db Fixed memory leak when using detached threads Sam Lantinga 2025-09-14 08:22:37 -0700
  • ede86a1267 Fixed memory leak when using detached threads Sam Lantinga 2025-09-14 08:22:37 -0700
  • b22e9bb99e Fixed memory leak when using detached threads Sam Lantinga 2025-09-14 08:22:37 -0700
  • 113c7e8a58 Fixed delayed text entry for OTP codes on iOS (thanks @pipiwoaini!) Sam Lantinga 2025-09-14 08:06:24 -0700
  • 56507a6122
    x11: Use the SDL_WindowFlags type instead of Uint32 Frank Praznik 2025-09-13 15:42:12 -0400
  • 4561be89a5
    x11: Use the SDL_WindowFlags type instead of Uint32 Frank Praznik 2025-09-13 15:42:12 -0400
  • c74e22a0d6 Add simple input dialog function Semphris 2025-09-13 14:00:52 -0400
  • de1b52f161
    cmake: Adjust Enabled Backends list for render drivers to catch opengles2. Ryan C. Gordon 2025-09-13 11:28:57 -0400
  • 2ede37f5a3
    cmake: Removed unused SDL_GPU_DXVK bits. Ryan C. Gordon 2025-09-13 11:23:44 -0400
  • bd680bdbcc Consistently use SDL_PIXELFORMAT_RGBA32 with Emscripten Cameron Cawley 2025-09-04 15:36:45 +0100
  • 2eb5bff91a
    Add missing parameters and return types to SDL2 header docs (#13162) Wes Lord 2025-09-13 07:37:33 -0700
  • 91129393a6
    Apply suggestions from code review Sam Lantinga 2025-09-13 07:35:38 -0700
  • c78e279d3c Removed unneeded preprocessor guards Sam Lantinga 2025-09-13 07:22:30 -0700
  • 78e0ec7e0d
    SInput: Version as a capabilities vehicle (#13667) mitchellcairns 2025-09-13 07:21:39 -0700
  • 60515350ae Provide Android targetsdk 35 support in SDL2 (#13776) Gianfranco Berardi 2025-09-13 09:17:28 -0500
  • be6ab7f9a6
    Provide Android targetsdk 35 support in SDL2 (#13776) Gianfranco Berardi 2025-09-13 09:17:28 -0500
  • 2d1870d8b3 Used SDL_APP_CONTINUE instead 0 1vanK 2025-09-10 20:15:15 +0300
  • 9603360b7e GPU: Allow rendering into depth texture layers and levels cosmonaut 2025-09-12 13:14:38 -0700
  • 98e22213da
    emscripten: Do a little better at tracking Caps/Num/Scroll Lock state. Ryan C. Gordon 2025-09-13 01:48:21 -0400
  • 2ea1ea1011 Sync SDL3 wiki -> header SDL Wiki Bot 2025-09-13 00:23:10 +0000
  • 411e47ba00
    docs: Remove a redundant comment. Ryan C. Gordon 2025-09-12 20:10:35 -0400
  • 8d4324cba2 GPU: Bump MAX_COLOR_TARGET_BINDINGS to 8 (#13937) Evan Hemsley 2025-09-12 13:04:18 -0700
  • 65e06fe460 GPU: Allow rendering into depth texture layers and levels cosmonaut 2025-09-12 13:14:38 -0700
  • fe314a1b8a
    GPU: Bump MAX_COLOR_TARGET_BINDINGS to 8 (#13937) Evan Hemsley 2025-09-12 13:04:18 -0700
  • 37d4b6d0f1 GPU: Bump MAX_COLOR_TARGET_BINDINGS to 8 cosmonaut 2025-09-12 12:39:29 -0700